Link2edition Posted February 15, 2019 Share Posted February 15, 2019 Since matched play rules have a 50% on the board turn 1 requirement, what units do you plan on hiding under your ambush markers? I am thinking an Imperial Guard detachment of heavy tanks with a few infantry screens. The rest of the army will be underground. Link to comment https://bolterandchainsword.com/topic/353919-what-to-start-on-the-board/ Share on other sites More sharing options...
Marshlands Posted February 15, 2019 Share Posted February 15, 2019 Guard can't use ambush markers though I'd say brood brothers, neophytes, bikes, heavy teams, sanctus and nexos Link to comment https://bolterandchainsword.com/topic/353919-what-to-start-on-the-board/#findComment-5257870 Share on other sites More sharing options...
WickedJester1013 Posted February 16, 2019 Share Posted February 16, 2019 I’m pretty sure I read on the warhammer community page that the 50% reserves rules only apply to the underground part. You can put your whole army under the ambush blips. I’ll look for the source https://www.warhammer-community.com/2019/02/02/pre-order-today-new-genestealer-cults/ Link to comment https://bolterandchainsword.com/topic/353919-what-to-start-on-the-board/#findComment-5257956 Share on other sites More sharing options...
Link2edition Posted February 16, 2019 Author Share Posted February 16, 2019 Yeah it only applies to undeground ambush. Also true that guard,cant use the markers unless they are taken from the cult dex. I just want to know what people use for their 50% on board Link to comment https://bolterandchainsword.com/topic/353919-what-to-start-on-the-board/#findComment-5257974 Share on other sites More sharing options...
Marshlands Posted February 17, 2019 Share Posted February 17, 2019 For me basically just chaff, which is brood brothers plus a nexos to farm If brigade then bikers and heavy weapons And my 3 biggest units to use the stratagem to get more in reserve Link to comment https://bolterandchainsword.com/topic/353919-what-to-start-on-the-board/#findComment-5258507 Share on other sites More sharing options...
Dr. Clock Posted February 18, 2019 Share Posted February 18, 2019 At 1750 pts after myfirst 1500 pt game vs. Beta Sisters I'm looking at setting up: a) Vehicles, and units in said vehicles (2 Grinders and a Goliath; 10 + 5 Acolytes, a Magus and 5 Aberrants). These spread out and try to work up through cover to support the turn 2/3 charge. In my last game, the one truck unit that survived past turn 3 basically won me the game after I botched things pretty well in turn 2 (poor timing on characters and misread the opponent's units) : P b) One big blob of Neophytes in the rear to walk around tagging stuff w/ Mining Lasers until fading into shadows turn 2 (alternatively just use They Came From Below) c) 1x Bikes to scoot up toward armour gunning for a Drive By Demolitions w/ Extra Explosives combo (WITNESS ME! Also a candidate for They Came From Below) Then from Subterranean Ambush on turn 2/3 I bring in: a) 2 more blobs of Neos + Kelermorph to blaze away and try and control a flank b) Patriarch + 20 Genestealers + Magus (Hypnosis) + Primus (Amulet of Voidwyrm) for primary assault (usually centre of enemy line, but supporting/supported by the Neos) c) 1x 10 Demolitions Acolytes using Lying in Wait and Extra Explosives on something high value (consider leaving them to turn 3 so I can see what the priority target is - if nothing is exposed enough they get dropped out of sight and leave turn 4 for a turn 6 Demolitions endgame). Cheers, The Good Doctor. Link to comment https://bolterandchainsword.com/topic/353919-what-to-start-on-the-board/#findComment-5259606 Share on other sites More sharing options...
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