Token Posted April 26, 2018 Share Posted April 26, 2018 If there is a Techmarine next to a unit of Honor Guard and the Techmarine is shot, it wounds, he fails his armor save and the 6+ "feel no pain", or whatever it is called now, but then the Honor Guard rolls for their ability to take the wound instead of the character and succeeds, do they to get the 6+ "feel no pain"? So, is that ability kinda better for the Iron Hands? Please excuse grammar, Spelling mistakes and such. Link to comment https://bolterandchainsword.com/topic/346610-honor-guards-and-iron-hands/ Share on other sites More sharing options...
WarriorFish Posted April 26, 2018 Share Posted April 26, 2018 If I remember right the bodyguard rules inflict a mortal wound, so unless stated otherwise they'd be able to use their 6+ save on it also. I'd check the recent FAQs to see if this is mentioned to be sure :tu: Link to comment https://bolterandchainsword.com/topic/346610-honor-guards-and-iron-hands/#findComment-5065487 Share on other sites More sharing options...
Claws and Effect Posted May 2, 2018 Share Posted May 2, 2018 Yep. Pretty sure they get their FNP roll. My wife has been casting Catalyst on her Tyrant Guard, making her Swarmlord virtually unkillable. I get a wound through, which the Tyrant Guard eats, then the Tyrant Guard has a 1 in 3 chance of ignoring the wound. Drives me buggy. Link to comment https://bolterandchainsword.com/topic/346610-honor-guards-and-iron-hands/#findComment-5070291 Share on other sites More sharing options...
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