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Are Centurions a viable option?


Aothaine

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I'm thinking 3 of them in a Storm Raven might be worthwhile. Will test it later this week. I'll need another threat on the board to divert the opponent. Ravens aren't quite as feared as they used to be so we'll see.

 

Try a drop pod. :)

 

Missiles are really good too since you've got the S4 frag shells .

Unfortunately centurion missile launchers can only fire sub-par Krak missiles now.

 

Aaaaannnnd....

 

Try a drop pod. :)

They can't go in pods anymore either.

Just was about to comment this. Cents have been so bad this edition that he didn't even bother to learn their new rules over the past year and half haha!

I tell you, if they could go in a Pod I WOULD be running them often.

 

The problem with Centurions is needing an expensive transport.

The problem with a Drop Pod is not having anything worthwhile to put inside.

 

GW... Why have you put such a silly restriction in place?? If they could transport Centurions it would make both units viable and attractive.

 

The Raven is great at least so it isn't a case of wasting points or utility.

I'm thinking 3 of them in a Storm Raven might be worthwhile. Will test it later this week. I'll need another threat on the board to divert the opponent. Ravens aren't quite as feared as they used to be so we'll see.

Pics or it didn't happen :lol:

 

The more I ruminate, the more like the idea :tu:

Imperial Fists players will be very happy campers with the points drop of Centurions and their specialist detachment for said Centurions.

With a Sv1+ out in the open and the potential to deal Mortal wounds against vehicles they become very scary indeed. :D

As an Imperial Fist (homebrew successor) player, I am, indeed, quite happy with the point reduction and specialist detachment stratagem for them. I currently only have a trio of Assault Centurions purchased off a friend, but my group doesn't mind proxies (as long as they're not extreme) so my first game post-CA is definitely going to be involving some Bolter Centurions.

 

Am still bummed about the giant "No Centurions or Dreadnoughts Allowed" sticker slapped on drop pods though. Would make Assault Centurions much easier to get into combat.

This thread has me looking at centurions. For myself I would field them with Huricane bolters and grave weapons. And they still cost a lot. But I'm looking for ways to murder Orks. 
I think they look a bit silly but if I can get them second hand I could over look that. 
Wondering if that stratagem from Vidgulis will work with them or not. The bolter one that just lets a unit auto hit. If so, at 12" range, that's something like 72 hits. Letting the grav shoot at vehicles or multi wound models/units.  With buffs from assorted character buffs and supported by several other units all operating in the same area. 
I am not excited about the heavy bolters or lascannons options. Other units can get those options and are likely better choices for those weapons. 

 

 

Wondering if that stratagem from Vidgulis will work with them or not. The bolter one that just lets a unit auto hit. If so, at 12" range, that's something like 72 hits.

That stratagem is only for auto bolt rifles on intercessors.

 

Oh well.  Would have been really killy. 

 

But I'm looking for ways to murder Orks.

If you're wanting to kill orks, personally I wouldn't suggest using grav. I would suggest heavy bolters, you'll actually get more shots per centurion at a longer range and at a lower cost. Plus for most orks, with a 6+ save, the - 1 ap of the heavy bolter will deny them a save and kill them outright unless they have either a FNP rule or bubble. Just my opinion of course, I've fought alot of orks haha.

I think the Heavy Bolter Centurions speak to me the most just for the sheer amount of firepower on offer.

 

However, it's only 8pts extra per Centurion for Grav Cannons and it's a loss of a single shot. Against many other targets in the game the D3 wounds will be very nice.

 

So it's a hard choice for me! Nice to have to make difficult decisions.

It is a toss-up between the HB's and Grav-cannon. But I prefer the grav-cannon myself due to variety of targets it can engage, even against orks they do have a few units with higher saves and having that D3 damage and high AP can make the difference there. Heavy bolters are also pretty easy to come by on a lot of units.

It probably depends on the rest of your list. If you have other units with Plasma or similar in your list you won't be needing the grav-cannon for example and Imperial Fists are more likely to benefit from more shots against vehicles due the Mortal Wound Stratagem in their new detachment as well. If you need your Centurions to pull their weight against tougher targets as well then the grav-cannon is probably the better option for you.

I think the Heavy Bolter Centurions speak to me the most just for the sheer amount of firepower on offer.

 

However, it's only 8pts extra per Centurion for Grav Cannons and it's a loss of a single shot. Against many other targets in the game the D3 wounds will be very nice.

 

So it's a hard choice for me! Nice to have to make difficult decisions.

 

Man, bump that noise.  Make the HB Cents because beautiful, then counts-as Grav as needed ^_^

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