Jump to content

Tomb blade load out?


Beatnik cryptek

Recommended Posts

Tomb blades, what load out?

 

If MWBD worked on them tesla would be very good, as is unless you play a 2cp sautekh strategem on them you can't get a +1 to hit, and if you face an enemy with a negative to hit mod you never get the magic 6 that triggers the triple ht.

 

A gauss ap2 works on any hit roll.

Link to comment
https://bolterandchainsword.com/topic/357331-tomb-blade-load-out/
Share on other sites

When i eventually get some :happy.:  i'm probably going to run them as Gauss ....

This is an Excerpt from a Post Tyriks posted ...

 

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 

 I feel like I've been saying this a lot lately, but if you like Gauss Immortals, try some Tomb Blades instead.

2 Immortals compared to one Tomb Blade with shieldvanes, the Tomb Blade has: +1T, almost three times as much movement, same shots, same wounds, and a penalty to be shot at for only 1 point more. I prefer Gauss on them because Tesla benefits so much more from MWBD that I want that on Immortals. 

They definitely seem better in larger squads. The penalty to hit and bonus Toughness makes them much more survivable than Immortals, but getting a few back from RP can change the game. So, make sure your squads are big enough to have some survivors. I really need to get more Tomb Blades.

EDIT: I truly think Tomb Blades are among the best units we have. They're very durable and fast, and aren't lacking in the lethality department. 

 

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 

Cheers, Mithril

 Does anyone take particle beamers on tomb blades?  They're 4 pts cheaper than gauss or tesla, have a higher strength than either and at 12+ they get more shots than gauss do.  They get less shots at 12+ than tesla but are not  affected by the inability to get MWBD. 

 

 If you take a particle beamer, you can take a shadowloom for just 1 pt more than gauss or tesla and have a 5++ save which can keep a bike alive to enable RP. 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.