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Codex: DW next week


Irbis

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- Points costs - make or break the army.

 

^ On this, I believe we can all agree :D

 

As far as allowing Primaris in a Corvus, it makes sense rules and background-wise since that dropship is specifically designed to be flexible enough to carry literally any form a DW Marine might take.  Since it can already carry Power Armour, Tactical Dreadnought Armour, Jump Pack equipped Power Armour AND Bikes (which is otherwise unheard of outside of FW models), it's not a far stretch whatsoever to assume it can carry Intercessors/Aggressors/etc.  That being said, GW will be hot to double-down on selling more Repulsor kits, so they may keep the arbitrary restriction (wholly cynical, but completely realistic given the track record).

 

In other news, have we seen any confirmation of DW Redemptors? :huh.:

I think GW is shy about allowing Primaris in non-primaris vehicles because when they release their own flyers/etc, they want a full buy in. That being said.... the workaround is no more than 6 Primaris can fit in it, and you have a temporary solution but nothing that threatens long term sales of a 'flying repulsor'.

 

And yes, the Repulsor is quite nice in person. I own several and was not on board with the GW stuff, but when I worked on it I became to appreciate its appearance which also works with its crude, but effective background. :)

Keeping an eye out on this since I want to add a small Primaris force to my collection. I know that will upset the DW purists here so sorry!

 

IF Primaris can go in a Corvus and IF Ordo Xenos get some goodies (or half decent rules) either in this book or a separate Imperial agents book... Too many if's there I suspect :(

 

I find myself wondering how feasable the easy to build primaris models will be for deathwatch. 

Do you mean as far as converting? I've sliced off many a molded on shoulderpad in my day, it's no big deal.

 

 

This is a bit personal, but fits the topic.... I had such a blow out last night.

 

I pulled out all my old deathwatch and pretty much decided last night I can't get them ready in time for ITC.

 

What happened is I pulled out stuff I had barely primed.... DI Box set Inceptors, and Hellblasters. And I used a recipe for airbrushing I had been working on and off with for about 6 months.. no joke. On and off of course, but about 6 months, in anticipation of this.

 

So I spent two days tweaking it a bit til I was happy with the transitions. Then it hit me.. I can't get the darn pads off the press fit guys or the guys from the DI box! Ack. I pulled out the cutters and started slicing away.

 

In the end I was so dejected I through the project in a box and parked it. I came to the realization that  1) I don't have a chance of fullfilling my personal goal (that's okay though) and 2) Adjust your DI Primaris BEFORE you lay some paint down. Thankfully our old kits work on the Primaris arms, but I would say it will be a little extra time per arm, to get this right. Not sure what to do with my Aggressors though. I'll wait for kits I suppose.

Can't you just paint the arm and shoulder silver anyway? Paint the other shoulder pad grey and you have some grey shields dropped off by guilliman as he cruised past. They havent been issued the new shoulder pads yet so have to make do with what they have. Paint an inquisitorial I on....job done.

Just personally the rest of my army has proper pads. I can't see painting the pad silver with an "I" and calling it done. I'm not saying that isn't a valid solution for some people, but I think it would look pretty out of place in my army. :)

I already cut some paldrons off, trying to retro fit marine pads on them. It's a bit awkward, ruined a bit of paint. I've never been good at that sort of stuff. It's okay.... I'll struggle through it, probably just use the post DI boxes to avoid this issue though in the future.

Yeah probably best to have not prepainted them. I've literally been waiting for this release to see if i'm using my unboxed DI set as deathwatch.

 

It's also why I was hoping the characters in that box would be dw accessible but my hopes are slipping away on that one...

The Rhino Chassis vehicles are ugly and small, and look wrong on the tabletop as Primaris Marines are almost the same height as the actual tank. I get you can argue its abstract but they really don't fit the look of the newer models.

 

Uh, abstract how? You know the APC Rhino is plagia... inspired by, the M113, is actually just as tall as soldiers inside?

 

9228667171_0d21018942_b.jpg

 

If anything, it's realistic, not abstract...

That could be it for previews, brothers. They always mention there are more previews to come, but they didn't at the end of this one.

 

Chances are, it's looking more and more like they made no big changes to existing rules. So they gave us back a rule from 7th that wasn't that good, and they gave Primaris KT rules from Vets that aren't good. The only good thing is SIA for them (and provided they don't get a price hike for it).

 

That must have taken them hours to think of. Days, even.

Take the transport discussion somewhere else, brothers.

 

Back on topic, it appears that Primaris Kill Teams are just that; Primaris only.  I recall some early rumblings concerned that there would be mashups with Veterans et al, but those seem to have been quashed (unless GW is hiding this in its back pocket). Regardless, the mixed Primaris KT is a neat idea but I'm not sure it'll be as big a deal as GW wants.  Hellblasters are generally best off taking the standard Plasma Incinerator since it gives the best of all the worlds, so the Aggressor bonus is middling at best.  Ablative wounds with Intercessors is a neat idea, but unfortunately most opponents will still just shoot the crap out of your Kill Team anyway so it comes out in the wash, and I'm fairly sure that DW Intercessors/Reivers will be more expensive than C: SM counterparts (assuming GW actually assigns a value to SIA, which it has int the past), which negates the cost reduction accordingly.

 

As for aggressive units, being able to Advance and fire/fall back and shoot are pretty nice to have but this will come down to what transport options are available.  Assuming the Repulsor is still on deck as the only option, running C: DW with Primaris is going to be an extremely expensive choice that doesn't seem to have any durability benefits beyond the doubled wounds (which don't mean much in general).

 

TL:DR; C: DW remains a mixed bag until we see the whole picture, but at the moment my opinion has not swayed into "top tier" codex potential, not that such things are important to everyone :P

That could be it for previews, brothers. They always mention there are more previews to come, but they didn't at the end of this one.

 

Chances are, it's looking more and more like they made no big changes to existing rules. So they gave us back a rule from 7th that wasn't that good, and they gave Primaris KT rules from Vets that aren't good. The only good thing is SIA for them (and provided they don't get a price hike for it).

 

That must have taken them hours to think of. Days, even.

 

I think your're right. First preview mentioned stratagems and promise to give closer look of new powerful troops choice and I think this preview was it.

 
So as a summary DW just taught Primaris how to fight Xenos and gave them SIA to do the job. What did DW Veterans get? Hopefully something more than just re-roll of 2+ shots :huh.:  ...we will see but Relentless Advance and some price cuts would be nice (would make IHB relevant again).

I think the first preview mentioned another preview on Strategems, so at least maybe there could be some good ones in there?

 

Not to rain anymore on anyone's parade, but I just can't fathom what GW is trying to do with Deathwatch. I can think of a thousand and a half feasible ideas for how to make them cool, fun, interesting, and both fluffy+crunchy, yet GW always seems to go in a completely different direction that is none of those.

 

 

That could be it for previews, brothers. They always mention there are more previews to come, but they didn't at the end of this one.

 

Chances are, it's looking more and more like they made no big changes to existing rules. So they gave us back a rule from 7th that wasn't that good, and they gave Primaris KT rules from Vets that aren't good. The only good thing is SIA for them (and provided they don't get a price hike for it).

 

That must have taken them hours to think of. Days, even.

I think your're right. First preview mentioned stratagems and promise to give closer look of new powerful troops choice and I think this preview was it.

I'm hoping I'm wrong and they just forgot to mention it, but even then, usually the biggest changes are told on the first few previews.

 

Show us something new, GW, like you actually put some effort into trying to fix us. It's sad seeing all these new players thinking "wow, so cool" when they are all just old rules wrapped in a new package.

Don't get high hopes on this everyone.

 

Everything here looks like it's just an update with a full set of rules for 8th, and primaris added in.

 

No one should really expect top tier, however I am hoping that points cost changes from the current ruleset will at least put them in a decent place to field as a force on their own.

 

If not then they are literally just detachment bait - add your kill team here to any imperial army!

Well I just noticed  the WH live bit about DW-tactics on friday:

Deathwatch: The Tactics

Writer Simon Grant shares with us his top tips on making the most of the new Deathwatch codex, from building your Fortis Kill Team to utilizing the powerful new Stratagems.

 

Is that an hour of the stuff we have already seen in the previews?

Like the last preview, nothing here is objectively bad, but nothing really catches my eye either. Advance w/o penalty from aggressors will often be the best choice I think. 5 Intercessors, 4 hellblasters, 1 aggressor will be pretty standard I imagine.

 

All that said, the viability of this codex will come down to points and stratagems. Until we know those two things all the previews are a non-issue.

 

Out of curiosity though I calculated the points for each of the "suggested" primaris kill teams in the preview

 

"Close Assault" - 249 points

1 Riever

1 Inceptor

2 Aggressors (flamers)

6 Intercessors

 

"Firebase" - 278 points

5 Intercessors (stalker bolters)

4 Hellblasters (heavy plasma)

1 Aggressor 

 

"Assault Firebase" - 298 points

5 Intercessors (auto- bolt rifle)

3 Hellblasters (assault plasma)

1 Aggressor (flamers)

1 Inceptor (plasma)

 

Keep in mind this is before we know if there will be any points increase due to special ammo. Honestly, cheaper than I expected. Although they are still in "competing with a Stormraven" territory. Again, POINTS AND STRATAGEMS WILL MAKE OR BREAK THIS CODEX! UNTIL WE KNOW THEM WE KNOW NOTHING! lol

Saw the second preview. No leaks? Points reductions? Some more stratagems? nothing interesting atm

 

Ok we get it, fortis kill teams, cool, like it or not we will get those....but I believe there are many other topics to address, so what are they waiting for. Tau got a lot of leaks/rumors before the launch of the new codex. Seems that we have to be patient.

 

I just hope we wont pass from overpriced vets, to overpriced primaris.

In particular Hellblasters due to the lack of SIA should cost like the SM version.

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