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CA Speculations


Frostglaive

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I play Metallica or Stygies and I play a quite aggressive with an objective focused advancing ad mech ..  Rather than castling up at the back my entire army tends to move as one large block trying to swarm the centre objectives ...  perhaps i will find a use for the advancing bots,  but while i do love them I've seen  stock rangers kill as many s targets as Kaste's ,  point for point  10 strength 4 shots from 8 squads  of rangers..  around the price of 2 robots  and  actually kill 2 more Primaris when they get to shooting ..  

 

Good to know someone else is playing similar to how i setup.

 

Very interesting on the rangers vs bots front too. Usaully my rangers take areqebus and sit back...and i run a lot of vanguard forwards.....as thats how id built the army back in 7th when vanguard had the (much more useful imo) exploding hits, rather the 2 dmg on a 6 thing. might have to look into swapping a few more ranger squads in there

I delegate different parts of the field to different parts of the army. Knight Gallant(s) and Dragoons to go for the throat, while the main force grab midfield, under supportive fire from a backline of robots. The traditional castle is often a good way to lose, with the scoring systems in the ITC and Nova. I like it - it demands more flexibility.

@Heliomanes, what's so very interesting is we are coming from two very different schools of ad mech, I would very much enjoy playing against you ... I've found robots hitting on 5's without cawl (heavy -1 meta) essentially a crapshoot when I'm not playing Eldar filth my opponent can typically play around or lock them up. Essentially they are overpriced for what they do , their points is reliant on being able to shoot twice, So on any board with good Los blocking terrain ( ITC ground floor being solid rules ) means that i cant risk planting them in the ground. often they end up a negative return on investment . Its funny as my best Wrath of mars in my rare mars games have come from 10 man blobs of infiltrators, at least I can hit the broad side of a barn with them and you've got to hit to even get a chance to fish for that mortal wound.

 

I play Metallica or Stygies and I play a quite aggressive with an objective focused advancing ad mech .. Rather than castling up at the back my entire army tends to move as one large block trying to swarm the centre objectives ... perhaps i will find a use for the advancing bots, but while i do love them I've seen stock rangers kill as many s targets as Kaste's , point for point 10 strength 4 shots from 8 squads of rangers.. around the price of 2 robots and actually kill 2 more Primaris when they get to shooting ..

This is why I like Admech as there can be many different playstyles and all are valid.

 

I personally love cawl plus bots as theyre great at getting rid of the chaff that blocks characters these days. Big blobs of cultists, nurgley things, guardsmen etc.

 

However I also agree with your point that LOS blocking can really hamper them. So the rest of your army needs to be mobile enough to allow for this and relying solely on 1 bots unit will not be enough in most tourneys.

 

Ive personally played in a tourney where I went into double shot, destroyed a Drukhari players transports completely leaving him on foot and he still won as he could hide behind terrain and rack up points while I had nothing that could go and get him out

I've got a spare 150pts, and seriously considering some Plasma Destroyers.

 

The alternative is two more Dragoons, which is obviously more sensible, but also a hassle to build and paint.

 

Decisions, decisions.

 

Can I treat Fistellans with combustors as fast objective grabbers? I shouldn't, but I find myself drawn to trying that...

I've got a spare 150pts, and seriously considering some Plasma Destroyers.

 

The alternative is two more Dragoons, which is obviously more sensible, but also a hassle to build and paint.

 

Decisions, decisions.

 

Can I treat Fistellans with combustors as fast objective grabbers? I shouldn't, but I find myself drawn to trying that...

 

You could...they move 8" so arent the slowest unit in the dex...but not that fast either. The flamers at least will make people think twice about charging them, and keeping on aegis protocols makes them harder to shift....but its still only 2 models, which any dedictated antitank should be able to deal with, and they are large models so harder to hide....

 

but folk probably wont be expecting you to do that with them so thats always a plus :smile.:

 

just a shame you cant use acquisition at all costs on them

Admech is slow. There is no mistery. Even the Dragon is slow compared to fast other armies. Our only way to circumvent this is to deppstrike some reserve. As a 90 pts cheap unit, Infiltrators are great in my opinion. I'm thinking to keep them warm during the first turns seeing what is happenning and then launch them: to grab points, to hunt and finish some enemy units, to help a wing of my army, etc... When they arrive, their impact is interesting against MEQ/Infantry

Infiltrators have always been a hit or miss for me. I've learned not to truly rely on them to help me win any games. They work to grab an easy objective or two, kill a unit of chaff, or tie something up for a turn or two. But against most armies other than Marines, they've had a tendency to crumble fast in my games. 5-man units die too easily, full 10-man squads die easily then suffer morale.

 

At this point they're nothing more than suicide squads for me. Drop a 10-man in, pop Wrath of Mars, kill or cripple something, then see how long they last. Or just drop 5-man squads and start grabbing quick objectives.

 

If I'm going to deep strike anything for AdMech, I'll pay the CP and drop in some priests with beatin' sticks or even a squad of punching baymaxes.

After a bit of Mathhammer and analysis, AdMech are seeing massive points drops across the board.  I feel that while the Troops are generally still overpriced (Skitarii should both have dropped to 6 ppm IMHO), Kataphrons become much more attractive in general and our HQ choices are now a more reasonable tax.  Cawl in particular is even better than before thanks to the points drop.  Sicarians are much more reasonable to use as a rule (though transport limitations mean Infiltrators are still stronger).  Finally, the noble Onager is more in-line with other support Vehicles and feels like a much better buy than in the past.

 

What this means on the table is that we'll still have some problems filling out Battalions via Troops choices, though do keep in mind that our special weapons have gone down in price; camping Rangers w/ x2 TA have dropped significantly and the Plasma Caliver also saw a reasonable decrease.  On the other hand, HQ choices won't be as big a burden and affording support units is much easier, especially if we start to take into account the Vigilus Specialist Detachments (more on those in the appropriate thread).  While AdMech probably aren't going to be top tier any time soon, they're certainly less of a bloated mess points-wise than we saw in the codex.

  • 2 weeks later...

Is anyone doing well with the new Destroyer costs? Or are most people still skipping them for cheaper Vanguard?

 

Maybe I'm guilty of using my old configuration of units, but I'm starting to go back to cutting them from the list just to get some of the beefier units in the lists.

I think with Kataphron you just need to go all in with a decent squad size - especially now they are cheaper.

 

It's heavy weapons in the troops slot which is HELLA unique and not something most other factions can do.

 

As strictly a Mars player I'm finding a conflict in putting the points into a large destroyer squad simply because the Kastellans are a prime candidate for WoM. So what I find is I'm taking all the 'extra' points I can find and trying to get an extra Kastellan (I'm up to 4 in my 2K list).

 

The Vanguard are nearly useless (I really wish/think they should have went down) but they do provide deep strike and Smite protection. So again I struggle between Destroyers and this unit.

 

I bounce between plasma and Grav With Cawl it's usually Plasma. 

 

I'm playing a sizable post Christmas, boxing week mega game. I'm supposed to bring most of the ranged support and I'd love to get them back in the list, but I am saving points for my new Knights too. Tough decisions!

I usually play Mars, so I don't need the stratagem buff to my Kastelans as much as others might - and because of this I'm not too tempted by the destroyers. Breachers, on the other hand, seem like a really durable scoring unit that could become all but impossible to move with the right formation and stratagem use. Tempted to give them a go, depending on the mission type and rule pack being used. I can see them doing good in Nova or ITC style matches, where scoring points and playing the mission is more important than just building the list to be deadly and nothing else.

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