CCE1981 Posted August 9, 2019 Share Posted August 9, 2019 Being a big advocate of making your own Chapter I wanted to pull together what we know about building our own custom Chapter. So far it looks like we can pull two Chapter Traits and choose our Primogenitors, using their Strategems, wargear, and psychic powers. Are there any sharp eyed people out there that can add to the list? Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/ Share on other sites More sharing options...
FlamingDeth Posted August 9, 2019 Share Posted August 9, 2019 Only one half of each primogenitor chapter will be available for selection, so we already know a few that are either limited to the parent chapter, or those using the Inheritors trait. ...and that's about it. I don't think they've told us anything else concrete. Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5363221 Share on other sites More sharing options...
CCE1981 Posted August 9, 2019 Author Share Posted August 9, 2019 What traits do we know about for sure? Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5363230 Share on other sites More sharing options...
CaptainMarsh Posted August 10, 2019 Share Posted August 10, 2019 Copied from someone else: hungry for battle:+1" run and assault -scion of the forge: house hawkshroud bonus -duelist: unmodified 6 to hit with melee weapons become 2 hits vs infantry and bikes -whirlwind of rage: unmodified 6 to hit with melee weapons become 2 hits on the turn you charge/are charged or use heroic intervention.can't take it with duelist -knowledge is power: reroll any/all 1 during deny the witch/psy test -stalwart: all to wound rolls fail on 1 AND 2 -fearsom aspect: -1Ld bubble (3") -rapid assault: no malus to advance and fire assult weapons -warded: 5+ FnP vs mortal woundThis is on top of the 7 we saw from the WarCom article:Bolter Fusilade: Re-roll to-hit rolls of 1 when firing bolter weapons.Master Artisans:Salamander re-roll.Indomintable: Only ever lose 1 to Morale.Stealthy: Enemy outside 12'', you get cover.Preferred Enemy: Pick one of the listed enemy factions, re-roll failed hits in Melee against them.Long-Range Marksman: 3'' to all range weapons.Inheritors: Pick a CT, you get that. No other St selection.This would mean we have seen 16/19 options. Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5363234 Share on other sites More sharing options...
FlamingDeth Posted August 10, 2019 Share Posted August 10, 2019 Assuming all of those are correct, that's a pretty good list...I'd also bet money that the UM +1 leadership is going to be on there. Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5363245 Share on other sites More sharing options...
CaptainMarsh Posted August 10, 2019 Share Posted August 10, 2019 If someone has a Warhammer TV sub, they can see the video that the guy pulled those from. Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5363247 Share on other sites More sharing options...
SkimaskMohawk Posted August 10, 2019 Share Posted August 10, 2019 I like how the blood ravens and spears lost their unique tactics. Good thing people paid money for their rules Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5363250 Share on other sites More sharing options...
Dracos Posted August 10, 2019 Share Posted August 10, 2019 I'd love to combine the RG and Salamander options. Sneaky and accurate, absolutely suits a Raptor trained Primaris Chapter :) Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5363300 Share on other sites More sharing options...
Claws and Effect Posted August 10, 2019 Share Posted August 10, 2019 I like how the blood ravens and spears lost their unique tactics. Good thing people paid money for their rules I'm betting they'll still be legal, just not as good in comparison now. Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5363683 Share on other sites More sharing options...
SkimaskMohawk Posted August 10, 2019 Share Posted August 10, 2019 I like how the blood ravens and spears lost their unique tactics. Good thing people paid money for their rules I'm betting they'll still be legal, just not as good in comparison now. What I mean is that their chapter tactics aren't unique any more, you can make any one with their chapter tactics (or in the Spears case, flat out better). So people who were excited for the Blood Ravens (like me) and paid for the white dwarf really only got a relic and a stratagem out of it. The argument can be made about the crimson fists one being invalidated too (and it has), but Blood Ravens won't have been out a month before there was really no point. EDIT: Looks like Purgatus is a generic Relic, so Blood Ravens only got a Stratagem out of it Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5363702 Share on other sites More sharing options...
Kallas Posted August 10, 2019 Share Posted August 10, 2019 From this video review (https://www.reddit.com/r/WarhammerCompetitive/comments/cogen1/mob_rules_presents_the_full_space_marine_codex/) Bolter Fusilade: Reroll 1s to hit for Bolt weapons. Born Heroes: Characters can HI 6" Duellists: Melee attacks vs Infantry/Bikers score auto wounds on 6s to hit (can't be combined with Whirlwind of Rage Tactic) Fearsome Aspect: -1 Ld for enemy units within 3" of units with this tactic Hungry For Battle: +1 to Advance and Charge rolls Indomitable: Can only lose 1 model to Morale Inheritors of the Primarch: Choose a First Founding Chapter Tactic instead of two Successor Tactics Knowledge Is Power: Reroll one/both 1s when making Psychic/Deny tests Long-range Marksmen: +3" to ranged weapons Master Artisans: When Overwatching, shooting, or fighting, reroll a single hit and a single wound roll per unit, each time. Preferred Enemy: Choose (Tyranids, Aeldari, Orks, Heretic Astartes, Necrons or T'au) - reroll melee to hit if you charge/get charged/intervene. Rapid Assault: No penalty to Advance and shoot Assault weapons Scions of the Forge: Damage table models have double wounds remaining for the row you use Stalwart: Unmodified wounds of 1 and 2 auto fail against you Stealthy: Get the benefit of cover against models more than 12" away Stoic: +1 Ld Tactical Withdrawal: Charge after Falling Back Warded: 5+ FNP vs Mortal Wounds Whirlwind of Rage: Unmodified 6 to hit with melee when you charge/get charged/intervene, get an extra hit (can't be combined with Duellists tactic) Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5363742 Share on other sites More sharing options...
Toxichobbit Posted August 10, 2019 Share Posted August 10, 2019 What I mean is that their chapter tactics aren't unique any more, you can make any one with their chapter tactics (or in the Spears case, flat out better). Making the Spears tactic from the Codex is not better than their previous tactic. It's different. The Spears tactic is unmodified 6s cause an additional hit in melee. The Duellists trait from the Codex is unmodified 6s cause an extra hit in melee against Infantry or Bikers. In other words, the Spears trait is still unique because it works against Vehicles, Monstrous Creatures, Beasts, Cavalry and Swarms. That's a pretty big deal - extra hits with power fists, thunder hammers etc against Vehicles and Monstrous Creatures really adds up. Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5363875 Share on other sites More sharing options...
SkimaskMohawk Posted August 10, 2019 Share Posted August 10, 2019 Well, I agree and disagree. The spears get to generate extra hits all the time, while whirlwind of rage is only first round of combat. But you also get to combine that with a second bonus. Duellist is 6s cause auto wounds, which isn't the same mechanic. Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5363893 Share on other sites More sharing options...
Toxichobbit Posted August 10, 2019 Share Posted August 10, 2019 Ahh, you're right. I was working off old info. Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5363958 Share on other sites More sharing options...
Sete Posted August 10, 2019 Share Posted August 10, 2019 Bolter fusiliade, and prefered enemy. Dorn Sucessor. Thanks Space Sharks: Hungry for battle and whirlwind of rage. Minotaurs: rapid assault, hungry for battle. Exorcists: Warded and knowledge is power? My God, I love this list. Preferd enemy does not have SM? Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5363960 Share on other sites More sharing options...
Dracos Posted August 10, 2019 Share Posted August 10, 2019 Bolter fusiliade, and prefered enemy. Dorn Sucessor. Thanks Preferd enemy does not have SM? Why would it? You might disagree, even violently, but you wouldn't specialize years of your training to fight those who are suppose to be your constant allies. Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5363988 Share on other sites More sharing options...
Toxichobbit Posted August 10, 2019 Share Posted August 10, 2019 Why would it? You might disagree, even violently, but you wouldn't specialize years of your training to fight those who are suppose to be your constant allies. Because you're a pseudo-Ancient Greek Chapter that specialises in killing other loyalist Astartes at the behest of the High Lords of Terra? Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5363990 Share on other sites More sharing options...
Dracos Posted August 10, 2019 Share Posted August 10, 2019 That would be Custodes ? lol Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5363997 Share on other sites More sharing options...
SkimaskMohawk Posted August 10, 2019 Share Posted August 10, 2019 Custodes arent (or weren't) under the high lords purview even though technically valoris is a high lord currently. Minotaurs never had a chapter tactic rule that let them be better vs marines, iirc it was only ultramarines Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5364003 Share on other sites More sharing options...
Sete Posted August 10, 2019 Share Posted August 10, 2019 Bolter fusiliade, and prefered enemy. Dorn Sucessor. Thanks Preferd enemy does not have SM? Why would it? You might disagree, even violently, but you wouldn't specialize years of your training to fight those who are suppose to be your constant allies.This is me disagreeing violently with you.Rawr. It would be perfect for Minotaurs yeah. Minotaurs had preferred enemy SM if I am not mistaken. Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5364006 Share on other sites More sharing options...
Rik Lightstar Posted August 10, 2019 Share Posted August 10, 2019 Mantis Warriors - Master Artisans and Stealthy Astral Claws (before they turn) - Rapid Assault and Tactical Withdrawal Rik Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5364020 Share on other sites More sharing options...
Toxichobbit Posted August 10, 2019 Share Posted August 10, 2019 That would be Custodes ? lol Already answered, but yes, it's the Minotaurs. They're a Chapter that is often called upon by the High Lords to deal with loyalist Chapters who are being naughty. Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5364046 Share on other sites More sharing options...
~Drakzilla~ Posted August 10, 2019 Share Posted August 10, 2019 Is it just me, or is Whirlwind of Rage way, way better than Duelists? I can’t imagine there’s many infantry/bikers that marines are struggling to wound, but potential extra hits are always useful... Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5364106 Share on other sites More sharing options...
General Strike Posted August 10, 2019 Share Posted August 10, 2019 From this video review (https://www.reddit.com/r/WarhammerCompetitive/comments/cogen1/mob_rules_presents_the_full_space_marine_codex/) Bolter Fusilade: Reroll 1s to hit for Bolt weapons. Born Heroes: Characters can HI 6" Duellists: Melee attacks vs Infantry/Bikers score auto wounds on 6s to hit (can't be combined with Whirlwind of Rage Tactic) Fearsome Aspect: -1 Ld for enemy units within 3" of units with this tactic Hungry For Battle: +1 to Advance and Charge rolls Indomitable: Can only lose 1 model to Morale Inheritors of the Primarch: Choose a First Founding Chapter Tactic instead of two Successor Tactics Knowledge Is Power: Reroll one/both 1s when making Psychic/Deny tests Long-range Marksmen: +3" to ranged weapons Master Artisans: When Overwatching, shooting, or fighting, reroll a single hit and a single wound roll per unit, each time. Preferred Enemy: Choose (Tyranids, Aeldari, Orks, Heretic Astartes, Necrons or T'au) - reroll melee to hit if you charge/get charged/intervene. Rapid Assault: No penalty to Advance and shoot Assault weapons Scions of the Forge: Damage table models have double wounds remaining for the row you use Stalwart: Unmodified wounds of 1 and 2 auto fail against you Stealthy: Get the benefit of cover against models more than 12" away Stoic: +1 Ld Tactical Withdrawal: Charge after Falling Back Warded: 5+ FNP vs Mortal Wounds Whirlwind of Rage: Unmodified 6 to hit with melee when you charge/get charged/intervene, get an extra hit (can't be combined with Duellists tactic) Long Range Marksmen and Rapid Assault would be my choice. Running the Assault Bolt Rifle, letting it be almost the same range as a regular but always getting 2 shots without penalty. Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5364109 Share on other sites More sharing options...
Dracos Posted August 10, 2019 Share Posted August 10, 2019 Yeah thanks. I realized what you were saying to late. Never had much interest in a Chaoter that’s rep was of being a psychopathic cursed founding with an attitude. Well okay I did play Space Wolves in 2nd edition but hey. :) Link to comment https://bolterandchainsword.com/topic/357621-custom-diy-rules/#findComment-5364114 Share on other sites More sharing options...
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