Token Posted November 17, 2018 Share Posted November 17, 2018 So, my marines can build Dreads and perhaps TDA's too. But how many Dreads, fluffwise, would be logical? They are perhaps worse in Spacehulk missions, becaurse of their size and cant climb ladders. I was thinking 5-10 per Company, does this sound about right? Please excuse grammar, Spelling mistakes and such. Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/ Share on other sites More sharing options...
Panzer Posted November 17, 2018 Share Posted November 17, 2018 Dreads are basically walking tanks. Ask yourself how many tanks are reasonable and you'll have the answer. Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5193204 Share on other sites More sharing options...
Bjorn Firewalker Posted November 17, 2018 Share Posted November 17, 2018 Under the assumption each company needs enough transports to transport the entire company's worth of Marines at once, and remembering the Stormraven has a transport capacity for 12 Marines PLUS one Dreadnought, I feel eight Dreadnoughts are sufficient for the average Iron Hands company. Feel free to increase the number for the prestigious 1st Company, which has access to Thunderhawks that can transport multiple Dreadnoughts AT ONCE. Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5193213 Share on other sites More sharing options...
Panzer Posted November 17, 2018 Share Posted November 17, 2018 Too bad Dreadnoughts grew out of Drop Pods this edition. ^^ Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5193221 Share on other sites More sharing options...
WarriorFish Posted November 17, 2018 Share Posted November 17, 2018 10 per Company is reasonable for a Chapter that can provide for them I reckon. Plus Dreads are cool so arguably there's no such thing as too many ;) Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5193226 Share on other sites More sharing options...
Closet Skeleton Posted November 17, 2018 Share Posted November 17, 2018 Clan Rakuan had 7 dreadnoughts while the average is 2-4 Dreadnoughts per company for a normal chapter. Circa 999.M41 the Ultramarine 9th company had 7th dreadnoughts while the 5th company only had 1 while Blood Angels reserve companies generally only had 1 each. The Iron hands have more active dreadnoughts but not exceptionally more. I doubt any Clan Company has more than 10 dreadnoughts and would expect them to range between 6-9. Venerable Dreadnoughts are not part of Clan Companies and instead make up Chapter Command (the Iron Council), so any Venerable Dreadnoughts deployed with your Clan forces would be over the number in the company. The BA chapter has 51 Storm Ravens and 39 Thundhawks (3 of which are transporters which seems like too low a ratio), the Ultramarines have 31 Thunderhawks. That's not enough Storm Ravens to drop the whole chapter down at once but it is enough for all the battle companies. Iron Hands don't have a separate armoury section but that doesn't mean their companies have more vehicles than other chapters. Clan Rakuan has its own Thunderhawks so they aren't limited to the first company. Two thunderhawks and 4 Storm Ravens would be enough to transport an entire company and would only be able to carry 6 dreadnoughts. Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5193240 Share on other sites More sharing options...
Iron Father Ferrum Posted November 17, 2018 Share Posted November 17, 2018 It's a trick question. There's no such thing as too many Dreadnoughts. Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5193320 Share on other sites More sharing options...
Spinsanity Posted November 17, 2018 Share Posted November 17, 2018 How many is too many? 18 During the Third War for Armageddon, a combined force of 17 Omega Marines and Angels Porphyr dreadniughts held off an ork dredmob. Therefore 17 is enough, 18 is too many. Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5193344 Share on other sites More sharing options...
Panzer Posted November 17, 2018 Share Posted November 17, 2018 That's ... not how you define too many lol Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5193375 Share on other sites More sharing options...
Bjorn Firewalker Posted November 18, 2018 Share Posted November 18, 2018 It's a trick question. There's no such thing as too many Dreadnoughts. You are correct. Ferrus Manus' sons deserve no less than 10,000 Dreadnoughts. Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5193726 Share on other sites More sharing options...
Token Posted November 18, 2018 Author Share Posted November 18, 2018 Good to see input on this. I guess 10 per company could be ok then. How many could a Thunderhawk carry? Three? Four? That should make typical marine rapid deployment possible. How big is a Sarcaphagus? Could they have some special type of Dreads, being piloted by undamaged marines? Perhaps not.. Perhaps to much diffrence from normal Dread lore. Please excuse grammar, Spelling mistakes and such. Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5193772 Share on other sites More sharing options...
Jacques Corbin Posted November 26, 2018 Share Posted November 26, 2018 Ok, if 10 per company, how is the best breakdown between regular, venerable, ironclad, contemptor, and the various forge world variants? Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5199779 Share on other sites More sharing options...
Bjorn Firewalker Posted November 26, 2018 Share Posted November 26, 2018 Of the "Venerable," I suspect only 10-20% of the Chapter's Dreadnoughts qualify for the honorific- the same ratio as that of "Veteran" to regular Marines. Of the Venerable, the number of Contemptors, Leviathans, and other Forge World exclusives would depend on the Chapter's history, prestige, and relations with the AdMech. My guess is the First Founding (the Iron Hands themselves) got the majority of the Contemptors and other heirloom frames, while the Sons of Medusa (viewed with suspicion due to them being founded by those exiled for the side they took in the Moirae Schism) would be lucky to have a single Contemptor in the entire Chapter. This supposition excludes incidents of dumb luck, e.g., the Sons of Medusa exploring a Space Hulk and finding the wreckage of a Great Crusade-era warship within it, and 100 Great Crusade-era Leviathan pattern Dreadnought frames within that wreckage. Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5200520 Share on other sites More sharing options...
Token Posted November 27, 2018 Author Share Posted November 27, 2018 Iv been thinking about the veteran status of Iron Hands marines, or my successsor chapter, could they be taught Matrix style, so they learn advanced skills in minutes through a implant or something? Edit: So they could for example have more Venerable ones.. Edit 2: I Think characters in Dreadnoughts are cool too, like a Librarian Dread, or Chaplain Dread. But it is only Blood Angels and successors that have such Dreads? Would it be possible, in the current edition, to have both Iron Hands marines and Blood Angels marines in the same army on the table top? Not sure how that would work, input would be good. But answering Corbin, maybe less Venerable then others? Not sure if my marines can build all Dreads. Please excuse grammar spelling mistakes and such. Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5200754 Share on other sites More sharing options...
Bjorn Firewalker Posted November 27, 2018 Share Posted November 27, 2018 Iv been thinking about the veteran status of Iron Hands marines, or my successsor chapter, could they be taught Matrix style, so they learn advanced skills in minutes through a implant or something? Edit: So they could for example have more Venerable ones. Doubtful. If they could enhance Dreadnoughts this way, they should also be able to enhance Marines to "Veteran" status the same way- and THEY WOULD, because the advantages this offers are too great to ignore. If such a process exists, it's likely to only work on a fraction of a percent of Marines- one reason the Minotaurs only have one Asterion Moloc, instead of 1000 Superior Marines, each of whom had a name that's "a byword for destruction and slaughter in the Emperor's name."Edit 2: I Think characters in Dreadnoughts are cool too, like a Librarian Dread, or Chaplain Dread. But it is only Blood Angels and successors that have such Dreads? Would it be possible, in the current edition, to have both Iron Hands marines and Blood Angels marines in the same army on the table top? Not sure how that would work, input would be good.You may have to do what I'll do, and write your own biography, stats, and Special Rules for an Iron Hands Librarian Dreadnought. Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5200764 Share on other sites More sharing options...
Iron Father Ferrum Posted November 27, 2018 Share Posted November 27, 2018 Marine aspirants do receive some training and education via hypno-indoctrination, but it can only impart knowledge, not motor skills or muscle memory. The hypno-indoctrination can for example teach someone how to operate a Chainsword, but it can't teach them a technique for strikes or parries; this is why we constantly see Space Marines sparring against servitors or each other. They need to manually develop skills just like anyone else. Ergo, you cannot "program" veterancy, it must earned the hard way on the battlefield. As for alternative Dreadnoughts, the only character type we have available is the Chaplain from FW. Only BA and GK have psychic Dreadnoughts at the moment which is a travesty in my opinion. You can run an Iron Hands detachment and a BA detachment in the same army, though you have to watch your keywords when figuring out which stratagems, psychic powers, and special abilities affect which units. Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5200995 Share on other sites More sharing options...
RandomMarine Posted November 27, 2018 Share Posted November 27, 2018 I regularly run Culln the risen as my warlord in my IH successors chapter Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5201403 Share on other sites More sharing options...
Token Posted November 28, 2018 Author Share Posted November 28, 2018 That Culln dread looks cool, know where the rules for him is? Ok, matrix style shouldnt work. Good to hear you can combine diffiernt factions in the same army. Where are the rules for the Chaplain dread? Please excuse grammar, spelling mistakes and such. Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5201870 Share on other sites More sharing options...
Iron Father Ferrum Posted November 28, 2018 Share Posted November 28, 2018 Chaplain Dreadnought is in the Forge World Index: Forces of the Adeptus Astartes. I forget if Culln the Risen is in there too or not. Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5201909 Share on other sites More sharing options...
Harrowmaster Posted November 28, 2018 Share Posted November 28, 2018 Chaplain dread (nor any of the other FW dreads or weapons) have models anymore fyi. Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5202047 Share on other sites More sharing options...
Iron Father Ferrum Posted November 28, 2018 Share Posted November 28, 2018 Ebay, buy/trade groups, convert your own. It still has rules, which means its payable. Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5202057 Share on other sites More sharing options...
Harrowmaster Posted November 28, 2018 Share Posted November 28, 2018 Ebay, buy/trade groups, convert your own. It still has rules, which means its payable. Of course but it's harder to get, especially if you play at tournaments or GW stores. Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5202074 Share on other sites More sharing options...
RandomMarine Posted November 28, 2018 Share Posted November 28, 2018 That Culln dread looks cool, know where the rules for him is? Ok, matrix style shouldnt work. Good to hear you can combine diffiernt factions in the same army. Where are the rules for the Chaplain dread? Please excuse grammar, spelling mistakes and such. His rules are downloadable on the fw product page. He's rock hard and can potentially do 20 @ S18 + D6 wounds in CC Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5202170 Share on other sites More sharing options...
HighMarshalAmp Posted November 29, 2018 Share Posted November 29, 2018 Ok, if 10 per company, how is the best breakdown between regular, venerable, ironclad, contemptor, and the various forge world variants? To taste, thank God. Imagine GW trying to pinpoint the numbers of every type of unit for even the 2nd company - the fanbase would not be amused and it's much more fun to have some room for variation when building your own collection. As for the best breakdown, idk, maybe 10 Leviathans? Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5202337 Share on other sites More sharing options...
Token Posted November 30, 2018 Author Share Posted November 30, 2018 I might try to do a Chaplain Dread conversion. That World Index: Forces of the Adeptus Astartes sounds interesting. Culln seems mighty, but how can he get 20 attacks and such? Is he Iron Hands, or can any chapter use him? Please excuse grammar, spelling mistakes and such. Link to comment https://bolterandchainsword.com/topic/351241-how-many-dreadnoughts-are-too-many/#findComment-5203127 Share on other sites More sharing options...
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