Jorin Helm-splitter Posted August 28, 2018 Share Posted August 28, 2018 I am still hoping for cost discounts to Wulfen and TWC. I also agree with the poster above about reducing the Fenrisian wolves back to their old cost. I don't understand why they increased the cost to them. It was probably being written at the same time as chapter approved and no one double checked the point values (or chapter approved was supposed to be a little bit higher) Can a primaris Battle leader be taken 2 ti a slot still like the primaris lieutenant? No, it would say that if we could and I think its meant to buff to the vanilla marine ones. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5155626 Share on other sites More sharing options...
Armchairarbiter Posted August 28, 2018 Share Posted August 28, 2018 I wouldn't look for many if any points resolutions. That will all come in December with Chapter Approved 2018. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5155707 Share on other sites More sharing options...
Lord Nord in Gravis Armour Posted August 28, 2018 Share Posted August 28, 2018 Perhaps GW is willing to consider listing the why, of the Wolf Guard Pack Leader points increases, across all packs? The listing of each might be related to the difference between WGPL and Sergeants, whereas, the (x)PL, as in, GHPL, is closer to the unit's Sergeant, instead? Still, a little wonky there; I honestly wonder why the tax on WGPL's over Sergeants. Options access? Unless I missed something, there wasn't an increase. WGPLs were the same price as Wolf Guard: 16 points apiece. When Wolf Guard were ratcheted down to 15, the Pack Leader simply remained where it was. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5155737 Share on other sites More sharing options...
Guest Triszin Posted August 28, 2018 Share Posted August 28, 2018 I think they need to fix scouts and scout bikes with the FAQ. If they are elites and cost more they should be effective on the tabletop hands down.This. Please. So much this. Putting blatantly inferior and useless units in an elite spot and saying, "because fluff" is just dumb. Honest question, what could they change to make them worth it at the current cost? Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5155747 Share on other sites More sharing options...
WolfLordZeev Posted August 28, 2018 Share Posted August 28, 2018 I think they need to fix scouts and scout bikes with the FAQ. If they are elites and cost more they should be effective on the tabletop hands down.This. Please. So much this. Putting blatantly inferior and useless units in an elite spot and saying, "because fluff" is just dumb.Honest question, what could they change to make them worth it at the current cost? Honestly...probably nothing on Wolf Scouts. They simply should be troops. Maybe if you gave them access to 4 special weapons in a squad ala chaos chosen? Wolf Scout bikers...they should just be much cheaper. Maybe 27ppm? Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5155760 Share on other sites More sharing options...
M.Redbeard Posted August 28, 2018 Share Posted August 28, 2018 Perhaps GW is willing to consider listing the why, of the Wolf Guard Pack Leader points increases, across all packs? The listing of each might be related to the difference between WGPL and Sergeants, whereas, the (x)PL, as in, GHPL, is closer to the unit's Sergeant, instead? Still, a little wonky there; I honestly wonder why the tax on WGPL's over Sergeants. Options access? Unless I missed something, there wasn't an increase. WGPLs were the same price as Wolf Guard: 16 points apiece. When Wolf Guard were ratcheted down to 15, the Pack Leader simply remained where it was. I was under the same impression as you, but looking back to the Index and CA, there is no liating por the WGPL to be different points than the unit taking him. Battlescribe did use the WG points, but as far as I can see it could be argued they shouldn't have Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5155762 Share on other sites More sharing options...
frostclaw222 Posted August 28, 2018 Share Posted August 28, 2018 An explanation for why the teleport homers were listed would be nice. Fix scouts by giving them some sort of special ammo, or something similar. Giving the Tartaros and Cataphractii access to Wolf Claws and a frost sword in place of the power weapon equivalents wouldn't really change the contents of the kits requirement. Then there's just cleaning up some bad edits. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5155764 Share on other sites More sharing options...
Lord Nord in Gravis Armour Posted August 28, 2018 Share Posted August 28, 2018 Perhaps GW is willing to consider listing the why, of the Wolf Guard Pack Leader points increases, across all packs? The listing of each might be related to the difference between WGPL and Sergeants, whereas, the (x)PL, as in, GHPL, is closer to the unit's Sergeant, instead? Still, a little wonky there; I honestly wonder why the tax on WGPL's over Sergeants. Options access? Unless I missed something, there wasn't an increase. WGPLs were the same price as Wolf Guard: 16 points apiece. When Wolf Guard were ratcheted down to 15, the Pack Leader simply remained where it was. I was under the same impression as you, but looking back to the Index and CA, there is no liating por the WGPL to be different points than the unit taking him. Battlescribe did use the WG points, but as far as I can see it could be argued they shouldn't have True, but the WGPL in Terminator Armor IS listed and costs the same as any other Wolf Guard Terminator. Why would the vanilla WGPL get a discount? I'd say the mistake was not explicitly calling out the regular WGPL in the points listings prior to the Codex. And in deciding to do that, they may have flubbed the consistency in points between the new WGPL listing and the Wolf Guard. I think the WGPL should be 15 points now, just like the WGPL in Terminator Armor still costs exactly the same as any of his Terminator squadmates. EDIT: Some more evidence for that - the Wolf Guard Sky Leader in the Codex costs exactly the same as a Wolf Guard with Jump Pack. Not a point more or less. So the "regular" WGPL costs a point more than a regular Wolf Guard, but the more expensive Jump Pack version costs the same as his WG Jump Pack brothers? I smell mistake. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5155793 Share on other sites More sharing options...
CaptainStabby Posted August 28, 2018 Share Posted August 28, 2018 The price increase to Fenwolves came at index time in response to people playing WoundHammer. That was deliberate. I wouldn't hold your breath for a reduction. The WGPL didn't used to have a specific entry in the index or Chapter Approved, so the response from GW was "they cost the same as a regular dude for the squad they are in." They have an entry now, so that is their cost. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5155807 Share on other sites More sharing options...
NightHowler Posted August 28, 2018 Share Posted August 28, 2018 I think they need to fix scouts and scout bikes with the FAQ. If they are elites and cost more they should be effective on the tabletop hands down.This. Please. So much this. Putting blatantly inferior and useless units in an elite spot and saying, "because fluff" is just dumb. Honest question, what could they change to make them worth it at the current cost? I'd start by letting them have access to Space Wolf Melee Weapons like they used to. Their points stayed the same, and they got nerfed, and they are still in the elite spot. How many top table tournament lists run Wolf Scouts? You can count those lists on the hand you lost in grenade practice. You could add features to them without changing their points precisely because they take up an elites spot. Same points value, access to the armory, and one or two additional special rules that aren't game breaking would be a good start. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5155815 Share on other sites More sharing options...
CaptainStabby Posted August 28, 2018 Share Posted August 28, 2018 So here's the thing. It's probably the Pack Leader stat line in the OTHER squads that is incorrect. WGPL in Wolf Guard is 16 points just like BC, GH, WS, it's the same entry right? Except they only get 2 attacks as opposed to the WGPL in WG that has 3. Sky Leader and Bike Leader don't really have that problem as the Sky Leader is priced the same as a regular WG with a Jump Pack and has the same stat line, and we have no WG on Bikes to compare the Bike Leader to anymore so that's whatever. The next question is how much does the WGPL in the WG squad cost if he has a Jump Pack? He's not 19, cause he's a WGPL, not a WG with Jump Pack, he's not a Sky Leader because that's specific to the Sky Claws, so... if he's just a WGPL in the Elites section price wise dooooooes he just get a free Jump Pack?If the answer is we are paying an extra point to basically have a Space Wolf Exarch with a bunch of ablative wounds, fine, but this just feels like they used the same name too many times and did a bad job cross referencing. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5155821 Share on other sites More sharing options...
Lord Ragnarok Posted August 28, 2018 Author Share Posted August 28, 2018 I think they need to fix scouts and scout bikes with the FAQ. If they are elites and cost more they should be effective on the tabletop hands down.This. Please. So much this. Putting blatantly inferior and useless units in an elite spot and saying, "because fluff" is just dumb.Honest question, what could they change to make them worth it at the current cost? Honestly...probably nothing on Wolf Scouts. They simply should be troops. Maybe if you gave them access to 4 special weapons in a squad ala chaos chosen? Wolf Scout bikers...they should just be much cheaper. Maybe 27ppm? our scouts troops? Wolferesy! Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5155840 Share on other sites More sharing options...
Lord Ragnarok Posted August 28, 2018 Author Share Posted August 28, 2018 The price increase to Fenwolves came at index time in response to people playing WoundHammer. That was deliberate. I wouldn't hold your breath for a reduction. The WGPL didn't used to have a specific entry in the index or Chapter Approved, so the response from GW was "they cost the same as a regular dude for the squad they are in." They have an entry now, so that is their cost. is the higher price really that bad? Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5155841 Share on other sites More sharing options...
Lord Nord in Gravis Armour Posted August 28, 2018 Share Posted August 28, 2018 So here's the thing. It's probably the Pack Leader stat line in the OTHER squads that is incorrect. WGPL in Wolf Guard is 16 points just like BC, GH, WS, it's the same entry right? Except they only get 2 attacks as opposed to the WGPL in WG that has 3. Sky Leader and Bike Leader don't really have that problem as the Sky Leader is priced the same as a regular WG with a Jump Pack and has the same stat line, and we have no WG on Bikes to compare the Bike Leader to anymore so that's whatever. The next question is how much does the WGPL in the WG squad cost if he has a Jump Pack? He's not 19, cause he's a WGPL, not a WG with Jump Pack, he's not a Sky Leader because that's specific to the Sky Claws, so... if he's just a WGPL in the Elites section price wise dooooooes he just get a free Jump Pack? If the answer is we are paying an extra point to basically have a Space Wolf Exarch with a bunch of ablative wounds, fine, but this just feels like they used the same name too many times and did a bad job cross referencing. The problem with this logic is that the WGPL in Terminator Armor ALSO gets one fewer attack when he's leading a pack of BC, GH, or LF and yet he has consistently had his point cost remain in sync with the regular Wolf Guard in Terminator Armor. And I don't even think that the Bike Leader is "whatever." They reduced the cost of the Wolf Guard in Jump Pack by two points, the WGSL was reduced by two points to match, and lo and behold, the Wolf Guard Bike Leader received a two-point reduction as well. It's like someone looked at those values and figured "we should AT LEAST reduce the more expensive WGBL by two points to keep pace with the reduction to all the Wolf Guard in Jet Packs" and so they did exactly that. As for the WGPL with Jump Pack costing more than regular Wolf Guard with Jump Packs, where is the precedent for that OR the indication that it's different for Jump Pack Wolf Guard? The Wolf Guard with Jump Pack are listed as a 5-10 model squad at 19 points apiece, no indication whatsoever that the Pack Leader should cost more. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5155848 Share on other sites More sharing options...
Lord Nord in Gravis Armour Posted August 28, 2018 Share Posted August 28, 2018 The price increase to Fenwolves came at index time in response to people playing WoundHammer. That was deliberate. I wouldn't hold your breath for a reduction. But it WAS reduced several months after the Index came out (by three points) for Chapter Approved. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5155864 Share on other sites More sharing options...
Tokugawa Posted August 28, 2018 Share Posted August 28, 2018 I'm really hoping that we can avoid another round of nerfs, specifically on the FEW highlights that we do have, such as 1) The Armour of Russ ( Performs amazing against Gallants and other solo CC beasts ) - worried they might reword to give the charger back the initiative, thus making this relic as useful as our Saga of the Warrior Born .... Poop... 2) Keen Senses - Hopefully this Strat keeps the ability to also ignore the moving+shooting heavy weapon modifier. 3)Chooser of the Slain - i like it but i can't see them keeping it. Currently you can shoot with any friendly unit within 6" ( not just SW Faction ) meaning whatever shooting element you souped in can unload aka.. Castellan From the few games i've played with this Codex, it has been a blast. It's certainly not top tier and i'm ok with that... just really hoping they don't take any more from the Wolves but i don't expect any pt decreases or unit modifications in our favour. If CofS strategem get faq-ed to SW unit only, it would still competitive. You can't nominate a Castellan, but you can nominate a Leviathan instead! Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5155878 Share on other sites More sharing options...
Kasper_Hawser Posted August 29, 2018 Share Posted August 29, 2018 Frankly I was thinking of abusing Chooser of the Slain by having a Knight Crusader or a Castellan shoot. Right off the bat, i thought it was just Space wolves. I guess I've been going mono-army for so long, I just don't think of stretching rules logic to separate armies. I've always thought the army strategems should only apply to that specific army rather than cross armies. so yeah, hopefully if they do FAQ chooser, it'll be just Space Wolves units. I still want my Long Fangs to neutralise the upcoming Slaaneshi combi-plasma double tap bomb. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5156031 Share on other sites More sharing options...
Havok13 Posted August 29, 2018 Share Posted August 29, 2018 Something that bothers me is the price for the jump pack being different depending on who it goes on. Is this the same for other Space Marine codexs? Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5156136 Share on other sites More sharing options...
PeteySödes Posted August 29, 2018 Share Posted August 29, 2018 Something that bothers me is the price for the jump pack being different depending on who it goes on. Is this the same for other Space Marine codexs? Its the same with other wargear, storm shields for example. Guard is the best example of taxing BS. I don’t see the problem really. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5156149 Share on other sites More sharing options...
Jackalwolf Posted August 29, 2018 Share Posted August 29, 2018 The only faq candidates I have spotted this far: - WG Cataphractii and Tartaros Terminators squad leaders cannot swap their power swords for a power axe, neither take frost weapons of any kind - WG Cataphractii Terminators: No access to frost weapons. Weird selection of heavy weapons (Flamer and autocannon) when the kit comes with a plasma blaster and an autocannon. - Tartaros Terminators: No access to frost weapons. Weird selection of heavy weapons (Flamer) when the kit comes with a flamer and an autocannon. - WG Pack leaders in Terminator armour (both for troops and long fangs): no access to Cataphractii or Tartaros options. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5156151 Share on other sites More sharing options...
Guest Triszin Posted August 29, 2018 Share Posted August 29, 2018 The only faq candidates I have spotted this far: - WG Cataphractii and Tartaros Terminators squad leaders cannot swap their power swords for a power axe, neither take frost weapons of any kind - WG Cataphractii Terminators: No access to frost weapons. Weird selection of heavy weapons (Flamer and autocannon) when the kit comes with a plasma blaster and an autocannon. - Tartaros Terminators: No access to frost weapons. Weird selection of heavy weapons (Flamer) when the kit comes with a flamer and an autocannon. - WG Pack leaders in Terminator armour (both for troops and long fangs): no access to Cataphractii or Tartaros options. seems like the guy writing the terminator armors got them mix and matched? at least the tartaros terminators still have the volkite charger Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5156164 Share on other sites More sharing options...
Nadir Posted August 29, 2018 Share Posted August 29, 2018 -When Ragnar is with his wolves (BEAST keyword), he cannot ride a rhino:/ in the CA this whole unit counts as infantry. -If the new codex has got OBEL rules written as they are, are we able to use it in 1 turn or we should use previous big faq which should be outdated by the newer codex? Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5156188 Share on other sites More sharing options...
CaptainStabby Posted August 29, 2018 Share Posted August 29, 2018 The only faq candidates I have spotted this far: - WG Cataphractii and Tartaros Terminators squad leaders cannot swap their power swords for a power axe, neither take frost weapons of any kind - WG Cataphractii Terminators: No access to frost weapons. Weird selection of heavy weapons (Flamer and autocannon) when the kit comes with a plasma blaster and an autocannon. - Tartaros Terminators: No access to frost weapons. Weird selection of heavy weapons (Flamer) when the kit comes with a flamer and an autocannon. - WG Pack leaders in Terminator armour (both for troops and long fangs): no access to Cataphractii or Tartaros options. For the old TDA we will never get "Frost Weapons" as there aren't any in that kit, and we wont ever get to select TDA for pack leaders for largely the same reasoning. GW wants us to buy more kits but also doesn't really want us to kitbash things because having to buy multiple kits to make a unit entry isn't really accessible. It's silly, but I get what they think they are going for, it's just kinda lame. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5156291 Share on other sites More sharing options...
CCE1981 Posted August 29, 2018 Share Posted August 29, 2018 It’s dumb. Just release upgrade blisters, GW would make more money, and their fan base would be happier. Each of the legions can have upgrade blisters including helmets, a cape, a couple of Storm Shields, some weapons, and shoulder pads. Idk, it seems relatively easy to fix the models issue, make money, AND keep the fanbase happy, while allowing the sweet conversions people like to do, myself included, in this scenario. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5156321 Share on other sites More sharing options...
Mutanthybrid Posted August 29, 2018 Share Posted August 29, 2018 Under the Primaris battle leader wargear option it says: 'This model may replace its power Axe and bolt carbine with a power sword' Is this a sort of precedent to get you to stick with the base model and wargear? Or something that could be faq'd/errata'd? I highly doubt a Primaris marine can carry an Axe and carbine but if he instead wanted a sword he's going to struggle carrying it all. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/2/#findComment-5156430 Share on other sites More sharing options...
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