Prot Posted April 16, 2018 Share Posted April 16, 2018 Let me know what you guys think. So far I admit without super heavies I often play a Brigade, and that means +12 CP's. As a mars player trying to juggle 2-3 a turn, how about having 15 to start? I think AdMech is one of the armies that a playable Brigade is really plausible. Does this make a big enough difference to you? Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/ Share on other sites More sharing options...
Redtoof Posted April 16, 2018 Share Posted April 16, 2018 More command points means splurging 3 for elimination volley and plasma specialists for damage 3 destroyers is not necessarily a once per game deal. I mean, it is, because the servitors will all be dead by the next turn, but it's nice in theory. Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057025 Share on other sites More sharing options...
MajorNese Posted April 16, 2018 Share Posted April 16, 2018 The biggest issue for me would be Lucius alpha-strike becomes a beta-strike. Now teleporting isn't flat out better than stygiesing for any non-CC units. More CP is definitely nice, considering how we can boost a lot of units reliably. +2 to hit means neutronagers become ultimate anti-air if necessary, or dragoons taser a lot better, and we can do it far more often. Also, for around 200p we can get another +5 CP by just stacking rangers and enginseers, or guardsmen as chaff. Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057026 Share on other sites More sharing options...
hermanista Posted April 16, 2018 Share Posted April 16, 2018 Well it's killed my Crusader/Armiger/Armiger - Styrix/Armiger/Armiger build. Bit gutted. If they had made a super heavy detachment +5 CP, it wouldn't have been so bad Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057068 Share on other sites More sharing options...
Mileposter Posted April 16, 2018 Share Posted April 16, 2018 Well it's killed my Crusader/Armiger/Armiger - Styrix/Armiger/Armiger build. Bit gutted. If they had made a super heavy detachment +5 CP, it wouldn't have been so bad Forgive me if I missed something - but I thought these would work because of the <HOUSEHOLD> keyword, rather than the IMPERIUM keyword? Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057075 Share on other sites More sharing options...
PiñaColada Posted April 16, 2018 Share Posted April 16, 2018 I think he means the tournament rule of three, where you can't have more than 3 instances of a datasheet in your army. He's using a single armiger in every 0-3 LOW slot to get 2 super heavy detachments, which wouldn't be viable acording to those rules. Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057088 Share on other sites More sharing options...
Mileposter Posted April 16, 2018 Share Posted April 16, 2018 Ah, right. Because I'm paying attention. Apologies. Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057093 Share on other sites More sharing options...
hermanista Posted April 16, 2018 Share Posted April 16, 2018 Correct. Let's hope for a points drop then I suppose. or some other fix. At least big knights are separate datasheets, unlike the renegade knights whonare now capped at three for a tournament army. Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057101 Share on other sites More sharing options...
Lord Momotaro Posted April 16, 2018 Share Posted April 16, 2018 "Q: Does the Static Psalm-code Warlord Trait affect the range of the Master of Machines ability? A: No" What's the point than?? Warlord trait just to increase the re-roll range? Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057140 Share on other sites More sharing options...
Magos_Adephus Posted April 16, 2018 Share Posted April 16, 2018 Stygies Discosticks can still get an alpha strike luckily, as Clandestine Infiltration is a Redeployment ability, not Deep Strike/Reserves like Lucius or other armies. Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057142 Share on other sites More sharing options...
Clingy Posted April 16, 2018 Share Posted April 16, 2018 Can you clarify that a bit adephus? I’m lost Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057200 Share on other sites More sharing options...
hermanista Posted April 16, 2018 Share Posted April 16, 2018 Can you clarify that a bit adephus? I’m lost Using the Stygies deployment strategem isn't effected by the rule, as it's not a 'deepstrike' same as raven guards chapter tactic for example Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057258 Share on other sites More sharing options...
MajorNese Posted April 16, 2018 Share Posted April 16, 2018 Stygies is the old Infiltrating, deploying before the first turn starts. Lucius is Deep Strike, which happens at turn 1 (or now, 2). Deep Strike has to wait until turn 2 or stay in your own deployment zone. Stygies still works as it did, Lucius doesn't. Oh, you said Adephus, not Alpharius...old habits die hard... Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057262 Share on other sites More sharing options...
OnboardG1 Posted April 16, 2018 Share Posted April 16, 2018 Honestly, I always thought Lucius was inclined towards dropping in later game than first turn anyway because you have a lot more flexibility with Stygies infiltration on the first turn. It still works as a way of protecting certain high value units from alpha strikes if you did want to go second and then bring them in first turn I guess. Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057347 Share on other sites More sharing options...
Charlo Posted April 16, 2018 Share Posted April 16, 2018 I usually run a double battalion so it works out well for me, an extra 4CP for free :D Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057374 Share on other sites More sharing options...
Gaz1858 Posted April 17, 2018 Share Posted April 17, 2018 Personally I am happy with the changes with regards to playing Admech (also a GK player and thats a whole other thing lol). Extra CPs on our easy to build battalions is nice, Stygies now seems the way to go if you are running any form of Close Combat, potentially even the way to go regardless. 4 extra CPs from 2 Battalions means an additional couple of units deploying anywhere on the board after the enemy. Board control or in your face with multiple units is a real option. The limit of 3 doesnt really hurt us in my opinion as i personally have rarely seen an Admech list with 4 of a unit outside troops. And if someone does happen to be affected by this then there are other decent options with which to replace in our codex. In fact it could be a benefit given we now know there will only be 3 Hive Tyrants, Flyers and so on. All in all Admech are pretty better off. Unless someone has seem something I missed? Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057569 Share on other sites More sharing options...
Prot Posted April 17, 2018 Author Share Posted April 17, 2018 My last game I was tabled by something that would be illegal now. Deepstriking Oblits, Sorc and Warp Talons with Warp Time cast in them. So you could say this is obviously a plus for my AdMech. However my nemesis Astra just got a lot better. Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057685 Share on other sites More sharing options...
SydonianDragoon404 Posted April 17, 2018 Share Posted April 17, 2018 Welp, Admech is going to get a lot more attention from me up until any random Space Marine releases or Chapter Approved this winter. Black Templar boxes goin into the corner. No buffs, no hope, hell even Blood Angels got nerfed so there goes that option. That being said my list basically didn't have to change at all, I got juiced with 4 more command points at double battalion, and now I don't have to worry about Obliterator Alpha Strike anymore! Praise the Machine God! Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057703 Share on other sites More sharing options...
Battybattybats Posted April 17, 2018 Share Posted April 17, 2018 Well it's killed my Crusader/Armiger/Armiger - Styrix/Armiger/Armiger build. Bit gutted. If they had made a super heavy detachment +5 CP, it wouldn't have been so bad If you are lucky the codex may rectify that somewhat if the other weapon variant(s) is on a separate datasheet. You might be able to have Crusader/Warglaive/Helliger - Styrix/Warglaive/Helliger or some such perhaps. Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057713 Share on other sites More sharing options...
Heliomanes Posted April 17, 2018 Share Posted April 17, 2018 Note that the new deep strike rules are in fact beta rules, and won't be in play unless the event organizers insist on it. Strong deep striking lists are still very much a thing, which should be fine. Hopefully they will come up with a less crippling way of restricting them by the time they go official. Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057783 Share on other sites More sharing options...
hermanista Posted April 17, 2018 Share Posted April 17, 2018 Well it's killed my Crusader/Armiger/Armiger - Styrix/Armiger/Armiger build. Bit gutted. If they had made a super heavy detachment +5 CP, it wouldn't have been so bad If you are lucky the codex may rectify that somewhat if the other weapon variant(s) is on a separate datasheet.You might be able to have Crusader/Warglaive/Helliger - Styrix/Warglaive/Helliger or some such perhaps. I expect it'll all change list wise anyway when the Castellan/Valiant hits and I decide I want one in my list. Tough choices ahead, lol Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057795 Share on other sites More sharing options...
Perry Posted April 17, 2018 Share Posted April 17, 2018 Rule of three hurts my 4th Onager, hmm which do I leave out? A Neutron laser or my AA tank Other than that I'm pretty cool with the Tournament changes Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057810 Share on other sites More sharing options...
Clingy Posted April 17, 2018 Share Posted April 17, 2018 Note that the new deep strike rules are in fact beta rules, and won't be in play unless the event organizers insist on it. Strong deep striking lists are still very much a thing, which should be fine. Hopefully they will come up with a less crippling way of restricting them by the time they go official. Looking at frontline gamings comments from Reece, Nova LVO and most of the big tournaments are adopting these rule changes. Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057917 Share on other sites More sharing options...
synthaside Posted April 17, 2018 Share Posted April 17, 2018 Its a mixed bag for me, It destroys one of my lists, ( i was taking 3 inquisitors and a knight in a supreme command ) Along with 1300 pts ish add much in a battalion It's not a total wipeout but requires lots of rethinking, and probably now bringing the knight as an Aux -1 cp detachmentHowever, I'm rather happy with my new brigade, and double battalion lists , currently toying with.HQ 2 tpd 1 seer Troops 3 Rangers 3 vangard Elites C preists , 1 infiltrators, 1 datasmith ( probably swap this for rustalkers) Fast 3 dragoon 1 las-strider , 1 last-strider Heavy 2x dakkabots 1 Icarus onager , 1 Erad onager So much leftover room for bonus toys and extra bits * rubs mechadentrites with glee *I am however sad that the cost drop in the TAU's was errated , that did have me hoping. Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057948 Share on other sites More sharing options...
MagicHat Posted April 17, 2018 Share Posted April 17, 2018 Aren't there an auxiliary SH detachment with no loss of CP? Link to comment https://bolterandchainsword.com/topic/346289-faq-and-adeptus-mechanicus/#findComment-5057953 Share on other sites More sharing options...
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