azn.gamer Posted July 26, 2018 Share Posted July 26, 2018 You only get three specialists plus the leader and you must field them all in your first game - once they are gone that is it . Not according to https://www.warhammer-community.com/2018/07/22/22nd-july-kill-team-forging-your-teamgw-homepage-post-1 Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5131053 Share on other sites More sharing options...
BLACK BLŒ FLY Posted July 26, 2018 Share Posted July 26, 2018 I heard it in a review on the GMG YouTube channel. I didn’t see anything in the link to contradict it either. I might have missed it though. Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5131173 Share on other sites More sharing options...
Aramis K Posted July 26, 2018 Share Posted July 26, 2018 The rules say you can have more than one leader on your roster but only use one in any mission kill team. Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5131188 Share on other sites More sharing options...
azn.gamer Posted July 26, 2018 Share Posted July 26, 2018 I get that Special Ammo is great. But it doesn't make sense to pay for it per weapon. If it was 4 points per model then fine, but it costs twice as much for a model with carbine and pistol as it does for a sword and pistol. Especially odd to make pistols 2 points when they can't shoot in combat and they don't add an attack for 2 combat weapons. Pistols are totally pointless if you have another gun. Or have I missed something? Once models are engaged within melee range, the pistol can still be used during the Shooting phase unless that was changed. Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5131193 Share on other sites More sharing options...
Irbis Posted July 26, 2018 Author Share Posted July 26, 2018 Duncan's Deathwatch: Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5131197 Share on other sites More sharing options...
azn.gamer Posted July 27, 2018 Share Posted July 27, 2018 After looking over the points: Intercessor Sgt: ABR Gunner: Frag Cannon Black Shield: Power Maul & Storm Shield Veteran: Combi-Plasma & Power Sword Veteran: Boltgun & Power Sword Exactly 100pts - can easily remove a Power Sword or swap one around to the Sgt if needed. Can swap a Veteran for an Intercessor too. I enjoy modeling DW a lot, so hoping this list isn't too bad. Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5131866 Share on other sites More sharing options...
BLACK BLŒ FLY Posted July 27, 2018 Share Posted July 27, 2018 Looks solid to me ! Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5131876 Share on other sites More sharing options...
azn.gamer Posted July 27, 2018 Share Posted July 27, 2018 Looks solid to me ! Thanks! I may try getting around using a Primaris Sgt...but it's so hard to NOT take advantage of 2W. I'm not against Primaris, but my DW models look way cooler lol. Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5131879 Share on other sites More sharing options...
BLACK BLŒ FLY Posted July 27, 2018 Share Posted July 27, 2018 Yeah 2W is huge in this game plus I think SM ignore the first flesh wound too . Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5131907 Share on other sites More sharing options...
Qui-Gon Posted July 27, 2018 Share Posted July 27, 2018 Myself I'm really wanting a Reiver with the grapnel launcher and chutes. A melee threat that is so mobile and can get anywhere. Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5131909 Share on other sites More sharing options...
azn.gamer Posted July 27, 2018 Share Posted July 27, 2018 My biggest concern is a lot of times when I model, adding a Power Sword isn't part of it lol. Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5131918 Share on other sites More sharing options...
BLACK BLŒ FLY Posted July 27, 2018 Share Posted July 27, 2018 I have chainswords... so far it has not been an issue. Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5131955 Share on other sites More sharing options...
Prot Posted July 27, 2018 Share Posted July 27, 2018 I think a mobile unit like a Reivers is going to have a lot of potential against some gun heavy Kill Teams. If a Frag Cannon keeps its flexibility... wow. If you can split fire the flamer for instance....and wack a distant unit with the solid round, it could be devastating against anything from AdMech to Nids. This game -could- be the one thing that has me pulling out my Shotguns again which would be awesome. Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5131985 Share on other sites More sharing options...
Stiff Crayons Posted July 27, 2018 Share Posted July 27, 2018 Yeah 2W is huge in this game plus I think SM ignore the first flesh wound too . They ignore the first -1 to hit modifier of a flesh wound, not the flesh wound itself. Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5132176 Share on other sites More sharing options...
Irbis Posted July 28, 2018 Author Share Posted July 28, 2018 This game -could- be the one thing that has me pulling out my Shotguns again which would be awesome. A sidenote - 2D weapons have big bonus to killing power in this game, which could make shotguns much better in hindsight. At least, not completely useless. Also, a pity that Duncan kill team wasn't his awesome pre-Codex Deathwatch collection, but new models. I wonder if he was told to advertise KT box? Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5132316 Share on other sites More sharing options...
Mr4Minutes Posted July 28, 2018 Share Posted July 28, 2018 GW didn’t want another black shield heavy thunder hammer controversy again, so they probably made him use the studio army for that video. I think shotguns being assault weapons will give them a unique spot. I think SIA will be preferred, but one shotgun vet used for forward ops like objective grabbing or outflanking with a CC specialist could be effective. Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5132441 Share on other sites More sharing options...
Aegir_Einarsson Posted July 28, 2018 Share Posted July 28, 2018 Irbis - Why D2 is So important? You only make one wound roll to see If ir is flesh wound or out of action? No matter how many wounds you inflict. But Maby i don’t know something Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5132467 Share on other sites More sharing options...
Stiff Crayons Posted July 28, 2018 Share Posted July 28, 2018 Irbis - Why D2 is So important? You only make one wound roll to see If ir is flesh wound or out of action? No matter how many wounds you inflict. But Maby i don’t know somethingThe attacking player rolls a number of D6 equal to the D value of the attack when making an injury roll, so your chances of getting an ‘out of action’ result are much better than just rolling 1 D6. You still only choose the highest result of the D6 you rolled, you don’t apply multiple flesh wounds. Just the result of the single highest dice roll. Still new to the rules and learning but that’s what makes multiple D weapons very nice, in addition to dealing well with multi wound models, which, in this game, are particularly strong. Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5132513 Share on other sites More sharing options...
Irbis Posted July 28, 2018 Author Share Posted July 28, 2018 Irbis - Why D2 is So important? You only make one wound roll to see If ir is flesh wound or out of action? No matter how many wounds you inflict. But Maby i don’t know something Because when you take enemy model out of action, you discard the remaining hits. This is why 3 shot weapon with D1 can only inflict one standard injury roll regardless of how many times you'll hit/wound. Multiple D gun gets bonus on injury roll, from what I read even in seemingly illogical cases (like W2 model being hit by single D2 shot), giving you better chance to eliminate enemies. I suppose it's a way to assure not everyone will be armed with combi-flamers and other auto-hit weapons as most of these are D1. Also, have you seen "IG" dice on preorder? They couldn't make better DW dice if they tried, especially after really annoying, hard to read numbers on 'real' DW dice Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5132570 Share on other sites More sharing options...
Tonius Posted July 28, 2018 Share Posted July 28, 2018 My guys, Kill Team Hector, are assembled and waiting to be painted Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5132603 Share on other sites More sharing options...
Aegir_Einarsson Posted July 28, 2018 Share Posted July 28, 2018 Ok, thanks that have sense:) Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5132655 Share on other sites More sharing options...
azn.gamer Posted July 29, 2018 Share Posted July 29, 2018 Black Shield, Brother Alban - Thunder hammer Black Shields can't take Thunder Hammers - only DW Veterans can. In the WarGear options, Deathwatch Veteran is explicitly named for being able replace their boltgun with a DW Shotgun or heavy Thunder Hammer. Similarly, only Deathwatch Veteran Gunners may select the DW frag cannon / IHB. Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5132927 Share on other sites More sharing options...
azn.gamer Posted July 29, 2018 Share Posted July 29, 2018 Also, have you seen "IG" dice on preorder? They couldn't make better DW dice if they tried, especially after really annoying, hard to read numbers on 'real' DW dice Pre-ordered, tyvm for posting this Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5132937 Share on other sites More sharing options...
BLACK BLŒ FLY Posted July 29, 2018 Share Posted July 29, 2018 Does Battle Scribe support KT yet ? Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5133068 Share on other sites More sharing options...
azn.gamer Posted July 29, 2018 Share Posted July 29, 2018 Does Battle Scribe support KT yet ?Yes Link to comment https://bolterandchainsword.com/topic/348872-kill-team-focus-deathwatch/page/4/#findComment-5133069 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.