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How do the suppressors “fly”


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Those plates on their feet look exactly like the Repulsor ones, so I imagine it's just a matter of they're always a few metres off the ground hovering and the jets in their boots and on their backpacks allow them to ski around the battlefield quickly.

I really am disappointed by their design I’m considering just not even using them. But I was looking at the models and they don’t have a tradition jump pack yet somehow they fly. Any ideas?

 

Additional Jetpacks on the backpack and the back of their feet, repulsor plates under their feet and four anti-grav chute wing thingys. If you look at all the details it's plausible they can fly (at least as plausible as it is for Jump Packs). My problem is that they don't really feel like a unit that can.

Jes said they do long jumps rather than truly flying.

 

I think the fly keyword is just a convenient way to show they jump over terrain

And can in turn jump backwards without giving up the ability to fire (the arguably best part of Fly).

 

Jes said they do long jumps rather than truly flying.

 

I think the fly keyword is just a convenient way to show they jump over terrain

And can in turn jump backwards without giving up the ability to fire (the arguably best part of Fly).

 

 

True, but I recon at 48" range and with such a low model count it'll rarely be needed. Most things charging them will kill them but even more important most opponents would just kill them by shooting anyway. ^^

 

 

 

Jes said they do long jumps rather than truly flying.

 

I think the fly keyword is just a convenient way to show they jump over terrain

And can in turn jump backwards without giving up the ability to fire (the arguably best part of Fly).

True, but I recon at 48" range and with such a low model count it'll rarely be needed. Most things charging them will kill them but even more important most opponents would just kill them by shooting anyway. ^^
I was being more generic than Suppressor specific, but this is true.

 

Keep in mind though that the opponent HAS to use something that can kill it. The reason that's so much more likely is entirely because they can't silence them by combat. It severely limits the opponent's options in dealing with them even if you are never forced to fall back, and I think that has value.

 

 

 

Jes said they do long jumps rather than truly flying.

 

I think the fly keyword is just a convenient way to show they jump over terrain

And can in turn jump backwards without giving up the ability to fire (the arguably best part of Fly).
True, but I recon at 48" range and with such a low model count it'll rarely be needed. Most things charging them will kill them but even more important most opponents would just kill them by shooting anyway. ^^
I was being more generic than Suppressor specific, but this is true.

 

Keep in mind though that the opponent HAS to use something that can kill it. The reason that's so much more likely is entirely because they can't silence them by combat. It severely limits the opponent's options in dealing with them even if you are never forced to fall back, and I think that has value.

 

 

Not exactly a big task unfortunately. They are still just T4 W2 Sv3+ models. Their best protection is probably the range as most weapons won't be able to shoot at them in the first place but that directly contradicts their high movement stat and ability to deep strike. Imo it's a terribly designed unit. It really shouldn't have such a long ranged weapon or not that kind of mobility.

 

 

 

 

 

Jes said they do long jumps rather than truly flying.

 

I think the fly keyword is just a convenient way to show they jump over terrain

And can in turn jump backwards without giving up the ability to fire (the arguably best part of Fly).
True, but I recon at 48" range and with such a low model count it'll rarely be needed. Most things charging them will kill them but even more important most opponents would just kill them by shooting anyway. ^^
I was being more generic than Suppressor specific, but this is true.

 

Keep in mind though that the opponent HAS to use something that can kill it. The reason that's so much more likely is entirely because they can't silence them by combat. It severely limits the opponent's options in dealing with them even if you are never forced to fall back, and I think that has value.

Not exactly a big task unfortunately. They are still just T4 W2 Sv3+ models. Their best protection is probably the range as most weapons won't be able to shoot at them in the first place but that directly contradicts their high movement stat and ability to deep strike. Imo it's a terribly designed unit. It really shouldn't have such a long ranged weapon or not that kind of mobility.
I don't see the problem here as being all that bad, honestly. It also seems I'm the only one in a meta with fast moving skimmers that would just love a chance to silence a backfield unit by flying into it. It's why Land Raiders, Hellblasters, and even Devastators aren't as common in these parts.

 

The truly only downside is the penalty to hit from moving, which encourages movement only as a means to reposition.

 

Still, they have pretty capable shooting for their cost. Mathematically they seem to be pretty comparable to Helverins even on the move, but are nearly half the cost and aren't nearly as durable.

I definitely think that they, like the Inceptors, are a prime candidate for conversion, like Inquisitor Dracos said. A single large engine on the pack + the leg thrusters, minus the ski plates, should make them look good for what they can do.

"Fly" is a keyword, it's just rules.

 

From the wikia entry

 

"A Vanguard Suppressor is a type of Vanguard Space Marine and usually a member of a Suppressor Squad. Vanguard Suppressors are Primaris Space Marines who specialise in rapid responses to heavily armoured enemy threats, entering battle either by dropping directly into the action via Grav-Chutes or in long, bounding leaps with their Jump Packs.

 

As soon as a target is sighted, the Suppressors engage their shock-absorbing servo plates and let fly with their Accelerator Autocannons. The brutal ferocity of the foot-long, armour-piercing shells they unleash will blast apart anyone caught in their path and force even the most stoic enemies to seek shelter from the murderous firestorm."

 

They jump, they don't actually fly. The feet things absorb the auto-cannon recoil.

Guest Triszin

I definitely think that they, like the Inceptors, are a prime candidate for conversion, like Inquisitor Dracos said. A single large engine on the pack + the leg thrusters, minus the ski plates, should make them look good for what they can do.

I'm prepping a conversion test for 6.

 

One thruster from the inceptors underneath a Terminator assault Cannon ammo box.

 

Thruster will be at a 50-60 degree angle.

 

A. Cause the suppressors ammo box is tiny, way to small.

 

B. Cause I think they needed at least 1 jump engine

Correct me if I'm wrong, buit the extra "orbs" that the Surpressors have aren't thrusters are they? I mean they've always been present on even regular SM backpacks...

 

That said both Inceptors and Surpressors have plenty extras above the normal two... I just would have preffered if they also had at least one normal thruster to go with them. 

 

That is the extent of my "problems" with the design, however.

Guest Triszin

Correct me if I'm wrong, buit the extra "orbs" that the Surpressors have aren't thrusters are they? I mean they've always been present on even regular SM backpacks...

 

That said both Inceptors and Surpressors have plenty extras above the normal two... I just would have preffered if they also had at least one normal thruster to go with them. 

 

That is the extent of my "problems" with the design, however.

 I think they are thrusters. now.

 

its a retcon I dont mind, as that means all marines have mini thrusters mainly for void stuff.

 

also, slicing off a little bit of the stock, and making it a shoulderbump really  helps with it.

 

did some work on my alterations

 

Correct me if I'm wrong, buit the extra "orbs" that the Surpressors have aren't thrusters are they? I mean they've always been present on even regular SM backpacks...

 

That said both Inceptors and Surpressors have plenty extras above the normal two... I just would have preffered if they also had at least one normal thruster to go with them. 

 

That is the extent of my "problems" with the design, however.

 I think they are thrusters. now.

 

its a retcon I dont mind, as that means all marines have mini thrusters mainly for void stuff.

 

also, slicing off a little bit of the stock, and making it a shoulderbump really  helps with it.

 

did some work on my alterations

 

They've always been thrusters. Space Marines can use it to adjust their position in zero gravity environments like if they didn't manage to maglock their boots to a ships outer hull etc. So it's not a retcon at all.

The Suppressors simply have an additional pair plus two more thrusters in their boots plus four grav-chute wings.

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