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"Sleeper" rules/abilities from the UM Supplement


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Meltabombs want successors with the +3" range trait not ultramarines per say.

 

Soldiers Blade can replace combat knives. Not a power combo in any way but it is a buff that you shouldn't overlook if you're taking a phobos characters who can't otherwise take a power weapon.

 

 

Ah right, keep them back for turn 2 in that case.

 

There's a Ultramarine specific stratagem that lets you give 1 unit tactical doctrine on any turn and I think a warlord trait that's similar.

I believe you have to be on the table at the beginning of the turn to effect the changes but let me root around in my Codex/Supplement and get back to this ;)

 

***

 

The Chapter Champion is actually really good. 5 attacks, plus the dirk, plus an upgrad to Mastercrafted Power Sword, plus larger heroic intervention, plus -1 to hit in close combat, plus reroll hits and wounds against characters...

 

Yes this is powerful. Give him the Burning Blade and he'll cut through just about anything T7 or less. All for just 55pts!

Anyone else liking the Warlord trait that gives units within 6” Heroic Intervention? Take let’s say a Gravis Captain, make him your Chapter Master, give him the Relic that grants an extra 3” range on his Aura’s, in a critical time pop the trait that again increases an aura 3”. You now can re-roll all hits in 12” radius of him and all units can Heroically intervene in that same bubble.

Anyone else liking the Warlord trait that gives units within 6” Heroic Intervention? Take let’s say a Gravis Captain, make him your Chapter Master, give him the Relic that grants an extra 3” range on his Aura’s, in a critical time pop the trait that again increases an aura 3”. You now can re-roll all hits in 12” radius of him and all units can Heroically intervene in that same bubble.

I'm curious about whether it combines with the Born Heroes Successor Trait (which I plan on taking for by Howling Griffons) - because Nobility Made Manifest says "as if they were CHARACTERS." I don't think they would, but it'd be awesome if they get to HI 6" too.

 

Also, that is a really good use of those rules! A 12" Chapter Master bubble is pretty damn potent, especially with an extra rule in there!

Honoured sergeant + hellfury bolts + eliminator sergeant seems like a reliable source of LOS ignoring mortal wounds.

I don’t think it works. You use a Special round to use it. The Bolt Sniper Rifle is tied to specific ammo. I think you would lose the ability to target Characters with it since Character targeting is no longer tied to the weapon itself.

 

Ah right, keep them back for turn 2 in that case.

 

There's a Ultramarine specific stratagem that lets you give 1 unit tactical doctrine on any turn and I think a warlord trait that's similar.

 

His post is in response to mine about that specific stratagem: It's used at the start of the movement phase, and a unit in a Drop Pod won't be on the table (and therefore ineligible) at that time.

A friend of mine pointed out that Chronus in a Land Raider Crusader with a Storm Bolter extra and the Paragon of War Warlord Trait will generate about 8-9 mortal wounds a turn.

 

I think it's nearer 5 but that's powerful.

 

I'm fairly certain that will be FAQ fodder but right now it's pretty much the most powerful sneaky play in the game! Exaggeration perhaps but still good.

So a lot of obvious ones but I think some of the sleeper units/combos that might take someone off guard...

 

For horde clearing:

 

Captain on a bike.  Give him the Vengeance of Ultramar relic.  Str 4 rapid fire 4  rerolling wounds against anything that isn't a vehicle.  So 8 shots reroll wound  and 1s and with scions/tactics you will pretty much always get -1 ap.   take the imperiums' sword trait for +1 attack +1 S.  Use the the Ultra strat allowing another trait.   Take the paragon trait.  now your results of six will generate mortal wounds.  ensure you have a melee weapon.  I'm thinking a lightning claw to reroll wounds. 

 

So move to charge range.  Shoot 8, rerolling 1s and wounds.  6s cause mortal wounds.  then 4 normal shots rerolling 1s, wounds of 6 casue mortal wounds.  then charge with 5 attacks str 5 base -2 to armour rerolling wounds with 6s causing mortal wounds. 

 

Then for 3 CP fight again.

 

Potentially you get 12 shots, rerolling 1s, 8 reroll wounds, 4 normal,  everything causes mortals on 6s.

Then on the the charge you could get10 str 5 attacks rerolling 1s to hit, re-roll wounds and mortal wounds on 6s.

 

then add whatever flavour of chaplains librarians etc with j-packs to assist/buff (ie other rerolls and whatever variety of strats to help (I haven't figured out the full combos yet)

 

A nasty monster.  Great for non vehicles but even still you could still put the hurt on vehicles. 

 

***EDIT*** forgot to add the new shock assault rule so add an attack to that mess. removed canticles of hate as it only works on the chaplain.  take exhortation of hate instead to generate more attacks on 6s

Another sleeper unit is the Stormhawk interceptor.

 

it now comes with an infernum halo launcher. So things that have fly are at a further -1 to hit them.  so -2.  So eldar/dark eldar will have a hard time hitting them.  But Scions of Gulliman now means you are no longer at a -1 to shoot heavy weapons.  so ground targets are hit on 3+ and anything with fly gets hit on 2+

 

Awesome.

 

Ultras are going to have some great combos.

I read the Honoured by Macragge Stratagem, and it doesn't give an extra Relic, just the ability to access the UM Relics for successors. One CP for access to okay-ish relics (the best one in the supplement is the Seal of Oath) is kind of a steep price. 

So a lot of obvious ones but I think some of the sleeper units/combos that might take someone off guard...

 

For horde clearing:

 

Captain on a bike.  Give him the Vengeance of Ultramar relic.  Str 4 rapid fire 4  rerolling wounds against anything that isn't a vehicle.  So 8 shots reroll wound  and 1s and with scions/tactics you will pretty much always get -1 ap.   take the imperiums' sword trait for +1 attack +1 S.  Use the the Ultra strat allowing another trait.   Take the paragon trait.  now your results of six will generate mortal wounds.  ensure you have a melee weapon.  I'm thinking a lightning claw to reroll wounds. 

 

So move to charge range.  Shoot 8, rerolling 1s and wounds.  6s cause mortal wounds.  then 4 normal shots rerolling 1s, wounds of 6 casue mortal wounds.  then charge with 5 attacks str 5 base -2 to armour rerolling wounds with 6s causing mortal wounds. 

 

Then for 3 CP fight again.

 

Potentially you get 12 shots, rerolling 1s, 8 reroll wounds, 4 normal,  everything causes mortals on 6s.

Then on the the charge you could get10 str 5 attacks rerolling 1s to hit, re-roll wounds and mortal wounds on 6s.

 

then add whatever flavour of chaplains librarians etc with j-packs to assist/buff (ie other rerolls and whatever variety of strats to help (I haven't figured out the full combos yet)

 

A nasty monster.  Great for non vehicles but even still you could still put the hurt on vehicles. 

 

***EDIT*** forgot to add the new shock assault rule so add an attack to that mess. removed canticles of hate as it only works on the chaplain.  take exhortation of hate instead to generate more attacks on 6s

 

I'm 99% sure that you have to put Exemplar of the Chapter on a different model other than your warlord. 

I read the Honoured by Macragge Stratagem, and it doesn't give an extra Relic, just the ability to access the UM Relics for successors. One CP for access to okay-ish relics (the best one in the supplement is the Seal of Oath) is kind of a steep price. 

 

Honoured by Macragge lets you take one of the Relics of Macragge. They're not all necessarily amazing, but they certainly have value to different lists: the Standard of Macragge Inviolate gives a 6" +1A aura (and 12" Morale immunity, but whatever!) - that's damn useful for Assault Terminators, Vanguard Veterans, Assault Centurions, hell even Intercessors.

 

Sanctic Halo is also a great Relic, giving a Captain/Chapter Master a Storm Shield for 0pts as well as giving you an extra Deny attempt. Not to be sniffed at.

 

The Seal of Oath is certainly fantastic, but the HbM strat isn't pointless.

 

 

 

I'm 99% sure that you have to put Exemplar of the Chapter on a different model other than your warlord. 

 

There are two Strats with a similar effect:

Hero of the Chapter (Codex Space Marines) gives a non-Warlord character a Warlord Trait

Exemplar of the Chapter (UM Supplement) gives your Warlord a second Trait (must be a UM table Trait).

 

I read the Honoured by Macragge Stratagem, and it doesn't give an extra Relic, just the ability to access the UM Relics for successors. One CP for access to okay-ish relics (the best one in the supplement is the Seal of Oath) is kind of a steep price. 

 

Honoured by Macragge lets you take one of the Relics of Macragge. They're not all necessarily amazing, but they certainly have value to different lists: the Standard of Macragge Inviolate gives a 6" +1A aura (and 12" Morale immunity, but whatever!) - that's damn useful for Assault Terminators, Vanguard Veterans, Assault Centurions, hell even Intercessors.

 

Sanctic Halo is also a great Relic, giving a Captain/Chapter Master a Storm Shield for 0pts as well as giving you an extra Deny attempt. Not to be sniffed at.

 

The Seal of Oath is certainly fantastic, but the HbM strat isn't pointless.

 

 

 

I'm 99% sure that you have to put Exemplar of the Chapter on a different model other than your warlord. 

 

There are two Strats with a similar effect:

Hero of the Chapter (Codex Space Marines) gives a non-Warlord character a Warlord Trait

Exemplar of the Chapter (UM Supplement) gives your Warlord a second Trait (must be a UM table Trait).

 

 

For the first part, I know they aren't all bad, but if you want a second relic for your successor chapter and want, say, Vengeance of Macragge, you'd have to spend 2 CP as a Successor (Relics of the Chapter AND Honoured by Macragge) to get it. It's more of a "Well, is it really worth it?" in that scenario. 

 

AS for the second part, my bad. I just glanced over it and assumed it was the same thing, but I guess there wouldn't be a point in printing the same thing. Two WLTs on a Warlord is quite interesting and I'll have to take a look to see if there's anything I want... and make sure I put the right stratagem on my List, heh.  

It doesn't say that though.  And they make mention that you can't give this to named characters.  seems they want to let you take two warlord traits on a character as long as he isn't a named character (same as with relics on named charaters)

 

here is the wording more or less:

 

Use this Strat after nominating an Ultramarines model that is not a named model.  You can generate one additional Warlord trait for them; this must be from the Ultramarine warlord traits table.  Each warlord trait in your army must be unique.  You can only use this once.

 

Go and read similar strats like Field Commander or the Alliance of Agony strat from the DE.  It is very specific about other characters taking warlord traits and how they are not considered to be warlords.

 

This may get FAQed but as written it looks like it is written for a non named Ultra character toi be able to take two traits but the second one has to be from the Ultra trait table.

 

but even still, with only the paragon and the relic you are still a beast.  The Imperium's sword trait is more of a nice to have icing thing.

 

***Beat me to it, already answered above***

So, continuing with my personal sleeper units list I will add Chapter Champions and Chapter Ancients (both only available in the Ultra Supplement)\

 

Chapter ancients get a 9" bubble instead of 6 " bubble.  That is a great boost for what the banner does and helps when placing units like devestators or scouts nearby or on higher terrain.

 

Chapter champions.  6" Heroic intervention, 5 attacks +1 for his blade.  Take the heroes of the Chapter strat and give him the burning blade for a +3 str 2d -3 ap.   With reroll hits and wounds on characters.  The give him a warlord trait like the Imperiums sword and you get an extra str and attack for a very nasty character killer.  oh and he always fights first even if charged...

 

Not a game breaker or auto take but could be a neat little trick no one expects if played well (like out of a drop pod with aa suitable escort.

 

***Edit to add***

 

Now that little guy can actually do some serious damage to a titanic knight character.  Either to cause damage or finish him off. 

Yeah I'll be adding a Chapter Champion to a bunch of my lists as well.

 

And he can blast through infantry pretty handily too, especially with the Burning Blade.

 

Though if you want it save the Relic, the Imperium's Sword is going to give him +1 Strength and Attack anyway.

So let's add the Thunderfire to the list.

 

It might not have been noticed but...

 

The Techmarine gunner now has 4 wounds vs the 2 he used to have.  It also has a BS of 2+ not 3+.

 

Now this one is CP intensive but you can literally stop an entire army from moving too fast.

 

Start with Tremor shells  (1 CP)

Use the Martial Precision from the Ultra supp. (1 CP)

Then use the suppression fire (2 CP)

 

Target a unit, auto hit, halve its movement, reduce advances and charges.  fire again at another unit, auto hit halve its movement, reduce advances and charges.  and maybe cause a few wounds.  In the first turn you'll be getting a -2 ap on those 8D3 auto hits.

 

Scions also give the TF unprecendent movement options now and move and shoot without penalty starting turn 2.

 

You'll stop daemon hordes, orcs, nids etc.

 

A little expensive CP wise but you can really mess up a plan with this and you will get double the effect in one turn. 

Slightly off in that Martial Discipline only affects a single attack, which would be a single throw of the dice for a hit roll. As an example, say you have 8 shots from a Thunderfire Cannon firing, 1 can auto hit with Martial Discipline and the other 7 roll to hit as normal.

 

However, it is otherwise a decent combination as you're bound to hit with at least one shot anyway... ;)

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