Black Knight Posted July 24, 2018 Share Posted July 24, 2018 Also remember you have access to Data Tether and Auspex but they have to be on a normal Vanguard/Ranger. Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5130121 Share on other sites More sharing options...
LucidNinja Posted July 24, 2018 Share Posted July 24, 2018 What do they do exactly? If you have a recommended video for the rules please let me know so I stop asking Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5130142 Share on other sites More sharing options...
Black Knight Posted July 24, 2018 Share Posted July 24, 2018 Its all a mix from about 10 different videos lol. No one video shows all the data and I still haven't found a good AM Points frame. https://youtu.be/leP9aB6H_Lw?t=195 That shows the datasheets atleast. Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5130146 Share on other sites More sharing options...
_Valten_ Posted July 25, 2018 Share Posted July 25, 2018 It's a bit blurry, but you can make the points out. Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5130286 Share on other sites More sharing options...
LucidNinja Posted July 25, 2018 Share Posted July 25, 2018 Thanks for that. I managed to take a look at the book in store today and was pleasantly surprised how most of the wargear is free. Makes choices a little harder but should be fun. Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5130386 Share on other sites More sharing options...
Black Knight Posted July 25, 2018 Share Posted July 25, 2018 Thank you again _Valten_. I be dammed if I could find that. I take back what I said recently about Arc rifles, at 0 they are decent. Ooh and power swords are 0 lol, bargain. Is that a 5 on the Data Tether :S I agree LucidNinja the points do make choices more fun! Is that 3 damage on the radium carbine, wow. I really need to get my hands on the book and look at the other armies for average wounds per models. Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5130546 Share on other sites More sharing options...
brother_b Posted July 25, 2018 Share Posted July 25, 2018 Is plasma caliver assault 3 in 40k? Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5130721 Share on other sites More sharing options...
Thorakitai Posted July 25, 2018 Share Posted July 25, 2018 Is plasma caliver assault 3 in 40k? It was in 7th edition. In 8th it is assault 2. Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5130801 Share on other sites More sharing options...
Black Knight Posted July 28, 2018 Share Posted July 28, 2018 I've looked at trying to get an overall list but it really depends on who you are facing. The percentages below are mostly from Index data so its close but not completely accurate. There is one T2, 46% T3, 50% T4 and one? model of T5(Plague Marine). Saves range from 26% 3+, 23% 4+, 26% 5+, 25% 6+ and a single 7+. I want to field: Sicarian Infiltrator x 3(Enemy specific weapons) Vanguard Alpha(-Toughness with Enemy specific CC weapons) Vanguard Gunners x2(Loadout depends on enemy, T3 is ark and T4 is plasma) Ranger Alpha(Leader: He hides with his Galvanic at the back in some rubble) 7 Models, could squeeze in another model by removing all point costing weapons. Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5132204 Share on other sites More sharing options...
LucidNinja Posted July 28, 2018 Share Posted July 28, 2018 It's funny I really am not looking at the math on kill team. I know there will be tournaments with optimal builds being needed but from the bat reps I've watched luck and tactics seem to be the main deciders Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5132225 Share on other sites More sharing options...
Battybattybats Posted July 28, 2018 Share Posted July 28, 2018 Mechanicus Killteam dice Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5132238 Share on other sites More sharing options...
_Valten_ Posted July 28, 2018 Share Posted July 28, 2018 Those dice are really nice. Do we know if they’re going to be limited? Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5132273 Share on other sites More sharing options...
Black Knight Posted July 28, 2018 Share Posted July 28, 2018 Any dice from GW are usually limited supply after the initial selling period, but I'm not sure about these. Are all the Necromunda ones still available? I was going to buy some but then I saw these... https://www.ebay.com/itm/DICE-Chessex-Gemini-BLACK-RED-12d6-d6-Block-Set-Marble-Shiny-Dark-D-D-26633-/272845050385 Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5132275 Share on other sites More sharing options...
SydonianDragoon404 Posted July 28, 2018 Share Posted July 28, 2018 I'll never do chessex again after I got in on a custom order for some Black Templar dice from them. They roll like absolute dog :cuss. The symbol is on the 6, guess what I never saw in game when I used them? Yeah, the six. It was ridiculous. Literally game after game after game, those chessex dice rolled terrible. I've had better luck with regular old bicycle dice. Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5132423 Share on other sites More sharing options...
Prot Posted July 29, 2018 Share Posted July 29, 2018 Dice look great. Has anyone been playing some Kill Team with their AdMech yet? Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5133138 Share on other sites More sharing options...
Frostglaive Posted July 29, 2018 Author Share Posted July 29, 2018 Played a few now: 4-way free for all. Death Guard won Vs Nids. Cogboys won by opponent breaking. Vs Marines. Won by points end of round 4. I'm loving Kill Team right now. It's a lot of fun. Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5133205 Share on other sites More sharing options...
frosteldar Posted July 30, 2018 Share Posted July 30, 2018 Played a few now: 4-way free for all. Death Guard won Vs Nids. Cogboys won by opponent breaking. Vs Marines. Won by points end of round 4. I'm loving Kill Team right now. It's a lot of fun. I am looking forward to trying it out soon! Would you mind sharing your list to help inspire us? Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5133734 Share on other sites More sharing options...
Frostglaive Posted July 30, 2018 Author Share Posted July 30, 2018 Ran the same list all three games: Ranger Alpha as Leader. No upgrades. Infiltrator Princeps w/ taser. Combat. Ranger Gunner w/ arquebus. Sniper. Ranger w/ Omnispex. Comms. Then another Infiltrator w/ taser, 2 Vanguards, and a Vanguard Gunner w/ Plasma Caliver. Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5133838 Share on other sites More sharing options...
Burni Posted July 31, 2018 Share Posted July 31, 2018 Did you use the terrain from the box only Frostglaive? How did the Arquebus gunner do? Did you just try and get him to higher ground and leave him? Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5134309 Share on other sites More sharing options...
Frostglaive Posted July 31, 2018 Author Share Posted July 31, 2018 The local store I played at has a TON of its own terrain, so we used that. My deployment zone had one of the highest points of terrain, so I just plopped him down there alongside his Commnispex buddy. It worked very well. The Arquebus was my Sniper specialist, so he was rerolling 1's to hit and ignoring the long distance penalty for his sniper. The Commnispex spotter next to him gave him both his +1 to hit perk (Comms) and the ignore Obscured (Omnispex) perk. So he was hitting nearly everything on 2's with a reroll 1, and wounding just about everything on 2's or 3's. The only reason he didn't do as well as he could have was my opponent made some lucky saves or just rolled Flesh Wounds instead of being taken out. Other than that, he was pretty much wounding everything he shot at, which was awesome. Going off those games alone, I would say if you plan to run an Arquebus gunner, have a Comms specialist with an Omnispex next to him at all times. Get them up high ASAP, then just go to town. Pop Shroudpsalm Turn 1 and keep them in cover if you need to move them. Will help them reach where they need to go if they need to move to high ground. But do not sacrifice more than 1 turn for them to move into position. You can't afford to lose those shots. Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5134421 Share on other sites More sharing options...
Black Knight Posted August 12, 2018 Share Posted August 12, 2018 Has anyone run their teams with Data Tethers? I am trying to set up my 20 models to cover all the bases. Can anyone see something missing from this list? 2x Infiltrator with Power Sword and Stubcarbine. 2x Infiltrator with Taser Goad and Flechette Blaster. 1x Infiltrator Princeps with Power Sword and Stubcarbine. 1x Infiltrator Princeps with Taser Goad and Flechette Blaster. 1x Ranger Alpha with Galvanic Rifle. 2x Vanguard Gunner with Plasma Caliver. 2x Vanguard Gunner with Arc Rifle. 1x Ranger with Galvanic Rifle and Omnispex. 1x Ranger with Galvanic Rifle and Data Tether. 1x Vanguard Alpha with Taser Goad and Phosphor Pistol 1x Vanguard Alpha with Arc Maul and Arc Pistol 2x Vanguard with Radium Carbine. 2x Ranger with Galvanic Rifle. Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5143137 Share on other sites More sharing options...
WarriorFish Posted August 17, 2018 Share Posted August 17, 2018 I've got my KT box set and have played a little with lists but I'm still very new to AdMech. A sniper seems quite nice, otherwise options seem fairly straight forward with a Plasma Caliver or two and a slightly tooled up Alpha filling out with some standard Rangers and Vanguard? Any tips or ideas would be appreciated as I will have a KT game next week but would need to pretty much paint the entire Team this weekend if I want to run Skitarii Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5146916 Share on other sites More sharing options...
frosteldar Posted August 17, 2018 Share Posted August 17, 2018 I just got a half-game in yesterday, so take my advice as you will! But, I've seen several different lists floating around and here are some considerations I'm thinking about: 1. You want some melee units, so I'd suggest at least one Sicarian Infiltrator. I bought a box and put together two. You could take the princep and then have a 2-wound melee model which is fast and can take the Zealot or Combat specialists. I tried out 2 yesterday, but didn't really get to use them much, but ran them with stubcarbine and powerswords. Against armies with low saves, the taser goad may be a better option with the 5-shot pistol. Rust-stalkers might be okay, but I didn't try them. 2. Choosing specialists is hard! I liked the Comms on my omnispex ranger next to my Sniper arquebus. However, you could also take Sniper on a plasma caliver gunner to get to reroll 1s. Or, you could take Heavy specialist for the arquebus so that it can move and shoot. Many options! 3. Canticles are quite nice! Especially taking Shroudpsalm in the first turn as you can make -2 or -3 penalties for your opponents shooting (-1 for over half range, -1 for obscurred, and -1 for the canticle). 4. Initiative - can be tricky, as you move everything at once, but alternate everything else. So be careful not to throw yourself to close to your opponent if you go first. As they can move to get charges or closer ranged shots. Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5146957 Share on other sites More sharing options...
Heliomanes Posted August 17, 2018 Share Posted August 17, 2018 Good advice. Just a note; you can't move and shoot with the "heavy" specialism and an arquebus. The rule that you get to ignore thanks to being a heavy specialist isn't the same as the one stopping you from moving and shooting with an arquebus. I guess its to make the big guns even clunkier than regular heavy weapons, which certainly fits the model. Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5147048 Share on other sites More sharing options...
WarriorFish Posted August 17, 2018 Share Posted August 17, 2018 Thanks! My first draft was this: Hidden Content ++ Kill Team List (Adeptus Mechanicus) [99pts] +++ Configuration +List Configuration: Matched Play: Kill Team+ Leader +Skitarii Vanguard Alpha [11pts]: Arc Pistol, Leader, Taser goad+ Specialists +Skitarii Ranger [14pts]: Comms, Enhanced Data-tetherSkitarii Ranger Gunner [15pts]: Sniper, Transuranic arquebusSkitarii Vanguard Gunner [13pts]: Plasma caliver, Scout+ Non-specialists +Skitarii Ranger [9pts]Skitarii Ranger [9pts]Skitarii Ranger [9pts]Skitarii Vanguard [10pts]: OmnispexSkitarii Vanguard [9pts] I've only got Skitarii models so that's my main limitation. I thought about using the Omnispex on a Specialist but didn't want too many eggs in a basket. I've read the rules a bit more since so I'm due a proper read through so I'll be looking to make some revisions before then Link to comment https://bolterandchainsword.com/topic/349010-kill-team/page/2/#findComment-5147052 Share on other sites More sharing options...
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