Captain Idaho Posted August 16, 2019 Share Posted August 16, 2019 Oh my... reading the errata shows the Flamestorm Cannon has gone up to 12" range. That is big. 22" threat range from a Land Raider in a single turn. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5368490 Share on other sites More sharing options...
Aurica Posted August 16, 2019 Share Posted August 16, 2019 Does anyone know how to contact 40K rules team or FAQ team? Need to know if Index units will get the Angels of Death special rules now that FW units also get it. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5368570 Share on other sites More sharing options...
Captain Idaho Posted August 16, 2019 Share Posted August 16, 2019 They certainly appear to have been left out, as have models like Calgar in Terminator armour and Tigurius. GW has once said that counts as is okay with older models as long as it's clear what they are... I wonder if that applies to Calgar and Tigurius? Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5368653 Share on other sites More sharing options...
Marshal Reinhard Posted August 16, 2019 Share Posted August 16, 2019 They certainly appear to have been left out, as have models like Calgar in Terminator armour and Tigurius. GW has once said that counts as is okay with older models as long as it's clear what they are... I wonder if that applies to Calgar and Tigurius? I failt to see how it wouldn't. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5368656 Share on other sites More sharing options...
Panzer Posted August 16, 2019 Share Posted August 16, 2019 Does anyone know how to contact 40K rules team or FAQ team? Need to know if Index units will get the Angels of Death special rules now that FW units also get it. Don't expect Index units to get updates. They got left in the Index because GW doesn't plan to keep supporting them after all, otherwise they would've been in the Codex too. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5368704 Share on other sites More sharing options...
Captain Idaho Posted August 16, 2019 Share Posted August 16, 2019 Which is a massive shame as I JUST converted a biker Ancient which I was really proud of. It's more of a problem for White Scars thematically but they can at least use Rhinos, Impulsors and the like. Ah well, having a great Codex softens the blow a little. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5368746 Share on other sites More sharing options...
Acebaur Posted August 16, 2019 Share Posted August 16, 2019 Which is a massive shame as I JUST converted a biker Ancient which I was really proud of. It's more of a problem for White Scars thematically but they can at least use Rhinos, Impulsors and the like. Ah well, having a great Codex softens the blow a little. You're telling me, I have a chaplain biker I put hours into converting and painting that I can't use anymore Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5368847 Share on other sites More sharing options...
Dark Legionnare Posted August 17, 2019 Share Posted August 17, 2019 Have the dex in my hands.My only real gripe. Reiver's carbines are still Assault 2, while the auto-bolt rifle is now Assault 3Whomp whomp....Was excited to use my space wolves kill teams lads (played as star phantoms successor tactics, just wolf paint scheme) as a fluffy-lookswise outflanking team with that Assault3 making them 15 shots, as a good rear-grabber unit.Still only 10 though. :/ Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5368852 Share on other sites More sharing options...
SkimaskMohawk Posted August 17, 2019 Share Posted August 17, 2019 My complaint is this: angelos needs a faq to have combat doctrines and shock assault, because it's not in the white dwarf article from less than a month ago and it wasn't in their faq today. That release just feels increasingly low effort on every revisit. Edit: of course purgatorus is actually just a generic relic. Like same name and everything so you couldn't even double up. No effort in the white dwarf article whatsoever. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5368854 Share on other sites More sharing options...
Acebaur Posted August 17, 2019 Share Posted August 17, 2019 So GW snuck a new entry in there, TDA Anicent! Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5368908 Share on other sites More sharing options...
Lemondish Posted August 17, 2019 Share Posted August 17, 2019 My complaint is this: angelos needs a faq to have combat doctrines and shock assault, because it's not in the white dwarf article from less than a month ago and it wasn't in their faq today. That release just feels increasingly low effort on every revisit. Edit: of course purgatorus is actually just a generic relic. Like same name and everything so you couldn't even double up. No effort in the white dwarf article whatsoever. WD article always appeared to me as an indication of what's to come. Like a preview. The real unfortunate piece is that they didn't use that as an example to show off the new chapter tactics rather than a backdoor pilot. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5368911 Share on other sites More sharing options...
SkimaskMohawk Posted August 17, 2019 Share Posted August 17, 2019 My complaint is this: angelos needs a faq to have combat doctrines and shock assault, because it's not in the white dwarf article from less than a month ago and it wasn't in their faq today. That release just feels increasingly low effort on every revisit. Edit: of course purgatorus is actually just a generic relic. Like same name and everything so you couldn't even double up. No effort in the white dwarf article whatsoever. WD article always appeared to me as an indication of what's to come. Like a preview. The real unfortunate piece is that they didn't use that as an example to show off the new chapter tactics rather than a backdoor pilot. I agree up to a point; my expectations are based on previous, similar releases. So all the other Index articles, Crimson Fists foremost. My biggest current gripe isn't even about the relic or the tactic. It's that if you take angelos, you lose on the entire combat doctrine mechanic... Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5368915 Share on other sites More sharing options...
Lemondish Posted August 17, 2019 Share Posted August 17, 2019 My complaint is this: angelos needs a faq to have combat doctrines and shock assault, because it's not in the white dwarf article from less than a month ago and it wasn't in their faq today. That release just feels increasingly low effort on every revisit. Edit: of course purgatorus is actually just a generic relic. Like same name and everything so you couldn't even double up. No effort in the white dwarf article whatsoever. WD article always appeared to me as an indication of what's to come. Like a preview. The real unfortunate piece is that they didn't use that as an example to show off the new chapter tactics rather than a backdoor pilot. I agree up to a point; my expectations are based on previous, similar releases. So all the other Index articles, Crimson Fists foremost. My biggest current gripe isn't even about the relic or the tactic. It's that if you take angelos, you lose on the entire combat doctrine mechanic... If that isn't an argument to cease these index articles, I don't know what is. There's clearly no safe way to maintain continuity in the rules between these two setups. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5368917 Share on other sites More sharing options...
SkimaskMohawk Posted August 17, 2019 Share Posted August 17, 2019 The irony is that Angelos' old rules were updated to let you use doctrines due to the Errata Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5368924 Share on other sites More sharing options...
Subtleknife Posted August 17, 2019 Share Posted August 17, 2019 Yep the white dwarf articles should accompany a mini FAQ update to add them digitally and so they can be updated in a regular bases if things like this happen. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5369009 Share on other sites More sharing options...
h0U5e Posted August 17, 2019 Share Posted August 17, 2019 Can you use the "Relics of the Chapter" stratagem more than once? Or are you limited to 2 relics? (1 free from Battle-forged and 1 from the stratagem)The old stratagem was 1CP/3CP for 1/2 extra relics. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5369041 Share on other sites More sharing options...
Medjugorje Posted August 17, 2019 Share Posted August 17, 2019 normally it would be okay... but it depends on the wording. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5369055 Share on other sites More sharing options...
Panzer Posted August 17, 2019 Share Posted August 17, 2019 RAW if it doesn't say you can use it only once and if it doesn't get an Errata, then you can use it as many times as you want/have CP. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5369074 Share on other sites More sharing options...
h0U5e Posted August 17, 2019 Share Posted August 17, 2019 Thanks - just reread the Strategic Discipline rule on page 215 of the BRB. Derp. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5369077 Share on other sites More sharing options...
Lemondish Posted August 17, 2019 Share Posted August 17, 2019 Thanks - just reread the Strategic Discipline rule on page 215 of the BRB. Derp. Pretty sure that doesn't apply to before game strats still, right? I'm so rusty on those things what with having done the same things for the past two years. Now that there's choices I'm forgetting the limitations lol Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5369079 Share on other sites More sharing options...
Guest Triszin Posted August 17, 2019 Share Posted August 17, 2019 Have the dex in my hands. My only real gripe. Reiver's carbines are still Assault 2, while the auto-bolt rifle is now Assault 3 Whomp whomp.... Was excited to use my space wolves kill teams lads (played as star phantoms successor tactics, just wolf paint scheme) as a fluffy-lookswise outflanking team with that Assault3 making them 15 shots, as a good rear-grabber unit. Still only 10 though. :/ Ya, im honestly surprised by reivers getting almost no changes. I REALLY want to like them, I really do. but :/ Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5369082 Share on other sites More sharing options...
h0U5e Posted August 17, 2019 Share Posted August 17, 2019 Thanks - just reread the Strategic Discipline rule on page 215 of the BRB. Derp. Pretty sure that doesn't apply to before game strats still, right? I'm so rusty on those things what with having done the same things for the past two years. Now that there's choices I'm forgetting the limitations lol Yeah exactly. Couldn't find it before I posted and asked (searching my BRB pdf gave 173 instances of "stratagem" and I couldn't remember where it was located). Finding the source of the rules answer on my own is better anyways so I can actually show my opponent or TO if it comes up and I need to argue it. STRATEGIC DISCIPLINE The same Stratagem cannot be used by the same player more than once during any single phase. This does not affect Stratagems that are not used during a phase, such as those used ‘before the battle begins’ or ‘at the end of a battle round’ Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5369088 Share on other sites More sharing options...
Ishagu Posted August 17, 2019 Share Posted August 17, 2019 Have the dex in my hands. My only real gripe. Reiver's carbines are still Assault 2, while the auto-bolt rifle is now Assault 3 Whomp whomp.... Was excited to use my space wolves kill teams lads (played as star phantoms successor tactics, just wolf paint scheme) as a fluffy-lookswise outflanking team with that Assault3 making them 15 shots, as a good rear-grabber unit. Still only 10 though. :/ Ya, im honestly surprised by reivers getting almost no changes. I REALLY want to like them, I really do. but :/ Reivers are much better. -Cheaper, only 16 points! -Terror Troops now stacks. Two squads and a Lt have a -3 Ld debuff to enemy units. -Doctrines benefit Carbines and Knives Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5369093 Share on other sites More sharing options...
SkimaskMohawk Posted August 17, 2019 Share Posted August 17, 2019 Not to mention you can make a chapter that has an innate -1 to leadership as well. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5369096 Share on other sites More sharing options...
Guest Triszin Posted August 17, 2019 Share Posted August 17, 2019 Have the dex in my hands. My only real gripe. Reiver's carbines are still Assault 2, while the auto-bolt rifle is now Assault 3 Whomp whomp.... Was excited to use my space wolves kill teams lads (played as star phantoms successor tactics, just wolf paint scheme) as a fluffy-lookswise outflanking team with that Assault3 making them 15 shots, as a good rear-grabber unit. Still only 10 though. :/ Ya, im honestly surprised by reivers getting almost no changes. I REALLY want to like them, I really do. but :/ Reivers are much better. -Cheaper, only 16 points! -Terror Troops now stacks. Two squads and a Lt have a -3 Ld debuff to enemy units. -Doctrines benefit Carbines and Knives wolves only get 2 of those three. stacking -LD is nice, might just double down on freakshow wolves. phobos wizard, lukas, reivers, howl of the great pack, krom. Link to comment https://bolterandchainsword.com/topic/357173-codex-space-marines-20-speculation-discussion/page/41/#findComment-5369099 Share on other sites More sharing options...
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