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Codex: DW next week


Irbis

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I think those termies are just background.

 

I'm finding it hilarious that some new players elsewhere are raving about how great the rule writing seems so far.

 

...They're all old rules that were removed for 8th and now put back in. I'm starting to think they didn't change any of the existing rules.

I'm glad there's a reason to use the other types of bolt rifles now outside of Raven Guard. Auto bolt rifles can get some more play now that shorter range and lack of AP can be mitigated.

Still concerned about the lack of mention of hellblasters (none in the photos either). We *should* still be able to take them outside of killteams at least.  Scratch that, there's more german pics of all the different primaris units.

 

Lack of LTs is fine because of Mission Tactics. We do get our "Master" rank character in a datasheet rather than a stratagem, so that's a fine balance out.

From FB:

 

The next drop of German infos 1f642.png
Will translate later.

5man intercessors needed in a Primaris KT
Add aggressor to fire heavy weapons without penalty after moving
Add hellblaster for more fire power
Add inceptors to fall back and shoot (fly keyword)
Add Reiver for terrorizing rule (minus to leadership)

 

 

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In terms of "left behind" I meant "do not have access to SIA".  From the sound of it, Heavy Bolters/Assault Bolters/Storm Bolters MAY NOT be on the short list to get SIA, which I'm sure will rustle many jimmies :P

 

Hellblasters are definitely on deck for DW, though, so all the doom and gloom can finally end :rolleyes:

So thats a lot of wounds in one primaris Kill Team, which is good (depending on points price). What we dont have are any form of customization (thx GW) so no storm shields for that sweet invul save. With the large amount of AP damage weapons in other armies this is a reason not to take Primaris. And if they can only be transported in their own primaris "tank-grav-rhino" then you have a footslogging unit getting chewed up by enemy fire.

 

Oh and the Inceptor models are ugly as sin.  :whistling:

So thats a lot of wounds in one primaris Kill Team, which is good (depending on points price). What we dont have are any form of customization (thx GW) so no storm shields for that sweet invul save. With the large amount of AP damage weapons in other armies this is a reason not to take Primaris. And if they can only be transported in their own primaris "tank-grav-rhino" then you have a footslogging unit getting chewed up by enemy fire.

 

Oh and the Inceptor models are ugly as sin. :whistling:

What about the Beacon Angelis? 10 man Killteam can teleport across the battlefield.

 

So thats a lot of wounds in one primaris Kill Team, which is good (depending on points price). What we dont have are any form of customization (thx GW) so no storm shields for that sweet invul save. With the large amount of AP damage weapons in other armies this is a reason not to take Primaris. And if they can only be transported in their own primaris "tank-grav-rhino" then you have a footslogging unit getting chewed up by enemy fire.

 

Oh and the Inceptor models are ugly as sin. :whistling:

What about the Beacon Angelis? 10 man Killteam can teleport across the battlefield.

With that many points invested in that move. Sounds good, but feel like eggs in one basket that could go well or horribly wrong.

 

 

So thats a lot of wounds in one primaris Kill Team, which is good (depending on points price). What we dont have are any form of customization (thx GW) so no storm shields for that sweet invul save. With the large amount of AP damage weapons in other armies this is a reason not to take Primaris. And if they can only be transported in their own primaris "tank-grav-rhino" then you have a footslogging unit getting chewed up by enemy fire.

 

Oh and the Inceptor models are ugly as sin. :whistling:

What about the Beacon Angelis? 10 man Killteam can teleport across the battlefield.
With that many points invested in that move. Sounds good, but feel like eggs in one basket that could go well or horribly wrong.

One of the best armies I've seen is Necrons doing that with C'Tan Deceiver and 20 flayed ones. I bet there will be a stratagem that allows you to teleport two squads as well, since Necrons has something similar to that.

 

This image is in the article. In that squad there are 4 intercessors, 1 reiver and 2 aggressors. Interestingly 2 terminators...

 

I think that is just a random diorama using whatever older models they had next to new Primaris DW. New paint job looks nice though.

 

Anyway, I hope you can at least take Reivers like VV, in their own squad, and they aren't just limited to KT filler...

I'm glad there's a reason to use the other types of bolt rifles now outside of Raven Guard. Auto bolt rifles can get some more play now that shorter range and lack of AP can be mitigated.

 

Still concerned about the lack of mention of hellblasters (none in the photos either). We *should* still be able to take them outside of killteams at least.  Scratch that, there's more german pics of all the different primaris units.

 

Lack of LTs is fine because of Mission Tactics. We do get our "Master" rank character in a datasheet rather than a stratagem, so that's a fine balance out.

 

Can you confirm if Inceptors are allowed?       (OOPS just saw the pics!)    I really want my Bolter Inceptors in there.

 

As far as Primaris are concerned I'm very happy about SIA. For two reasons.... firstly I think they make 'dead' Primaris units plausible (note: I'm not saying awesome... but usable). I shelved my Reivers a long time ago. Second reason is that this means DW WILL be able to use Primaris in a way that no other army, including Guilliman, can.

 

The huge question is: How many points for this add on?

 

Instantly though I can say I'm amending my lists to include Intercessors again. (with grenade launcher hopefully!)

 

I seen this on the GW facebook post.
 
 

 

 

 

You know sometimes the way that Facebook team is, they could be totally wrong about using an LT as an LT.

 

But even if it's true... would you take one? I mean the cost associated with that model COULD deflect the SIA cost on a few squads, and with Chapter Tactics, I value a re-roll to hit moreso. Also I'm never a big fan of too many HQ's in my DW and I always feel like I need a Watchmaster + Captain + Libby (defensively speaking).

 

 

I seen this on the GW facebook post.

 

That screenshot is corporate talk for "No, you don't get one, but you can do this instead with that model (not necessarily as a Lt)!"

 

After my bout of laughter, my preliminary assessment is that some are going to be pretty good, some are going to be pretty bad. This is the assumption that there will be NO point adjustments to Primaris models. 

 

Intercessors: They now outclass Veterans in every way unless Veterans become at most 14 points.

 

Reivers: Ditto. They are a useful and relatively cheap Elite option.

 

Aggressors, Hellblasters and Inceptors get nothing special on their own currently, so no comment.

 

Primaris KTs: They will have one useful setup, and that is Intercessors/Hellblasters/Agressors all with Assault weapons and advancing to make up for their lack of transport. Inceptors and Reivers optional. Everything else looks mediocre, especially with the Intercessor tax. It didn't work with Vets, it's won't work with Primaris. Yes, we can use the Beacon, but that is a wasted relic. If that is the best relic we get, then mercy on our souls.

 

I have Reivers and some unpainted Inceptors, so I'm not bummed, but if Intercessors really become the only viable troop option, I'll be sad.

 

 

 

After my bout of laughter, my preliminary assessment is that some are going to be pretty good, some are going to be pretty bad. This is the assumption that there will be NO point adjustments to Primaris models. 

 

 

Just promise me one thing... don't go too crazy when/if your assumption there is wrong. ;)

The link in the article does take us to the deathwatch veteran kit, which hopefully is a sign that they are still decent. I have mixed feelings with Primaris because I like the models but the scale difference bugs me (makes my regular marines look weak).

 

Deathwatch though I might consider mixing, if vets are overcosted. Because than I can run a squad or two that is really specialized without feeling like I'm being punished while the Primaris hold the line. 

 

Making SIA something you can be outfitted with (suggesting its an upgrade) is huge for vets because they won't be paying a tax, it also allows them to be that 13-14 points that they need to be at. Honestly MEQ units in general need to go down about 2 pts per models lol.

 

I'm still pretty optimistic at this point other than mixed squads will still stink. Granted I they may work better with primaris.

Its a good start, but absolutely not enough to make me buy more Deathwatch if this is the best we get. Kill teams are interesting, but still a side grade at best based on the info we got. Plus I think that jump pack guys, terminators, and basic veterans look weird in the same unit, but thats just me lol. I'm sure the stratagems will be good. I'm sure some issues will be addressed in terms of wargear. However, the effectiveness of this codex will come down to one thing:

 

POINTS!

 

Veterans, frag cannons, infernus bolters (oh lord the infernus bolter), heavy thunder hammers, shotguns ALL need points cuts!

 

If GW stays the course and no points get adjusted on anything, My Deathwatch will be staying on the shelf this edition. I'll use my $$ on a reasonable army thank you.

 

POINTS!

 

Veterans, frag cannons, infernus bolters (oh lord the infernus bolter), heavy thunder hammers, shotguns ALL need points cuts!

 

If GW stays the course and no points get adjusted on anything, My Deathwatch will be staying on the shelf this edition. I'll use my $$ on a reasonable army thank you.

 

Very much, this.  DW as a codex currently struggles because of the inflated cost to gain benefits that ultimately don't make back the points spent.  Hopefully GW recognizes the inherent benefit of Primaris models and gives Veterans a points cut to make them reasonably useful.

 

One point I forgot to mention is C: DW continuing the trend from C: SM in that our Chapter Tactics/Mission Tactics don't benefit our Vehicles (beyond Dreadnoughts).  This is an ongoing issue for Marine armies in general and something I'd have hoped they would address.

Pointswise I am guessing a lot of the reductions in over pointed wargear is largely absorbed by the Primaris getting an SIA tax.

 

And if you don't like Primaris, that means the point reductions I assume we'll see will help your Vets immensely.

 

I will say though if history serves the basic Vet part of the codex is probably only going to see some point drops at best. The rest of the 'improvement' will come from Strats and chapter tactics. That is my experience with many of the other codexes.... most often people are hoping to see some amazing new unit/kit/rule/HQ or whatever but it's so rare now. I see most Index to codex flips are cost reductions and Strategems.

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