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Kill Team Tactica - Tau


Orpheus108

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Greetings All,

 

Well I thought I'd start this post as it isn't here yet and to learn about Tau, both as to fight them and maybe one day use them, as I do like the idea of a Tau KT with drones.

 

I like the look of the breachers and pathfinder and of course the drones.

 

So feel free to post your fights against them and what you use and/or your Tau team and how you ran them.

 

Cheers.

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I'll just go ahead and quote some of the stuff I posted in the T'au subforum already. I'll put the longer quotes into spoiler tags so it's not too overwhelming. :wink:

 

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  On 7/30/2018 at 2:21 PM, sfPanzer said:

Yeah I don't think Markerlights are really worth it.

You barely hit with them and if you hit with them it doesn't really matter if you could have instead landed a Rail rifle hit for example.

I was thinking about taking a Markerlight carry and make him a Sniper specialist for more reliable hits but ultimately a Rail rifle Sniper specialists will give you the same outcome but better ... which is killing that one model you wanted the Markerlight on in the first place.

 

 

  On 8/1/2018 at 5:51 AM, sfPanzer said:

I think it's a bit early to call something "the best" but there are a few things that look promising:

 - Rail rifle Sniper specialist

 - Burst Cannon Heavy specialist (for the suppressor trait and double shooting tactic)

 - Comms specialist

 - Fire Warrior Shas'ui with DS8 turret

 

Oh and a Recon Drone as well of course. A Grav-Inhibitor Drone could be strong too depending on the terrain and the team you're facing.

Also to add to the list I quoted last:

- Stealth Suit with Fusion Blaster and Veteran specialism for the re-roll at level 2 and the +1 to saves at level 3

- Stealth Suit with Scout specialism for re-roll 1s for an enemy within 6" of him (Stealth Suits are simply more durable than any other choice and can FLY so being this close is not as bad as for any other specialist) and in combination with that the level 3 tactic for rapid re-deployment while also still being able to shoot due having a Assault type weapon.

  • 2 months later...

I really like the idea of the support turret targeting anything on the board. Bringing 2 for 8 S5 shots a turn seems good ... But then you're hitting pretty rarely, and it's costing about 1/4 of your points (for a basic level 1 game).

 

Another way to look at it is its shooting like 4 guardsmen most of the time, and wounding slightly better, with no LoS implications. Anyway, I'm just wondering if anyone else is looking at this for potential inclusion.

 

Uses:

-Removing enemy leaders who are hidden (looking at you, grot leader out of LoS all game)

-Putting one at opposite ends of your deployment zone out of LoS for distraction purposes

-Split fire to reduce hordes

-Focus fire to remove eg a sniper

 

Cons:

-Many!

 

All theory, anyone had any practical experience with them?

I've been wondering too about the shield drones new FnP-style save and Saviour Protocols. I'm reading it that it might be able to ignore that mortal wound, so they make excellent ablative wound sponges and will be very helpful in supporting holding objectives.

 

Never even thought of playing Tau, but with the trenches in the new box and a really viable 100pt KT straight out the box I'm more than tempted.

Alright, just played a match against an Ork Boyz team.

14 Boyz vs 1 Pathfinder Leader, 8 Gun Drones, 4 Shield Drones and 1 Recon Drone. Just to test the waters with the Codex Drone rules after the Errata.

 

I've to say they are a lot more durable which definitely helped a lot but hoping on 6s to hit most of the time is REALLY not my style. That being said I did about as many flesh wounds via Overwatch as I did in the shooting phase and if my opponent wouldn't have kept rolling <4 for the Injury rolls I might even have won that match. Tho I guess all my 6s during Overwatch and his godly Injury rolls equaled things out a bit.

Highlight was my Shield Drone killing the heavily wounded (two flesh wounds) Leader with claw in melee after soaking up a hit. :P

 

tl;dr Drones are alright again but a full Drone team is not my thing. I'll stick with Stealth Suits and Rail rifle Pathfinder. ^^

  • 11 months later...

I’ve noticed it’s been a long time since anyone has paid attention to T’au on here. From what I can glean, it’s likely a result of the faction suffering from “that one list that works” syndrome, i.e., the 3 Railfinders with Sniper, Comms, and Demolitions, Recon Drone, some sort of low cost leader, and a bunch of gun drones or whatever drone mix suits a mission.

 

Now, with Kill Team being around a year old and the addition of Elites, I’m curious if there’s been any shift for them in the meta? Do any Sept Tenets make certain “useless” units more viable? Is there any more variety in lists? Are drones being fielded less due to their lack of door opening ability in Arena?

 

I’d like to get some idea of people’s experiences, because I’m currently working on a team made up of all the light to medium infantry choices in the core including one Breacher - yeah I know people say they’re useless but it’s more of a fluff thing - and a Smart Missile turret, and less of a focus on Drones beyond the Recon and maybe one other, like Grav Inhibitor. What Sept Tenet might be useful for such a list, as an example of how the T’au meta is looking now?

 

For clarity, the list is the token 3 Railfinders, Recon Drone, Pathfinder Shas’ui Scout Specialist, Pathfinder Shas’la Comms Specialist, Breacher Demolitions Specialist, Fire Warrior Shas’ui Leader, 2 Fire Warrior Shas’las, a Smart Missile turret and Grav Inhibitor or maybe Shield Drone.

I think it's more a case of the Kill Team subforum in general not being very active overall. It's just a small subsystem of 40k and without much depths to it unlike Necromunda after all.

 

In my group nobody really wants to play Kill Team. These days we get to play rarely enough and when we do they want to bring all their big toys as well instead of being limited to a handful infantry options.

  • 5 months later...

One of my group has been trying Tau. He bought a few models online, so his team is:

2 pathfinders with rail rifles

1 stealth suit with burst cannon

1 stealth suit with fusion gun

1 fire warrior with support turret

2 gun drones

 

He's had mixed success, winning an assassinate mission against Deathwatch, but losing take prisoners and terror tactics to the Cult. They're shooty, but can be overrun by acolytes or simply pulped by aberrants (it turns out).

The advice that's been given so far is for a fairly mean T'au list. Depending on who you're playing against, I wouldn't recommend more than two Railfinders, one Stealth Suit, and a couple of Drones. The rest can be whatever you field like having. Since you'll be getting a Pathfinder box for the Railfinders, might as well get some Pathfinders in your list.

Having been on the receiving end of a Pathfinder Leader + 3 Railfinders + Drone spam three times, I can tell you it's not in the slightest bit fun for the opponent (unless they like that kind of thing). Personally, I wouldn't recommend it. :)

  On 3/19/2020 at 2:55 PM, InKaras said:

So looking at the list, 1 XV with burst cannon

1 XV leader with fusion blaster

3 Railfinders

? Not sure what else right now

yeah, that would be a 'that guy' scenario. Fun for you but terrible for the opponent. Tell your opponent ahead of time if you intend to play that list and see what the player says. I wouldn't field that since it would turn some people away from the game.

 

i have been fielding at most one or two pathfinder with rail rifles.

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