Argel Tal Posted April 11, 2019 Share Posted April 11, 2019 (edited) So what do you guys think of the "newcomers from hell" ? Unlike 40k their unit can get pricy quite fast I think and at the end of the game you are getting really weak. So to me they are very dependant of a strong t2 with good hammer units coming t1! Big squad of brutes with the daemon lord seems appropriate to deal with the necessary damage at the beginning of the game. Shrikes also seems like auto include with the rift barb they are very good range tank hunter units. Some émanation seems a bit kill centric but if my reading is correct you don't have to play the émanation objective all the time, you can also chose to play the mission objective instead. Edited April 11, 2019 by Argel Tal Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/ Share on other sites More sharing options...
Rabidbunneh Posted April 11, 2019 Share Posted April 11, 2019 Shred on any monstrous creature seems like a no brainer, regardless of cost. Argel Tal 1 Back to top Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5294663 Share on other sites More sharing options...
Argel Tal Posted April 11, 2019 Author Share Posted April 11, 2019 A flying great unclean one/greater daemon would be fun ahah The behemoth sounds like a great anvil units,very hard to deal with due to the unstoppable rules, 10w and t8... I just wonder what model we should use for this but I guess this is for the Ruinstrom models topic Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5294699 Share on other sites More sharing options...
Purge the Daemon Posted April 12, 2019 Share Posted April 12, 2019 It feels overall like a serious lack of shooting minus rift barbs on shrikes. Otherwise a lot of units wont be doing a lot just due to the necessity of fighting assaults if not tzeentch. The behemoth is pretty solid its theoretically worse than 3 of the great beasts per a slot except vs instant death where it can be really strong. Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5295228 Share on other sites More sharing options...
Argel Tal Posted April 12, 2019 Author Share Posted April 12, 2019 Not surprising they lack shooting but you can place your warp rift very close from the enemy DZ to assure the charges on t2/t3 If you failed at this you will struggle at the end of the game with the T reduced Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5295283 Share on other sites More sharing options...
Ficinus Posted April 12, 2019 Share Posted April 12, 2019 (edited) Ephemeral Terror seems pretty mandatory on most units: being reduced to I1 whenever charging through terrain just seems too harsh a penalty to not take it. You want your troop daemons swinging at the same time as enemy infantry, and you want your monsters swinging before powerfists. Dreadnoughts seem like they will be a big problem for daemon armies. S8 will only be hurting contemptors on 5+'s and with low weapon skill on the monsters, they won't be getting a ton of hits. Do folks think tending brutes or maybe a squad of rending beasts (if you can get in at the top of turn 2) would work? Or just taking one or two small squads with rift barbs to act as a suicide squad to take out a leviathan or whatever? Edited April 12, 2019 by Ficinus Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5295563 Share on other sites More sharing options...
Purge the Daemon Posted April 12, 2019 Share Posted April 12, 2019 Ephemeral Terror seems pretty mandatory on most units: being reduced to I1 whenever charging through terrain just seems too harsh a penalty to not take it. You want your troop daemons swinging at the same time as enemy infantry, and you want your monsters swinging before powerfists. Dreadnoughts seem like they will be a big problem for daemon armies. S8 will only be hurting contemptors on 5+'s and with low weapon skill on the monsters, they won't be getting a ton of hits. Do folks think tending brutes or maybe a squad of rending beasts (if you can get in at the top of turn 2) would work? Or just taking one or two small squads with rift barbs to act as a suicide squad to take out a leviathan or whatever? Empheral terror is definetly one of the better upgrades but you it's not very useful if you didnt spend on killy combat upgrades before hand, so gets pricey and eats an emination which most units only get 2 of. I dunno how you kill dreadnoughts outside of your lord/archdaemon everything else gets punched to death. Rift barbs arent even a great answer as things smaller than brutes are abysmal with them and its 1 shot a unit. Really my biggest issue is the war gear list just feels lacking it has a large of options but some are just so bad and very few fill the actual issues of being able to kill things. Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5295664 Share on other sites More sharing options...
Argel Tal Posted April 13, 2019 Author Share Posted April 13, 2019 Unit of 3 beats with the barb and the shrike seems the only way to spamm those shots with decent mobility but as it is ap3 you'll need to glance them to death... Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5296008 Share on other sites More sharing options...
Purge the Daemon Posted April 13, 2019 Share Posted April 13, 2019 (edited) Unit of 3 beats with the barb and the shrike seems the only way to spamm those shots with decent mobility but as it is ap3 you'll need to glance them to death... Not being able to get an exploded feels pretty bad and the only viable combat to fight a melee leviathan is a biomancy lord otherwise you'll just get killed by the claws. To add to my thoughts on daemons a lord with 3 mastery and iron arm warp speed precognition is probably the killiest unit we have. Only thing that's iffy is the 3+/5++ but iwnd from nurgle could help. That's the only reason i see khabanda as a contender is the 4++ our daemon lord desperately needs. I really want to field an archdaemon but it feels like you need to play 4k to use one. Edited April 14, 2019 by Purge the Daemon Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5296105 Share on other sites More sharing options...
Argel Tal Posted April 14, 2019 Author Share Posted April 14, 2019 Samus also has armobane so pretty killy on mele for av but his main issue is that he is not flying so really need a good rift placement Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5296435 Share on other sites More sharing options...
Purge the Daemon Posted April 14, 2019 Share Posted April 14, 2019 Samus also has armobane so pretty killy on mele for av but his main issue is that he is not flying so really need a good rift placement Samus prevents taking a lord or khabanda so I dont really see him getting much play hes just not as strong but murderous strike and armourbane have uses as well hes just very costly. Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5296573 Share on other sites More sharing options...
Argel Tal Posted April 14, 2019 Author Share Posted April 14, 2019 He has the advantage of a very long charge range but why does he prevent taking a lord? Khabanda obviously is not from the same émanations Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5296613 Share on other sites More sharing options...
Purge the Daemon Posted April 14, 2019 Share Posted April 14, 2019 He has the advantage of a very long charge range but why does he prevent taking a lord? Khabanda obviously is not from the same émanations They all have the restriction must be warlord for samus/khabanda/corbax/lord thus you may only take 1. Samus and khabanda actually are both crimson fury so if the warlord bit wasnt there you could use both. Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5296641 Share on other sites More sharing options...
mechadryad Posted April 14, 2019 Share Posted April 14, 2019 Anyone realise that the Lord of Ruinstorm has no limit on how many psyker lvls they can take? It didn't occur to me until I used the QM template Argel Tal 1 Back to top Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5296643 Share on other sites More sharing options...
Argel Tal Posted April 15, 2019 Author Share Posted April 15, 2019 Anyone realise that the Lord of Ruinstorm has no limit on how many psyker lvls they can take? It didn't occur to me until I used the QM template Ye I guess it's a typo, should be fixed at level 3 I don't find Samus that bad for the effect it brings and the damage potential VS vehicles whch the army lack Concerning the brutes I'm. Struggling to find them a real purpose apart from. Being ablative wounds for the lord. As they are no Mc they don't do that much damage with no ap apart from the eventual rending Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5296908 Share on other sites More sharing options...
Charlo Posted April 15, 2019 Share Posted April 15, 2019 Anyone realise that the Lord of Ruinstorm has no limit on how many psyker lvls they can take? It didn't occur to me until I used the QM template Ye I guess it's a typo, should be fixed at level 3 I don't find Samus that bad for the effect it brings and the damage potential VS vehicles whch the army lack Concerning the brutes I'm. Struggling to find them a real purpose apart from. Being ablative wounds for the lord. As they are no Mc they don't do that much damage with no ap apart from the eventual rending Magnus is level 5, so it ain't a typo. Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5296971 Share on other sites More sharing options...
Purge the Daemon Posted April 15, 2019 Share Posted April 15, 2019 Anyone realise that the Lord of Ruinstorm has no limit on how many psyker lvls they can take? It didn't occur to me until I used the QM template Ye I guess it's a typo, should be fixed at level 3 I don't find Samus that bad for the effect it brings and the damage potential VS vehicles whch the army lack Concerning the brutes I'm. Struggling to find them a real purpose apart from. Being ablative wounds for the lord. As they are no Mc they don't do that much damage with no ap apart from the eventual rending Magnus is level 5, so it ain't a typo. It doesnt appear to be a typo and Magnus is 5, ahriman 4, new psyarchana let's any ml3 become a 4. But no hard cap what so ever does seem weird. But the stock lord is only actually good from flight and the buffs he can get from psychic powers so maybe it's alright. He still only has a 5++ no other actually relevant saves. Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5297273 Share on other sites More sharing options...
mechadryad Posted April 15, 2019 Share Posted April 15, 2019 (edited) QM imposes a limit of lv6 which I think is fair, it lets you take a full table or spread across multiple tables. Go to lv42 for over 1000pts to get all the spells by all means but that's one big target to paint on yourself. Edited April 15, 2019 by mechadryad Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5297430 Share on other sites More sharing options...
Purge the Daemon Posted April 16, 2019 Share Posted April 16, 2019 (edited) QM imposes a limit of lv6 which I think is fair, it lets you take a full table or spread across multiple tables. Go to lv42 for over 1000pts to get all the spells by all means but that's one big target to paint on yourself. I mean at a certain point you are stacking lots of points on a model that will probably f itself over with perils. And honestly it still only has a 5++ and iwnd if you go nurgle. Though warp speed + iron arm + precognition will definetly do damage. I guess if you truly can just pick all spells and 4 levels fiery form for a 4++ is pretty damn nasty to with the reroll. Edited April 16, 2019 by Purge the Daemon Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5297520 Share on other sites More sharing options...
Gorgoff Posted April 16, 2019 Share Posted April 16, 2019 Don't forget that more levels mean more dice for your army as well. Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5298068 Share on other sites More sharing options...
Purge the Daemon Posted April 16, 2019 Share Posted April 16, 2019 Don't forget that more levels mean more dice for your army as well. Without an archdaemon or tzeentch you only can get max 4 bonus dice without your lord so like lvl6 could be very handy also those deny roles... Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5298072 Share on other sites More sharing options...
The Ironic Warrior Posted May 19, 2019 Share Posted May 19, 2019 Quick question regarding the Dominions, mainly the god specific ones. It says a unit with this dominion MAY take one of the unique upgrades. Then immediately after says units consisting of multiple models must all take this. The question I have is does this sound like: 1) It's a poorly worded line saying that all models in the unit must take it or none at all 2) If you are a solo model you have a choice, but if you're a unit tough :cuss you gotta take it The exact wording of one is below for reference: "Any unit in this detachment may take the Miasma of Rot emmanation; if the unit consists of multiple models then all models in the unit must take this upgrade" Either option sounds plausible but I wanted to get some opinions from other people on it. Thanks <3 Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5316676 Share on other sites More sharing options...
Charlo Posted May 19, 2019 Share Posted May 19, 2019 I would imagine it's more an, if they take it they all have to. Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5316784 Share on other sites More sharing options...
The Ironic Warrior Posted May 19, 2019 Share Posted May 19, 2019 That would make sense, as the Tzeentch one says the unit consisting of multiple models may take it, so I guess that's just a little bit poor wording. Neat Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5316837 Share on other sites More sharing options...
Dhar'Neth Posted May 19, 2019 Share Posted May 19, 2019 I theoriesed a few builds for the army, and I tend to inevitably end with at least 5x 20 units of Lesser demons without any Emanations for a nice round 1200 pts... I feel that adding most upgrades turns cheap and efficent 2w bodies into point sinks. I can hardly imagine wanting a 20+ pts lesser demon. Anyone have similiar thoughts? Link to comment https://bolterandchainsword.com/topic/355228-daemons-of-the-ruinstrom-tactica-we-own-the-night/#findComment-5316850 Share on other sites More sharing options...
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