BolterZorro Posted December 15, 2018 Share Posted December 15, 2018 Space Marines Primaris ApothecarySpace Marines Primaris ChaplainUseful or useless? I don't know how I'd use them... I like the miniature but if useless, I'll buy them later (so many things on my which list). Please help? Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/ Share on other sites More sharing options...
HighMarshalAmp Posted December 15, 2018 Share Posted December 15, 2018 They do what they do at +1A and, more importantly with the Apothecary, +1W. So essentially, the question is if Apothecaries and Chaplains are of any use. A Chaplain in a Melee list can be a thing of beauty, I've heard. Never tried one myself, but I'm very content with the buff a Captain provides to my shooting (I keep him at the backlines usually, so not much CQC buffing from him), but your heavy Melee hitters don't really shoot that much anyway, so trading in the re-roll of 1s for re-rolling everything in a brawl? I'd do it, and will probably add one to my Templars list next year - my Marshal and Castellan can't be everywhere at once... As for the Apothecary... have you tried one? I once had one tag along with my Storm Shield Captain. The Captain was the last one of my minis standing with one wound left in a game I had really screwed up, but I managed to get Slay the Warlord with him and the game was a draw. And just because that Apothecary had kept the screen Tac Squad I had in front of them alive for a while and had to be removed before the Captain was a viable target both in terms of targeting and strategy - no use firing at him if the wounds you cause might get healed the next turn Yes, for the points, I could have taken another barebones Tac Squad for screening, but where's the fun in that? They both have their uses. I, too, like the simplicity of just having Captains and Lts as buffers and a lot of shooty guys, but those two minis are a worthwhile addition to that for sure. They make the game more interesting to play, and I think that's good. Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5215942 Share on other sites More sharing options...
Sword Brother Adelard Posted December 15, 2018 Share Posted December 15, 2018 Chaplains are not a lot of use when you get the same buff from a Chapter Master, and he can take better weapons and buff shooting. Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5215943 Share on other sites More sharing options...
Dracos Posted December 15, 2018 Share Posted December 15, 2018 IMO on average rolls your better off buying more Marines than you are buying an apothecary. I put a priority on rerolling to hit over to wound. So for the points I prefer a Captain over a Chaplain. Now if a Chaplain gave a +1 attack for units within 6" he'd be an auto include :) Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5216152 Share on other sites More sharing options...
BolterZorro Posted December 16, 2018 Author Share Posted December 16, 2018 I think that I'd rather go the marneus route instead...(and later buff them with apo/chaplain) Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5216503 Share on other sites More sharing options...
Panzer Posted December 16, 2018 Share Posted December 16, 2018 I'll take an Apothecary in any bigger points game just because of fluff. Can't have dozens of Marines running around and dieing in droves without having an Apothecary around to secure their geneseed. :P The Chaplain however ... meh, Captains are usually the better choice. He's not bad. Far from it. It's just a case of having a better alternative. I might take one in my list now that I got some points free to spare after CA18 tho. Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5216528 Share on other sites More sharing options...
Subtleknife Posted December 16, 2018 Share Posted December 16, 2018 I just dont see the apothecary being good enough at what it does atm. If it could revive d3 models a turn I might think about it. Pity as I really like the primaris apothecary model Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5216597 Share on other sites More sharing options...
Marshal Reinhard Posted December 17, 2018 Share Posted December 17, 2018 It'd be a shame if the Apothecary and Chaplain were useless, as they're currently the best modles in the Primaris range by quite a bit. Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5217859 Share on other sites More sharing options...
Kallas Posted December 17, 2018 Share Posted December 17, 2018 IMO on average rolls your better off buying more Marines than you are buying an apothecary. Supporting the right units they can be valuable. I had decent success running a Jump Pack Sanguinary Novitiate supporting a medium/large (4-5) squad of Plasma Inceptors when I was playing Blood Angels (JP Apothecary isn't an option for everyone, of course. A reasonably expensive unit that can stay mobile (Mv10"/Fly) to minimise what enemies can draw LOS is good, as there's much more likely going to be something left to salvage, and Plasma Inceptors hit hard. Worked especially well in a full bomb with Sanguinary Guard, an Ancient with Standard of Sacrifice and other characters, but that got expensive quickly! Although there was no shortage of things for the Apothecary to heal! For non-BA, the Standard of the Emperor Ascendent in support of similar units, or a unit in Azrael's 4++ bubble, etc can do good work keeping volume of fire high. I don't think Apothecaries are a dead choice, but they are certainly a niche choice that requires a few specific strategic intentions first (eg, a resilient firebase). Now if a Chaplain gave a +1 attack for units within 6" he'd be an auto include :) Agreed. Chaplains make me sad at how they're just...not good. They're not terrible, it's just that the Fight Phase isn't really a Marine strong point right now and rerolling ones is already good enough, especially when it applies to shooting at the same time. And drop the stupid 'use Chaplain's LD' ability, it's worth about 0.01pts and could be replacing with something worthwhile or removed without 99.9% of people giving a damn (and about 90% wouldn't even notice!) Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5217878 Share on other sites More sharing options...
Ishagu Posted December 17, 2018 Share Posted December 17, 2018 I've only just bought the Apothecary. Will see if he's worthwhile, the model is really awesome though. As for the Chaplain, we might be getting some awesome cc units after the next wave and he might become mandatory Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5217892 Share on other sites More sharing options...
Dracos Posted December 18, 2018 Share Posted December 18, 2018 IMO on average rolls your better off buying more Marines than you are buying an apothecary. Supporting the right units they can be valuable. I had decent success running a Jump Pack Sanguinary Novitiate supporting a medium/large (4-5) squad of Plasma Inceptors when I was playing Blood Angels (JP Apothecary isn't an option for everyone, of course. A reasonably expensive unit that can stay mobile (Mv10"/Fly) to minimise what enemies can draw LOS is good, as there's much more likely going to be something left to salvage, and Plasma Inceptors hit hard. Worked especially well in a full bomb with Sanguinary Guard, an Ancient with Standard of Sacrifice and other characters, but that got expensive quickly! Although there was no shortage of things for the Apothecary to heal! For non-BA, the Standard of the Emperor Ascendent in support of similar units, or a unit in Azrael's 4++ bubble, etc can do good work keeping volume of fire high. I don't think Apothecaries are a dead choice, but they are certainly a niche choice that requires a few specific strategic intentions first (eg, a resilient firebase). Your points hold good merits in a more general discussion but the OP was asking about Primaris Apothecaries and I don't know for sure, but think even BA Primaris can't use jump packs. Chappies always pretty usually lest useful of HQs special units and characters not withstanding :( Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5217960 Share on other sites More sharing options...
Kallas Posted December 18, 2018 Share Posted December 18, 2018 Your points hold good merits in a more general discussion but the OP was asking about Primaris Apothecaries and I don't know for sure, but think even BA Primaris can't use jump packs. Yes, very true, although my more general point was that Apothecaries do have some value, albeit requiring a basic strategy during the list building stage. Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5217980 Share on other sites More sharing options...
Dracos Posted December 18, 2018 Share Posted December 18, 2018 absolutely true for standard Marines, and hopefully someday for Primaris. Even Running them with Hellblasters I'm not sold ... now say give them same jump pack as Plasma-Inceptors I could be convinced. I haven't mathed out a chaperoning Aggressor Apothecary? I really need to change my signature to " ... as applies to Primaris Marines." Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5218006 Share on other sites More sharing options...
Lemondish Posted December 18, 2018 Share Posted December 18, 2018 I've only just bought the Apothecary. Will see if he's worthwhile, the model is really awesome though. As for the Chaplain, we might be getting some awesome cc units after the next wave and he might become mandatory Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5218010 Share on other sites More sharing options...
Dracos Posted December 18, 2018 Share Posted December 18, 2018 I've only just bought the Apothecary. Will see if he's worthwhile, the model is really awesome though. As for the Chaplain, we might be getting some awesome cc units after the next wave and he might become mandatory Too bad there's no mortal wound strats you can fire off with Primaris at this time Vigilus formation I think has something for Intercessors? Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5218012 Share on other sites More sharing options...
Lemondish Posted December 23, 2018 Share Posted December 23, 2018 I've only just bought the Apothecary. Will see if he's worthwhile, the model is really awesome though. As for the Chaplain, we might be getting some awesome cc units after the next wave and he might become mandatory Too bad there's no mortal wound strats you can fire off with Primaris at this time Vigilus formation I think has something for Intercessors? Looks like they're all specific to your own shooting phase, unlike Hellfire or Flakk Missile. Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5221813 Share on other sites More sharing options...
Schlitzaf Posted December 23, 2018 Share Posted December 23, 2018 Primaris Chaplains are okay. 4 Attacks, Strength 5 AP -1 and 2 Damage. The closest equivalent would be a regular captain with a Power Fist. Whom are 83 to the Chappy’s 77. I’d actually say a regular Chappy is pointless a Primaris Chappy as a budget combat character. Is actually pretty reasonable Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5221817 Share on other sites More sharing options...
Guest MistaGav Posted December 23, 2018 Share Posted December 23, 2018 I think the problem they have is like all primaris, is a lack of mobility. Apart from the Repulsor they have to hoof it into battle which means they are slow and likely to get shot before they can do anything. I doubt they will get jump packs but will get the grav chutes upgrade that the Reivers have at some point. Even that should help give a bit more flexibility. Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5221994 Share on other sites More sharing options...
Panzer Posted December 23, 2018 Share Posted December 23, 2018 Primaris Chaplains are okay. 4 Attacks, Strength 5 AP -1 and 2 Damage. The closest equivalent would be a regular captain with a Power Fist. Whom are 83 to the Chappy’s 77. I’d actually say a regular Chappy is pointless a Primaris Chappy as a budget combat character. Is actually pretty reasonable The problem is that a TH Captain doesn't cost much more and is way more potent than a Chaplain. Also the option to take a SS and JP if you want to. The Chaplain is not bad, just redundant with the Captain being in the same book. ^^ Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5222010 Share on other sites More sharing options...
Schlitzaf Posted December 23, 2018 Share Posted December 23, 2018 Primaris Chaplains are okay. 4 Attacks, Strength 5 AP -1 and 2 Damage. The closest equivalent would be a regular captain with a Power Fist. Whom are 83 to the Chappy’s 77. I’d actually say a regular Chappy is pointless a Primaris Chappy as a budget combat character. Is actually pretty reasonable The problem is that a TH Captain doesn't cost much more and is way more potent than a Chaplain. Also the option to take a SS and JP if you want to. The Chaplain is not bad, just redundant with the Captain being in the same book. ^^ Eh he costs an Intercessor more. I mean not saying your wrong. It’s just that, if you need a budget combat character (and not choosing to do a Teeth Captain for whatever reason), Primaris Chappy isn’t a ‘bad’ option. Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5222028 Share on other sites More sharing options...
Doghouse Posted December 23, 2018 Share Posted December 23, 2018 I think I'd use a Chaplain if it was bumped to Elite. As a HQ they will always fall in as a third choice for me unless I was doing a fluff focused Black Templars army because Captain and LT are just more useful for their bubbles for the kind of armies I like. I think it's a bit of a throw back to the old days including them as HQ choice, to me they are spiritual guardians rather than leaders anyway unless it's something like Dark Angels or Black Templars. Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5222034 Share on other sites More sharing options...
The Unseen Posted December 24, 2018 Share Posted December 24, 2018 I hardly ever leave home without a chaplain. But I have dedicated melee units that love rerolls to hit, and my captains are usually busy. When Primaris get a dedicated melee unit that isn't pants and a cheap transport, I imagine the primaris version will see more play. Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5222148 Share on other sites More sharing options...
Laughingman Posted December 24, 2018 Share Posted December 24, 2018 If you play zm/boarding action games the primaris chaplain might be more useful. They don’t really have a decent delivery system for regular games at the moment. Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5222178 Share on other sites More sharing options...
Rik Lightstar Posted December 25, 2018 Share Posted December 25, 2018 Apothecaries and Ancients have a really solid use as back-field objective holders that can't be targeted (easily). Then you can position your other units in places that give either better cover or better fields of fire. Chaplains as mentioned work well with melee beatstick units, however these don't really exist for Primaris yet. Rik Link to comment https://bolterandchainsword.com/topic/352360-primaris-apothecary-chaplain-useless/#findComment-5222881 Share on other sites More sharing options...
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