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Thought of the Day: “Death Shall Hold Dominion and Silence Fall; Consider.” War. If there is a single defining truth of the dark and terrible age in which we live, it is war, red and bloody. The ceaseless battle between Mankind and the alien, between the divine truth of the God-Emperor and the falsehoods of Chaos, between brother and brother, between light and dark, life and death – war is all. This treatise concerns but one war among many, but a war whose nature and secrets render it quite exceptional. It was a conflict that rose up to plunge a score of star systems into savage strife. A war which turned entire armies of the Imperium’s most powerful warriors against each other and in doing so swept millions to their deaths in its turbulence. I write of course of one of the most insidious and dangerous internecine conflicts to wrack our beloved Imperium in many centuries: the Badab War. - Inquisitor-Ordinate Talon Encarmidus, Ordo Hereticus, 5137933.M41 [imperial Armour IX: The Badab War - Part 1] =][= INTENT Welcome, brothers and sisters, Loyalists and Separatists, to another edition of “Back to Badab”: a thread that will serve as a loose framework to enable fellow Badab War enthusiasts to gather and share pictures and stories of their Badab War projects, and provide each other with ideas and feedback, while generally have a good time in dangerously close proximity to the dreaded Maelstrom. Since most of us are hobby butterflies, the main focus of this thread will be creating “kill teams” set in the Badab War conflict as these are far cheaper and easier to make than a full army, and can be used on the tabletop with the official Kill Team rules or a number of unofficial fan-made rule sets. However, after an excellent suggestion by @AHorriblePerson, I also strongly encourage people to create models for the various Badab War characters that were never granted anything more than a passing mention or, at best, a datasheet in one of the two Imperial Armour: Badab War books such as Elam Courbray, Anton Narvaez, and Tarnus Vale on the Loyalist side and Corien Sumatris, Thulsa Kane, and Ahazra Redth on the Secessionist side. GUIDELINES Please note that while the Badab War was an Adeptus Astartes conflict first and foremost, many other factions contributed to the conflict so if you would like to come up with a Kill Team representing one of those underrepresented factions (for example: the human, mutant, and xenos raiders and pirates that plagued the shipping lanes of the Maelstrom Zone, the human elements of the Tyrant’s Legion, the heretek scavengers that Huron used to recover a buried weapons store on Cygnax, the Mechanicus of Angstrom, or even the dreaded forces of the Ordo Hereticus and Inquisitor-Ordinate Talon Encarmidus himself) you are free and very much encouraged to do so. Also note that I strongly encourage you all to post some accompanying lore/story when you post pictures of your models. We are not looking for award-winning writing but adding a bit of flavour to your pictures will enhance the experience for all involved and really cement the idea that your models are part of the tragic Badab War. Finally, Primaris Marines as such have no place here as the Badab War is set in the first two decades of 900.M41, long before the events of the Gathering Storm, the Cicatrix Maledictum, and the Indomitus Crusade. That said using Primaris Marine models for true/art-scale conversions is, naturally, authorised. VOWS OF FEALTY For those of you who would like to “officialise” your commitment to this project you may copy and paste the text below, filling in the blanks while you’re at it to reflect your project, and post it for all to see your fealty to the cause of the Loyalists or the Secessionists. This is non-complusory and only here to help motivate people to get their project done by providing them with a deadline mechanism. MARKS OF AFFILIATION You’re encouraged to include the appropriate "faction" banner in your signature to show your participation and affilitation, though please keep in mind the forum rules regulating the use of signature space. 300x100 px http://bolterandchainsword.com/uploads/gallery/album_12339/gallery_45765_12339_50558.png 300x100 px http://bolterandchainsword.com/uploads/gallery/album_12339/gallery_45765_12339_12035.png RESOURCES For information and inspiration: Lexicanum entry on the Badab War Back to Badab, the original thread Badab War community log by @The Yak Index Astartes Resources, where you can find decals and such for some of the Badab War Chapters Shadow War: Badab, a B&C community effort to give the Badab War Chapters their own rules for the Shadow War: Armageddon game instigated and led by @Brother Tyler To the Bitter End, an Astral Claws log by @Noctus Cornix Truescale Badab War Kill Team, a mixed Loyalist/Secessionist log by @Brother Dallo Clawthorn, an Astral Claws log by @apologist Executioners Kill Team/Raider Group, an Executioners Primaris log by @Crusader of Dorn A Roar amongst the Thorns, an Astral Claws log by @TheTrans The Murderclowns' Lament, a Lamenters and filthy xenos log by @Kinstryfe LM's Lab, a Lamenters log by @Mr Yellow Art Scale Carcharodons, a Carcharodon Astra log by @Trysanna From the Dark they came, a mixed Loyalist (mostly Carcharodon Astra) log by @The Observer In the Ashes of the Thorns, an Astral Claws log by @Soldier of Dorn A reckless disregard for the Codex Astartes, a Raptors log by @The Yak Sanctioned Fratricide, a Minotaurs log by @Freakiq The Space Marine Secret Police!, a Minotaurs log by @Caillum Lucifer's W.o.S.P., a Raptors Primaris (these days at least) log by @Lucifer A Reimagining of the 5th Tyrant's Legion, an Astral Claws log by Mantis Warriors Reborn, a Mantis Warriors Primaris log by @Naryn Sons Of Medusa Blog, a *drumroll* Sons of Medusa Primaris log by To the Bitter End, an Astral Claws log by @Noctus Cornix The Vega III Incident, a mixed Loyalist/Secessionist group project Vengeance is our Redemption, a Mantis Warriors log by @The4thHorseman The Tip of the Claw, an Astral Claws/Tyrant's Legion log by @Leviathus Raptors Taskforce, a *drumroll* Raptors log by @Seathal Siege of the Palace of Thorns, a Tiger Claws log by @Dark Brotherhood The Sons of Medusa, a *drumroll* Sons of Medusa log by @Grey_Death ACKNOWLEDGEMENTS A special thanks to @The Yak for the original incarnation of this concept that was created and run back in 2015. You can find it here. And, of course, none of this would be possible without the lore genius that was Alan Bligh and his fantastic team at Forge World. Emperor bless their souls. Ave Imperator!
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- Badab War conflict
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The idea behind this thread is to highlight modeling and painting efforts put into producing a Kill Team. Not that extra effort is required, but if you put some thought into the story of your team, feel free to share those thoughts along with your painted models. +++ So to set the stage, I present The Scar Crusade, which is based on a small crusade (seven figures) accompanying a Mechanicus Explorator fleet, as depicted in the McNeill "Lords or Mars" trilogy. Two of the figures I did not model as one Kul Gilad, Reclusiarch is in Terminator armor and the other Auiden is an Apothecary. The five models I started out with represent the crusade after a specific point in the story line. Given that it would be a small number of figures, I also decided to true scale them using the Doghouse technique of adapting Cataphractii terminators and converting them to Mk. III armor equivalents. I am a big fan of the Mk. III set of armor. The Scar Crusade Brother Sergeant Tanna - He is described as having a beard and a widow's peak, which I thought interesting enough to model. He is the only member without a helmet on. Yael - Described as the newest member of the crusade, recently promoted to initiate, favored by the Marshal, seems to desire to prove his worth to his more experienced brethren. So I tried to give him a slightly different pose, be it impractical or not, as a way to convey his individuality and style. Also, when he sparred with Magos Dahan, he fought with his chainsword and a combat knife. Issur - If I am remembering him correctly, is a recognized bladesman, but did not receive the Emperor's vision and therefore did not get to become the Crusade's champion. There is a certain level of resentment in him about that. I opted to give him a fairly standard pose to represent his "I don't like what happened, but I am still a Templar" attitude. Bracha - I made Bracha the comms guy because I was running out of names and slots for story/game roles. Zion - Not in the story, it seems from battle reports I've seen, this additional firepower would be helpful. Aetius - Another non-story character added to potentially provide tactical options to the team. Besides, it's hard to burn witches if you don't have a lighter. Atticus Varda (Emperor's Champion) - Oddly, he is not the best bladesman in the crusade, Issur is. Yet he received the vision. He is described as wearing more ornate armor than his brethren and a laurel on his helm made out of ivory. He is the only member of the team without battle damage. It was observed by Tanna after a big fight, that although he was in the thick of huge battle they were leaving, he did not have a mark on him. I thought that comment interesting enough to want to model it. Cheers,
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- Shadow War: Armageddon
- Kill Team game
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Topic title says it all, I made a shortcut to referencing the key rules for the new edition, in the downloads section, appreciate you checking it out, thanks. http://www.bolterandchainsword.com/files/file/685-kill-team-cheat-sheet/
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View File Gallowdark Map Workbook for Warhammer 40,000: Kill Team This workbook allows you to re-create existing maps for Kill Team missions using the Gallowdark killzone. Alternately, you can use this workbook to create your own mission layouts in the Gallowdark. Microsoft PowerPoint is required to use this workbook. Map creators can choose either the standard abstracted map backgrounds (blue/pink) or they can choose the Gallowdark killzone imagery with the blue/pink overlay for their finished images. Both options allow for the player deployment zones to be on either the long or short edges. The three images below show the same map using three different background image (layout) choices (the Conduit mission from the Critical Operations 2022 Close Quarters file): (click on the images to see larger versions) Submitter Brother Tyler Submitted 02/03/23 Category Kill Team
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untilCritical Ops is a single day tournament for Kill Team Matched Play. Tickets on sale 6 March at 19:00 Eventbrite link Refund Policy Refunds up to 7 days before event About this event Critical Ops is a single day tournament for Kill Team Matched Play. Whether you're a newer player, an experienced veteran, or a fantastic hobbyist itching to show off your recently painted models, Critical Ops is a perfect opportunity to spend a day with like-minded hobbyists. Event Essentials: System: Kill Team Matched Play Registration: Friday 23rd June, 2023 at 10:00 AM Location: Warhammer World, Willow Rd, Lenton, Nottingham, NG7 2WS Missions: Selected from the Critical Ops: Mission Card Pack No. of Games: Three Kill Team Selection: Create a Matched Roster as described on page 90 of the Kill Team Core Book. Tools of War: Attendees are expected to bring their Kill Team, dice, a tape measure, all relevant rules publications, and a copy of their dataslate. Download the event pack here. Information regarding Covid-19 safety precautions at Warhammer World can be found here. Please see terms and conditions below: This ticket is issued by Games Workshop Limited (GW) for Kill Team: Critical Ops (Event) at the Warhammer World Venue, Lenton (Venue), and is subject to the following terms and conditions: No children under the age of 18 years will be admitted to the Venue unless accompanied and supervised by an adult aged 18 years or over. GW takes no responsibility for children under the age of 18, responsibility shall remain with the parent or guardian of the relevant child at all times. No smoking is permitted at the Venue other than in areas designated for smoking. No food or drink is to be brought into the Venue. The Venue will make available food and drink for purchase. The unauthorised professional use of photographic equipment is prohibited at the Venue. Event details, timings and car park arrangements are subject to change and should be checked prior to travelling. GW and the Venue both reserve the right to conduct security searches to all persons attending the Event and their possessions. GW and the Venue both reserve the right to, at their sole discretion, refuse access to, or remove from the Venue, without a refund any person who - unreasonably refuses to be searched; - is considered harmful, undesirable or offensive; or - is deemed necessary to remove in the interests of security. The Venue is accessible to wheelchair users via the North entrance. Animals are not permitted at the Venue with the exception of assistance dogs. Official merchandise is only available inside the Venue. All attendees must be in possession of a valid ticket at all times. Obscured or altered tickets will become void and the holder may be refused admission. Neither GW nor the Venue accepts responsibility for personal property brought into the Venue. Entry to the Event is at your own risk. To the extent permitted by law, GW and the Venue exclude all liability for loss, damage or injury suffered by an attendee howsoever caused. Attendees shall be responsible for and indemnify GW fully for any loss or damage to GW’s property, the Venue or the furnishings or equipment at the Venue caused by the act or default of an attendee. GW may cancel or vary the Event (in whole or in part) due to events or circumstances beyond GW’s control. Where we cancel the Event in its entirety, you will be offered a refund. However, in all other circumstances (including where we make changes to the Event), you will not be offered a refund. This does not affect your statutory rights. Purchased tickets cannot be transferred or resold without the express permission of GW. Tickets cannot be exchanged or refunded after purchase, except in the case of a cancelled Event. This does not affect your statutory rights. If you are no longer able to attend the Event and wish to discuss this with us, please contact the events team at whworldevents@gwplc.com. Any complaints regarding the Event should be made to GW promptly before or during the Event. Please raise any issues with the tournament organisers and stewards available at the Event, or otherwise by contacting the events team at whworldevents@gwplc.com.. The wearing of costumes at the Event is permitted only on the following basis: - Costumes must not be comprised, in whole or in part, of any real (or realistic) equipment of any military unit in existence after 1900. This especially applies to camouflage clothing, helmets etc. - Costumes must not utilise, in whole or in part, any real, scaled or replica weapons. - Costumes that indicate allegiance or affiliation with any real political or military movement are strictly forbidden. - Costumes must be designed with health and safety and public decency in mind. - Costumes must be inspired by or relate to the worlds and universes created by Games Workshop. - Attendees may be asked to alter or remove any unacceptable costume and/or accessories.
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- Warhammer World: Weekday Warhammer Events
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untilBattle it out with fellow Kill Team commanders in a five-round tournament that leaves you plenty of time free for socialising. Eventbrite link Tickets on sale 5 Mar 2023 at 19:00 Refund Policy Refunds up to 7 days before event About this event Outwit and outmanoeuvre your opponents in this fast-paced, five-match Kill Team tournament! Do you have what it takes to secure victory? Battle it out with fellow commanders in an event that leaves you with plenty of time for socialising and enjoying Warhammer World in-between games. We have been hard at work to create a safe and secure environment for you to get back to playing games. Book your tickets now. Event Essentials: System: Warhammer 40,000: Kill Team - Narrative Play Location: Warhammer World, Willow Road, Lenton, Nottingham, NG7 2WS Missions: A selection of missions from the Into the Dark Core game as well as all Into the Dark expansion boxes as you attempt to escape from the Gallowdark Number of Games: 5 Kill Team selection: When you start a Kill Team Spec Ops campaign, you must create a dataslate. A dataslate is used as a reference and record of all information concerning your kill team in a Spec Ops campaign. It also includes narrative datacards for each operative in your kill team. Details for creating a Dataslate can be found on pages 96 - 109 of the Kill Team Core Book. You can find more details in the full event pack below. Other Activities: Painting competition and free exhibition entry Tools of War: Attendees are expected to bring their Kill Team, three barricades, dice and tokens, measuring gauges or a tape measure, all relevant rules publications, and at least 2 physical copies of their Narrative Dataslate (one for the Event staff and one for yourself). It is recommended that you also bring a set of the original Tac Ops cards (not Critical Operations cards) for a narrative event. Full event pack available here Information regarding Covid-19 safety precautions at Warhammer World can be found here. Please see terms and conditions below: This ticket is issued by Games Workshop Limited (GW) for Kill Team: Escape from the Gallowdark, June 2023 (Event) at the Warhammer World Venue, Lenton (Venue), and is subject to the following terms and conditions: No children under the age of 18 years will be admitted to the Venue unless accompanied and supervised by an adult aged 18 years or over. GW takes no responsibility for children under the age of 18, responsibility shall remain with the parent or guardian of the relevant child at all times. No smoking is permitted at the Venue other than in areas designated for smoking. No food or drink is to be brought into the Venue. The Venue will make available food and drink for purchase. The unauthorised professional use of photographic equipment is prohibited at the Venue. Event details, timings and car park arrangements are subject to change and should be checked prior to travelling. GW and the Venue both reserve the right to conduct security searches to all persons attending the Event and their possessions. GW and the Venue both reserve the right to, at their sole discretion, refuse access to, or remove from the Venue, without a refund any person who - unreasonably refuses to be searched; - is considered harmful, undesirable or offensive; or - is deemed necessary to remove in the interests of security. The Venue is accessible to wheelchair users via the North entrance. Animals are not permitted at the Venue with the exception of assistance dogs. Official merchandise is only available inside the Venue. All attendees must be in possession of a valid ticket at all times. Obscured or altered tickets will become void and the holder may be refused admission. Neither GW nor the Venue accepts responsibility for personal property brought into the Venue. Entry to the Event is at your own risk. To the extent permitted by law, GW and the Venue exclude all liability for loss, damage or injury suffered by an attendee howsoever caused. Attendees shall be responsible for and indemnify GW fully for any loss or damage to GW’s property, the Venue or the furnishings or equipment at the Venue caused by the act or default of an attendee. GW may cancel or vary the Event (in whole or in part) due to events or circumstances beyond GW’s control. Where we cancel the Event in its entirety, you will be offered a refund. However, in all other circumstances (including where we make changes to the Event), you will not be offered a refund. This does not affect your statutory rights. Purchased tickets cannot be transferred or resold without the express permission of GW. Tickets cannot be exchanged or refunded after purchase, except in the case of a cancelled Event. This does not affect your statutory rights. If you are no longer able to attend the Event and wish to discuss this with us, please contact the events team at whworldevents@gwplc.com. Any complaints regarding the Event should be made to GW promptly before or during the Event. Please raise any issues with the tournament organisers and stewards available at the Event, or otherwise by contacting the events team at whworldevents@gwplc.com .. The wearing of costumes at the Event is permitted only on the following basis: - Costumes must not be comprised, in whole or in part, of any real (or realistic) equipment of any military unit in existence after 1900. This especially applies to camouflage clothing, helmets etc. - Costumes must not utilise, in whole or in part, any real, scaled or replica weapons. - Costumes that indicate allegiance or affiliation with any real political or military movement are strictly forbidden. - Costumes must be designed with health and safety and public decency in mind. - Costumes must be inspired by or relate to the worlds and universes created by Games Workshop. - Attendees may be asked to alter or remove any unacceptable costume and/or accessories.
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I wasn't able to see it on the New Zealand site but its now available on the UK site. https://www.games-workshop.com/en-GB/killzone-gallowdark-2023 I think I coughed up a kidney when I saw the price. Does anyone know if threes another Killteam box with this scenery coming or are we moving to another setting after this?
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Version 2023.02.10
84 downloads
This workbook allows you to re-create existing maps for Kill Team missions using the Gallowdark killzone. Alternately, you can use this workbook to create your own mission layouts in the Gallowdark. Microsoft PowerPoint is required to use this workbook. Map creators can choose either the standard abstracted map backgrounds (blue/pink) or they can choose the Gallowdark killzone imagery with the blue/pink overlay for their finished images. Both options allow for the player deployment zones to be on either the long or short edges. The three images below show the same map using three different background image (layout) choices (the Conduit mission from the Critical Operations 2022 Close Quarters file): (click on the images to see larger versions) -
Version 2021 December 31
601 downloads
I got excited when I saw the rumors about the update to the asuryani/craftworlds, especially the bit about the possible inclusion of the corsairs, so I decided to update my anhrathe rules for the 2021 version of the Kill Team game. I'm skeptical about the rumors (though I'd love to see them come true). This is currently a preliminary version. These are changed substantially from the version I developed for the 2018 version of the Kill Team game. For the most part, I've limited the options to what players might create using the Eldar Guardian models and the Eldar Corsairs upgrade kits from Forge World. This means that most of the options from the drukhari have been removed. I don't know if that was a good idea, but it's what I'm going with for now (we'll see what the feedback shows). Areas of concern: Corsair Reaver and Voidstorm Corsair options allow for both melee and shooting loadouts (with both icons orange). If this is thought to be too powerful, I'll break them out into shooty and stabby units. Heavy and special weapons have been limited to those available to the asuryani (previous version followed The Doom of Mymeara in allowing both asuryani and drukhari weapons). Weapon options for felarchs are extremely limited, largely based on the upgrade sprue options. The malevolent has been removed from this version. I'm considering adding them back in as a stabby unit. The Strategic Ploys, Tactical Ploys, and Equipment are mostly cherry-picked from the Compendium (from the Craftworld, Comorrite, and Harlequin sections - only those that I thought were appropriate to the Corsairs). Corsair jet packs are an equipment choice, but they get expensive (2EP/model that gets them). I originally had them as an ability for the Voidstorm Corsairs, but made them equipment after deciding to use the Forge World images (everybody is wearing a Corsair jet pack). Images are limited. I'm using the ones from Forge World, and a few are just reversed so that they can be used multiple times. If someone has decent representative images (with white backgrounds), I might use them. Otherwise, I'll replace these at a future date when I have decent models converted and painted. I kept a modified version of the back page from the previous version, giving players that aren't familiar with the anhrathe some background. I'm considering adding in the name charts, or perhaps giving new versions to expand the options (if players have the old ones). *** 2021 December 11 Version *** The lasblaster and brace of pistols have had their special rule changed from Rending to Ceaseless. The version is now shown in the top right corner. Minor formatting improvements have been made (nothing substantive). *** 2021 December 15 Version *** Added Drukhari weapons. Added name chart. *** 2021 December 18 Version (Rogue Trader) *** Removed Ghostwalker fire team Corsair Reavers become shooty, Voidstorm Corsairs become stabby (neither is a veteran level) Added Corsair Malevolents. One Corsair Reaver fire team and one Voidstorm Corsair fire team can take a Corsair Malevolent in place of a Corsair Reaver/Voidstorm Corsair. The Corsair Malevolent can only take chainswords (1 or 2), spar-glaives (1 or 2), or a power glove (with either a chainsword or a spar-glaive). The end result is that you might be able to take up to 2 Corsair Malevolents in your kill team. Ghostwalkers become an optional upgrade that replaces a Corsair Reaver Gunner/Voidstorm Corsair Gunner. A Ghostwalker can be equipped with an Aeldari long rifle, lasblaster, or shuriken catapult. The end result is that you might have up to 2 Ghostwalkers in your kill team. Fists replaced with Corsair blades, which are mundane knives. Most models have these along with a brace of pistols. *** 2021 December 26 Version (both variants) *** After looking at the previous two versions and some of the official lists in the Kill Team Compendium, I decided to standardize the structure of both variants. I liked how the ghostwalker was an alternative to the gunner (in both fire team types), so I extended that concept. After seeing that the gunners in The Doom of Mymeara were limited to special weapons and that only the balestrike bands, a heavy support choice, had heavy weapons, I adjusted the Kill Team faction rules accordingly. Since other factions don’t have heavy support fire teams, however, I made the balestrike corsair an alternative to the gunner, but only in the corsair reaver fire team. I made the corsair malevolent an alternative to the gunner in the voidstorm corsair fire team. Both the balestrike corsair and corsair malevolent are limited to one per kill team (not fire team). The corsair reavers and voidstorm corsairs are very flexible, with options to be either shooty or stabby, so I wanted the alternatives (ghostwalker, balestrike corsair, corsair malevolent) to force choices. The voidstorm corsairs are effectively a fire team of felarchs, but with slightly fewer options than the actual Felarch. Since the previous corsair reaver felarch and voidstorm corsair felarch operative datacards were identical (minus the names), I consolidated those into a single datasheet, simply called “Felarch.” In both lists, most operatives have a brace of pistols and Corsair blades. A brace of pistols is basically a bunch of pistols, while Corsair blades is basically a bunch of knives. I’ve added the OUTCAST keyword to all of the operatives in both lists. This doesn’t haven’t any impact on these variants, but is based on what I’ve seen with the bespoke factions (e.g., Octarius and Chalnath). Each of these is similar to the counterpart lists in the Kill Team Compendium, but has unique rules and slightly different keywords. The OUTCAST keyword simply facilitates future efforts on some bespoke lists. The difference between the two variants (other than the images) is in the weapons: The Doom of Mymeara variant preserves the drukhari weapons. The Rogue Trader variant replaces the drukhari weapons with their asuryani counterparts and also allows hand flamers, power axes, and power gloves. I also created a new orange skull icon for the faction keyword and changed the abilities and special rules text to size 9 font. Both of those changes will be in the updated faction rules template (which will be uploaded once I get the portrait frame image elements separated for those hobbyists that don’t have Photoshop). The Doom of Mymeara variant supports those players that collected the more recent version of corsairs, including those that may be represented using drukhari miniatures. The Rogue Trader variant supports those players that are using the Warhammer 40,000 1st and 2nd Edition eldar miniatures. The key problem, mostly relevant to the Rogue Trader variant, is the need to convert – there aren’t any man-portable bright lances or scatter lasers. I could see using 1st edition harlequins for their power axes and power gloves, and the old 2nd edition sprues have power gloves (not to mention that some of the 1st edition models have power gloves and/or hand flamers). Some players have these models/bits, though, so the Rogue Trader variant might work for them. For those that have more recently joined the eldar corsairs fan club, The Doom of Mymeara variant, the Forge World upgrade sprues and drukhari kits will provide the bits that you need. If the rumors have any truth to them, we’ll see the corsairs in the future, at which point I’ll update these to match the models (assuming GW doesn’t give us Kill Team rules for them right away). At that point, I may keep some of the more exotic stuff for bespoke anhrathe variant lists. We should have shiny new models if the corsairs are brought back, so those will drive the options (though some conversion opportunities may be provided by other models in the aeldari ranges). *** 2021 December 31 Version (both variants) *** Removed chainsword Corsair blades changed to array of blades (identical to Comorrites) Brace of pistols changed to laspistol (see Astra Militarum) with fusillade ability Shuriken pistols and splinter pistols (latter only in DM version) added as alternative to brace of pistols Changed the celestial shield (equipment) to a shimmershield *** 2022 January 7 Version (both variants) *** Streamlined the weapon options. – operatives no longer come with a brace of pistols, array of blades, and additional weapons. Instead, they typically come with an array of blades (or some other melee weapon) and a ranged weapon. This is in line with the operatives in the official factions in the Compendium. Removed the blast pistol from the felarch (Rogue Trader version only). The RT version wasn’t supposed to include drukhari weapon options, so the blast pistol was an error (probably a cut and paste error). The blast pistol remains an option for the felarch in the Doom of Mymeara version. Removed the shimmer shield (equipment). Only a few of the official factions have an invulnerable save, so it was inappropriate to add it here when it wasn’t in the sources upon which both of these variants are based. See the support topic for details. I appreciate any feedback that players might provide in improving these rules. Note that the Rogue Trader and Doom of Mymeara versions are separate variants. choose whichever one meets your collection limitations based on the notes above.-
- Kill Team game
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Version 13 October, 2022
476 downloads
Zip file that includes: Microsoft Word document template for creating homegrown rules for factions in the Warhammer 40,000: Kill Team game (2021 version). Microsoft Word document with information on colors and symbols. Graphics used on datasheets. Adobe Photoshop image for creating unit portraits (with fading blue background) for datasheets. -
Version 1.0
741 downloads
Here is a zipped collection of three .png images of Kill Team (2021) printable game aids. I made a Match Roster Sheet, Narrative Dataslate, and a page with 3 Narrative Data Cards that can be cut out. I must credit u/evileyeball on reddit for making original Narrative Data Card and the symbols for the Ranks and "Specialisms". Their Narrative Data Card can be found on this reddit: https://www.reddit.com/r/killteam/comments/pf43cy/narrative_datacard_template_i_whipped_up/ I re-drew the info boxes, added flavorful fonts and a faded Kill Team Logo in the background and arranged the cards on a printer-friendly .png. The Match Roster Sheet & Narrative Dataslate were entirely created by me, based of course on the Official GW Kill Team sheets you can photocopy from the rulebooks. Enjoy and feel free to leave feedback! -
Version 1.2
3348 downloads
This sheet is a rules summary for kill team 21 that collates order of pregame setup, turn sequencing, actions, terrain rules and USRs into an easily referencable summary handy to have in front of you during the game. This does not, and is not intended to, replace the official kill team core book from Games Workshop and may be inaccurate or have incorrect interpretations of rules.- 4 reviews
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From the album: Kill Team
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- Adeptus Arbites
- Kill Team game
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(and 1 more)
Tagged with:
-
From the album: Kill Team
-
- Adeptus Arbites
- Kill Team game
-
(and 1 more)
Tagged with:
-
From the album: Kill Team
-
- Adeptus Arbites
- Kill Team game
-
(and 1 more)
Tagged with:
-
From the album: Kill Team
-
- Adeptus Arbites
- Kill Team game
-
(and 1 more)
Tagged with:
-
From the album: Kill Team
-
- Adeptus Arbites
- Kill Team game
-
(and 1 more)
Tagged with: