sneakybamsen Posted July 24, 2018 Share Posted July 24, 2018 Excellent point re: Deathwing units get a extra attack on 4+ using the stratagem Never Forgive , never forget. I have used them in the the past deepstriking with belial, a librarian and an ancient sometime. The libby I made warlord with the lord of maneuver option to be able to rerol the charge. They literally clobber stuff. You can also use a landraider cusader to get them on the field, a bit less expensive to use. Excellent point regarding Master of Manoeuvre, with the Libby's Righteous Repugnance and a command point on standby for re-rolling for that sometimes pesky 7, they can be amost guaranteed to wipe units. I had a bit of an issue this weekend with being swamped by ad mech units. The vanguard's rad saturation (-1 T) meant I suffered far more wounds than usual and they died fairly cheaply. I think to counter this I'd have to bring a supporting unit into combat, ala scouts or something. I did manage to get Cawl down to 1 wound thought... I actually like to use them against heavy armor. You can wipe two baneblades in one combat round It's only against FALLEN units that they get extra hits on 4+. If you're playing it otherwise, you're doing it wrong, unfortunately. Link to comment https://bolterandchainsword.com/topic/348363-deathwing-knights-viable/page/2/#findComment-5129632 Share on other sites More sharing options...
SpaceJS Posted July 24, 2018 Share Posted July 24, 2018 Excellent point re: Deathwing units get a extra attack on 4+ using the stratagem Never Forgive , never forget. I have used them in the the past deepstriking with belial, a librarian and an ancient sometime. The libby I made warlord with the lord of maneuver option to be able to rerol the charge. They literally clobber stuff. You can also use a landraider cusader to get them on the field, a bit less expensive to use. Excellent point regarding Master of Manoeuvre, with the Libby's Righteous Repugnance and a command point on standby for re-rolling for that sometimes pesky 7, they can be amost guaranteed to wipe units. I had a bit of an issue this weekend with being swamped by ad mech units. The vanguard's rad saturation (-1 T) meant I suffered far more wounds than usual and they died fairly cheaply. I think to counter this I'd have to bring a supporting unit into combat, ala scouts or something. I did manage to get Cawl down to 1 wound thought... I actually like to use them against heavy armor. You can wipe two baneblades in one combat round It's only against FALLEN units that they get extra hits on 4+. If you're playing it otherwise, you're doing it wrong, unfortunately. You are right, you first have to mark the target as a fallen Link to comment https://bolterandchainsword.com/topic/348363-deathwing-knights-viable/page/2/#findComment-5129638 Share on other sites More sharing options...
G8Keeper Posted July 24, 2018 Share Posted July 24, 2018 I sometimes spend the 3 CP on Honour the Chapter to attack again. Usually kills off whatever I'm facing. Link to comment https://bolterandchainsword.com/topic/348363-deathwing-knights-viable/page/2/#findComment-5129648 Share on other sites More sharing options...
Basteala Posted July 24, 2018 Share Posted July 24, 2018 I sometimes spend the 3 CP on Honour the Chapter to attack again. Usually kills off whatever I'm facing. I think the problem there is comparing to other options. You could do that same thing at range, with Hellblasters, and only 1CP for Weapons From the Dark Age. Link to comment https://bolterandchainsword.com/topic/348363-deathwing-knights-viable/page/2/#findComment-5129978 Share on other sites More sharing options...
G8Keeper Posted July 24, 2018 Share Posted July 24, 2018 I sometimes spend the 3 CP on Honour the Chapter to attack again. Usually kills off whatever I'm facing. I think the problem there is comparing to other options. You could do that same thing at range, with Hellblasters, and only 1CP for Weapons From the Dark Age. I don't really think they do compare very well. Unless I'm missing your point? Link to comment https://bolterandchainsword.com/topic/348363-deathwing-knights-viable/page/2/#findComment-5130114 Share on other sites More sharing options...
Angel of Solitude Posted July 25, 2018 Share Posted July 25, 2018 I played my Knights last night against a Genestealer cult army. If you get the initiative in combat, then these guys are absolute monsters. I had them supported by an Interrogator-Chaplain, and when it worked Righteous Repugnance, which meant that you're hitting on 3's with re-rolls and wounding at worst on a 3. Plus 3 damage a piece is just nice. However, on the receiving end and they are just not so durable. Facing against a horde of 11 Genestealers with 5 attacks each and +1S thanks to pyschic shenanigans, and the squad just dies, 3++ or not. T5 on a terminator would just make so much more difference to survivability, maybe even a 6+ feel no pain rule. G8Keeper - I think I'm with you on this: for the points/CPs you invest in delivering Knights into battle, there are other more effective/flexible options. Link to comment https://bolterandchainsword.com/topic/348363-deathwing-knights-viable/page/2/#findComment-5130278 Share on other sites More sharing options...
G8Keeper Posted July 25, 2018 Share Posted July 25, 2018 I played my Knights last night against a Genestealer cult army. If you get the initiative in combat, then these guys are absolute monsters. I had them supported by an Interrogator-Chaplain, and when it worked Righteous Repugnance, which meant that you're hitting on 3's with re-rolls and wounding at worst on a 3. Plus 3 damage a piece is just nice. However, on the receiving end and they are just not so durable. Facing against a horde of 11 Genestealers with 5 attacks each and +1S thanks to pyschic shenanigans, and the squad just dies, 3++ or not. T5 on a terminator would just make so much more difference to survivability, maybe even a 6+ feel no pain rule. G8Keeper - I think I'm with you on this: for the points/CPs you invest in delivering Knights into battle, there are other more effective/flexible options. Hmm, yes I probably agree there. However, I just can't resist trying to make them as effective as possible and damn the CP cost haha! They're just such a cool unit! Link to comment https://bolterandchainsword.com/topic/348363-deathwing-knights-viable/page/2/#findComment-5130345 Share on other sites More sharing options...
FormelyKnownAsSmashyPants Posted July 27, 2018 Share Posted July 27, 2018 What about drop podding a leviathan asva distraction carnifex to draw fire away from a LRC w knights and support characters? Link to comment https://bolterandchainsword.com/topic/348363-deathwing-knights-viable/page/2/#findComment-5131544 Share on other sites More sharing options...
sneakybamsen Posted July 27, 2018 Share Posted July 27, 2018 What about drop podding a leviathan asva distraction carnifex to draw fire away from a LRC w knights and support characters? You can no longer stick a dreadnought with as many (or more) starting wounds as a Redemptor in a drop pod. They realized the leviathan in a pod was too good, apparantly. Link to comment https://bolterandchainsword.com/topic/348363-deathwing-knights-viable/page/2/#findComment-5132084 Share on other sites More sharing options...
Isual Posted July 27, 2018 Share Posted July 27, 2018 What about drop podding a leviathan asva distraction carnifex to draw fire away from a LRC w knights and support characters? You can no longer stick a dreadnought with as many (or more) starting wounds as a Redemptor in a drop pod. They realized the leviathan in a pod was too good, apparantly. IS that for a lucius drop pod too? I thought this is only for Stormravens? Link to comment https://bolterandchainsword.com/topic/348363-deathwing-knights-viable/page/2/#findComment-5132145 Share on other sites More sharing options...
Dark_Master Posted July 28, 2018 Share Posted July 28, 2018 Pretty sure that’s Storm Raven not Droppod’s. Droppods haven’t been carrying Dreads since 8th dropped DM Link to comment https://bolterandchainsword.com/topic/348363-deathwing-knights-viable/page/2/#findComment-5132529 Share on other sites More sharing options...
Isual Posted July 28, 2018 Share Posted July 28, 2018 Pretty sure that’s Storm Raven not Droppod’s. Droppods haven’t been carrying Dreads since 8th dropped DM The Lucius Pattern of Forgeworld still are able to. Link to comment https://bolterandchainsword.com/topic/348363-deathwing-knights-viable/page/2/#findComment-5132532 Share on other sites More sharing options...
Dark_Master Posted July 28, 2018 Share Posted July 28, 2018 Pretty sure that’s Storm Raven not Droppod’s. Droppods haven’t been carrying Dreads since 8th dropped DM The Lucius Pattern of Forgeworld still are able to. I know, but the maximum wound rule only applies to Storm Ravens DM Link to comment https://bolterandchainsword.com/topic/348363-deathwing-knights-viable/page/2/#findComment-5132539 Share on other sites More sharing options...
Isual Posted July 28, 2018 Share Posted July 28, 2018 I know, but the maximum wound rule only applies to Storm Ravens DM Sorry, seems like I missed your poin. I think the same way btw. Link to comment https://bolterandchainsword.com/topic/348363-deathwing-knights-viable/page/2/#findComment-5132563 Share on other sites More sharing options...
sneakybamsen Posted July 28, 2018 Share Posted July 28, 2018 You're absolutely right, I messed that one up, and for that I apologize. If you will allow me, I will report to Chamber 42 for some "thinking time" and a "chat" with Interrogator Stobz and Chaplain Lucifer... Link to comment https://bolterandchainsword.com/topic/348363-deathwing-knights-viable/page/2/#findComment-5132568 Share on other sites More sharing options...
Interrogator Stobz Posted July 28, 2018 Share Posted July 28, 2018 +++Come on in, I've warmed up the Brazier and hobby tools for you.+++ Link to comment https://bolterandchainsword.com/topic/348363-deathwing-knights-viable/page/2/#findComment-5132582 Share on other sites More sharing options...
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