Prot Posted May 9, 2018 Share Posted May 9, 2018 Thanks for the info... really torn on bikes. I like them a lot in theory but at 29 points... +chainswords = 30 points. Ouch. The Deepstrike strat is great. I know with my Custodes I never started using Melta contemptors until I could Deep Strike them, makes a big difference. I'm moving away from Helblasters though. I like Plasma Inceptors for that. I just think in theory this stuff looks great on paper but DW are going to be brutally starved for CP's forcing everyone to take the 5+ CP farm trait. Still looking forward to pulling out the ol' bikes though, but it does look like I'll have to rip some arms off... maybe put on a sword or mace or something so they have bite. Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076522 Share on other sites More sharing options...
Stargate_wars Posted May 9, 2018 Share Posted May 9, 2018 Thanks for the info... really torn on bikes. I like them a lot in theory but at 29 points... +chainswords = 30 points. Ouch. Chainswords cost 0pts. Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076531 Share on other sites More sharing options...
Prot Posted May 9, 2018 Share Posted May 9, 2018 Thanks for the info... really torn on bikes. I like them a lot in theory but at 29 points... +chainswords = 30 points. Ouch.Chainswords cost 0pts. Well that's good... then 29 points. :) Still want to really try these especially with the Deep strike support. Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076534 Share on other sites More sharing options...
Lemondish Posted May 9, 2018 Share Posted May 9, 2018 What are the loadout options for the Terminator Watch Captain? Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076604 Share on other sites More sharing options...
Chris521 Posted May 9, 2018 Share Posted May 9, 2018 Hadn't seen that "you can only use this stratagem once" limit mentioned before now. While it's a very good stratagem, That can be very limiting to people wanting to run a full deathwatch army. It does add value to the beacon though. Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076694 Share on other sites More sharing options...
bluntpencil Posted May 9, 2018 Share Posted May 9, 2018 HTH still sucks 30pts Note that with Mission Tactics, and a Doctrine Stratagem, that almost 39% of HTH hits will automatically do the maximum 6 damage. It still sucks, but has improved under very certain circumstances. Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076701 Share on other sites More sharing options...
Finkmilkana Posted May 9, 2018 Share Posted May 9, 2018 Hadn't seen that "you can only use this stratagem once" limit mentioned before now. While it's a very good stratagem, That can be very limiting to people wanting to run a full deathwatch army. It does add value to the beacon though. Considering the cost of DW units and the 50% DS Limit it luckily shouldn’t be that much of a limit in 2000 point games. Putting too much into DS either way doesn’t seem like such a good idea with the beta rules. Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076727 Share on other sites More sharing options...
Chris521 Posted May 9, 2018 Share Posted May 9, 2018 Looking more closely, I didn't notice that it gets used during deployment by predetermining units for deep strike. I was thinking that it was used during a turn so it's even stronger than I thought. Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076732 Share on other sites More sharing options...
Delta.Skies Posted May 9, 2018 Share Posted May 9, 2018 Looking more closely, I didn't notice that it gets used during deployment by predetermining units for deep strike. I was thinking that it was used during a turn so it's even stronger than I thought. Definitely helps out with deployment and seeing where your opponent is going to place his units at first if you call out reserves first. But I'm sure everyone knew this. (First time 8th edition player here) :) Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076739 Share on other sites More sharing options...
SinnerBeta Posted May 9, 2018 Share Posted May 9, 2018 it definitely says 1-3CP not 1/3CP so RAW you can DS up to 3 units for up to 3CP I have a question tied to this: do the Dreads in the codex actually have a <DEATHWATCH DREADNOUGHT> keyword or are those separate? Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076742 Share on other sites More sharing options...
Macabre Slanneshi Prince Posted May 9, 2018 Share Posted May 9, 2018 Two different keywords. Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076748 Share on other sites More sharing options...
SinnerBeta Posted May 9, 2018 Share Posted May 9, 2018 In that case it makes you wonder if all IA Dreads, including the Leviathan, are fair game for this. Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076750 Share on other sites More sharing options...
Lemondish Posted May 9, 2018 Share Posted May 9, 2018 In that case it makes you wonder if all IA Dreads, including the Leviathan, are fair game for this. That is until they make some weird ruling that compares wounds to that of the Redemptor for some arbitrary reason like they did with the Stormraven Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076792 Share on other sites More sharing options...
Macabre Slanneshi Prince Posted May 9, 2018 Share Posted May 9, 2018 In that case it makes you wonder if all IA Dreads, including the Leviathan, are fair game for this. Friends don't let fiends do Leviathans. Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076797 Share on other sites More sharing options...
omnis_arcanum Posted May 9, 2018 Share Posted May 9, 2018 Dose the Blackstar have POTMS or an equivalent rule? Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076799 Share on other sites More sharing options...
GrinNfool Posted May 9, 2018 Share Posted May 9, 2018 Thanks for the info... really torn on bikes. I like them a lot in theory but at 29 points... +chainswords = 30 points. Ouch. The Deepstrike strat is great. I know with my Custodes I never started using Melta contemptors until I could Deep Strike them, makes a big difference. I'm moving away from Helblasters though. I like Plasma Inceptors for that. I just think in theory this stuff looks great on paper but DW are going to be brutally starved for CP's forcing everyone to take the 5+ CP farm trait. Still looking forward to pulling out the ol' bikes though, but it does look like I'll have to rip some arms off... maybe put on a sword or mace or something so they have bite. Not sure why you are balking at 29 points for bikers. Most people are loving the idea of SB vets, and those are 20. Biker is essentially paying 9 points for T5, another wound, and an extra 8" of movement. Seems like a pretty good deal to me . I don't think bikers are AMAZING, but I do think they are quite solid between the 5 points cost reduction, and sgt being able to take gear, SB for more dakka or combi melta for some AV. Think 3 man squads are likely the way to go here though to maximize sgts. 3 bikes w/ SB sgt is putting out 16 SIA shots at 15" or less. Thats a lot of shots for under 100 points, and on 3 models. Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076808 Share on other sites More sharing options...
Moostick Posted May 9, 2018 Share Posted May 9, 2018 The question is whether we want that sergeant for the special weapon, or be able to mix in VVs for that 3++ (no sergeant) I think I may take one of each and see how they do. Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076868 Share on other sites More sharing options...
Lemondish Posted May 9, 2018 Share Posted May 9, 2018 The question is whether we want that sergeant for the special weapon, or be able to mix in VVs for that 3++ (no sergeant) I think I may take one of each and see how they do. Also benefit from fall back and shoot. Nothing more hilarious than falling back, shooting, then charging something else. Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076872 Share on other sites More sharing options...
Aothaine Posted May 9, 2018 Share Posted May 9, 2018 Shotgun 3pts 16" S4 AP0 D1 Assault 2 - Re-roll failed wounds 16" S4 AP-1 D1 Assault 2 - Half range 2 damage 7" S3 AP0 AP1 Assault D6 - Auto hit Auto Bolt Rifle 2pts (Intercessor 18pts base, also must take a Bolt Pistol 1pt) Twin Boltgun 4pts (Bikers 25pts base) Hold up! Shotguns are 16"? That is.... awesome! Goodness. This is crazy good. 2 dmg at 8"... my goodness. This is so frustrating lol! Going to have to build some Deathwatch Primaris eventually to ally in with my Blood Angels or whatever else I build for the Imperium. Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076890 Share on other sites More sharing options...
Finkmilkana Posted May 9, 2018 Share Posted May 9, 2018 Hold up! Shotguns are 16"? That is.... awesome! Goodness. This is crazy good. 2 dmg at 8"... my goodness. This is so frustrating lol! Going to have to build some Deathwatch Primaris eventually to ally in with my Blood Angels or whatever else I build for the Imperium. It’s only really useful if you need the assault or the flamer mode. After all SB are twice the number of shots (which counterbalances the 1dmg) at better range or with better ap or wounding on 2+. Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076954 Share on other sites More sharing options...
GrinNfool Posted May 9, 2018 Share Posted May 9, 2018 Shotgun 3pts 16" S4 AP0 D1 Assault 2 - Re-roll failed wounds 16" S4 AP-1 D1 Assault 2 - Half range 2 damage 7" S3 AP0 AP1 Assault D6 - Auto hit Auto Bolt Rifle 2pts (Intercessor 18pts base, also must take a Bolt Pistol 1pt) Twin Boltgun 4pts (Bikers 25pts base) Hold up! Shotguns are 16"? That is.... awesome! Goodness. This is crazy good. 2 dmg at 8"... my goodness. This is so frustrating lol! Going to have to build some Deathwatch Primaris eventually to ally in with my Blood Angels or whatever else I build for the Imperium. The shotgun is unchanged aside from a 2 point reduction. Also, not sure if your primaris comment was because you liked the deathwatch primaris, or because of the shotguns, it was a strange segway, so just in case, the shotgun is normal vets. The shotgun is specifically good vs T3 armies with 4+ or worse saves, and/or as a cheapish (by deathwatch standards) flexible squad vs assault heavy hordes, think a poor mans frag cannon squad. On topic, whats the cost of bolt rifles and stalker bolt rifles (intercessor ones, not the vets stalker bolt gun)? Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076973 Share on other sites More sharing options...
Prot Posted May 9, 2018 Share Posted May 9, 2018 Thanks for the info... really torn on bikes. I like them a lot in theory but at 29 points... +chainswords = 30 points. Ouch. The Deepstrike strat is great. I know with my Custodes I never started using Melta contemptors until I could Deep Strike them, makes a big difference. I'm moving away from Helblasters though. I like Plasma Inceptors for that. I just think in theory this stuff looks great on paper but DW are going to be brutally starved for CP's forcing everyone to take the 5+ CP farm trait. Still looking forward to pulling out the ol' bikes though, but it does look like I'll have to rip some arms off... maybe put on a sword or mace or something so they have bite. Not sure why you are balking at 29 points for bikers. Most people are loving the idea of SB vets, and those are 20. Biker is essentially paying 9 points for T5, another wound, and an extra 8" of movement. Seems like a pretty good deal to me :) . I don't think bikers are AMAZING, but I do think they are quite solid between the 5 points cost reduction, and sgt being able to take gear, SB for more dakka or combi melta for some AV. Think 3 man squads are likely the way to go here though to maximize sgts. 3 bikes w/ SB sgt is putting out 16 SIA shots at 15" or less. Thats a lot of shots for under 100 points, and on 3 models. Don’t get me wrong I agree the bikes are a good deal. In fact you can go back several pages in this thread and find me saying so... but s big trap , especially in competitive play, with a Codex like this is the pricier Squads. I think ts a very slippery slope before you realize your model count is just making competitive play very difficult. To me GW still have competitive play in 8th firmly wrapped around spam. So it’s not that I think bikers are too expensive, it’s more so that they will be competing for tough spots in my Iists. Termies on the other hand are sone of my favourite units in 40 k ( which is a large reason why I play Death Guard and Custodes). Now that unit actually needs serious reductions but if I ever find a way to make them valid, I’m all over it. To date I would take a solo Termie in a vet squad and just have him Tank spam firepower or cc wounds. I have no idea if that’s a goo$ idea going forward, but I’d sure like it if Termies had a real role here. Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5076978 Share on other sites More sharing options...
Lemondish Posted May 9, 2018 Share Posted May 9, 2018 Thanks for the info... really torn on bikes. I like them a lot in theory but at 29 points... +chainswords = 30 points. Ouch. The Deepstrike strat is great. I know with my Custodes I never started using Melta contemptors until I could Deep Strike them, makes a big difference. I'm moving away from Helblasters though. I like Plasma Inceptors for that. I just think in theory this stuff looks great on paper but DW are going to be brutally starved for CP's forcing everyone to take the 5+ CP farm trait. Still looking forward to pulling out the ol' bikes though, but it does look like I'll have to rip some arms off... maybe put on a sword or mace or something so they have bite. Not sure why you are balking at 29 points for bikers. Most people are loving the idea of SB vets, and those are 20. Biker is essentially paying 9 points for T5, another wound, and an extra 8" of movement. Seems like a pretty good deal to me . I don't think bikers are AMAZING, but I do think they are quite solid between the 5 points cost reduction, and sgt being able to take gear, SB for more dakka or combi melta for some AV. Think 3 man squads are likely the way to go here though to maximize sgts. 3 bikes w/ SB sgt is putting out 16 SIA shots at 15" or less. Thats a lot of shots for under 100 points, and on 3 models. Don’t get me wrong I agree the bikes are a good deal. In fact you can go back several pages in this thread and find me saying so... but s big trap , especially in competitive play, with a Codex like this is the pricier Squads. I think ts a very slippery slope before you realize your model count is just making competitive play very difficult. To me GW still have competitive play in 8th firmly wrapped around spam. So it’s not that I think bikers are too expensive, it’s more so that they will be competing for tough spots in my Iists. Termies on the other hand are sone of my favourite units in 40 k ( which is a large reason why I play Death Guard and Custodes). Now that unit actually needs serious reductions but if I ever find a way to make them valid, I’m all over it. To date I would take a solo Termie in a vet squad and just have him Tank spam firepower or cc wounds. I have no idea if that’s a goo$ idea going forward, but I’d sure like it if Termies had a real role here. I'm not quite sure how they compete for tough spots when you can take them as part of a Troops choice and combat squad them alongside a VV or something to add extra bonuses and durability. Of course, you miss out on the SGT, but that's the price you pay for that flexibility I suppose. Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5077003 Share on other sites More sharing options...
veelo Posted May 9, 2018 Author Share Posted May 9, 2018 Corvus does not have PotMS Terminator Watch Captain: May replace Relic Blade with - Storm Shield, Chainfist, Power Axe, Power Sword, Power Maul, Power Fist & Meltagun May replace Storm Bolter with - Combi-Flamer/Grav/Melta/Plasma It appears you cannot take a melee weapon and shield because they are on the same arm. Also you can't just take a regular fist you gotta take the melta one Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5077027 Share on other sites More sharing options...
Prot Posted May 9, 2018 Share Posted May 9, 2018 Oh wow. That gives me use for my limited termie captain with the bolter fist thingy. Link to comment https://bolterandchainsword.com/topic/347060-got-my-codex-today-ama/page/2/#findComment-5077036 Share on other sites More sharing options...
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