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BA and CA 2.0


Dont-Be-Haten

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Yeah, they tend to value defensive capabilities too high. 

On the other hand, noone would like to play a game where durable units are almost unkillable. Would take the fun out of the game really quickly.

This was the problem in 7th edition with Screamerstar and other units that stacked multiple defensive buffs. They could just roll forwards and chew through pretty much anything apart from an opposing Death Star. This was why my interest petered out in 7th.

The problem with deathstars was that they were impossible to kill, mobile, with good damage output and basically the whole army so there was nothing else to deal with. A Terminator unit wouldn't be even half as bad even if it were almost unkillable lol

There's a big difference between "hard to kill" or durable for the point value, and being "unkillable".

Deathstars in 7th were stastically invulnerable.

The noted screamerstar was something like 97% save rate, which meant ENTIRE armies could barely scatch it.

Nothing is even close to that tough in 8th, and termies have lower-than-average durability for their points currently.

They need to be a lot harder to kill, and moderately more damaging to be even an average unit.

 

Thought experiment, how many points would you pay for an invulnerable 5 man tactical squad with, say, a power fist on the sarge and a plasma gun.

100? A steal at that price. Take 20 units and win the game.

400? Maybe still worth it for 1 unit to nigh guarantee 1 objective is yours, but your going to need to take other kinds of units to actually kill stuff.

1000? Trash tier, will actively lose you any game you take it.

At some pts value, a literally unkillable unit still isn't worth its pts, because it's game impact is so low.

Sure, you can contest that objective and shoot a single plasma gun forever, but it doesn't matter if your opponent took over the rest of the board and wins anyway.

400? Maybe still worth it for 1 unit to nigh guarantee 1 objective is yours, but your going to need to take other kinds of units to actually kill stuff.

Even at that value it would probably still be viable. You can have 5 in a 2000 game and thus block 5 of 6 objectives.

Terminators also die against single damage weapons too fast and such a special rule wouldn't help against it at all. An additional wound would be the smoother solution there.

Yeah, AP is the bane of the obstensibly 'tough' units. It's the whole reason Marines die in droves at the moment.

 

 

Terminators also die against single damage weapons too fast and such a special rule wouldn't help against it at all. An additional wound would be the smoother solution there.

Yeah, AP is the bane of the obstensibly 'tough' units. It's the whole reason Marines die in droves at the moment.

Yeah TDA die in droves to a simple -1 AP as well as things like Avenger Gatling Cannons that are -2AP 2 damage.

Honestly if I were asked what stats Terminators should have to have them as resilient as they are usually described in fluff then I'd give them T6 and W3. That's a big jump stat-wise compared to what they have today and it would seem weird for them to have more toughness than Custodes but Lasrifles wounding them on 6s, Pulserifles wounding them on 5s and Assault Cannons wounding them on 4s sounds about right to me lol

Honestly if I were asked what stats Terminators should have to have them as resilient as they are usually described in fluff then I'd give them T6 and W3. That's a big jump stat-wise compared to what they have today and it would seem weird for them to have more toughness than Custodes but Lasrifles wounding them on 6s, Pulserifles wounding them on 5s and Assault Cannons wounding them on 4s sounds about right to me lol

Yup. GW should have gone much further with the unshackling of Strength and Toughness.

Well, one possible solution could be having wargear and weapons cost less for certain units.

 

Codex nids have a few melee and ranged weapons that cost less for some units. And we/BA pay more for thunder Hammers and storm shields on characters. Guard pay extra for plasma guns on BS3+ models.

 

Example (numbers just to showcase my point)

Powerfist 12 pts

Powerfist (terminator) 5 points

It's honestly great to have the cost for weapons and models separated, but it kinda fails at weapons having different value depending on which model takes it. If this continues we are ending with each unit having its own specific weapon entry at the back of the codex which would be a lot of bloat lol

It's honestly great to have the cost for weapons and models separated, but it kinda fails at weapons having different value depending on which model takes it. If this continues we are ending with each unit having its own specific weapon entry at the back of the codex which would be a lot of bloat lol

Or they could include the costs for the unit and the upgrades in the datasheets, as it was in previous editions. I really do not understand that design choice.

 

It's honestly great to have the cost for weapons and models separated, but it kinda fails at weapons having different value depending on which model takes it. If this continues we are ending with each unit having its own specific weapon entry at the back of the codex which would be a lot of bloat lol

Or they could include the costs for the unit and the upgrades in the datasheets, as it was in previous editions. I really do not understand that design choice.

 

 

I understand why they don't do that anymore tho. It lets them keep the Datasheets as they are even when adjusting the points costs for the units.

Somet things not dealt with, but look like some healthy prospects. 

Really need to see the basic unit costs. 


Vanguard vets with jump pack and stormshields less than 20 points, this is great news! 

 

 

Definitely the winner for us at the moment.

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