Dumah Posted November 7, 2018 Share Posted November 7, 2018 For those of us who have given thought to the Freebooterz Kulture (Competitive Streak), what are some units that we believe would be a reliable "trigger" to get those +1s going in both shooting and CC? There's been much debate, across various mediums, about Mek Guns triggering but not benefiting the kulture but let's leave that aside for the moment and focus on Ork units. 10 + 15 Lootas mobbing up? Dakkajets? Double-choppa Nob units? Lend me your Orky know-wotz! Link to comment https://bolterandchainsword.com/topic/351058-freebooterz-trigger-units/ Share on other sites More sharing options...
Tiger9gamer Posted November 7, 2018 Share Posted November 7, 2018 For those of us who have given thought to the Freebooterz Kulture (Competitive Streak), what are some units that we believe would be a reliable "trigger" to get those +1s going in both shooting and CC? There's been much debate, across various mediums, about Mek Guns triggering but not benefiting the kulture but let's leave that aside for the moment and focus on Ork units. 10 + 15 Lootas mobbing up? Dakkajets? Double-choppa Nob units? Lend me your Orky know-wotz! I mean, maybe some tank hunters pot-shotting some tanks during the game, a morkanaught punching something puny, some Nobs dog piling a squad of guardsmen, a lot of things could trigger this. I think the most reliable would be a squad of boys punching something though, especially with a free-booter warboss letting them re-roll ones. Link to comment https://bolterandchainsword.com/topic/351058-freebooterz-trigger-units/#findComment-5187378 Share on other sites More sharing options...
Warhead01 Posted November 7, 2018 Share Posted November 7, 2018 For those of us who have given thought to the Freebooterz Kulture (Competitive Streak), what are some units that we believe would be a reliable "trigger" to get those +1s going in both shooting and CC? There's been much debate, across various mediums, about Mek Guns triggering but not benefiting the kulture but let's leave that aside for the moment and focus on Ork units. 10 + 15 Lootas mobbing up? Dakkajets? Double-choppa Nob units? Lend me your Orky know-wotz! I was mostly thinking that picking an easy target was the important bit. I haven't picked anything overly specific for my Freebooterz but do plan for my Deff Killa War trike to be a free boota for a few games, I'm told that might actually be a very good choice as we.. Link to comment https://bolterandchainsword.com/topic/351058-freebooterz-trigger-units/#findComment-5187460 Share on other sites More sharing options...
FlamingDeth Posted November 7, 2018 Share Posted November 7, 2018 Speaking purely out of theory here as I don't play freebootaz and have no intention to. It seems like half of it is picking the right unit and half of it is picking the right target. Shooting phase is where Ork armies can use the bonuses best, but the trick is that to get them you have to kill a unit with shooting...so my thought is that if you can find an isolated character you can use da jump to get behind them (maybe) and take them out with something ridiculous like a quad KMB or quad skorcha deff dread. Maybe tankbustas or burnas? If they protecting their characters well then any squishy unit may work as long as you have the means in place to kill it. Other thought, giant loota bomb shooting at the squishiest vehicle. Link to comment https://bolterandchainsword.com/topic/351058-freebooterz-trigger-units/#findComment-5187478 Share on other sites More sharing options...
Beams Posted November 8, 2018 Share Posted November 8, 2018 You only get +1, right? So, you need a lot of dakka, but you only need to kill a chaff unit. Warbikers get a solid amount of shots (6 per warbikers, max 12, 72 total plus a Kombiskorcha on the nob?) Link to comment https://bolterandchainsword.com/topic/351058-freebooterz-trigger-units/#findComment-5187785 Share on other sites More sharing options...
PiñaColada Posted November 8, 2018 Share Posted November 8, 2018 Traktor kannons and smasha guns. They don't benefit from any kulturs since they are <GRETCHIN> but they still have them. So I believe that means that they could kill something to trigger the ability for the rest of the army. If that's the case then one should always open up with them since there's no way they'll be getting that bonus anyways Link to comment https://bolterandchainsword.com/topic/351058-freebooterz-trigger-units/#findComment-5187801 Share on other sites More sharing options...
Dumah Posted November 8, 2018 Author Share Posted November 8, 2018 You only get +1, right? So, you need a lot of dakka, but you only need to kill a chaff unit. Warbikers get a solid amount of shots (6 per warbikers, max 12, 72 total plus a Kombiskorcha on the nob?) Are they worth taking now though? Still seem a bit pricey for what they do. Link to comment https://bolterandchainsword.com/topic/351058-freebooterz-trigger-units/#findComment-5187805 Share on other sites More sharing options...
Warhead01 Posted November 8, 2018 Share Posted November 8, 2018 another thought is that with in 24' is basically a 48" bubble. So what ever you are going to plan to use a s your key unit set in the center of your units for lots of coverage. Best unit is also dependent on what your facing. So have a plan built into your list. If I am facing X then I use Y so you have several options. you might only have to kill a rhino transport or a SM squad of 5 models. Or what ever. Just don't plan around a 1 tool options to avoid a bad match up. Link to comment https://bolterandchainsword.com/topic/351058-freebooterz-trigger-units/#findComment-5187810 Share on other sites More sharing options...
Warhead01 Posted November 8, 2018 Share Posted November 8, 2018 You only get +1, right? So, you need a lot of dakka, but you only need to kill a chaff unit. Warbikers get a solid amount of shots (6 per warbikers, max 12, 72 total plus a Kombiskorcha on the nob?) Are they worth taking now though? Still seem a bit pricey for what they do. Yes and no. the last time I used them I took 3 squads of I think 6 and of that 2 of those units were wiped out on turn 1. I really think more small mobs is probably more effective as they should seem like less of a threat and get less attention from the other player. I recall being pasted by indirect fire by the AM Wyverns. Link to comment https://bolterandchainsword.com/topic/351058-freebooterz-trigger-units/#findComment-5187814 Share on other sites More sharing options...
toaae Posted November 8, 2018 Share Posted November 8, 2018 Warbikers get a solid amount of shots (6 per warbikers, max 12, 72 total plus a Kombiskorcha on the nob?) Boss Nobs on Warbikes can't take the Kombi-weapons. Link to comment https://bolterandchainsword.com/topic/351058-freebooterz-trigger-units/#findComment-5187905 Share on other sites More sharing options...
Beams Posted November 8, 2018 Share Posted November 8, 2018 Warbikers get a solid amount of shots (6 per warbikers, max 12, 72 total plus a Kombiskorcha on the nob?) Boss Nobs on Warbikes can't take the Kombi-weapons.Your right; they can only do that when they are in the Nob Bikerz unit. Battlescribe has that wrong. So, uh, 6 warbiker Nobz with Kombiskorcha skorchas and Dakkaguns? Link to comment https://bolterandchainsword.com/topic/351058-freebooterz-trigger-units/#findComment-5188023 Share on other sites More sharing options...
toaae Posted November 8, 2018 Share Posted November 8, 2018 Warbikers get a solid amount of shots (6 per warbikers, max 12, 72 total plus a Kombiskorcha on the nob?)Boss Nobs on Warbikes can't take the Kombi-weapons.Your right; they can only do that when they are in the Nob Bikerz unit. Battlescribe has that wrong. So, uh, 6 warbiker Nobz with Kombiskorcha skorchas and Dakkaguns? I don't like being a Debbie-downer, but a Nob on Warbike can't take the Kombis as well. Link to comment https://bolterandchainsword.com/topic/351058-freebooterz-trigger-units/#findComment-5188056 Share on other sites More sharing options...
tychobi Posted November 9, 2018 Share Posted November 9, 2018 Lootas and tankbustas come to mind. If you are looking for a melee proc it is going to be late game. Not going to be easy vs a savvy or tough opponent. Link to comment https://bolterandchainsword.com/topic/351058-freebooterz-trigger-units/#findComment-5188636 Share on other sites More sharing options...
Beams Posted November 11, 2018 Share Posted November 11, 2018 Warbikers get a solid amount of shots (6 per warbikers, max 12, 72 total plus a Kombiskorcha on the nob?)Boss Nobs on Warbikes can't take the Kombi-weapons.Your right; they can only do that when they are in the Nob Bikerz unit. Battlescribe has that wrong. So, uh, 6 warbiker Nobz with Kombiskorcha skorchas and Dakkaguns? I don't like being a Debbie-downer, but a Nob on Warbike can't take the Kombis as well.He can. In the index they can specifically replace it's Slugga with an item from the shooty weapons list, which contains a Kombiskorcha. Link to comment https://bolterandchainsword.com/topic/351058-freebooterz-trigger-units/#findComment-5189390 Share on other sites More sharing options...
Warhead01 Posted November 11, 2018 Share Posted November 11, 2018 Warbikers get a solid amount of shots (6 per warbikers, max 12, 72 total plus a Kombiskorcha on the nob?)Boss Nobs on Warbikes can't take the Kombi-weapons.Your right; they can only do that when they are in the Nob Bikerz unit. Battlescribe has that wrong. So, uh, 6 warbiker Nobz with Kombiskorcha skorchas and Dakkaguns? I don't like being a Debbie-downer, but a Nob on Warbike can't take the Kombis as well.He can. In the index they can specifically replace it's Slugga with an item from the shooty weapons list, which contains a Kombiskorcha. You've got some funny interaction there. How are you buying the Kombi? in the codex it says who can't buy it, Nobs on Bike and Boss Nobs on Bike. what are you taking from the index then? Link to comment https://bolterandchainsword.com/topic/351058-freebooterz-trigger-units/#findComment-5189474 Share on other sites More sharing options...
Beams Posted November 11, 2018 Share Posted November 11, 2018 Warbikers get a solid amount of shots (6 per warbikers, max 12, 72 total plus a Kombiskorcha on the nob?)Boss Nobs on Warbikes can't take the Kombi-weapons.Your right; they can only do that when they are in the Nob Bikerz unit. Battlescribe has that wrong. So, uh, 6 warbiker Nobz with Kombiskorcha skorchas and Dakkaguns? I don't like being a Debbie-downer, but a Nob on Warbike can't take the Kombis as well.He can. In the index they can specifically replace it's Slugga with an item from the shooty weapons list, which contains a Kombiskorcha. You've got some funny interaction there. How are you buying the Kombi? in the codex it says who can't buy it, Nobs on Bike and Boss Nobs on Bike. what are you taking from the index then? Indez --> Shooty list --> Kombiskorcha. I'm not going through the Nob Weapon List. Which I haven't looked at, so I didn't know it specifies anything about that, but it's irrelevant, since your not taking anything off of Nob Weapons. Link to comment https://bolterandchainsword.com/topic/351058-freebooterz-trigger-units/#findComment-5189641 Share on other sites More sharing options...
Warhead01 Posted November 11, 2018 Share Posted November 11, 2018 Ok. I was thinking that the Kombi had it's rules replaced by the codex. Link to comment https://bolterandchainsword.com/topic/351058-freebooterz-trigger-units/#findComment-5189669 Share on other sites More sharing options...
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