Captain Idaho Posted January 21, 2019 Share Posted January 21, 2019 There's degrees to conversion work though. Some people are very talented and can make a monopose hunk of plastic into something spectacular. Others, like myself, struggle and stick to Kit bashing and minor conversions of flexible kits. Hence the concern many have. Link to comment https://bolterandchainsword.com/topic/353166-primaris-customisation-or-lack-thereof/page/3/#findComment-5238346 Share on other sites More sharing options...
Leif Bearclaw Posted January 21, 2019 Share Posted January 21, 2019 I don't see how that's any different from before plastic characters, when every Dark Eldar army had the same Archon, Succubus, Haemonculus, Lhamean, Sslyth, Urghul etc. Every Eldar army had the same farseer and the same 4 warlocks, every Space Wolf army had the same Rune Priest, and so on. Many of those things are still the case now. I do find it quite odd that people pine after the good old days of customisable character models, when there have only ever been two; the Space Marine Commander and the Chaos Terminator Lord / Sorcerer. Everything else has involved either a completely alternate, also monopose sculpt, or conversions. There's 2 main differences between now and 'before' (imo, obviously) plastic and and the wider lack of choice. When characters were metal, everyone accepted monopose minis. because that's how things always were. But plastic? We've had years of brilliant, modular plastic unit kits (plus the couple of characters that got old plastic kits) so the current trend of plastic, but monopose kist (both units and characters, to be fair) feels like a step back. Secondly (and more importantly), we've entered the era of 'no model, no rules' so we've seen options in the Codex shrink to merely what the available monopose characters carry. Whereas if they were producing customisable character models, we'd likely see more options retained because you could build varied loadouts from the sold kit. So really it's more customisable characters people are pining for, and the monopose kits are an easy and obvious direction for their distaste. Link to comment https://bolterandchainsword.com/topic/353166-primaris-customisation-or-lack-thereof/page/3/#findComment-5239073 Share on other sites More sharing options...
Lord_Caerolion Posted January 21, 2019 Share Posted January 21, 2019 I don't see how that's any different from before plastic characters, when every Dark Eldar army had the same Archon, Succubus, Haemonculus, Lhamean, Sslyth, Urghul etc. Every Eldar army had the same farseer and the same 4 warlocks, every Space Wolf army had the same Rune Priest, and so on. Many of those things are still the case now. I do find it quite odd that people pine after the good old days of customisable character models, when there have only ever been two; the Space Marine Commander and the Chaos Terminator Lord / Sorcerer. Everything else has involved either a completely alternate, also monopose sculpt, or conversions. There's 2 main differences between now and 'before' (imo, obviously) plastic and and the wider lack of choice. When characters were metal, everyone accepted monopose minis. because that's how things always were. But plastic? We've had years of brilliant, modular plastic unit kits (plus the couple of characters that got old plastic kits) so the current trend of plastic, but monopose kist (both units and characters, to be fair) feels like a step back. Secondly (and more importantly), we've entered the era of 'no model, no rules' so we've seen options in the Codex shrink to merely what the available monopose characters carry. Whereas if they were producing customisable character models, we'd likely see more options retained because you could build varied loadouts from the sold kit. So really it's more customisable characters people are pining for, and the monopose kits are an easy and obvious direction for their distaste. Actually, that's not entirely the case. Sure, we've seen Primaris suffer from a lack of actual options, but all other units still have a wide variety of options available beyond what the stock model is equipped with, so long as the weapon itself has a model. Take the Archon, for example. The stock monopose model comes only with a splinter pistol and huskblade, but the unit still has the options for a blast pistol, agoniser, etc. Same goes for the Ork Warboss, the other Dark Eldar characters, the Necron Overlord, basically everything except for Primaris characters (for which we know lack of options is somewhat intended), and the Eldar Autarch (and even that still has options through the Index). Link to comment https://bolterandchainsword.com/topic/353166-primaris-customisation-or-lack-thereof/page/3/#findComment-5239113 Share on other sites More sharing options...
PeteySödes Posted January 22, 2019 Share Posted January 22, 2019 I think the mentality is that people who want to convert are going to do so whether it's monopose or not, as seen by the number of conversions from the days of metal, monopose models. If they make plastic characters in cool poses, then the players who don't want to invest much work can still have awesome, dynamic looking characters, and the people who want to invest time in making their own unique characters are already going to be putting extra work in, so what's an extra arm to be snipped off a shoulder? I’ll bite, for primaris it’s not so much that it’s monopose but odd monopose. I’ve found that the way the majority of them have an odd lean that really only lends itself to the one position. The way almost all the intercessors lean in one way or the other for example. So I’m left with either just surface level kitbash type stuff (which is fine) or I have to cut the thing up into a ton of pieces and GS everything in between. For troops like this you have to ask if the juice is worth the squeeze and I’m still in the meh category. Link to comment https://bolterandchainsword.com/topic/353166-primaris-customisation-or-lack-thereof/page/3/#findComment-5239215 Share on other sites More sharing options...
Lord_Caerolion Posted January 22, 2019 Share Posted January 22, 2019 I'll admit, I am a little disappointed too in how the Intercessors are so set. Then again, it's far better than the old "here I am, and see my sword? Here, I'll hold it up so you can see it better" poses. Marines, including Primaris, at least have the fallback of being so interchangeable with the many other Marine kits (albeit partially, in the case of Primaris. Arms/heads can cross over, not so much legs/torsos). Link to comment https://bolterandchainsword.com/topic/353166-primaris-customisation-or-lack-thereof/page/3/#findComment-5239226 Share on other sites More sharing options...
FlamingDeth Posted January 23, 2019 Share Posted January 23, 2019 Everyone is right! Anyways, while I "don't mind" chopping things up for heavy conversions, the argument remains that the more parts something starts off in the easier and less time consuming it is to get things cleanly the way you want them, though conversely the more time it takes someone who isn't planning any conversion work to get everything put together. In my ideal world the belt would be attached to the legs with the concave portion of the ball and socket in it. The torso would be broken up into two pieces. The top part would be the chest armor and would also have a concave portion of a ball and socket on it. The bottom part of the torso would have the abdominal armor and have the convex portion of the ball and socket. I think that would make things super easy to get interesting poses. Link to comment https://bolterandchainsword.com/topic/353166-primaris-customisation-or-lack-thereof/page/3/#findComment-5240566 Share on other sites More sharing options...
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