Panzer Posted February 14, 2019 Share Posted February 14, 2019 No, I like Command Points. Best addition we got this edition. ^^ Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256588 Share on other sites More sharing options...
Tyriks Posted February 14, 2019 Share Posted February 14, 2019 I like CP but they are a problem as is. Some armies have terrible Stratagems and some have amazing ones. Plus the imbalances in getting CP. I don't like having a flat amount for every army but it's probably better than what we have now. That or the KT approach where you start with none but get some every turn. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256592 Share on other sites More sharing options...
The Yncarne Posted February 14, 2019 Share Posted February 14, 2019 I see command points as a cool in game ‘cinematic moment’ rather than a means to balance units or factions. As such, I have no issues with everybody getting the same number of them, possibly doled by turn with the warlord adding 1 if he’s alive at the start of the turn. That said, I suspect I’m in the minority and most people want to use command points for more extensive boosts throughout a game. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256599 Share on other sites More sharing options...
Panzer Posted February 14, 2019 Share Posted February 14, 2019 I like CP but they are a problem as is. Some armies have terrible Stratagems and some have amazing ones. Plus the imbalances in getting CP. I don't like having a flat amount for every army but it's probably better than what we have now. That or the KT approach where you start with none but get some every turn. Eh, that's like saying points are a problem. It's just a ressource. The mechanic itself is fine for the most part. What needs some adjustment is the CP generation due how allies work and the balance of some Stratagems the same way as some units need to get balanced by adjusting points or datasheets. I like the KT/AoS approach but I also like my idea of giving CP per points spend instead of per FOC slots used due each slot costing a different amount of points for different armies (a Troop slot for AM is much cheaper than a Troop slot for Custodes but gives the same amount of CP etc). Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256605 Share on other sites More sharing options...
PiñaColada Posted February 14, 2019 Author Share Posted February 14, 2019 Well you have to allow people to start with CPs since a plethora of pre game stratagems exist. Tying CPs to detchments is just strange since those detachments are not going to be as easily achieable between factions and that's why we see these "CP battery" detachments, even after they nerfed the midgame CP generation. Another solution could be custom detachments for each faction, and try to balance CP that way. While that would be fluffy, it's also a lot more work and tougher to keep track of.The whole why Castellans are so good is explained elsewhere and not really the point of the thread but in the quickest summation. They're T8 28Wounds with an easily achievable 3+ invuln save. Even if you strip them down to a singular wound they can pay 1CP to operate as if they're unhurt. So even ranged anti-tank weaponry is terrible at reliably bringing them down. Their offensive prowess is off the charts good, assuming you spend CP on them. A guard brigade plus one of them means a nigh unkillade murder machine plus a horde of capable bodies. It's just super tough to compete with. So that unit (alongside with the humble guardsman) need fixes but that's sort of the point of the thread. Even if you fix the Castellan, guardsmen and make "Doom" just work on Asuryani, you still haven't truly fixed the problem. Just merely removed the absolute worst offender. That's better than nothing but soup lists would still dominate without equal. That's why I'm looking at CP generation as the primary thing to fix. Not the only one, but bringing CP to an even level across the board means small CP costs will matter and can't be hand-waved away by "lol, I have brigades". It's the simplest solution in my eyes, and the fairest. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256606 Share on other sites More sharing options...
Tyriks Posted February 14, 2019 Share Posted February 14, 2019 I like CP but they are a problem as is. Some armies have terrible Stratagems and some have amazing ones. Plus the imbalances in getting CP. I don't like having a flat amount for every army but it's probably better than what we have now. That or the KT approach where you start with none but get some every turn. Eh, that's like saying points are a problem. It's just a ressource. The mechanic itself is fine for the most part. What needs some adjustment is the CP generation due how allies work and the balance of some Stratagems the same way as some units need to get balanced by adjusting points or datasheets. I like the KT/AoS approach but I also like my idea of giving CP per points spend instead of per FOC slots used due each slot costing a different amount of points for different armies (a Troop slot for AM is much cheaper than a Troop slot for Custodes but gives the same amount of CP etc). Points often are a problem. That's why some units never see the table even if they have utility. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256609 Share on other sites More sharing options...
koran Posted February 14, 2019 Share Posted February 14, 2019 Im a bit mixed on my views here. I get the issue with soup but looking at the top lists from LVO I much prefer the feel of them (with lots of troop bodies) than I have done in any other previous edition of the game. So in many ways the want to generate CPs by using batalions is working and makes an army in most instances look like an army, not just a collection of super heavies.I think my solution would be to look back to something like second edition and change how CPs are generated. I want people to be rewarded for having armies that look like a proper fighting force and ballance should be reqarded. So maybe change it to something like: Battle forged +3CP Batallion: +10CP At least 40% of your army points are troops and no other battlefield roll (e.g. heavy support) can be more than 25% of the army points. Brigade: +12 CP At least 50% of your army points are trooops and no other battlefield roll (e.g. heavy support) can be more than 15% of the army points. Vanguard: +5CP At least 30% of your army points are troops and no other battlefield roll (e.g. heavy support) can be more than 40% of the army points. etc. That way it rewards ballanced armies, allows soup and importantly points become their own ballancing issues and that guard can get a batallion for so few points means that other codexs have a chance and mono-builds are more attractive. This also solves the castalan issue. At 600pts it would mean you could never take it and get more than 8CP (Vanguard plus battleforged) in a 2k game. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256610 Share on other sites More sharing options...
Panzer Posted February 14, 2019 Share Posted February 14, 2019 I like CP but they are a problem as is. Some armies have terrible Stratagems and some have amazing ones. Plus the imbalances in getting CP. I don't like having a flat amount for every army but it's probably better than what we have now. That or the KT approach where you start with none but get some every turn.Eh, that's like saying points are a problem. It's just a ressource. The mechanic itself is fine for the most part. What needs some adjustment is the CP generation due how allies work and the balance of some Stratagems the same way as some units need to get balanced by adjusting points or datasheets. I like the KT/AoS approach but I also like my idea of giving CP per points spend instead of per FOC slots used due each slot costing a different amount of points for different armies (a Troop slot for AM is much cheaper than a Troop slot for Custodes but gives the same amount of CP etc). Points often are a problem. That's why some units never see the table even if they have utility. That's not the fault of points as a ressource though. That's the fault of giving those units the wrong points value. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256616 Share on other sites More sharing options...
Tyriks Posted February 14, 2019 Share Posted February 14, 2019 Yes, which is exactly what I said about CP. I like them but they are a problem right now. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256618 Share on other sites More sharing options...
Panzer Posted February 14, 2019 Share Posted February 14, 2019 But they aren't. The generation is a problem, not CP themselves. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256620 Share on other sites More sharing options...
Tyriks Posted February 14, 2019 Share Posted February 14, 2019 That is a part of the system. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256622 Share on other sites More sharing options...
PiñaColada Posted February 14, 2019 Author Share Posted February 14, 2019 Yeah, but CP generation is the main focal point of this thread. If we equalize that then we can also start to try and fix weird CP costs that it feels that GW weighted after how many CPs they assumed that army could get. I like CPs, I don't like how they were implemented..Koran, I like your sugggestion! Something like that could easily work IMO. I just really feel like we need to get away from CP being generated from detachments that are super easy to fill out for some and almost impossible for others. So your roster archetypes based on overall points could be a solution as well. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256626 Share on other sites More sharing options...
koran Posted February 14, 2019 Share Posted February 14, 2019 Koran, I like your sugggestion! Something like that could easily work IMO. I just really feel like we need to get away from CP being generated from detachments that are super easy to fill out for some and almost impossible for others. So your roster archetypes based on overall points could be a solution as well. Thanks, I agree but also want it to be more complex than just saying you get a certain number of CP for a specific points limit. That doesnt do what CP seemed designed for; rewarding ballanced army composition. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256627 Share on other sites More sharing options...
Focslain Posted February 14, 2019 Share Posted February 14, 2019 Maybe it would help the discussion if we laid out what the lists and their components actually do to steamroll these tournaments. Then we can look at what seems to be the most egregious problem and bring it up as a community in the upcoming survey. The Castellan is obviously the big standout of the Imperial list, but why? Is it the shooting it has? It’s stratagems? Any special rules? How was it a game decider in all the matches it was involved in? How effective are the three smash captains post nerf, and how important to the list are the IG forces? I don’t know much about the Ynnari besides typical Eldar trickiness and rules. Soul blasts and out of turn abilities are the issues I hear of most. So how do these lists actually work and what makes them so effective? In answer to your Castellan question here's some food for thought. (From the guard forum) Because they're not. Knights, to be competitive, need a few things: castellans, Rotate Ion Shields strategem, Ion Bullwark warlord trait, Cawl's Wrath, Order of Companions strategem, and machine spirit resurgent strategem. Traitors only have 2/6 of those things. Perhaps the 2 most important, sure, but only 2. It's the whole package that makes the super Castellan genuinely super. Knights aren't good. Not on a genuinely competitive level. They're too few models that don't do enough and have too many counters. That is why all of the top 8 LVO lists that were "knight" lists had a castellan with access to 6/6 of the things listed above. The knight codex has just 1 truly competitive unit and that is it. It is AMAZINGLY good. Worth more than literally any other Lord of War, other knights included. Granted when I field a Castellan I have 4/6 since i run house Taranis. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256664 Share on other sites More sharing options...
MARK0SIAN Posted February 14, 2019 Share Posted February 14, 2019 Is there a case for making the battalion detachment harder to fill? Should it require some units in other slots? Of the allied detachments it seems to be the main offender, no one complains about allied brigades but the deifference between even two battalions and a Brigade is an absolutely massive leap but only 2 CP difference. I haven’t got easy access to the numbers on my phone but I wouldn’t be surprised if you told me ad-mech could field 3 battalions for less than the cost of a Brigade for them. So does the battalion need to be brought closer to a Brigade requirement? Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256702 Share on other sites More sharing options...
Panzer Posted February 14, 2019 Share Posted February 14, 2019 Is there a case for making the battalion detachment harder to fill? Should it require some units in other slots? Of the allied detachments it seems to be the main offender, no one complains about allied brigades but the deifference between even two battalions and a Brigade is an absolutely massive leap but only 2 CP difference. I haven’t got easy access to the numbers on my phone but I wouldn’t be surprised if you told me ad-mech could field 3 battalions for less than the cost of a Brigade for them. So does the battalion need to be brought closer to a Brigade requirement? I'd include a minimum percentage of points spend on the Troop slots. Would be easier to fill for armies like Marines and require armies like AM or AdMech more Troops to satisfy the minimum requirement so overall it would equal out the CP generation across factions a bit. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256714 Share on other sites More sharing options...
librisrouge Posted February 14, 2019 Share Posted February 14, 2019 Maybe it would help the discussion if we laid out what the lists and their components actually do to steamroll these tournaments. Then we can look at what seems to be the most egregious problem and bring it up as a community in the upcoming survey. The Castellan is obviously the big standout of the Imperial list, but why? Is it the shooting it has? It’s stratagems? Any special rules? How was it a game decider in all the matches it was involved in? How effective are the three smash captains post nerf, and how important to the list are the IG forces? I don’t know much about the Ynnari besides typical Eldar trickiness and rules. Soul blasts and out of turn abilities are the issues I hear of most. So how do these lists actually work and what makes them so effective? In answer to your Castellan question here's some food for thought. (From the guard forum) Because they're not. Knights, to be competitive, need a few things: castellans, Rotate Ion Shields strategem, Ion Bullwark warlord trait, Cawl's Wrath, Order of Companions strategem, and machine spirit resurgent strategem. Traitors only have 2/6 of those things. Perhaps the 2 most important, sure, but only 2. It's the whole package that makes the super Castellan genuinely super. Knights aren't good. Not on a genuinely competitive level. They're too few models that don't do enough and have too many counters. That is why all of the top 8 LVO lists that were "knight" lists had a castellan with access to 6/6 of the things listed above. The knight codex has just 1 truly competitive unit and that is it. It is AMAZINGLY good. Worth more than literally any other Lord of War, other knights included. Granted when I field a Castellan I have 4/6 since i run house Taranis. Yay, I got quoted saying the thing! House Taranis, eh? Neat change of pace and still very effective since you'll have Cawl's Wrath. I think GW both over and under realizes what invulnerable saves do to units. They seem determined to think that a +5 invul matters to terminators but don't seem to regard the ion shield of knights with the same emphasis. If IG super-heavies carried even just a +5 invul, they'd probably see their way into competitive events more often. As it stands, baneblades are kept alive far more by T8 than they are by a mere +3 armor, since 99% of the things that want to shoot them are lowering their save to a +6 anyway. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256718 Share on other sites More sharing options...
PeteySödes Posted February 14, 2019 Share Posted February 14, 2019 I dig the % breakdown idea. My only hesitance is im an old WFB player where that was the norm and dont have a lot of faith the general populace would enjoy the "ermagerd maths". Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256719 Share on other sites More sharing options...
Panzer Posted February 14, 2019 Share Posted February 14, 2019 I dig the % breakdown idea. My only hesitance is im an old WFB player where that was the norm and dont have a lot of faith the general populace would enjoy the "ermagerd maths". Yeah people are surprisingly incapable of doing basic percentage calculations. Though I guess GW could include the numbers for 500p, 750p, 1000p, 1500p, 1750p and 2000p somewhere. ^^ Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256720 Share on other sites More sharing options...
Panzer Posted February 14, 2019 Share Posted February 14, 2019 I think GW both over and under realizes what invulnerable saves do to units. They seem determined to think that a +5 invul matters to terminators but don't seem to regard the ion shield of knights with the same emphasis. If IG super-heavies carried even just a +5 invul, they'd probably see their way into competitive events more often. As it stands, baneblades are kept alive far more by T8 than they are by a mere +3 armor, since 99% of the things that want to shoot them are lowering their save to a +6 anyway. Hah, yeah that goes for basically any tank with Sv3+ or worse. Just take a look at Dreadnoughts. With a 5++ like the FW ones get they'd be so much more competetive. One of the reasons why I love the BA psychic power Shield of Sanguinius. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256724 Share on other sites More sharing options...
Focslain Posted February 14, 2019 Share Posted February 14, 2019 Yay, I got quoted saying the thing! House Taranis, eh? Neat change of pace and still very effective since you'll have Cawl's Wrath. I think GW both over and under realizes what invulnerable saves do to units. They seem determined to think that a +5 invul matters to terminators but don't seem to regard the ion shield of knights with the same emphasis. If IG super-heavies carried even just a +5 invul, they'd probably see their way into competitive events more often. As it stands, baneblades are kept alive far more by T8 than they are by a mere +3 armor, since 99% of the things that want to shoot them are lowering their save to a +6 anyway. Honestly I chose house Taranis for fluff reasons. Only House I thought of taking for rules was House Vulker for the Adamantium Knight trait. Take that on my Stryix, give it Mark of the Omnissah and you have a T8 monster that can only be wounded on a 4+ with the option for a 3++(4++ in melee) and heals 1-4 wounds a turn. It just lacks the massive firepower of the castellan. That is the farthest I'll power game. Anyway, the Brood Brother rule from the GSC does give thought to a fix. That would take away most of the castellan's buffs while still allowing the standard guard super heavies their in codex buffs. Also would give a minor boost to Ad mech since they would be the only ones outside of pure knight lists that could buff the knight. Also wouldn't the brood brother help nerf the Ynnari list? Not sure on their strat overlap. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256739 Share on other sites More sharing options...
shanewatts Posted February 14, 2019 Share Posted February 14, 2019 On the Castellan, it is one unit point for point that is the best in the game right now IMO. The problems lie in the fact that when you combine it with IK stratagems it entirely invalidates many units in the game. Want to take any multi-wound model? Does it die to a Castellan in one turn? Combine this with the fact that because of stratagems, the likelihood of killing it before turn 2/3 is very low, and even if you do cripple it, they have a stratagem to ignore said crippling. Now this problem gets further magnified by 2 things, CP to use said stratagems, and road block units to keep melee away from the Castellan. Which is where we get to the Castellan + guard lists. The guard are able to flood the field and hold objectives, while simultaneously playing keep away for the Castellan. (2 knights + Castellan + less guard can do this, but not as well due to lack of board coverage.) I saw a suggestion to make the Super heavy Aux not have access to stratagems etc, and I think this could be a good way to change the prevalence of these lists. I think soup itself can be fluffy, and I agree there is problems with it, but I think the results from LVO and NOVA are more because of what the allies do beyond the CP. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256742 Share on other sites More sharing options...
Focslain Posted February 14, 2019 Share Posted February 14, 2019 I saw a suggestion to make the Super heavy Aux not have access to stratagems etc, and I think this could be a good way to change the prevalence of these lists. After thinking on it, this would hurt guard super heavies as well as those in other armies since it is rare, outside of knights, to take a full SHD. However with a modified brood brother rule this would allow those super heavies in the main detachment's codex to still benefit. It would also curve some of the cross eldar strats that I believe the Ynnari use as well. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256744 Share on other sites More sharing options...
shanewatts Posted February 14, 2019 Share Posted February 14, 2019 Focslain - let me rephrase since I mis-spoke. I meant that just a Super Heavy Aux doesn't unlock stratagems aka no detachment benefits (something that guard already are affected by.) Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256745 Share on other sites More sharing options...
Focslain Posted February 14, 2019 Share Posted February 14, 2019 Focslain - let me rephrase since I mis-spoke. I meant that just a Super Heavy Aux doesn't unlock stratagems aka no detachment benefits (something that guard already are affected by.) That still gives the Castellan access to Ion Bulwark, and Rotate shield, plus I think the default relic would then be Sanctuary which would give it a 5++ in melee. So it would lower the power, but it would still be better then say a shadowsword or baneblade. Basically it would be made into a freeblade, which isn't bad since you can take Sworn to Quest (it gains obsec) and sit it's large mass on an objective. Link to comment https://bolterandchainsword.com/topic/353847-lvo-is-in-the-bag-soup-is-still-on-the-menu/page/4/#findComment-5256751 Share on other sites More sharing options...
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