Dr_Ruminahui Posted March 29, 2023 Share Posted March 29, 2023 They look great! A very suitable surface to have gangers try to murder each other. Link to comment https://bolterandchainsword.com/topic/357070-flashhearts-scurriers-master-ciaphas-van-saar-gang/page/3/#findComment-5926652 Share on other sites More sharing options...
Master Ciaphas Posted May 8, 2023 Author Share Posted May 8, 2023 Hail! Thank you, Dr_Ruminahui! I am quite pleased with the surface - and I will looking into getting a box of the Walls and Columns for ZM as well...even if one box will be woefully inadequate, it is still better than nothing. In other news, I had my fourth game in the on-going Fires of Crucible campaign, that I am Arbitrating. This time my Enforces faced off against a close-combat, melee oriented Escher gang. The Escher player was quite rusty in the rules, and made the mistake of pushing forward a turn too early, opening him up for close-ranged fire power from my nervous, thin blue line. In the end, the Eschers bottled out, with several grievous injuries, and the choice of either escorting the Queen or a Death Maiden to the doctor. He chose to save the Queen - who got a lasting hand injury instead. My Palanite Sgt. with a sniper rifle had a lucky shot on turn 1, seriously injuring a Wyld Runner in full cover (on long distance, with an aim action, and Trick Shot) - with the Knockback and Rending resulting in a Damage 3 hit, I still managed to roll 3x Seriously Injured on the Injury roll. Despite appearances on the picture, all shots taken - until Turn 3 - were against targets in either partial or full cover - and it was only in turn three, that the hurt was actually dealt out. My second Palanite Sgt. with a Bolt Gun moved to get a clear line of fire at the Escher Queen - and managed to land a salvo of three shots, wounding two of them - and rolled three Seriously injured and one Out of Action. All in all - my Palanites ended up with 110 Credits, a useless Corpse Farm and XP for most of the Palanites. My Bolt Gun Sgt. got an Advance, increasing his BS to 3+ from 4+. Cheers! Master Ciaphas Antarius, Zebulon and Akrim 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/357070-flashhearts-scurriers-master-ciaphas-van-saar-gang/page/3/#findComment-5945000 Share on other sites More sharing options...
Zebulon Posted May 9, 2023 Share Posted May 9, 2023 Some great looking terrain and action there! Master Ciaphas 1 Back to top Link to comment https://bolterandchainsword.com/topic/357070-flashhearts-scurriers-master-ciaphas-van-saar-gang/page/3/#findComment-5945778 Share on other sites More sharing options...
Akrim Posted May 11, 2023 Share Posted May 11, 2023 Very cool game going there Ciaphas. Personally I wouldve said take the Death Maiden instead but to each their own haha. Hope to see more, cheers Master Ciaphas 1 Back to top Link to comment https://bolterandchainsword.com/topic/357070-flashhearts-scurriers-master-ciaphas-van-saar-gang/page/3/#findComment-5946389 Share on other sites More sharing options...
Master Ciaphas Posted May 30, 2023 Author Share Posted May 30, 2023 Fires of Crucible Campaign / Sector Mechanicus: Border Dispute Exploiting the rampant chaos in Hive Crucible, the Meat Packers attacked Generatorium plant X-14/Zeta. Capturing a pair of Generatorium workers, they set about trying to take over the plant, while harvesting what meat they could. One of the captives managed to escape and sound the alarm, bringing in the Palanite Enforcers. Facing off against each other, the Palanites were set to liberate the last captive and protect the escapee, while the Meat Packers would want to retrieve the escapee while preventing their last captive from being liberated. Subjugator “Holliday” was first on the scene and took up a spearhead position right in the center; while the Meat Packer Cutter – Hector Jzzao – hid underneath the cargo landing pad. Sgt. McClaine held the rear, protecting the escapee. With reserves coming on, Captain Lubec and Patrolman Callahan came on from the rear, aiming to liberate the captive. The Skinner Gideon came on from the right flank, ready to engage Patrolman Soprano. Initiate Smecht got lost in the Underhive and came to the battle on the far left flank. Initiate Lakar moved forward and with precision fire from his Stub Gun took Patrolman Blackout out of action. In retaliation, Patrolman Perlmutter fired his Enforcer Shotgun at the two Initiates, effectively taking them out, with Lakar going out of action shortly afterwards. Skinner Gideon managed to engage Patrolman Soprano, and took him down, seriously injuring him – but failed to take him out of action. Eventually, Soprano recovered, carrying two flesh wounds, but at least standing. Patrolman Callahan sped ahead, liberating the captive, gaining valuable extra experience in handling a hostage situation, while Captain Lubec did what he could to suppress the Meat Packers with his Concussion Carbine. Hector Jzzao had moved forward behind a smoke screen cover, and managed to charge Sgt. McClaine. The lawman stood no chance against the cannibal champion and was promptly cut down. Finally the fire from the Palanites began to be effective, and most of the Meat Packers were either pinned or seriously injured. Contemplating that discretion was the better part of valour, the cannibals withdrew. With that, the Palanites drove off the Meat Packers. Upon inspection, it turned out the both Sgt. McClaine and Patrolman Blackout merely had been knocked out cold, and sustained no lasting injuries. They also managed to accumulate a further 120 credits, some reputation for policing the territory and valuable experience. Patrolman Callahan gained a +1” Movement advance. As for the Meat Packers, they also gained valuable experience, and their Cutter also gained a Movement increase. The credits they garnered from looting was promptly spent on saving the life of Initiate Lakar Abdimem, who suffered a lasting hand injury. Both Initiates Lakar and Seth went into recovery. Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/357070-flashhearts-scurriers-master-ciaphas-van-saar-gang/page/3/#findComment-5952464 Share on other sites More sharing options...
Master Ciaphas Posted June 6, 2023 Author Share Posted June 6, 2023 Crucible in Flames - Game Six - Gang Moot Palanite Enforcers vs. House Delaque vs Slave Ogryns Captain Lubec was pleased with himself. Through deft diplomacy, he had succeed in bringing the renegade Ogryn Slaves and the secretive Delaques to a Gang Moot. With a bit of luck, he would be able to hammer out an accord, whereby peace could be brought to Crucible – at least long enough for he and his Palanites to deal with the Corpse Grinder Cult problem…the Orlock problem…and the Escher problem. Once those had been dealt with, he could always get in more Subjugator clades and put down the Ogryns and the Delaques. Standing there, he saw the Delaque leader and the terrifying Ogryn Overboss – Arnold Bossman step forward. Hopefully, things would not degenerate into violence. Raising his arm in greeting, he felt a bite from some Underhive insect critter, and jerked his hand; wary for any betrayal, the Delaque leader thought Lubec was going for his gun, pulled out his long rifle, and quickly put a slug into Lubec’s chest, pinning him. Roaring, Arnold Bossman stimmed up and charged into Serpenta Umbra. The luckless Delaque was quickly taken out by the furious Ogryn leader, going into recovery with a grievous injury. The exertions proved too much, however, as the Ogryn OD’ed on the stimms, going out of action as well, also going into recovery with a grievous injury. With that, chaos ensued. The Ogryn Slaves attacked the Delaques, taking them apart in close combat across the meeting place; while one of their number also took out Mr. Tickles, the Ambot the Palanites had recently hired for extra protection. Of particular hilarity was the circumstance that the Delaque ganger Dichian who was beat off a ladder with a serious injury by a Lobo-Slave, got taken out of action, when the Lobo-Slave was shot off the ladder as well, landing on the unfortunate Delaque ganger. The Delaque Nacht-Ghul, The Phantom, proved a true terror, and took out Captain Lubec and Sgt. Strickland, before bottling out. Lubec managed to “only” suffer a grievous injury, going into recovery, whilst Sgt. Strickland got a spinal injury and also went into recovery. Luckily for Patrolman Soprano, the Nacht-Ghul bottled out just before it could charge him as well! In the end, all three gangs bottled out, with the Ogryn Lobo-Slaves running amok. As all gangs had lost their leaders, and all had bottled out, the Gang Moot proved inconclusive – a draw – and hostilities in Hive Crucible would continue for a good while yet! The Enforcers got 70 credits, 4 reputation and some experience. Patrolman Soprano got a +1 Toughness advance, as he had now accumulated 6 XP. Of note is the fact, that during the entire battle, the Palanite Enforcers only managed to inflict 1 wound - and that was on the Delaque Nacht-Ghul. All other shots either missing or being saved. Also, Sgt. McClaine, Subjugator "Roadblock" Holliday and Patrolman "Blackout" never got alerted to the ruckus. Dr_Ruminahui and Loquille 2 Back to top Link to comment https://bolterandchainsword.com/topic/357070-flashhearts-scurriers-master-ciaphas-van-saar-gang/page/3/#findComment-5955960 Share on other sites More sharing options...
Master Ciaphas Posted July 7, 2023 Author Share Posted July 7, 2023 Looters (Sector 17 Patrol Zulu-Bravo vs. Ogryn All-Stars) (Game 7) Captain Lubec and Sergeant Strickland were in the infirmary, recovering after the Gang Moot with House Delaque and the Ogryn All-Stars. Annoyed that they had not been paid in a while, Sergeant Mcclaine and Patrolman Callahan came up with a scheme to rob the Ogryn All-Stars, who had recently acquired some loot for their budding rebellion. The Ogryns brought along a couple of Goliath Bullies (juves) to aid them in their fight against the Palanites, one of them infilitrating close to the loot casket. First blood was drawn by Sergeant McClaine who advanced and got a clear line of sight to Bruce Willie, gunning him down in a blaze of bolt fire. Shortly thereafter "Roadblock" Holliday fired his Subjugator Grenade Launcher at sylvester Rokky the Lobo-Slave, also taking him Out of Action with a well placed Krak grenade. Patrolman Soprano also tried his best to gun down Dolph Bossgren, but only succeeded in taking off two wounds and pinning him. In furious retaliation, the Underboss rose and tossed an incendiary bomb at Patrolman Callahan, pinng him, but doing no harm. A bit later, he threw another grenade, this time striking both Patrolman Callahan and Soprano, setting Soprano ablaze, but failing to do any wounds to either. Soprano, desperate to avoid getting baked alive, ran a flat out towards Patrolman "Blackout", before throwing himself on the ground, extinguishing the flames enveloping him. On the rear, Mr. Tickles had infiltrated, but was quickly set upon by the Matt Slaymon the Lobo-Slave and a Bully. While the two managed to pin the Ambot and charge him, even stimmed up Matt Slaymon failed to do any damage, his attackes being fended off by the light carapace armour. The Ambot's reaction attackes felled the Lobo-Slave, seriously injurying him. Failing to recover, the Lobo-Slave went Out of Action (with a lasting eye injury). With three Ogryns Out Of Action, it looked decidedly grim for the Ogryn All-Stars - and even more, when Mr. Tickles managed to hit the infiltrating Bully (who was also carrying a loot casket). Four gangers down and no losses to the Enforcers, the Ogryns reflected on their dwindling options. Deciding that discretion was the better part of valor, the Ogryns choose to bottle out, leaving the loot caskets for the Enforcers to claim. Post-Battle Sequence The Enforcers got 70 credits from the caskets, 60 creds from their Precinct and 3 rep for patrolling the Manufactorum Level, clearing it of crime. The Ogryn All-Stars had two gangers go into recovery with lasting eye injuries. However, their Settlement provided them with 50 credits as well as a new Ogryn ganger. The two Lobo-Slaves also gained advancements; one gaining more toughness, the other a Weapon Skill increase. Zebulon, Castigator and Dr_Ruminahui 3 Back to top Link to comment https://bolterandchainsword.com/topic/357070-flashhearts-scurriers-master-ciaphas-van-saar-gang/page/3/#findComment-5969626 Share on other sites More sharing options...
Dr_Ruminahui Posted July 7, 2023 Share Posted July 7, 2023 Loving these skirmish reports - you've got one great looking gaming table. Master Ciaphas 1 Back to top Link to comment https://bolterandchainsword.com/topic/357070-flashhearts-scurriers-master-ciaphas-van-saar-gang/page/3/#findComment-5969642 Share on other sites More sharing options...
Master Ciaphas Posted July 20, 2023 Author Share Posted July 20, 2023 Fires of Crucible / Border Dispute Sector Mechanicus (Palanite Enforcers vs. House Delaque) With a hefty 600p advantage over House Delaque, the Palanite Enforcers were reasonably confident about managing the House of Shadows. Before the battle, House Delaque had spiked the drinks of Cpt. Lubec, Sgt. McClaine and corrupted the protocols of Mr. Tickles. With them being the underdog, House Delaque would draw six tactics cards from their deck of 12 every turn, effectively cycling through all their cards every other turn. With Blackout, Roadblock Holliday and Mr. Tickles arriving as reinforcements, the Palanites were deploying their full crew on the field. The agents of Il serpente silenzioso were down their leader and a ganger from the Gang Moot that had gone terribly awry. Commencing the battle, Sgt. McClaine was shot and hit by the Delaque in front of him, but was not wounded. In return, he himself also failed to wound the long rifle Delaque. In the end phase, Patrolman “Blackout” and Subjugator “Roadblock” showed up, ready to handle the Delaque Gang Relic in the Shrine Mechanicus. In turn two, the Delaque Nacht-Ghul appeared, and from then the situation spiraled out of control for the Palanites. With deft use of tactics cards, the Nacht-Ghul got Blood Surge, Adrenaline Surge and Ghostly and turned into a monster, moving 9” and charging a further 12”, swiftly cutting down Captain Lubec, sending him into recovery. The assault broke the nerve of Palanite Enforcer Soprano, who broke and fled. Roadblock Holliday was webbed by the Delaque juve and failed to break out. In the end phase Mr. Tickles now made an appearance. However, it’s system had been confused and it appeared in the furthest corner away from the fight – thus effectively putting it out of the fight entirely. In turn 3, the Delaque used Blackout tactic card, shutting down pretty much all shooting. However, Enforcer Blackout was close enough to shot the Delaque ganger hiding behind the pipes, reloading first, and then dropping the ganger with a flesh wound and a serious injury. The Nacht-Ghul continued it’s rampage, moving forward and then using a Bait and Switch tactic, gaining another ready token. That was then used to charge Sgt. Strickland, who after a brief fight suffered a memorable death. Mutt Perlmutter used the darkness to move up ahead, and despite his reduced mental abilities, deduced that a close burst of shotgun fire, would incapacitate the Delaque champion with a web pistol - and he was right! The juve who had webbed Roadblock moved up giving him a coup de grace, sending him into recovery with a lasting eye injury. With the Pitch Black condition enduring, their leader down and a sergeant dead, the Palanites realized that they would be unable to swing the battle in their favour – especially with a Nacht-Ghul that could delete one or two Patrolmen per turn. They therefore chose to fail their bottle test and run for the hills. In the end phase, the gangers of House Delaque also bottled out. The Delaque player, however, insisted to continue to battle, as he would be able to get more XP for his Nacht-Ghul – but eventually relented and allowed the battle to end as it was. Post-battle, House Delaque used their Whisper Merchant to gain max Credits from the scenario, and otherwise gained a good amount of credits from their settlement and the newly acquired Bone Shrine. The Palanites got a new Rookie in return for the dead Sgt. Strickland, and Patrolman Perlmutter and Subjugator Holliday got advances in Toughness, while Blackout got an advance in Cool. Sadly, Subjugator Holliday also "gained" a lasting Eye Injury, reducing his BS to 5+. Zebulon, Stef Coudou, Dr_Ruminahui and 1 other 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/357070-flashhearts-scurriers-master-ciaphas-van-saar-gang/page/3/#findComment-5973555 Share on other sites More sharing options...
Master Ciaphas Posted November 6, 2023 Author Share Posted November 6, 2023 Battle 9 – Palanite Enforcers vs. Slave Ogryns – Spook Harvest Callahan knocked on the frame to the sergeant’s office. “Sarge?”. McClained looked up from the mug of re-caf that he had been warming his hands with. The high-and-mightys had decided that heating could not be above 19 degrees. The bastards. “What’s up? Is the Cap out of the infirmary?” “Erm. No. Not just yet. But…I heard that the Steel Shanks and Opioid Queens wiped each other out…” “Yeah. So what? ‘Em druggies are better off in the grinder anyways” “Well…if that is the case, sir, then their harvest fields are probably unattended…” “…what are you getting at?” “Just a thought, sir. We might be able to afford some more promethium to heat this place up…or you know…just to get a salary. We could also ask the Cap, when he is better…” “No, no. No need to disturb him. He wouldn’t be as enterprising about this. I get half, the rest of you lot can split whatever is left, after deductibles for fuel…” “No worries, Sarge, I will get the crew together. Be good to teach the Rookie about how Helmawr’s Justice works here in the Underhive anyways…Just so that he doesn’t get any fancy ideas and gets the rest of us killed in the process…” Palanite Patrol Zulu-Bravo and the Ogryn All-Stars clashed in an abandoned Spook fungal sprawl plantation, in a derelict part of Hive Crucible. On the far right flank, Mr. Tickles the Ambot infiltrated, ready to flank the Ogryn Slaves. At first, the two crews were too far apart, to do anything to each other. Therefore the Enforcers went as far forward as they could, so try and claim some spook patches for harvesting. The Ogryns largely mirrored the approach, pushing forward with the Lobo-Slaves. Eventually the two gangs collided in the middle of the fungal sprawl. Underboss Dolph Bossgren threw an incendiary grenade at Mr. Tickles. Though the blast did nothing in itself, the volatile fluids covered the Ambot, setting it ablaze. The Ambot spent the rest of the battle throwing itself around the field, unable to put out the blaze, but equally unhurt by the flames. It must have been it’s animal brain, terrified of the fire, not realizing it was inside a hulking, carapaced metal frame… Ezra “Rookie” Barnes managed to harvest two bags of Spook, and “Mutt” Perlmutter harvested a single bag. However, Perlmutter was also affected by the narcotic fumes, and briefly convinced himself that Patrolman Soprano was his ex-wife..and tried to shot his work colleague in the back with his shotgun. Luckily, he missed. Patrolman Callahan had a run in with Chuck Borris the Lobo-Slave, and after a brief fight, the enterprising Palanite was knocked out cold. Sylvester Rokky tried to do the same against “Rookie” Barnes, but only succeed in the giving the young Patrolman a flesh wound. In return, he got shot in the back by “Mutt” Perlmutter, who got very lucky with his Enforcer Shotgun at close range. Chuck Borris met a similar fate, as he was gunned down by “Blackout”, as he tried to smash McClaine. Arnold Bossman, the leader of the Ogryn All-Stars fared poorly, as he was repeatedly target by Sergeant McClaine and Soprano, the two managing to keep him at bay. Throughout, the intoxicating fumes floating over the battlefield, meant that neither gang had any luck using tactics cards, as these would only work on a 4+ (or discard it and draw another from the deck). At the end of the battle, the Palanites claimed the field, the Ogryns having bottled out and fled. However, seeing an opportunity to increase his side income, Sergeant McClaine transferred the fungal sprawl to the Ogryn All-Stars. The Palanites gained +1 Reputation and a total of 140 Credits. Also Rookie Ezra and Patrolman Perlmutter gained additional experience for harvesting Spook, while Perlmutter and Blackout gained an additional XP for taking two Lobo-Slaves out of action. The Ogryn All-Stars for their part gained more than 240 Credits in Spook harvests and from their Settlement and the newly acquired fungal sprawl. Until next time, Scummers! :-D Link to comment https://bolterandchainsword.com/topic/357070-flashhearts-scurriers-master-ciaphas-van-saar-gang/page/3/#findComment-6000583 Share on other sites More sharing options...
Master Ciaphas Posted December 8, 2023 Author Share Posted December 8, 2023 Game 10 – Deus Ex Machina – Palanite Patrol Zulu-Bravo vs The Iron Council The Iron Council moved across the abandoned Narco Den. Since the downfall of the Opioid Queens, the facility had been deserted. Grim Landox looked around, slightly confused. How the feth had he gotten there? The last he remembered was buying something in the bazaar…and after that, he was here, shaking hands with Sarge Red, who promptly ignored him. Possessed by the Abominable Intellect, Sarge Red’s body swelled with newfound strength and power. Suddenly, Director Zeke gave a shout; ahead of them, a thin blue line of Palanite Enforcers was blocking the way forward, with the mighty Ambot, Mr. Tickles lying in ambush behind a container in the middle. Sarge Red hiding on the first floor...possessed by an Abominable Intellect. As the gangs started shooting at each other, it quickly became apparent that neither could hit particularly well – and when hits were landed, they did not wound…and when they did wound, the victims’ armour usually protected against the blow. During the start of the engagement, only a few flesh wounds were dealt. However, as the distance between them diminished, the accuracy improved. On the left flank, Captain Lubec, Patrolman Soprano and Estabon, the newly acquired Sanctioner Automata advanced steadily. They were, however, handily taken care of by Armsmaster Tayna and Grim Landox, who managed to take the Captain and Patrolman out of action. Tayna was later charged by Estabon, but her light carapace armour saved her from two devastating hits from its assault ram. In the center, Mr. Tickles charged Scarecrow Harlon, the Orlock Armsmaster. In a flurry of blows, the Ambot took out Harlon, grievously injuring him, sending him into recovery. In retaliation, Sarge Red fired her heavy stubber at the Ambot, seriously injuring it. Mr. Tickles, however, recovered shortly afterwards, getting up with a single flesh wound. Sergeant McClaine, Roadblock and Perlmutter tried to fix the Orlocks, but they were sorely contested by the gangers. Perlmutter went down with a Serious Injury, and Roadblock broke under the strain of hearing his comrade’s screams. Only the steady nerve of McClaine prevented it from falling apart. McClaine even managed to take Ruthless Vera out of action, sending her into recovery. On the right, in the Underhive Market Swift Laxo ran forward, trying to take out Rookie Barnes. However, he was only successful in Seriusly Injuring the Rookie. In retaliation, Patrolman Blackout shot the Greenhorn with his boltgun, Seriously Injuring him. Shortly afterward, the Laxo succumbed to his injuries, going out of action with a lasting head injury. In the end, the Iron Council had four gangers Out of Action, while the Palanites had two. In the center Director Zeke was facing off the Ambot, while on the left, Master Tayna and Grim Landox with Fearsome Joie in support, were facing off Estabon the Sanctioner. However, McClaine was also ready to reenter the fray with the support of a recovered Perlmutter and Roadblock Holiday, while on the right, Callahan and Blackout were ready to attack as well. With time running out, the Orlocks chose to forfeit the rest of the game, giving the Palanites a technical win – but probably a moral draw had the game gone to it’s conclusion. *** *** *** Outcome The Palanites claim the Narco Den and gain 90 Credits from their Settlement Protection Racket and Palanite Precinct. Patrolman Callahan gain an advance and gets +1 Cool. Captain Lubec and Patrolman Soprano go into Recovery with a Grievous Injury and will miss the next game. The Iron Council has three fighters in Recovery; the Greenhorn Juve with a lasting head injury. The Palanites donate the Narco Den to the Meat Packers. Next game will be the Meat Packers Corpse Grinder Cult against House Orlock's Iron Council on December 12th 2023. Until next time! Firedrake Cordova and Dr_Ruminahui 2 Back to top Link to comment https://bolterandchainsword.com/topic/357070-flashhearts-scurriers-master-ciaphas-van-saar-gang/page/3/#findComment-6008259 Share on other sites More sharing options...
Master Ciaphas Posted January 5 Author Share Posted January 5 Battle 10 - Palanite Enforcers vs. Slave Ogryns vs. Orlock vs. Delaque: PIT FIGHT!I do say, my dear Lauentius, would it not just be awefully droll, to have some of those low lives put on a fight? I mean, syndicate streams these days, do tend to be awefully dull? What about you, dear Delevan? I hear that you can pull some connection with the House of Serpent? Have them send in one of their expendables? And you as well, dear Provost-Marshall…I feel like seeing some real blood being spilt for once! The Nacht-Ghul quickly assaults Subjugator Sergeant F.J. Rock. Despite his best efforts, the Palanite is rapidly taken Out of Action - but gets a lucky "Out Cold" result. Less fortunate is the Orlock Armsmaster, Scarecrow Harlon, who is the second victim. Despite having set the Delaque Champion on fire - twice - and given the Nacht-Ghul a wound, the Armsmaster is also quickly overcome in close quarter combat. The Orlock Champion is very unlucky, and suffers a memorable death. And in the words of the Slave Ogryns: Me finks dem small 'umies lazy an' slow. We got big show with flashy-pictury things, but no 'umies ‘ere to smash? Just me, standin' waitin', den I hear: BAM! They has come! Me waitin' long-long. Hear 'em bashin' on udder side, hidin' from da biggest champ - me, DOLPH! Me run-run, hearin' bangs an' yells. Poor 'umies. Gettin' thumped by udder 'umies, not big strong Ogryn hands. Takes long, but me gets to door, door's all borked. Me gets ready fire-boom to make 'umies taste good, but door opens, 'ammer 'umie sees me, den slam! Door shuts! Me open door, again, 'ammer 'umie real dead, udder sneaky one with hard skin not movin'. Just one sickly, wild-eye 'umie left. His eyes real mad. Scary, even for me. So me throws boom-boom, but he jumps, falls down. Ground's all slippy with red stuff. Me decides to end Ogryn way. WHAM with big metal stick an' iron hand, but he's a tough 'un. Nearly gone, me shoves him away. Me gets real mad, goes "Naaaargh", uses last bit o' strength to drop boom-boom in his trousies and BOOM! Me wins! With the, the Slave Ogryns claimed the championship, winning the Pit Fight. The Intermezzo over and done with, the Fires of Crucible campaign is formally in the second phase. Faithfully, Master Ciaphas Firedrake Cordova, Dr_Ruminahui and noigrim 3 Back to top Link to comment https://bolterandchainsword.com/topic/357070-flashhearts-scurriers-master-ciaphas-van-saar-gang/page/3/#findComment-6013779 Share on other sites More sharing options...
Master Ciaphas Posted January 12 Author Share Posted January 12 Battle 11 - Crucible in Flames - Iron Council vs. Patrol Zulu-Bravo: Border Dispute Patrol Zulu-Bravo had been dispatched by Central to head into Hab Level Theta-59B, which had been under Orlock control since the start of the troubles. Running into the Iron Council again, so soon, was most unfortunate, as the House of Iron had shown itself to be well armed, well armoured, and full of gritty determination to claim control of this part of the Underhive. With the swagger and courage of the inexperienced, Rookie Barnes walked straight towards the nearest Orlock ganger, Grim Landox. “You there, scum! This area is now under curfew. Return to your appointed hab cell until further notice!”. Landox looked at the fresh-faced Enforcer. “What did ya say, boi?!”. With that, he opened fire with his autogun, felling the rookie Enforcer. During the battle, Fearsome Joie started to hear Unnerving Whispers. Her sanity under attack, she started shooting her fellow gangers with her grenade launcher, taking two of them out of action, swinging the balance of power into the Palanite’s favour. She was later rendered harmless by a well placed shot from Sgt. Rock. Captain Lubec entered the battle late – and unfortunately for him, he was rapidly taken out of action by Shotgun Jax. In the end, only Estabon and Sgt. Rock remained, advancing steadily on the Iron Council’s gang relic. Though shaken by the flight of the rest of Patrol Zulu-Bravo, they held on steadily. Estabon managed to land a shot on Armsmaster Tayna, finally taking her out of the action. Seeing his last chance, Shotgun Jax stormed towards Sgt. Rock, but though he was close, he missed his shot. In retaliation, Sgt. Rock shot the ganger with his Stub Gun, but only pinned him. Trying to get back up, Sgt. Rock surprised the lowlife ganger with a double-tap, finally putting the ganger down for good. With that, there were now more Orlocks on the field. The hab level which had been under Orlock suppression for so long, was finally cleansed of crime, and order returned to the streets, and loyal subject of Lord Helmawr! Palanites claimed Hab Level Theta 59-Bfrom the Iron Council, and chose to police it, gaining an additional 2 Reputation. Captain Lubec went to see the doctora and paid 70 credits for the “pleasure”. He sustained a lasting Hand Injury, worsening his Weapon Skill by 1 (yeah, I forgot I had a Rogue Doc hanger-on, so...). Soprano gained a +1 Movement advance. Mr. Tickles spent it’s XP and picked Nerves of Steel for 9 XP. brother_b, Dr_Ruminahui and Firedrake Cordova 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/357070-flashhearts-scurriers-master-ciaphas-van-saar-gang/page/3/#findComment-6015111 Share on other sites More sharing options...
Master Ciaphas Posted April 17 Author Share Posted April 17 Hail! Crucible in Flames campaign has been concluded. The Silent Serpents of House Delaque won three Triumphs, while the Palanites claimed the last two (incl. Kingmaker!). After a two month hiatus, we are now getting ready for the next campaign - this time a Law & Misrule. Currently we are five players - though I am hoping we will be six or seven at the end of it. This time I am running with the Corpse Grinder Cult, and I have assembled and primed my fine, young cannibals! And what it can potentially grow to: Now I just need to get some paint on them! Cheers! Faithfully, Master Ciaphas Lord_Ikka, Firedrake Cordova, Trokair and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/357070-flashhearts-scurriers-master-ciaphas-van-saar-gang/page/3/#findComment-6034988 Share on other sites More sharing options...
Master Ciaphas Posted May 30 Author Share Posted May 30 Hail! Managed to finish the first nine of my CGC. All Initiates are done, and a single Skinner. Quite pleased with them! Cheers! Captain Idaho, Trokair, Dr_Ruminahui and 2 others 3 2 Back to top Link to comment https://bolterandchainsword.com/topic/357070-flashhearts-scurriers-master-ciaphas-van-saar-gang/page/3/#findComment-6043275 Share on other sites More sharing options...
Captain Idaho Posted June 11 Share Posted June 11 Nicely done. Love the contrast between the skin and armour. Link to comment https://bolterandchainsword.com/topic/357070-flashhearts-scurriers-master-ciaphas-van-saar-gang/page/3/#findComment-6044951 Share on other sites More sharing options...
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