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New Codex FAQ Candidates


Lord Ragnarok

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Under the Primaris battle leader wargear option it says:

'This model may replace its power Axe and bolt carbine with a power sword'

 

Is this a sort of precedent to get you to stick with the base model and wargear? Or something that could be faq'd/errata'd?

I highly doubt a Primaris marine can carry an Axe and carbine but if he instead wanted a sword he's going to struggle carrying it all.

 

What are you asking? There's really no one or two handed weapons anymore so its not a problem if thats what you mean.

 

Edit: Ah I think i see what you mean, the weird double trade. I'd hate if it were the case but yea i can see them trying to box you into the existing Lt/WGBL kits.

Yeah its just weird that he has to lose both items to carry the power sword. Pretty poor trade off all things considered.

 

He also has to trade both the Axe and bolt carbine to be able to carry a master crafted bolt rifle.

 

Not that i would want to change from his base gear with these the only choices but seems such a waste and forces us to stay with the standard model.

Question: if you take the relic armour of Russ on a character with TDA do you lose teleport strike or since it can be modelled as you wish you can model as TDA and keep it?

Nah wouldn’t affect anything, youre fine getting creative.

I am mystified that cavalry/beasts do not get outflank. I would expect those to get them far before infantry, since historically outflanking units were fast. They did in 7e, it seems silly to lose it for 8e.

 

I don't think Cavalry or beasts had outflank until the Deathwolves Greatpack decurion came out. mainly it was Grey hunters/blood claws that got it.

 

Also I don't think outflanking units are fast, rather they are the sneakiest of units. Or if not sneaky, at least cunning enough to get by without opponent noticing despite wearing powered armour.

Agreed. Stupid loud useless bikes are sneakier than thunderwolves apparently. It just doesn't make sense to me and it kind of rejects the awesomeness of TWC.

The scouts are using patented Cawl-tech stealth bikes with secret techno-magic sneakometric wheels that make the bikes quieter than prowling wolves on the hunt.

 

/sarcasm

 

Agree completely that Thunderwolves should have been given access to the outflank rules. If nothing else, just to make up for the nerf to their movement (among the many other nerfs they were given).

 

I am mystified that cavalry/beasts do not get outflank. I would expect those to get them far before infantry, since historically outflanking units were fast. They did in 7e, it seems silly to lose it for 8e.

 

I don't think Cavalry or beasts had outflank until the Deathwolves Greatpack decurion came out. mainly it was Grey hunters/blood claws that got it.

 

Also I don't think outflanking units are fast, rather they are the sneakiest of units. Or if not sneaky, at least cunning enough to get by without opponent noticing despite wearing powered armour.

 

Stealth and outflanking are only marginally related. It was almost always about maneuvering/positioning, implying speed. In world history, armies were often "flanked" when an opposing army split and hit them on multiple fronts, and the defending army was aligned to expect only one front. Armies often used cavalry to move into position faster than an opposing army can respond, typically after an infantry force already engaged the enemy. The pikes that would have shredded the cavalry were instead facing off against an infantry force, and couldn't reposition in time, or not without exposing a weak side to the infantry.

 

While you could say stealth can replace speed, IMO you are really talking about an ambush, not a "proper" outflank. Small infantry units with stealth can easily set up an ambush, which I think is the intent of our current "outflank" strategem.

 

This is why I agree outflank and other reserve mechanics make sense to happen after turn 1. They need time to get into position, and your main force is meant to serve as a distraction to get them out of alignment.

 

IMO, cavalry/beasts (and maybe bikes) should be allowed to deploy 9" - d3 away.

 

Edit: allowing a deployment closer to the nearest unit is a huge advantage, but it feels very thematically accurate, as it also makes it even more difficult to "bubble" the field.

 

 

 

Perhaps GW is willing to consider listing the why, of the Wolf Guard Pack Leader points increases, across all packs? The listing of each might be related to the difference between WGPL and Sergeants, whereas, the (x)PL, as in, GHPL, is closer to the unit's Sergeant, instead?

 

Still, a little wonky there; I honestly wonder why the tax on WGPL's over Sergeants. Options access?

Unless I missed something, there wasn't an increase. WGPLs were the same price as Wolf Guard: 16 points apiece. When Wolf Guard were ratcheted down to 15, the Pack Leader simply remained where it was.
I was under the same impression as you, but looking back to the Index and CA, there is no liating por the WGPL to be different points than the unit taking him. Battlescribe did use the WG points, but as far as I can see it could be argued they shouldn't have

Indeed, especially if you look at the pack size limits in the Index - 11 for GH, 16 for BC, 7 for LF and so on.

 

Can't say I've seen anything else not already mentioned.

 

 

I am mystified that cavalry/beasts do not get outflank. I would expect those to get them far before infantry, since historically outflanking units were fast. They did in 7e, it seems silly to lose it for 8e.

 

I don't think Cavalry or beasts had outflank until the Deathwolves Greatpack decurion came out. mainly it was Grey hunters/blood claws that got it.

 

Also I don't think outflanking units are fast, rather they are the sneakiest of units. Or if not sneaky, at least cunning enough to get by without opponent noticing despite wearing powered armour.

 

Stealth and outflanking are only marginally related. It was almost always about maneuvering/positioning, implying speed. In world history, armies were often "flanked" when an opposing army split and hit them on multiple fronts, and the defending army was aligned to expect only one front. Armies often used cavalry to move into position faster than an opposing army can respond, typically after an infantry force already engaged the enemy. The pikes that would have shredded the cavalry were instead facing off against an infantry force, and couldn't reposition in time, or not without exposing a weak side to the infantry.

 

While you could say stealth can replace speed, IMO you are really talking about an ambush, not a "proper" outflank. Small infantry units with stealth can easily set up an ambush, which I think is the intent of our current "outflank" strategem.

 

This is why I agree outflank and other reserve mechanics make sense to happen after turn 1. They need time to get into position, and your main force is meant to serve as a distraction to get them out of alignment.

 

IMO, cavalry/beasts (and maybe bikes) should be allowed to deploy 9" - d3 away.

 

Edit: allowing a deployment closer to the nearest unit is a huge advantage, but it feels very thematically accurate, as it also makes it even more difficult to "bubble" the field.

 

 

In that context, then I agree that cavalry and beasts should get outflank. You are right, when I think outflank, i was thinking more of AMBUSH as opposed to OUTMANEUVERING an army by attacking a weaker side or countering with something else. And you are right, that is something historically is the role of cavalry, either horse mounted or motorised, to get into a position which the enemy is weaker by virtue of their superior mobility.

 

Thanks Gherrick. I am very please with the revelation you gave. Discussing histriocity of battles is always a pleasure even as we try match it to a dice game.

Anyone else noticed that the Skyclaws data sheet says you can take 15 of the in a squad, but the points section in the back says you can only take 10? Looks like something for the FAQ team, what's their email address? Can't see in on the GW website

 

I am mystified that cavalry/beasts do not get outflank. I would expect those to get them far before infantry, since historically outflanking units were fast. They did in 7e, it seems silly to lose it for 8e.

 

 

I don't think Cavalry or beasts had outflank until the Deathwolves Greatpack decurion came out. mainly it was Grey hunters/blood claws that got it.

 

Also I don't think outflanking units are fast, rather they are the sneakiest of units. Or if not sneaky, at least cunning enough to get by without opponent noticing despite wearing powered armour.

To add to the argument in favour of Thunderwolf Cavalry and outflanking.

 

The entire concept of the Deathwolf outflank was taken from the Apocalypse formation Wolfpack Flanking Force so it is strange that they now have no way of doing that. Even stranger that 1 of only 3 units with an inbuilt outflank is Harald Deathwolf yet his TWC bodyguard can’t join him.

Anyone else noticed that the Skyclaws data sheet says you can take 15 of the in a squad, but the points section in the back says you can only take 10? Looks like something for the FAQ team, what's their email address? Can't see in on the GW website

40kFAQ@gwplc.com

 

Good catch. I have to check. I think I heard a similar issue with Swiftclaws

 

Anyone else noticed that the Skyclaws data sheet says you can take 15 of the in a squad, but the points section in the back says you can only take 10? Looks like something for the FAQ team, what's their email address? Can't see in on the GW website

40kFAQ@gwplc.com

 

Good catch. I have to check. I think I heard a similar issue with Swiftclaws

Tah, I'll shoot an email now.

 

 

Anyone else noticed that the Skyclaws data sheet says you can take 15 of the in a squad, but the points section in the back says you can only take 10? Looks like something for the FAQ team, what's their email address? Can't see in on the GW website

40kFAQ@gwplc.com

 

Good catch. I have to check. I think I heard a similar issue with Swiftclaws

Tah, I'll shoot an email now.

 

 

For the record, the Swiftclaws entry IS messed up as well - they are listed as 3-9 (just like Wolf Scout Bikers) in the back while their datasheet clearly says they can go up to 15 (with a power level adjustment at every three). I do remember at least one review mentioning that so I'd hope they're aware already but it doesn't hurt to make sure.

 

The Swiftclaw Attack Bikes entries are fine, both limiting them at 3 bikes total.

I dont have Chapter Approved or the regular Marine dex, but have they also lost the ability to put Twin Autocannons on their dreads? 

I guess its cuz the weapon is not in the kit but it kinda sucks any way. Was a fun load-out before 8th havnt really tried it post-Index.

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