Nubster Posted July 26, 2018 Share Posted July 26, 2018 Basically, you can go about as nuts as you want as long as it fits on a 25mm base That's really one of the things that have drawn me to this faction. I'm thinking post apocalypse thugs wearing gas masks and kilts. Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5130939 Share on other sites More sharing options...
Kinstryfe Posted July 26, 2018 Share Posted July 26, 2018 Basically, you can go about as nuts as you want as long as it fits on a 25mm base :) That's really one of the things that have drawn me to this faction. I'm thinking post apocalypse thugs wearing gas masks and kilts. Check out Victoria Miniatures. She has kilted bodies for guard available. Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5130965 Share on other sites More sharing options...
OtherKharon Posted July 26, 2018 Share Posted July 26, 2018 Anyone thinks that Kill Team is a good place to pack a grenade launcher? I love the Steel Legion miniature for it but I can never bring myself to pack it for any 8th edition game over the plasma gun. My current list is (think those are 100 points): - ST sarge with fist (have to find a good fist for the DKoK Grenadier sarge) - 2 Stormtroopers (medic) - Stormtrooper gunner with melter - Guardsmen sarge (lieutenant since he is gonna be my leader) - Vox guardsman (comms) - Gunner with plasmagun - 5 legionnaries - Special weapons gunner with grenade launcher Still have one specialist to throw around but I basically went with what miniatures caught my eye first. Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5131016 Share on other sites More sharing options...
Harrowmaster Posted July 26, 2018 Share Posted July 26, 2018 I'd say the grenade launcher is definitely worth a shot, most weapons have had points reductions so that combined with the flexibility should make it a decent choice. Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5131028 Share on other sites More sharing options...
Reyner Posted July 26, 2018 Share Posted July 26, 2018 You can spread hits around your target using a grenade launcher or flamer in Kill Team so they could be pretty decent. I think you can allocate hits to things within 1" of your target not too shabby with D6 hits :D Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5131033 Share on other sites More sharing options...
TheAlchemist Posted July 26, 2018 Share Posted July 26, 2018 What are people thoughts on Meltagun? I have that lady Catachan with melta I've been dying to put back on the board. Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5131459 Share on other sites More sharing options...
Evz Posted July 28, 2018 Share Posted July 28, 2018 How would one best kit out a Tanith KT? I think KT is gonna mainly be AM for me as I've always loved the Guard but that's too many models for a full army! Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5132396 Share on other sites More sharing options...
Bonzi Posted July 28, 2018 Share Posted July 28, 2018 What are people thoughts on Meltagun? I have that lady Catachan with melta I've been dying to put back on the board. I think if you do it, it had better be on a Scion. Better BS and armor save will help. I believe the shooting system is similar to Shadow Wars in that shooting at half the weapons range or more counts as a long shot, meaning -1 to hit outside of 6" range. Also models that don't move get to shoot first. So with a melta, you're almost certainly going to have to move to use it with it's very short range and poor guard BS, and then your opponent is likely going to Target that model first with their models that have not moved. If you get to shoot and hit with it, it's just about a gauranteed kill, but those first two hurdles are steep. Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5132410 Share on other sites More sharing options...
Nubster Posted July 28, 2018 Share Posted July 28, 2018 How would one best kit out a Tanith KT? I think KT is gonna mainly be AM for me as I've always loved the Guard but that's too many models for a full army! Exact same thing with me. I can't afford nor do I want to build and paint the number of units and vehicles needed to field 2k+ points of guard. Kill Team just appeals to me more as well...smaller play area so if I want to play at home I don't have to build a table and then find someplace to store it...though I'd enjoy build one if I had the space. Shorter games too is also something I like the idea of. Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5132433 Share on other sites More sharing options...
OnboardG1 Posted July 28, 2018 Share Posted July 28, 2018 Looks like my Eschers-as-Catachans are going to be doing triple duty now as guardswomen, gangers and special forces. Once I finish my Knight I'll have to get back on the Catachan train. Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5132604 Share on other sites More sharing options...
Nubster Posted July 29, 2018 Share Posted July 29, 2018 Drop Force Imperator Collection https://www.games-workshop.com/en-US/Drop-Force-Imperator-Collection-2018-eng?utm_source=Kill+Team&utm_medium=Product&utm_content=Killteamsite Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5132702 Share on other sites More sharing options...
Bonzi Posted July 29, 2018 Share Posted July 29, 2018 There is no more glorious a start to Kill Teams than watching a Lasrifle Guardswoman kill a Plauge Marine at long range in cover. Instant saithood was bestowed upon the model. One additional Death guard was slain by another Lasrifle, one by a grenade launcher as the first shot of the game and two more were felled by a plasma Gunner. A glorious start to Oshas Hive Ticks. Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5132708 Share on other sites More sharing options...
Colonel Cross Posted July 29, 2018 Share Posted July 29, 2018 I played a few games today. Kill Team is tons of fun! I really hope they eventually add more options for us. I have so many guardsman with boltguns, shotguns, heavy flamers, demo charges, etc. My team consisted of: Tempestor leader w/ plasma pistol Sniper - Scion w/Plasma Gun Heavy Weapon - Scion w/Hot Shot Volley Gun Demolitions - guardsman w/flamer 2x Scions 1x Scion w/Plasma Gun 2x Guardsman 1x Guardsman w/Plasma Gun 1x Guardsman w/sniper rifle This list was brutal. I wasn't playing campaign missions or I'd probably switch it up a bit. The hot shot volley gun did serious work! Advancing a demo specialist with flamer was very effective. Scions rerolling 1s with plasma seems very strong. Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5132826 Share on other sites More sharing options...
Marshal Marchenko Posted July 29, 2018 Share Posted July 29, 2018 Can someone confirm that Scions can't take grenade launchers? My book doesn't arrive until Monday and I'm worried I won't get full use out of my Kasrkin. Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5132838 Share on other sites More sharing options...
Spiky Norman Posted July 29, 2018 Share Posted July 29, 2018 Can someone confirm that Scions can't take grenade launchers? My book doesn't arrive until Monday and I'm worried I won't get full use out of my Kasrkin. There are leaked pictures of the Scion tables in another thread here on B&C, and it does not include a Grenade Launcher. Strangely enough really, I had to cut one off and use a second Plasma gun instead, as I also thought they would be able to use Grenade Launchers. Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5132854 Share on other sites More sharing options...
Nubster Posted July 29, 2018 Share Posted July 29, 2018 This is cut and pasted from the GW website so take it for what it's worth.... Kill Team: Drop Force Imperator An expansion for Warhammer 40,000: Kill Team, this box includes 5 plastic miniatures, a scenery set (with exclusive rules!), and brand-new Tactics and Mission cards. Included: - A 5-man set of Tempestus Scions: supplied on green plastic, these can be used to represent Drop Force Imperator of your own Astra Militarum Kill Team. These can be armed with hot-shot lasguns, with the option to replace the hot-shot lasguns with a choice of 5 additional special weapons: a plasma gun, meltagun, grenade launcher, flamer or hot-shot volley gun. 1 model can be built as a Tempestor whose right hand can be equipped with a powerfist, chainsword or power sword, and you can choose to upgrade the left handed laspistol to a bolt pistol or a plasma pistol. Alternatively (if this wasn’t already enough choice, with 17 heads available!) they can be built as a Command Squad; https://www.games-workshop.com/en-US/Drop-Force-Imperator-Collection-2018-eng?utm_source=Kill+Team&utm_medium=Product&utm_content=Killteamsite Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5132889 Share on other sites More sharing options...
Kinstryfe Posted July 30, 2018 Share Posted July 30, 2018 I got in my first 2 games today. Both were against people who haven't been able to buy the book yet, so tactics were seldom remembered to be used since we were sharing the book. Still, it was a TON of fun, even though I lost both games. I used Tempestor (leader)- Plasma Pistol and Power Fist Scion (Demolitions) - Plasmagun Scion - Plasmagun Scion (Comms) - Vox Scion Scion Guardsman Guardsman Special Gunner (Sniper) - Sniper Rifle Special Gunner - Sniper Rifle Special Gunner - Sniper Rifle Things I learned: Quantity is a quality all its own. Going forward, I think I'll be swapping a couple scions for more basic guardsmen to delay having to take tests to see if I break. Sniper rifles are awesome. Especially combined with the Comms specialist's bonus for one to hit. Bypassing enemy armour 1/6 of the time is great. Spread your shots around, unless you really need to kill something. Forcing checks on two models seems often better than killing one, especially in the late game. In Kill Team more so than in much of 40k, you're playing a 3D game. The first game we had very little upward terrain, and it was fun but too hard to get line of sight for either of us. The second game we switched all the terrain up and it was much more tactically interesting for both of us. Now everyone go play this game, it's lots of fun. Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5133339 Share on other sites More sharing options...
Bonzi Posted July 30, 2018 Share Posted July 30, 2018 I got in my first 2 games today. Both were against people who haven't been able to buy the book yet, so tactics were seldom remembered to be used since we were sharing the book. Still, it was a TON of fun, even though I lost both games. I used Tempestor (leader)- Plasma Pistol and Power Fist Scion (Demolitions) - Plasmagun Scion - Plasmagun Scion (Comms) - Vox Scion Scion Guardsman Guardsman Special Gunner (Sniper) - Sniper Rifle Special Gunner - Sniper Rifle Special Gunner - Sniper Rifle Things I learned: Quantity is a quality all its own. Going forward, I think I'll be swapping a couple scions for more basic guardsmen to delay having to take tests to see if I break. Sniper rifles are awesome. Especially combined with the Comms specialist's bonus for one to hit. Bypassing enemy armour 1/6 of the time is great. Spread your shots around, unless you really need to kill something. Forcing checks on two models seems often better than killing one, especially in the late game. In Kill Team more so than in much of 40k, you're playing a 3D game. The first game we had very little upward terrain, and it was fun but too hard to get line of sight for either of us. The second game we switched all the terrain up and it was much more tactically interesting for both of us. Now everyone go play this game, it's lots of fun. Agreed on the 3D aspect of the game and the importance of elevation. The current 8th Ed 40k ruleset had made cover a lot less important so the skills of model placement and proper cover has gotten rusty. I made some basic mistakes in my first game that I need to correct. I think the single most important model/specialist to have for Guard is a Vox/Comms. Rerolling any nerve test and havig a model that can hand out +1 to hit to other models while it stays hidden is very powerful. My sniper let me down, but my plasma and grenade launcher were are. As was the sheer volume of lasgun shots I could kick out. I ran pure guard, no Scions. Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5133651 Share on other sites More sharing options...
Inso Posted July 30, 2018 Share Posted July 30, 2018 For those who have put together a purely guard kill team (not scions, just standard guardsmen/NCOs/officers), How many guards do you reckon you need? Looking at the list above (with the Scions) you must be able to take over 11... Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5133957 Share on other sites More sharing options...
Mileposter Posted July 30, 2018 Share Posted July 30, 2018 Pure Guard can run 16-18 pretty easy depending on how many upgrades you want. I like the Scion approach, myself, but I cannot deny that the weight of Lasgun dice is really good. I've only played one game so far, but I get the sense that both approaches are pretty equal in strength and it's just a question of style and matchup. Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5133962 Share on other sites More sharing options...
Colonel Cross Posted July 30, 2018 Share Posted July 30, 2018 Given how some of the scouting options work, I'd say you want to aim for 11 dudes so you can get 20%, rounding up, to say, perform 3 free pregame moves. I could be wrong though? Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5133990 Share on other sites More sharing options...
Bonzi Posted July 30, 2018 Share Posted July 30, 2018 For those who have put together a purely guard kill team (not scions, just standard guardsmen/NCOs/officers), How many guards do you reckon you need? Looking at the list above (with the Scions) you must be able to take over 11... A pure guardsman list maxes out at one sarg, one Gunner, three special weapon gunners, a Vox, and 9+ regular Joe's, depending on what guns you run on the specialist and sarg. Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5133995 Share on other sites More sharing options...
Nubster Posted July 30, 2018 Share Posted July 30, 2018 I'm most likely ordering models 3rd party. So I won't have a bunch of weapon options in the box. I'l get one weapon option included and then have to add more to the order. So what weapons should I be looking at getting? I'll be ordering 20 models in total for now. Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5134046 Share on other sites More sharing options...
Harrowmaster Posted July 30, 2018 Share Posted July 30, 2018 Plasma is always good. With the hit penalties a flamer could be decent. The grenade launcher looks versatile and if going stormies the volley gun looks lethal Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5134091 Share on other sites More sharing options...
WarriorFish Posted July 30, 2018 Share Posted July 30, 2018 I'm thinking of a Stormie KT, and not just because of the box set Though I expect most Guard players have plenty of models to choose from so it's not much concern Getting good use of snipers and grenade launchers sounds very nice, though the latter does good work for me in 8th too Don't forget to post up pictures of your squads Link to comment https://bolterandchainsword.com/topic/348790-kill-team/page/2/#findComment-5134101 Share on other sites More sharing options...
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