Prot Posted January 25, 2019 Share Posted January 25, 2019 Man there's some crazy changes. A lot of people here criticized my use of the Telemon load out I preferred which was dual Arachnus Las-storms. Locally, that unit was feared... greatly. Funny how they turned down the weapon so much. Guess I was on to something.... and probably should not have posted my experiences with it. lol It figures. I ordered spare arms not too long ago. Incredible actually. This is exactly what happened to me when I ordered a Soul Burner Petard set Decimator Dread, and it doubled in points. Oh well... back to the drawing board. +EDIT+ Looking into other units... at 140 the Achillus may not be a bad unit. (Still a pass on the Galatus for me though.) Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241591 Share on other sites More sharing options...
Ishagu Posted January 25, 2019 Share Posted January 25, 2019 Grav tanks at 210 points have a place! The flyer is pretty awesome Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241595 Share on other sites More sharing options...
wildweasel Posted January 25, 2019 Share Posted January 25, 2019 Grav tanks at 210 points have a place! The flyer is pretty awesome Every lascannon you fire at one is one you aren’t firing at the Custodians up in your face about to get stabbing! And with a 5++, anything AP-3 or better would be hitting that if the tank were 2+ or 3+. If anything, it means kraks and autocannons would be more efficient. The Galatus def needs either a shedload more attacks, or the ability to fire off the flamer while engaged: *that* would be hot. Special spears and Saggitarum being in Elites and Heavy Support is a bit rough, but if they were Troops standard Guardians would all but vanish out of a lot of lists. Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241600 Share on other sites More sharing options...
Emissary Posted January 25, 2019 Share Posted January 25, 2019 Honestly, I'm really happy with the changes. Yes, the stats went down, but the points went down quite a bit (I'm stating them since Forgeworld is posting them for free): Telemon Heavy-Dreadnought Arachnus Storm Cannon, Spiculus Bolt Launcher, Telemon Caestus with Twin Plasma Projector 277 Contemptor-Achillus Dreadnought Achillus Dreadspear, 2 Lastrum Storm Bolters 170 Coronus Grav-Carrier Twin Arachnus Blaze Cannon, Twin Lastrum Bolt Cannon 245 Caladius Grav-tank Twin Iliastus Accelerator Cannon, Twin Lastrum Bolt Cannon 210 The Telemon is basically a Leviathan, only its abuot 50 points cheaper. The rest are very well priced. I'm really happy with this. I whipped up this list on a whim and it looks fun: Captain-General Trajann Valoris Shield-captain on Dawneagle Jetbike Interceptor Lance, Hurricane Bolter, Misericordia Vexilus Praetor Castellan Axe, Vexilla Magnifica, Misericordia 3 Custodian Guard Guardian Spears 3 Custodian Guard Guardian Spears 3 Custodian Guard Guardian Spears Telemon Heavy-Dreadnought Arachnus Storm Cannon, Spiculus Bolt Launcher, Telemon Caestus with Twin Plasma Projector Contemptor-Achillus Dreadnought Achillus Dreadspear, 2 Lastrum Storm Bolters Coronus Grav-Carrier Twin Arachnus Blaze Cannon, Twin Lastrum Bolt Cannon 4 Vertus Praetors Hurricane Bolters, Interceptor Lances Total 1997 Also, anyone else notice that Aquilon Terminator Custodians can actually deepstrike in and actually fire with their auto-hitting Infernus Firepikes? That's really cool. Granted they're 88 points each with the power gauntlets, but that isn't that much more than Allarus Custodians (poor guys) Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241608 Share on other sites More sharing options...
noigrim Posted January 25, 2019 Share Posted January 25, 2019 Do the new custodes get 4++? Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241614 Share on other sites More sharing options...
Charlo Posted January 25, 2019 Share Posted January 25, 2019 Do the new custodes get 4++? As they have the keyword and the rule is just based around a detachment, yes :) Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241616 Share on other sites More sharing options...
rcoon Posted January 25, 2019 Share Posted January 25, 2019 Do the new custodes get 4++? As best I can tell they all have Aegis of the Emperor. The dudes only, not the vehicles. Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241617 Share on other sites More sharing options...
noigrim Posted January 25, 2019 Share Posted January 25, 2019 Cool, my telemon got some points drop and they fixed the caestus to boot, hmm deepstrike telemon Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241624 Share on other sites More sharing options...
MARK0SIAN Posted January 25, 2019 Share Posted January 25, 2019 With regard to the adrathic weapons, I really don’t think they justify the mortal wound chance, they don’t have enough strength. Rest of it I’m quite happy with though. Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241649 Share on other sites More sharing options...
Charlo Posted January 25, 2019 Share Posted January 25, 2019 With regard to the adrathic weapons, I really don’t think they justify the mortal wound chance, they don’t have enough strength. Rest of it I’m quite happy with though. -3AP and flat 3 Damage is hefty though. Sure, tougher units won't be wounded much but these are made for absolutely obliterating personnel (Terminators, Primaris, Nobz, Commanders). Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241654 Share on other sites More sharing options...
Paradogmatic Posted January 25, 2019 Share Posted January 25, 2019 At first glance Winners: Saggitarum. heavy support sucks but that is some mean long range dakka. Aqulions. Murder all the hordes with st6 -1 flamers mk. Orion. Speaks for itself. Dayum. Washes: telemon dropped points went on diet stat wise. Pallas. Decent anti elite and armour. New flying venatari. Armour is a 3+ but those are barnone the best pistols in the game. Murder all the termies of lesser armies. Agmatus. Jet bikes are good. Still a lot of points and ugly model haha. Losers: Both the dreads still aren't great. Sword dread is overwhelmingly carp in CC. A str7 cc dread...at least his flamer is good? Too few attacks to mean anything. Grav tanks: got better but still suck. Got the 5++ and machine spirit. But t7 3+ is las cannon bait. Spears guard. Huge loss. They got made elites. Hoping that's a goof because you would never see me take them over Aqulion. Pallas seems neat since it doesn't degrade and is basically 100 points -- that's like 1.75 Custodes for something that either shoots 2 'lascannon+' or 6 'Heavy Bolter' shots on the move, move 16" and doesn't lose stats over its 8 wounds. The 3+/5++ is a bit iffy but honestly its cheaper than a marine Dreadnought with better guns. Only downpoint is no Melee so it can get wrapped up that way but its a bargain. I feel like it'll get its points adjusted. Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241666 Share on other sites More sharing options...
wildweasel Posted January 25, 2019 Share Posted January 25, 2019 The Pallas has a 16” move and FLY - the only thing wrapping it up in combat is Skarbrand. It’s main drawback is that it’s $93 US. Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241670 Share on other sites More sharing options...
Hellex_The_Thanatar Posted January 25, 2019 Share Posted January 25, 2019 Vehicles all seem to have lost the ignore mortal wounds on 6 but got the 5++. Pretty sure that's an improvement in most cases unless against mortal wound spam armies. Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241671 Share on other sites More sharing options...
wildweasel Posted January 25, 2019 Share Posted January 25, 2019 If nothing else, it makes the invul actually relevant and speeds up the game with fewer rolls. And I suspect most mortal wounds will be directed against dudes anyways. Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241675 Share on other sites More sharing options...
SkimaskMohawk Posted January 25, 2019 Share Posted January 25, 2019 I mentioned it in the news and rumour thread, but he's the adrathic destructor is odd how its a down grade on other lighter version of itself. I think I've complained about this in the past when the initial rules were out, but they really missed so much of the stuff that made units what they were (or made things op depending on the unit). Yea the adrathic eats infantry. If you wound; it's a solid 33% to chunk some vehicles off the wound too. But the guns were one hitter-quitters in 30k; their low range, risk of damage and single shot nature was the offset to always wounding on 2s with instant death and Armourbane and ap1 against vehicles. Now some plague marine nerd can tank the hit half the time, scrape by an armour save and then still has disgustingly resilient. Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241684 Share on other sites More sharing options...
duz_ Posted January 25, 2019 Share Posted January 25, 2019 I woke up this morning super stoked! :DI was just expecting rules for the new fly boi's not all the FW stuff! :) My wallet has however shriveled up and died... Now I can run my Contemptor and dual dual plasma flamer Telemon for nearly less than what he was prior! :DI just have to assemble him and paint pretty much 99% of my army thus far... WiP thread incoming soon? ^_^ Another local player is interested in the new Venatari and apparently the 9 man set has a nice lil discount so hoping to capitalise on that :D Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241698 Share on other sites More sharing options...
Ishagu Posted January 25, 2019 Share Posted January 25, 2019 The basic Custodian Guard changes are substantial with these new weapons. Now the troops can hunt tanks and Elites in shooting. Fantastic. Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241703 Share on other sites More sharing options...
wildweasel Posted January 25, 2019 Share Posted January 25, 2019 Ordered in a set of the Venatari, Sag upgrades, and pythrite spears. Need to get to the hobby shop for some Guard bodies (and Wardens to go into the Coronus). If the various adrasite wepaonry is supposed to be a flat 3 D then my Achilles is happy. Still kind of iffy on that. The basic Custodian Guard changes are substantial with these new weapons. Now the troops can hunt tanks and Elites in shooting. Fantastic. Well troops in the "standard foot guys" sense but not Troops as in "I love getting CP from a Battalion". Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241707 Share on other sites More sharing options...
CaptainMarsh Posted January 25, 2019 Share Posted January 25, 2019 The Saggitarum shots are assault, so the guys can be mobile. Give them a Misericordia and you have non-awful melee as well. Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241746 Share on other sites More sharing options...
Ishagu Posted January 25, 2019 Share Posted January 25, 2019 Ordered in a set of the Venatari, Sag upgrades, and pythrite spears. Need to get to the hobby shop for some Guard bodies (and Wardens to go into the Coronus). If the various adrasite wepaonry is supposed to be a flat 3 D then my Achilles is happy. Still kind of iffy on that. The basic Custodian Guard changes are substantial with these new weapons. Now the troops can hunt tanks and Elites in shooting. Fantastic. Well troops in the "standard foot guys" sense but not Troops as in "I love getting CP from a Battalion". What I mean is there won't be any real waste. Each squad can fill a dedicated role. The basic troops can be tank hunters! Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241754 Share on other sites More sharing options...
Charlo Posted January 25, 2019 Share Posted January 25, 2019 Ordered in a set of the Venatari, Sag upgrades, and pythrite spears. Need to get to the hobby shop for some Guard bodies (and Wardens to go into the Coronus). If the various adrasite wepaonry is supposed to be a flat 3 D then my Achilles is happy. Still kind of iffy on that. The basic Custodian Guard changes are substantial with these new weapons. Now the troops can hunt tanks and Elites in shooting. Fantastic. Well troops in the "standard foot guys" sense but not Troops as in "I love getting CP from a Battalion".What I mean is there won't be any real waste. Each squad can fill a dedicated role. The basic troops can be tank hunters! But the guardians with Melta spears are elites? Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241755 Share on other sites More sharing options...
MARK0SIAN Posted January 25, 2019 Share Posted January 25, 2019 With regard to the adrathic weapons, I really don’t think they justify the mortal wound chance, they don’t have enough strength. Rest of it I’m quite happy with though. -3AP and flat 3 Damage is hefty though. Sure, tougher units won't be wounded much but these are made for absolutely obliterating personnel (Terminators, Primaris, Nobz, Commanders). Im not saying they’re not good, I just don’t think they’re good enough to justify the mortal wounds :) Most of the stuff I like though :) My wallet on the other hand... Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241758 Share on other sites More sharing options...
Ishagu Posted January 25, 2019 Share Posted January 25, 2019 Ordered in a set of the Venatari, Sag upgrades, and pythrite spears. Need to get to the hobby shop for some Guard bodies (and Wardens to go into the Coronus). If the various adrasite wepaonry is supposed to be a flat 3 D then my Achilles is happy. Still kind of iffy on that. The basic Custodian Guard changes are substantial with these new weapons. Now the troops can hunt tanks and Elites in shooting. Fantastic. Well troops in the "standard foot guys" sense but not Troops as in "I love getting CP from a Battalion".What I mean is there won't be any real waste. Each squad can fill a dedicated role. The basic troops can be tank hunters!But the guardians with Melta spears are elites? Oh, I take that back lol The flyer... I'm really looking at it now as something to add. Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241762 Share on other sites More sharing options...
wildweasel Posted January 25, 2019 Share Posted January 25, 2019 With regard to the adrathic weapons, I really don’t think they justify the mortal wound chance, they don’t have enough strength. Rest of it I’m quite happy with though. -3AP and flat 3 Damage is hefty though. Sure, tougher units won't be wounded much but these are made for absolutely obliterating personnel (Terminators, Primaris, Nobz, Commanders). Im not saying they’re not good, I just don’t think they’re good enough to justify the mortal wounds Most of the stuff I like though My wallet on the other hand... TBF it's not like all the HQ's come with reroll auras. Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241768 Share on other sites More sharing options...
CaptainMarsh Posted January 25, 2019 Share Posted January 25, 2019 -3 AP and Damage 3 base, to me, is enough to justify the mortal wound chance, especially since it isn't slain and we have an abundance of auras. I just wish all weapons of that ilk wee Damage 3 instead of D3. Link to comment https://bolterandchainsword.com/topic/353364-complete-fw-custodes-rules-beta-official/page/2/#findComment-5241771 Share on other sites More sharing options...
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