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LVO is in the bag & soup is still on the menu


PiñaColada

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On the Castellan, it is one unit point for point that is the best in the game right now IMO.

 

The problems lie in the fact that when you combine it with IK stratagems it entirely invalidates many units in the game. Want to take any multi-wound model? Does it die to a Castellan in one turn? Combine this with the fact that because of stratagems, the likelihood of killing it before turn 2/3 is very low, and even if you do cripple it, they have a stratagem to ignore said crippling.

 

Now this problem gets further magnified by 2 things, CP to use said stratagems, and road block units to keep melee away from the Castellan. Which is where we get to the Castellan + guard lists. The guard are able to flood the field and hold objectives, while simultaneously playing keep away for the Castellan. (2 knights +  Castellan + less guard can do this, but not as well due to lack of board coverage.)

 

I saw a suggestion to make the Super heavy Aux not have access to stratagems etc, and I think this could be a good way to change the prevalence of these lists.

 

I think soup itself can be fluffy, and I agree there is problems with it, but I think the results from LVO and NOVA are more because of what the allies do beyond the CP.

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I saw a suggestion to make the Super heavy Aux not have access to stratagems etc, and I think this could be a good way to change the prevalence of these lists.

 

After thinking on it, this would hurt guard super heavies as well as those in other armies since it is rare, outside of knights, to take a full SHD.

 

However with a modified brood brother rule this would allow those super heavies in the main detachment's codex to still benefit. It would also curve some of the cross eldar strats that I believe the Ynnari use as well.

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Focslain - let me rephrase since I mis-spoke. I meant that just a Super Heavy Aux doesn't unlock stratagems aka no detachment benefits (something that guard already are affected by.)

 

That still gives the Castellan access to Ion Bulwark, and Rotate shield, plus I think the default relic would then be Sanctuary which would give it a 5++ in melee. So it would lower the power, but it would still be better then say a shadowsword or baneblade.

 

Basically it would be made into a freeblade, which isn't bad since you can take Sworn to Quest (it gains obsec) and sit it's large mass on an objective.

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If the Castellan in a super heavy aux don't unlock those stratagems, how does it have access those relics/stratagems?

 

It makes IK the same as every other codex in that regard. Aux and Super Heavy Aux don't get detachment benefits or unlock stratagems.

 

If we are using the Brood Brother rule you are correct, however if using the the guard SHA then it still gets access to basic strats, just not the regimental strats and traits. For Knights that is Heirloom, Relic, and Rotate shield. Actually I think Resurgence (the strat that gives them full power regardless of wounds) is also a basic strat.

 

For traits, Ion Bulwark is a basic warlord trait for knights, Sanctuary being a basic relic for them.

 

Best way to see is in AB make a knight a freeblade and it will give you the basic traits and relics. The strats for giving it relics and traits are basic as well.

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I am not sure where you get the impression that AM SHA detachments get access to stratagems, I could be wrong (I'll check my codex when I get home) but every current codex minus IK gets zero benefits from their codex in an SHA.

 

example : You take Mortarion in a DG SHA. He doesn't unlock DG stratagems, but if you took a second DG detachment (say a battalion) then you could use DG stratagems as you saw fit.

 

As far as heirloom relic etc, the Castellan isn't a character in a SHA, and if the SHA didn't unlock their stratagems you couldn't use the stratagems to give it a warlord trait/relic or resurgence. I am not sure what you are referring to as basic stratagems (non house related maybe?), but if you don't unlock them, you can't use them. So I am confused as to why you think you could still do otherwise.

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I am not sure where you get the impression that AM SHA detachments get access to stratagems, I could be wrong (I'll check my codex when I get home) but every current codex minus IK gets zero benefits from their codex in an SHA.

 

example : You take Mortarion in a DG SHA. He doesn't unlock DG stratagems, but if you took a second DG detachment (say a battalion) then you could use DG stratagems as you saw fit.

 

As far as heirloom relic etc, the Castellan isn't a character in a SHA, and if the SHA didn't unlock their stratagems you couldn't use the stratagems to give it a warlord trait/relic or resurgence. I am not sure what you are referring to as basic stratagems (non house related maybe?), but if you don't unlock them, you can't use them. So I am confused as to why you think you could still do otherwise.

 

By basic strats and relics I do mean non-house strats. These are items that all knights (even freeblades which are non-aligned) get access to. 

 

As for the AM bit, to clarify does that mean that a SHA baneblade doesn't get to use Defensive Fire or the Crush 'em strat? 

 

This is why there has to be a diffence between what the AM get already and the GSC rule. Brood Brothers removes the AM detachments access to the relics, orders and strat of their parent codex. So applying that rule to all allied detachments with remove a large amount of buffs fro the castellan and even the Ynnari.

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I am not sure where you get the impression that AM SHA detachments get access to stratagems, I could be wrong (I'll check my codex when I get home) but every current codex minus IK gets zero benefits from their codex in an SHA.

 

example : You take Mortarion in a DG SHA. He doesn't unlock DG stratagems, but if you took a second DG detachment (say a battalion) then you could use DG stratagems as you saw fit.

 

As far as heirloom relic etc, the Castellan isn't a character in a SHA, and if the SHA didn't unlock their stratagems you couldn't use the stratagems to give it a warlord trait/relic or resurgence. I am not sure what you are referring to as basic stratagems (non house related maybe?), but if you don't unlock them, you can't use them. So I am confused as to why you think you could still do otherwise.

 

By basic strats and relics I do mean non-house strats. These are items that all knights (even freeblades which are non-aligned) get access to. 

 

As for the AM bit, to clarify does that mean that a SHA baneblade doesn't get to use Defensive Fire or the Crush 'em strat? 

 

 

They only get access to if you field a Knight detachment ... like the Super Heavy Auxiliary one. Shanewatts was talking about not allowing those Stratagems when taking the Super Heavy Auxiliary detachment so you would NOT have access to them unless you take the big Knight detachment.

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I dig the % breakdown idea. My only hesitance is im an old WFB player where that was the norm and dont have a lot of faith the general populace would enjoy the "ermagerd maths".

 

Yeah people are surprisingly incapable of doing basic percentage calculations. Though I guess GW could include the numbers for 500p, 750p, 1000p, 1500p, 1750p and 2000p somewhere. ^^

 

 

What am I, a scientist? You better include that 1250 point level as well! But in all seriousness, percentage in an already scaling point level system might get at bit too complex for GW to want to implement it. It's not really, but they have shown an unwillingness to do it in general. Although I do think AoS has like a 25% of the forces can be allies thing going on? I'd be on board with such a solution (meaning percentages) in any case.

-Snip-

 

I think soup itself can be fluffy, and I agree there is problems with it, but I think the results from LVO and NOVA are more because of what the allies do beyond the CP.

I like the idea of soup, when moderated. But I disagree about your assessment regarding CP. The Castellan is good without strats and warlord traits & cawls wrath. It's god-tier with them. But even with all the CPs a guard brigade brings you're only realling powering it up 2 turns, it's just in most cases that's enough to obliterate your opponent. Remove the imbalance regarding CP and it's still a great idea to combo a Castellan with IG, but nowhere near the same effectiveness.

 

Just as an example, if we use the model I wrote down in the first post you'd get 11CP. Then -1CP for bringing in an allied detachment. Then -1CP for giving the Castellan a warlord trait. Then -1CP for giving him Cawl's wrath. You're now down to 8CP. Rotate Ion shields is 3CP, as is Order of companions. Machine spirit resurgence is 1CP. At this point you're most likely getting 1 turn with this bad boy, buffed up. The Castellan still needs separate fixes but the argument that CP isn't a big cornerstone to the succesrate of allies I do not buy into at all.

 

Also, as a general aside. We can't make the Battalion detachment require more slots since then someone playing mono Custodes won't ever be able to fill it. Again, if we had some sort of a percentage system where you only unlock the benefits of that detachment if it made up 50% of your total points it might work. I'm still not sure if that's better than simply giving out CP for the amount of points you're allowed to bring though. You could tie the battleforged CP to a requirement of having either a battalion or a brigade when playing games at 1001+ points I guess.

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I dig the % breakdown idea. My only hesitance is im an old WFB player where that was the norm and dont have a lot of faith the general populace would enjoy the "ermagerd maths".

 

Yeah people are surprisingly incapable of doing basic percentage calculations. Though I guess GW could include the numbers for 500p, 750p, 1000p, 1500p, 1750p and 2000p somewhere. ^^

 

 

What am I, a scientist? You better include that 1250 point level as well! But in all seriousness, percentage in an already scaling point level system might get at bit too complex for GW to want to implement it. It's not really, but they have shown an unwillingness to do it in general. Although I do think AoS has like a 25% of the forces can be allies thing going on? I'd be on board with such a solution (meaning percentages) in any case.

 

WHFB had it since basically forever and AoS has it as well, yeah. Not sure about 40k as I only really started with 7th.

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If you take a SHA with a baneblade, and no other AM detachments, you are correct that you cannot use defensive fire or Crush em.

 

 

Which is why if you made IK SHA work the same way, even a freeblade Castellan is much less deadly and survivable.

 

So if I take a baneblade in a marine army the only strat I can use on the baneblade is Command Re-roll? Seems a bit off personally. 

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If you take a SHA with a baneblade, and no other AM detachments, you are correct that you cannot use defensive fire or Crush em.

 

 

Which is why if you made IK SHA work the same way, even a freeblade Castellan is much less deadly and survivable.

 

Then people will just add two Helverins and nothing will change.

 

I like how easy it is to ally knights with an Imperium army. It is part of their design and fluff. The issue with the Castellan is more than just how many buffs you can stack.

A Castellan without any strategems and relics is not that scary for 600 points. Only once you stack Ion Bulwark, Rotate Ion Shield, Order of Companions and Cawl's Wrath it becomes the terror it is. I think a good way to balance the Castellan would be to focus on the fully buffed Castellan without hurting the "tame" basic version or all other knights too much in the process.

First I think one has to look at Cawl's Wrath. Do we really need +1 S, AP and D? The Hammer of Sunderance is a quite comparable (and really good) relic but adds only +1 D. I say take away D3. -1 S and AP is good enough, and it also makes different Castellan builds more interesting (like Krast with First Knight and Headman's Mark).

Second, 3++ is too much. Rotate Ion shield should receive a simple addition: "This strategem can never be used to improve an invulnerable save to be better than 4+."

Third, a slight points increase is still needed. At 650 in combination with both things above it's no longer an auto take, but an option.

 

But I would like GW to also look at other Super Heavies in the game. The Baneblade and it's variants for example are glass cannons. Really good firepower, really easy to kill for how much the cost (twice the durability of a Leman Russ, but three times the price tag). The need lower firepower in change for T9 and a 2+ armor save. 

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If you take a SHA with a baneblade, and no other AM detachments, you are correct that you cannot use defensive fire or Crush em.

 

 

Which is why if you made IK SHA work the same way, even a freeblade Castellan is much less deadly and survivable.

 

So if I take a baneblade in a marine army the only strat I can use on the baneblade is Command Re-roll? Seems a bit off personally. 

 

 

That's how it is, yeah.

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Pinacolada - Everyone is entitled to their opinion.

 

The reason why I stand by my opinion is because with 2 Crusaders + Castellan + 2 AM Battalions, you get 19CP.

 

"The List" has AM Brigade + AM Battalion + Castellan for a total of 20CP.

 

For one less CP you get 2 extra knights and a lot less bodies, and a list that is not winning the bigger tournaments. I guess we could just agree to disagree.

 

H311fi5h - You are totally right that 2 helverins could be added to the Castellans detachment in this case, but that is still more points needed to be invested in IK to make it work versus the current state of being.

 

 

 

I've tried to offer some reasonable insight based on my experiences, I guess I can't make everyone happy. So take this how you will.

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WHFB had it since basically forever and AoS has it as well, yeah. Not sure about 40k as I only really started with 7th.

 

 

 

40k hasn't used percentages since I started in 3rd with the exception of some tournament comps (when that was a thing) that had an unofficial rubric. That was ancient history though.

 

Im unfamiliar with AoS though so thats actually encouraging that they have that.

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Pinacolada - Everyone is entitled to their opinion.

 

The reason why I stand by my opinion is because with 2 Crusaders + Castellan + 2 AM Battalions, you get 19CP.

 

"The List" has AM Brigade + AM Battalion + Castellan for a total of 20CP.

 

For one less CP you get 2 extra knights and a lot less bodies, and a list that is not winning the bigger tournaments. I guess we could just agree to disagree.

 

H311fi5h - You are totally right that 2 helverins could be added to the Castellans detachment in this case, but that is still more points needed to be invested in IK to make it work versus the current state of being.

 

 

 

I've tried to offer some reasonable insight based on my experiences, I guess I can't make everyone happy. So take this how you will.

I'm sorry, I hope you didn't take my statement as something meant to be hostile in any way. That wasn't my intention. In regards to CP I do think that after a while it doesn't matter all that much anymore, basically if you get to buff up your Castellan both offensively and defensively for 2 battlerounds then anything after that makes very little difference IMO and the remainder of your available points be focused on other things, not generating CP. Besides, multiple Knights right now probably isn't the best idea since they are best when you can hand buffs out to them, something you can only really do to one at a time. In a meta where people try to bring enough firepower to bring down 28 wounds with a 3++, 24 wounds with a 5++ is going to be a breeze.

 

But going from 13CP down to 8CP when you have the proverbial cookie monster chewing through those CPs like snacks is going to hurt. That's my point, at a certain level CP doesn't matter as much anymore but there's absolutely a lower limit to where you can comfortably bring that Castellan in. 

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I would like to see the basic guardsman go up to 5ppm. I know some AM players will complain but truly they are way undercosted right now.

 

When they start winning tournaments on their own, maybe, but raising them now just hurts pure guard lists way more then the soup lists.

 

Also any thoughts on the Ynnari lists that topped the charts? While going after Imperial soup is all in good, we do need to look at all soup options.

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Yeah 4ppm seems a bit too cheap for Guardsmen but overall AM isn't exactly a top tier army on their own so I don't see the need to nerf them directly just to punish soups. Especially since it would only add 30p to soup lists anyway.

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Well, considering there's basically no reason to play mono-guard there's not a very good way of finding out how good they are. I haven't seen any top tier players try it out, which might mean that they aren't good enough. It might also just mean that there's no reason they should even bother, since soup will be stronger.
 
I absolutely think guardsmen should be 5ppm, there aren't that many arguments as to why they aren't deserving of a price hike IMO. But obviously the other big offender is the Castellan, so both of those need to be sorted out regardless of soup fixes.
 
Ynnari have the whole, they're getting craftworld stratagems  in addition to soulbursting when played as them. So a whole lotta upside. The the whole Doom + Jinx works for everything not just Asuryani. Also the list that came in at 2nd had 7 supersonic flyers, which just seems a bit much. I wouldn't be opposed to seeing some restrictions on how many you're allowed to bring.

But the bigger issue is still, even if you fix all of the above, what arguments are there for not bringing in allies? None. Because you still have all the options and zero reprecussions. So the above things should be looked over and fixed but there has to be some sort of incentive for playing not onl mono-dex but even moreso for playing a single chapter/craftworld/klan whatever. Whether that incentive should be a carrot or a stick is still up for debate.
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