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How to fix the Adeptus Astartes Codex - Will send to GW


Ishagu

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Also that counts for every army. Every army can have one relic for free. However the value of the different relics is another topic that needs to be adressed. There used to be a lot more useable relics than we have these days.

Ill change my suggestion so that a set number of Salamander characters can take additional free relics at no CP cost to illustrate their mastery of weapon and armour craft.

I suggest making it per detachment so it scales a little better.

 

You forgot to include Whitescars in your Chapter tactics list

Instead of free stuff each chapter could get a named lieutenant/ captain with archetype wargear that will be included at a discount. This way you prevent both relic and free stuff spam and you can have your special dude with fluffy cool weapon.

That's the dream. I want unique characters across the board, unique units to each chapter and even a create-a-primarch option explained in the lore as "Guilliman found one of the Primarch experiments from around the Cursed founding and ordered Cawl to complete it."

 

I think it would be asking too much however :-(

That's the dream. I want unique characters across the board, unique units to each chapter and even a create-a-primarch option explained in the lore as "Guilliman found one of the Primarch experiments from around the Cursed founding and ordered Cawl to complete it."

 

I think it would be asking too much however :-(

I think they missed a cool opportunity with lieutenants. Even special DA and BA ones have names on the box but are just generic.

Ishagu not sure if you just missed me or not but I actively dislike the tactic you gave my Templars. +1 Strength on charge is not Templarly like at all. We are not an alpha strike or first rounder murder force. That is domain of BA and Khorne, BT strength has come from being able to fight and maintain output over multiple rounds of combat. Just my 2cents.

Honestly? +1 wound to classic marines, and +1 Primaris if GW really wants Primaris to have more wounds than reg marines. 1 wound elite armies is a setup for disaster.

 

And T5 Terminators for god's sake. It's silly that killing them is as simple as overcharging plasma and sweeping them with one squad.

Honestly? +1 wound to classic marines, and +1 Primaris if GW really wants Primaris to have more wounds than reg marines. 1 wound elite armies is a setup for disaster.

 

And T5 Terminators for god's sake. It's silly that killing them is as simple as overcharging plasma and sweeping them with one squad.

The Termies need the +1 wound as well, toughness 5 won’t save them from overcharged plasma. Though in combination would make Termies pretty intense...maybe even living up to their fluff.

Ishagu not sure if you just missed me or not but I actively dislike the tactic you gave my Templars. +1 Strength on charge is not Templarly like at all. We are not an alpha strike or first rounder murder force. That is domain of BA and Khorne, BT strength has come from being able to fight and maintain output over multiple rounds of combat. Just my 2cents.

I did miss your comment, sorry.

 

I'm not sure how to do sustained combat over multiple turns. You'd need a resilient unit that prevents the enemy unit from fleeing. I feel in the current game the most damage is done in the initial assault turn.

I understand exactly what you mean, however. Hmm its tricky

The reason I've not suggested a Terminator stat change is because the impact would be far reaching. Does it make Nurgle Terminators T6?

I think a point adjustment is the best we can currently hope for.

I think that's the main problem when touching Terminators currently and why GW seems to avoid it as much as they can. Nurgle Terminators with T6 W3 would be horrifyingly hard to kill and Paladins with W4 wouldn't be that much better than Terminators with W3 anymore so most people would probably stick to Terminators with ObSec instead then and so on and on.

 

 

Ishagu not sure if you just missed me or not but I actively dislike the tactic you gave my Templars. +1 Strength on charge is not Templarly like at all. We are not an alpha strike or first rounder murder force. That is domain of BA and Khorne, BT strength has come from being able to fight and maintain output over multiple rounds of combat. Just my 2cents.

I did miss your comment, sorry.

 

I'm not sure how to do sustained combat over multiple turns. You'd need a resilient unit that prevents the enemy unit from fleeing. I feel in the current game the most damage is done in the initial assault turn.

I understand exactly what you mean, however. Hmm its tricky

 

I completely agree. Drawn out melee is not rewarding at all. IF you manage to stay in melee it basically means you aren't doing anything else with that unit anymore .... like actually killing stuff or capturing objectives. You know, things that actively win you games. Only chaff really wants to stick in drawn out fights so the opponent unit can't do their thing (like killing stuff or capturing objectives ... I feel like I'm repeating myself lol)

 

However if we stick with that mindset for BT maybe let them, when an opponent declares to fall back, attack as if in the fighting phase but at -1 to-hit and then consolidate towards the nearest opponent? That would put up a lot of pressure for the opponent ... especially if it's a crowded gunline lol.

It sounds really strong at first but we're still talking about Marines and melee. A rather fraguile and expensive elite-ish army and to use this effect they have to cross the board first and then be in a fight they aren't losing.

Not letting go when the opponent wants to retreat sounds very ZEAL ;)

The issue with the Marines is the lack of attacks. You don't need super high quality attacks, but you need volumes.

If Intercessors can take a chain sword you're looking at 31 attacks in combat from a single squad of 10. Now that is something you can work with! Especially on a unit with 2 wound infantry.

 

This unit WILL remove a full squad of Guardsmen in one round without any re rolls, as an example of chaff clearing. You're also unlikely to suffer a casualty in overwatch.

 

Emperor knows I want to see all the Chapters represented on tables across the world, fighting the good fight against any for.

Yeah I know. Reiver are great in melee with their Combat Blades ... if they were just troops. However as they are almost the same as Intercessors which I need to take to fill a Battalion anyway there's rarely room for them between the mandatory Intercessors and the toys you actually really want. ^^

Reivers suck. It's not hard to kill Primaris and reduce their attacks and lacking close combat weapons is an issue.

 

They need something to boost them. Perhaps give them "monofilament blades - S:user and -1 AP."

 

Don't let your love of Primaris assume Primaris are great. They need a boost.

Reivers suck. It's not hard to kill Primaris and reduce their attacks and lacking close combat weapons is an issue.

 

They need something to boost them. Perhaps give them "monofilament blades - S:user and -1 AP."

 

Don't let your love of Primaris assume Primaris are great. They need a boost.

 

i agree, massed combat blades is not very terrifying against units that can tank the hits or refuse to break due to rules or stratagems. if GW think buffing their damage output is too OP then at least allow three models or more to choose a special melee weapon from the equipment list.

 

also, change the vindicators gun to do 4 + d6 shots with the rend and damage still the same.

Reivers suck. It's not hard to kill Primaris and reduce their attacks and lacking close combat weapons is an issue.

 

They need something to boost them. Perhaps give them "monofilament blades - S:user and -1 AP."

 

Don't let your love of Primaris assume Primaris are great. They need a boost.

I'm sure the Reiver blades in Dark Imperium were referred to as having power fields, so -AP would be fluffy.

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