Captain Idaho Posted December 10, 2018 Share Posted December 10, 2018 Hmm. 70pts a model for 2 Heavy Bolters and a Hurricane Bolter array. Not too bad. Not sure if it's particularly cost effective simply because a Lascannon can kill off a single model in a turn but with other targets to provide target saturation to the opponent you very well may find them an effective firebase. Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5211869 Share on other sites More sharing options...
Race Bannon Posted December 10, 2018 Share Posted December 10, 2018 Here's the thing: a Lascannon would have to be dedicated to shoot at the unit and hit. Frankly, that's an argument that can be made against many Many MANY units. Regardless, that's 1 less Lascannon against something else for a turn. Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5211926 Share on other sites More sharing options...
Panzer Posted December 10, 2018 Share Posted December 10, 2018 Also they have a 2+ save so technically they are more likely to swallow Lascannon shots than most other tanks in the game. Each Lascannon shot directed at them is one less directed at your actual tanks and a third of those Lascannon shots won't do anything. Half if the Centurions are in cover. I'd be more worried about mass shooting with decent strength like T'au Firewarriors and such tho. Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5211928 Share on other sites More sharing options...
Ishagu Posted December 10, 2018 Share Posted December 10, 2018 If they dropped their base cost to 30 then maybe they'd be good. They are certainly more usable now, not as much of a handycap. Grav is the way to run them. You can get much better and much cheaper Heavy Bolter platforms like Intercessors or Quad Bolter platforms. 78 points per model, 234 for the unit. It can be worked into a list for sure. Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5211939 Share on other sites More sharing options...
justicarius6 Posted December 10, 2018 Share Posted December 10, 2018 Annoyingly all mine are still modelled as Grav-cannon+missile. Still though, I think with the right support (banner and apothecary) they could still be a tough backfield unit to shift with their 1+ cover saves. Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5211962 Share on other sites More sharing options...
SydonianDragoon404 Posted December 10, 2018 Share Posted December 10, 2018 Did assault centurions get any better? Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5212039 Share on other sites More sharing options...
Firepower Posted December 10, 2018 Share Posted December 10, 2018 Devs look a lot more viable than they were, at least ;) Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5212093 Share on other sites More sharing options...
Captain Idaho Posted December 10, 2018 Share Posted December 10, 2018 I actually think Centurions are comparable to Inceptors now. Consider they've got better firepower, greater range, a better save and an additional wound. In addition, opponents don't get the benefit of cover when Centurions fire (unless you're silly enough to remove the Sergeant for some reason). They pay an additional 70pts over Inceptors if we go like for like and not count the Hurricane Bolters it's actually 40pts for minimum squads. I'm quite liking the idea of them as an alternative. Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5212286 Share on other sites More sharing options...
9x19 Parabellum Posted December 11, 2018 Share Posted December 11, 2018 Put in cover, and those lascannons only got a 50/50 chance of getting past armor save. That's after they hit and after they wound. And after that they still have a 1/3 chance of not finishing the job off (need to roll a 3 on those wounds). So 2/3 (hit) * 2/3 (wound) * 1/2 (armor saves) * 2/3 (damage rolls) = only a 15% chance to take down a Centurion in 1 shot from a lascannon. If you play RG (at least for the time being), that's down to 11% chance. Add in Astartes banner and/or apothecary to really troll your opponent. As (I think it was Panzer) said, the real bane of these guys is massed Pulse Rifles, heavy bolters, twin assault cannons. Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5212394 Share on other sites More sharing options...
Dracos Posted December 11, 2018 Share Posted December 11, 2018 Did assault centurions get any better? Not that I saw and I'm very sad because if they got a remotely similar drop I'd by as many as possible will fir in a Crusader Land Raider (oh yeah have to buy the Land Raider too) :) Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5212446 Share on other sites More sharing options...
Tokugawa Posted December 11, 2018 Share Posted December 11, 2018 So, with the points drop of Centurions (specifically Dev cents) has the consensus changed on the beefy marines? That is still ~70pts on one 3wounds model. About 50% cost of a tank. Is killing a tank more difficult than killing 2 Centurions? Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5212455 Share on other sites More sharing options...
Firepower Posted December 11, 2018 Share Posted December 11, 2018 So, with the points drop of Centurions (specifically Dev cents) has the consensus changed on the beefy marines? That is still ~70pts on one 3wounds model. About 50% cost of a tank. Is killing a tank more difficult than killing 2 Centurions? Well, Centurions are a lot easier to get dug into cover than a tank, so that can kinda bend the math. Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5212460 Share on other sites More sharing options...
9x19 Parabellum Posted December 11, 2018 Share Posted December 11, 2018 Easier to get cover with, easier to stop LOS too, and better armor save (except land raiders, which are more like 4x the price). They also synergize with chapter tactics (better for some than others, to be sure), and apothecaries and ancients. They can also move vertically on terrain which has a plethora of advantages and can start off in transports. Now certainly, no one of those things are game breaking, but taken all together, you get a lot of versatility and options with them that you don't get with a tank if you play them right. Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5212468 Share on other sites More sharing options...
Captain Idaho Posted December 11, 2018 Share Posted December 11, 2018 And as always... target saturation. It's my usual go to opinion. Take stuff your opponent will want to fire at as a matter of course and those Centurions at the back will not be an automatic target. Small arms in particular should be firing at your Vanguard etc. Not perfect but the Bolter-death variant looks great to me. The Lascannon one I imagine should be perhaps saved for a single model in the squad to keep costs down. The Grav Cannon version looks okay but I do hate that it didn't get a discount. Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5212518 Share on other sites More sharing options...
Firepower Posted December 11, 2018 Share Posted December 11, 2018 I've been tinkering with taking Grav Cannons in my Crusader Squads. I blame Centurions for keeping the price high. The dakka variant does seem like the most sensible. It's a tiny bit lacking in range, but find someplace around midfield to park them and count the shells. God help any chaff that gets within double tap range of the Hurricanes. Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5212524 Share on other sites More sharing options...
Captain Idaho Posted December 11, 2018 Share Posted December 11, 2018 Could be an answer to the Orks and Genestealer Cult hordes coming our way. Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5212567 Share on other sites More sharing options...
justicarius6 Posted December 11, 2018 Share Posted December 11, 2018 I do like Grav-cannons, they've done solid work for me since 8th dropped. Very annoying you're stuck with one per centurion though. Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5212643 Share on other sites More sharing options...
Ishagu Posted December 11, 2018 Share Posted December 11, 2018 Grav Cannons are great. They aren't as good on regular Dev's due to the movement penalty and limited range but work wonders on Centurions. I think I'll trial the unit again. Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5212646 Share on other sites More sharing options...
Captain Idaho Posted December 11, 2018 Share Posted December 11, 2018 Try the other builds too if you can and report back to us! Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5212653 Share on other sites More sharing options...
Prot Posted December 11, 2018 Share Posted December 11, 2018 I have used my Centurions early on in 8th and ended up redoing them with a pair of twin las/Hurricanes, and a Grav Cannon with Hurricanes. That was my favourite build and basically I had a 'fun' combo of the Apothecary healing them, and the Ancient propping them up before death to pop off another volley of shots. It was a fun idea at the time but the basic Dev squad was just so much better over all. At the time my setup for Centurions was 398 points I think. I'm not sure what it would be now, but to be honest I feel like it would have to be about 325 to be valid since so many things in the game have the ability to blick them so easily. Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5212990 Share on other sites More sharing options...
Captain Idaho Posted December 11, 2018 Share Posted December 11, 2018 I make it 278pts by the leak. ;) Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5213043 Share on other sites More sharing options...
Race Bannon Posted December 11, 2018 Share Posted December 11, 2018 Look man, 3 dudes packing HB and Hurricanes gotta be awesome against hordes. Right?! Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5213079 Share on other sites More sharing options...
Kallas Posted December 11, 2018 Share Posted December 11, 2018 Look man, 3 dudes packing HB and Hurricanes gotta be awesome against hordes. Right?! Assuming non-Rapid Fire range they'll kill 11.5 GEQs or 12.8 OEQs (Ork Boyz) before any Captain/Lieutenant rerolls are factored in. With Captain/Lieutenant: 15.8 GEQs or 17.2 OEQs. Not too bad. They'll thin them out quite quickly though not super fast, but they're pretty resilient to counter fire. Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5213240 Share on other sites More sharing options...
BLACK BLŒ FLY Posted December 11, 2018 Share Posted December 11, 2018 Look man, 3 dudes packing HB and Hurricanes gotta be awesome against hordes. Right?! Missiles are really good too since you've got the S4 frag shells . Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5213245 Share on other sites More sharing options...
Prot Posted December 11, 2018 Share Posted December 11, 2018 I make it 278pts by the leak. ;)Gees I may have to take them out for a spin if that’s accurate! I always loved the Centurions of all builds. I used to play the assault variant a lot too, even in 7 th. I’m thinking of throwing them in a Landraider with meltas. Again I don’t know the cost but that has some serious potential against a Knight I’m sure. I may have to pull them out tomorrow. Link to comment https://bolterandchainsword.com/topic/350762-are-centurions-a-viable-option/page/4/#findComment-5213246 Share on other sites More sharing options...
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