techsoldaten Posted November 24, 2018 Share Posted November 24, 2018 I'm optimistic about the points changes. While the article doesn't say anything about rules, that doesn't mean more is not coming. Did anyone else notice the silver-armored Primaris model just above the part about Chapter Approved? Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5197978 Share on other sites More sharing options...
Ninjoe42 Posted November 24, 2018 Share Posted November 24, 2018 I think a point reduction will turn our army problems into nice normal strengths and weaknesses! Especially if theyre as sweeping as it says. Once we're fairly priced we'll be able to use supplementary units to accomodate our weaknesses, or dog pile on our strengths till it doesnt matter Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5198059 Share on other sites More sharing options...
Uncle Mel Posted November 24, 2018 Share Posted November 24, 2018 I think a point reduction will turn our army problems into nice normal strengths and weaknesses! Especially if theyre as sweeping as it says. Once we're fairly priced we'll be able to use supplementary units to accomodate our weaknesses, or dog pile on our strengths till it doesnt matter This man gets it. Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5198066 Share on other sites More sharing options...
Danarc Posted November 24, 2018 Share Posted November 24, 2018 A point reduction doesn't mean that we'll have the change we need for our army. But this is what I expected. Let see the amount of this point drop. Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5198179 Share on other sites More sharing options...
Holier Than Thou Posted November 24, 2018 Share Posted November 24, 2018 Well, I said I’d be straight on to admit I was wrong if Grey Knights got addressed in Chapter Approved so here I am. Whether the changes are enough remains to be seen but hopefully making a point of mentioning it in the article means it won’t be just a token gesture. Fingers crossed. Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5198312 Share on other sites More sharing options...
newdigitalGK Posted November 24, 2018 Author Share Posted November 24, 2018 I'm so hopeful, but I've been let down so many times... my mind is so confused if I should be excited or not Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5198329 Share on other sites More sharing options...
Lemondish Posted November 24, 2018 Share Posted November 24, 2018 I'm so hopeful, but I've been let down so many times... my mind is so confused if I should be excited or not I suggest cautious optimism and remain open. The number of times I've seen people fly off the handle before even trying the changes makes me cry. Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5198421 Share on other sites More sharing options...
Trollbeard Posted November 24, 2018 Share Posted November 24, 2018 So do we think there will be any changes aside from points?? Personally I think paladins need a 4++, min squad size of 5 and maybe a rule similar to deathshroud termis, being able to intercept attacks aimed at our GMNDK. I don’t think a 4++ save would be too much, because sanctuary will still be cast on the GMNDK. Also, we should have a unit that is geared towards CC more so then others. As it stands all of our units perform the same function. I don’t really have any ideas lol, but we have a single warlord trait to help us into combat and that’s it! I know it’s been mentioned, but characters have regular smite would be awesome as well lol. Are you guys hoping for some specific rule Changes?? Or just waiting to see the point reductions?? Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5198451 Share on other sites More sharing options...
Trevak Dal Posted November 24, 2018 Share Posted November 24, 2018 So have people at the event seen chapter approved yet or is it all dust and echos and internet noise still? Are they going to be giving it out to their favorite talking heads at Frontline gaming? Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5198458 Share on other sites More sharing options...
Chronos Darkhelmet Posted November 24, 2018 Share Posted November 24, 2018 I honestly cannot get to understand *how* GK can manage to become viable to play with only a pt reduction when they basically have a gamestyle *against* the edition basic rules :) - First of all, with near each and every playable GK unit being able to DS on the battlefield there is no exception to DS'ing only half of your army (in units *and* pts now) and from the 2nd game turn only, in a meta which is dominated by fire, hordes and ways to rapidly cover the field (just think to armies like the Guard being potentially able to double-move 6 Troops per turn - and no, pls don't come out with the "actually they will get a pt increase" argument, because that will all but prevent the possibility); and DS is basically all the mobility GK have, since they may otherwise rely on regular SM transports and *one* attempt of casting only (with massive pt drop the cheap transports might actually become viable, but the point of having rule slots occupied by nearly-unplayable rules remains); - second, the ability of being all psykers with only 6 possibilities to cast stuff other than Smite + the remaining Smites being nerfed to uselessness for the current meta is another "occupy rule slots at random" that needs to be mitigated in some ways - the vowed baby-Smite powered up to regular/adolescent is something for sure, but helps little to negligible without at least a second power table "à la TS" (e.g. Librarius) that may help to improve GK playability to decent levels (just think about the power to get additional movement and/or the power to go first in CQC). Not to mention that all of the nerfs above (DS, Smite's increasing difficulty that was fixed only 6 months later like "oh sorry, we didn't realize that GK still existed in WH40K") occurred *because of somebody else's faults* (e.g. Smite bombs, Flyrants, etc.). Therefore, as long as I don't see these changes in effect (or equivalent, game-wide modifications) I cannot even imagine a profitable playability of GK in the current meta, even with massive pt drop (GK are simply going to lose with more stuff on the battlefield) :) More than happy to be positively surprised by GW of course! :) Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5198510 Share on other sites More sharing options...
Panzer Posted November 24, 2018 Share Posted November 24, 2018 I honestly cannot get to understand *how* GK can manage to become viable to play with only a pt reduction when they basically have a gamestyle *against* the edition basic rules [...] Well that's incredibly easy. Lower the points enough and they'll become good just like anything else. 18ppm is too much for a Grey Knight? Well how about 13? 8? 4? It wouldn't feel like a Space Marine army anymore but they'd definitely be viable. If you lower it enough they'd even become broken lol Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5198548 Share on other sites More sharing options...
Soder Posted November 24, 2018 Share Posted November 24, 2018 “Matched play fans have been scrutinising the new points from the book..” I would love to know if these people were available for comment! Points reductions were always going to be a great thing but I hope that CA will also include stratagem CP cost reductions as well. I still think there are core issues that will need to be addressed but hopefully we’ll be able to move forward from this point.. Saw this and wanted to share. Take away: “GKs won’t be getting the primaris treatment” Here’s the link if anyone wants to check it out. https://www.reddit.com/r/Warhammer40k/comments/a00l09/i_was_at_the_vigilus_weekender_and_live_reported/?st=JOW5DY2E&sh=90574365 Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5198707 Share on other sites More sharing options...
Capt. Mytre Posted November 25, 2018 Share Posted November 25, 2018 I honestly cannot get to understand *how* GK can manage to become viable to play with only a pt reduction when they basically have a gamestyle *against* the edition basic rules [...] Well that's incredibly easy. Lower the points enough and they'll become good just like anything else. 18ppm is too much for a Grey Knight? Well how about 13? 8? 4? It wouldn't feel like a Space Marine army anymore but they'd definitely be viable. If you lower it enough they'd even become broken lol Yes, this is certainly a thing (as long as their power isn't binary), but as you said, they won't feel like Grey Knights any more. This is the main reason why I'm against point reductions. I'd rather they stay expensive but get additional rules and abilities. Rules should be aimed at representing them, while still being balanced. Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5198874 Share on other sites More sharing options...
techsoldaten Posted November 25, 2018 Share Posted November 25, 2018 Overheard in Dischord. No clue how accurate this is. "For Grey Knights, Paladins are now 34 points, Terminators are 26 points and Strike Squads are 15 points." Putting aside the question of validity, it got me thinking what I could do with units at this cost. If I wanted to go mono-GKs, I can do 2 Batallions for 13 CPs (5 for each battalion + 3 for playing.) If I wanted to use GK as Deep-Striking Heavy Infantry for a Guard Armor Detachment, I could probably do 3 Batallions for 18 CPs. That's a big change. Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5199062 Share on other sites More sharing options...
STTAB Posted November 25, 2018 Share Posted November 25, 2018 Sounds good. I'd love to see the stormraven take a big drop and interceptors being able to fight flyers. I'd look to leverage GK mobility with a gating draigo sticking with 2 stormravens and a big unit of interceptors. Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5199070 Share on other sites More sharing options...
Holier Than Thou Posted November 25, 2018 Share Posted November 25, 2018 Overheard in Dischord. No clue how accurate this is. "For Grey Knights, Paladins are now 34 points, Terminators are 26 points and Strike Squads are 15 points." Putting aside the question of validity, it got me thinking what I could do with units at this cost. If I wanted to go mono-GKs, I can do 2 Batallions for 13 CPs (5 for each battalion + 3 for playing.) If I wanted to use GK as Deep-Striking Heavy Infantry for a Guard Armor Detachment, I could probably do 3 Batallions for 18 CPs. That's a big change. That sounds far too good to be true. Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5199080 Share on other sites More sharing options...
Waking Dreamer Posted November 25, 2018 Share Posted November 25, 2018 Overheard in Dischord. No clue how accurate this is. "For Grey Knights, Paladins are now 34 points, Terminators are 26 points and Strike Squads are 15 points." Wow....GKTs everywhere. Every GK infantry gets in their TDA now (except the Interceptors, I still need you for the FA slots)! Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5199089 Share on other sites More sharing options...
techsoldaten Posted November 25, 2018 Share Posted November 25, 2018 Overheard in Dischord. No clue how accurate this is. "For Grey Knights, Paladins are now 34 points, Terminators are 26 points and Strike Squads are 15 points." Putting aside the question of validity, it got me thinking what I could do with units at this cost. If I wanted to go mono-GKs, I can do 2 Batallions for 13 CPs (5 for each battalion + 3 for playing.) If I wanted to use GK as Deep-Striking Heavy Infantry for a Guard Armor Detachment, I could probably do 3 Batallions for 18 CPs. That's a big change. That sounds far too good to be true. Let's assume it's not entirely accurate. But points changes are coming. Grey Knights are an entirely different army with more bodies and enough CPs to actually use our Stratagems. Just thinking about the impact some small changes would have. Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5199096 Share on other sites More sharing options...
Ninjoe42 Posted November 25, 2018 Share Posted November 25, 2018 If true that'll be; 170pt for a 5 man Paladin squad (105pt difference) 75 for an msu of Strike Squad (30pt difference) 130 for an msu of Terminators (85pt difference) Thats a pretty insane difference. Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5199124 Share on other sites More sharing options...
Beams Posted November 25, 2018 Share Posted November 25, 2018 Why would you ever use any not strike squad troop choice at that point? Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5199127 Share on other sites More sharing options...
Waking Dreamer Posted November 25, 2018 Share Posted November 25, 2018 Why would you ever use any not strike squad troop choice at that point? When you like your GKT models much more. Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5199203 Share on other sites More sharing options...
Corvus Fortis Posted November 25, 2018 Share Posted November 25, 2018 Now 2 wound GKT costs less than 2 wound of Strikes. In theory, they can be useful. What is better, the same applies to attacks. Strikes are still better at bolter drill. So this is a step towards balance. Fingers crossed, these rumors are true. Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5199257 Share on other sites More sharing options...
Beams Posted November 25, 2018 Share Posted November 25, 2018 I mean like, strikes are so much better than sisters/Scions/marines, so even if Marines get dropped to 10 pts (which I am against) we're still talking +5 pts for a +1 psychic denial, double the fire power, deepstrike, and melee weapons with ap-3 d3 damage. You would never take Tacticals ever again. I really don't think these rumors are true, the price decrease of what, six points a model, are true. Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5199274 Share on other sites More sharing options...
STTAB Posted November 25, 2018 Share Posted November 25, 2018 I was assuming it the points was excluding 2 for a stormbolter. Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5199399 Share on other sites More sharing options...
Holier Than Thou Posted November 25, 2018 Share Posted November 25, 2018 Overheard in Dischord. No clue how accurate this is. Forgot to ask, what’s Dischord? Link to comment https://bolterandchainsword.com/topic/350981-little-hope-in-ca-for-gks/page/3/#findComment-5199466 Share on other sites More sharing options...
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