Jump to content

Recommended Posts

I see what you are saying, the problem is they picked a bad example there. The maximum number of shots a Heavy 2D3 weapon gets is 6, regardless of whether it shoots at a unit of 11+ or rolls well.

 

A better example would be a Typhoon Missile Launcher firing frag (Heavy 2D6). If firing at a unit of 11+, is the minimum number of shots 6 or 12? It is not possible to tell from the way they have written it.

You’re making it way more complicated than you need to man. It’s very possible to tell - it’s 12. Do not roll - max shots. Not max per dice. Max for the weapon

Aye, that step up in efficiency against 11 vs 10 models will be crazy. I expect a lot of units to be run as 10 now, where in 8th they might have been more effective/popular at 15.

 

I'll certainly cap my larger DC squads at 10 instead of 15.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.