CaptainStabby Posted August 29, 2018 Share Posted August 29, 2018 Its cause its what the other Primaris Lt models have. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5156450 Share on other sites More sharing options...
Mutanthybrid Posted August 29, 2018 Share Posted August 29, 2018 So we're special in having both a carbine and a power weapon? Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5156455 Share on other sites More sharing options...
PeteySödes Posted August 29, 2018 Share Posted August 29, 2018 Under the Primaris battle leader wargear option it says: 'This model may replace its power Axe and bolt carbine with a power sword' Is this a sort of precedent to get you to stick with the base model and wargear? Or something that could be faq'd/errata'd? I highly doubt a Primaris marine can carry an Axe and carbine but if he instead wanted a sword he's going to struggle carrying it all. What are you asking? There's really no one or two handed weapons anymore so its not a problem if thats what you mean. Edit: Ah I think i see what you mean, the weird double trade. I'd hate if it were the case but yea i can see them trying to box you into the existing Lt/WGBL kits. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5156462 Share on other sites More sharing options...
Mutanthybrid Posted August 29, 2018 Share Posted August 29, 2018 Yeah its just weird that he has to lose both items to carry the power sword. Pretty poor trade off all things considered. He also has to trade both the Axe and bolt carbine to be able to carry a master crafted bolt rifle. Not that i would want to change from his base gear with these the only choices but seems such a waste and forces us to stay with the standard model. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5156482 Share on other sites More sharing options...
TrawlingCleaner Posted August 29, 2018 Share Posted August 29, 2018 Njal the Stormcaller in terminator armour has a bolt pistol in his wargear, bit of weird one Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5156610 Share on other sites More sharing options...
CaptainStabby Posted August 29, 2018 Share Posted August 29, 2018 So we're special in having both a carbine and a power weapon? We have our option which is the WGBL model, or we have the options of the Lt models that are in the starter box, just... painted grey. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5156622 Share on other sites More sharing options...
Leif Bearclaw Posted August 29, 2018 Share Posted August 29, 2018 Njal the Stormcaller in terminator armour has a bolt pistol in his wargear, bit of weird one That's been there since 5th iirc. So hopefully that's intentional at this point... Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5156633 Share on other sites More sharing options...
Jackalwolf Posted August 29, 2018 Share Posted August 29, 2018 Question: if you take the relic armour of Russ on a character with TDA do you lose teleport strike or since it can be modelled as you wish you can model as TDA and keep it? Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5156639 Share on other sites More sharing options...
PeteySödes Posted August 29, 2018 Share Posted August 29, 2018 Question: if you take the relic armour of Russ on a character with TDA do you lose teleport strike or since it can be modelled as you wish you can model as TDA and keep it? Nah wouldn’t affect anything, youre fine getting creative. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5156648 Share on other sites More sharing options...
One Two Wolf Posted August 30, 2018 Share Posted August 30, 2018 Why bikes get OBEL and TWC, apex predators, don't. Seems properly unfair. Maybe should have built in On The Hunt or be allowed as a non-infantry unit to access the stratagem. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5156884 Share on other sites More sharing options...
Gherrick Posted August 30, 2018 Share Posted August 30, 2018 I am mystified that cavalry/beasts do not get outflank. I would expect those to get them far before infantry, since historically outflanking units were fast. They did in 7e, it seems silly to lose it for 8e. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5156986 Share on other sites More sharing options...
Kasper_Hawser Posted August 30, 2018 Share Posted August 30, 2018 I am mystified that cavalry/beasts do not get outflank. I would expect those to get them far before infantry, since historically outflanking units were fast. They did in 7e, it seems silly to lose it for 8e. I don't think Cavalry or beasts had outflank until the Deathwolves Greatpack decurion came out. mainly it was Grey hunters/blood claws that got it. Also I don't think outflanking units are fast, rather they are the sneakiest of units. Or if not sneaky, at least cunning enough to get by without opponent noticing despite wearing powered armour. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5157026 Share on other sites More sharing options...
One Two Wolf Posted August 30, 2018 Share Posted August 30, 2018 Agreed. Stupid loud useless bikes are sneakier than thunderwolves apparently. It just doesn't make sense to me and it kind of rejects the awesomeness of TWC. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5157560 Share on other sites More sharing options...
NightHowler Posted August 30, 2018 Share Posted August 30, 2018 Agreed. Stupid loud useless bikes are sneakier than thunderwolves apparently. It just doesn't make sense to me and it kind of rejects the awesomeness of TWC.The scouts are using patented Cawl-tech stealth bikes with secret techno-magic sneakometric wheels that make the bikes quieter than prowling wolves on the hunt. /sarcasm Agree completely that Thunderwolves should have been given access to the outflank rules. If nothing else, just to make up for the nerf to their movement (among the many other nerfs they were given). Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5157564 Share on other sites More sharing options...
Bulwyf Posted August 30, 2018 Share Posted August 30, 2018 I hope Bjorn finally gets his invuln save. It boggles my mind that he doesn't have one. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5157574 Share on other sites More sharing options...
Gherrick Posted August 30, 2018 Share Posted August 30, 2018 I am mystified that cavalry/beasts do not get outflank. I would expect those to get them far before infantry, since historically outflanking units were fast. They did in 7e, it seems silly to lose it for 8e. I don't think Cavalry or beasts had outflank until the Deathwolves Greatpack decurion came out. mainly it was Grey hunters/blood claws that got it. Also I don't think outflanking units are fast, rather they are the sneakiest of units. Or if not sneaky, at least cunning enough to get by without opponent noticing despite wearing powered armour. Stealth and outflanking are only marginally related. It was almost always about maneuvering/positioning, implying speed. In world history, armies were often "flanked" when an opposing army split and hit them on multiple fronts, and the defending army was aligned to expect only one front. Armies often used cavalry to move into position faster than an opposing army can respond, typically after an infantry force already engaged the enemy. The pikes that would have shredded the cavalry were instead facing off against an infantry force, and couldn't reposition in time, or not without exposing a weak side to the infantry. While you could say stealth can replace speed, IMO you are really talking about an ambush, not a "proper" outflank. Small infantry units with stealth can easily set up an ambush, which I think is the intent of our current "outflank" strategem. This is why I agree outflank and other reserve mechanics make sense to happen after turn 1. They need time to get into position, and your main force is meant to serve as a distraction to get them out of alignment. IMO, cavalry/beasts (and maybe bikes) should be allowed to deploy 9" - d3 away. Edit: allowing a deployment closer to the nearest unit is a huge advantage, but it feels very thematically accurate, as it also makes it even more difficult to "bubble" the field. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5157575 Share on other sites More sharing options...
Valerian Posted August 31, 2018 Share Posted August 31, 2018 Njal the Stormcaller in terminator armour has a bolt pistol in his wargear, bit of weird one He always has. He's got a Bolt Pistol on the model. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5157669 Share on other sites More sharing options...
WLBjork Posted September 3, 2018 Share Posted September 3, 2018 Perhaps GW is willing to consider listing the why, of the Wolf Guard Pack Leader points increases, across all packs? The listing of each might be related to the difference between WGPL and Sergeants, whereas, the (x)PL, as in, GHPL, is closer to the unit's Sergeant, instead? Still, a little wonky there; I honestly wonder why the tax on WGPL's over Sergeants. Options access? Unless I missed something, there wasn't an increase. WGPLs were the same price as Wolf Guard: 16 points apiece. When Wolf Guard were ratcheted down to 15, the Pack Leader simply remained where it was.I was under the same impression as you, but looking back to the Index and CA, there is no liating por the WGPL to be different points than the unit taking him. Battlescribe did use the WG points, but as far as I can see it could be argued they shouldn't have Indeed, especially if you look at the pack size limits in the Index - 11 for GH, 16 for BC, 7 for LF and so on. Can't say I've seen anything else not already mentioned. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5159727 Share on other sites More sharing options...
Kasper_Hawser Posted September 4, 2018 Share Posted September 4, 2018 I am mystified that cavalry/beasts do not get outflank. I would expect those to get them far before infantry, since historically outflanking units were fast. They did in 7e, it seems silly to lose it for 8e. I don't think Cavalry or beasts had outflank until the Deathwolves Greatpack decurion came out. mainly it was Grey hunters/blood claws that got it. Also I don't think outflanking units are fast, rather they are the sneakiest of units. Or if not sneaky, at least cunning enough to get by without opponent noticing despite wearing powered armour. Stealth and outflanking are only marginally related. It was almost always about maneuvering/positioning, implying speed. In world history, armies were often "flanked" when an opposing army split and hit them on multiple fronts, and the defending army was aligned to expect only one front. Armies often used cavalry to move into position faster than an opposing army can respond, typically after an infantry force already engaged the enemy. The pikes that would have shredded the cavalry were instead facing off against an infantry force, and couldn't reposition in time, or not without exposing a weak side to the infantry. While you could say stealth can replace speed, IMO you are really talking about an ambush, not a "proper" outflank. Small infantry units with stealth can easily set up an ambush, which I think is the intent of our current "outflank" strategem. This is why I agree outflank and other reserve mechanics make sense to happen after turn 1. They need time to get into position, and your main force is meant to serve as a distraction to get them out of alignment. IMO, cavalry/beasts (and maybe bikes) should be allowed to deploy 9" - d3 away. Edit: allowing a deployment closer to the nearest unit is a huge advantage, but it feels very thematically accurate, as it also makes it even more difficult to "bubble" the field. In that context, then I agree that cavalry and beasts should get outflank. You are right, when I think outflank, i was thinking more of AMBUSH as opposed to OUTMANEUVERING an army by attacking a weaker side or countering with something else. And you are right, that is something historically is the role of cavalry, either horse mounted or motorised, to get into a position which the enemy is weaker by virtue of their superior mobility. Thanks Gherrick. I am very please with the revelation you gave. Discussing histriocity of battles is always a pleasure even as we try match it to a dice game. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5160254 Share on other sites More sharing options...
Yoyo ninja Posted September 4, 2018 Share Posted September 4, 2018 Anyone else noticed that the Skyclaws data sheet says you can take 15 of the in a squad, but the points section in the back says you can only take 10? Looks like something for the FAQ team, what's their email address? Can't see in on the GW website Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5160819 Share on other sites More sharing options...
TheWolfLord Posted September 4, 2018 Share Posted September 4, 2018 I am mystified that cavalry/beasts do not get outflank. I would expect those to get them far before infantry, since historically outflanking units were fast. They did in 7e, it seems silly to lose it for 8e. I don't think Cavalry or beasts had outflank until the Deathwolves Greatpack decurion came out. mainly it was Grey hunters/blood claws that got it. Also I don't think outflanking units are fast, rather they are the sneakiest of units. Or if not sneaky, at least cunning enough to get by without opponent noticing despite wearing powered armour. To add to the argument in favour of Thunderwolf Cavalry and outflanking. The entire concept of the Deathwolf outflank was taken from the Apocalypse formation Wolfpack Flanking Force so it is strange that they now have no way of doing that. Even stranger that 1 of only 3 units with an inbuilt outflank is Harald Deathwolf yet his TWC bodyguard can’t join him. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5160838 Share on other sites More sharing options...
M.Redbeard Posted September 4, 2018 Share Posted September 4, 2018 Anyone else noticed that the Skyclaws data sheet says you can take 15 of the in a squad, but the points section in the back says you can only take 10? Looks like something for the FAQ team, what's their email address? Can't see in on the GW website40kFAQ@gwplc.com Good catch. I have to check. I think I heard a similar issue with Swiftclaws Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5160842 Share on other sites More sharing options...
Yoyo ninja Posted September 4, 2018 Share Posted September 4, 2018 Anyone else noticed that the Skyclaws data sheet says you can take 15 of the in a squad, but the points section in the back says you can only take 10? Looks like something for the FAQ team, what's their email address? Can't see in on the GW website40kFAQ@gwplc.com Good catch. I have to check. I think I heard a similar issue with Swiftclaws Tah, I'll shoot an email now. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5160844 Share on other sites More sharing options...
Lord Nord in Gravis Armour Posted September 5, 2018 Share Posted September 5, 2018 Anyone else noticed that the Skyclaws data sheet says you can take 15 of the in a squad, but the points section in the back says you can only take 10? Looks like something for the FAQ team, what's their email address? Can't see in on the GW website40kFAQ@gwplc.com Good catch. I have to check. I think I heard a similar issue with Swiftclaws Tah, I'll shoot an email now. For the record, the Swiftclaws entry IS messed up as well - they are listed as 3-9 (just like Wolf Scout Bikers) in the back while their datasheet clearly says they can go up to 15 (with a power level adjustment at every three). I do remember at least one review mentioning that so I'd hope they're aware already but it doesn't hurt to make sure. The Swiftclaw Attack Bikes entries are fine, both limiting them at 3 bikes total. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5160960 Share on other sites More sharing options...
Ethzor Posted September 5, 2018 Share Posted September 5, 2018 I dont have Chapter Approved or the regular Marine dex, but have they also lost the ability to put Twin Autocannons on their dreads? I guess its cuz the weapon is not in the kit but it kinda sucks any way. Was a fun load-out before 8th havnt really tried it post-Index. Link to comment https://bolterandchainsword.com/topic/349907-new-codex-faq-candidates/page/3/#findComment-5160980 Share on other sites More sharing options...
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