chapter master 454 Posted September 2, 2019 Share Posted September 2, 2019 Something I put up in the tactica section but no-one has noticed. I believe you can have a Librarian with -2 to hit him and -1 to wound him. Phobos Librarian with precognition, stealth adept and ghostweave mantle. Have him run around cover and he has enough modifiers to make alaitoc eldar blush! Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5379719 Share on other sites More sharing options...
Guiltysparc Posted September 2, 2019 Share Posted September 2, 2019 With regards to the Master Crafted Special Issue Wargear: it does not give AP-1 on its own, it only gives +1D. That said, I would assume that you were benefiting from Tactical Doctrine anyway...but just to be clear Yep, tactical doctrine for the improved AP and double shots. Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5379726 Share on other sites More sharing options...
Malakye Posted September 2, 2019 Share Posted September 2, 2019 Chronus' Vehicle is an oddity. It gains the Character keyword, so would be eligible to get its own Warlord Trait, regardless of whether Chronus has/is given one. I think the safest bet would be to use Hero of the Chapter to give Chronus' ride a Warlord Trait, rather than giving Chronus one. The Vehicle can't have a Relic (as stated in every Relic section) but Warlord Traits are not exempt. If someone tries to tell you the vehicle doesn't gain the Character keyword they are using battlescribe as gospel, which says the vehicle is treated as having it's original keywords only. The Ultramarine supplement clearly adds character and Chronus keywords to the vehicle. Figured I would add that little tidbit because someone will try to fact check with the wrong information. Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5379814 Share on other sites More sharing options...
Lemondish Posted September 2, 2019 Share Posted September 2, 2019 Chronus' Vehicle is an oddity. It gains the Character keyword, so would be eligible to get its own Warlord Trait, regardless of whether Chronus has/is given one. I think the safest bet would be to use Hero of the Chapter to give Chronus' ride a Warlord Trait, rather than giving Chronus one. The Vehicle can't have a Relic (as stated in every Relic section) but Warlord Traits are not exempt. If someone tries to tell you the vehicle doesn't gain the Character keyword they are using battlescribe as gospel, which says the vehicle is treated as having it's original keywords only. The Ultramarine supplement clearly adds character and Chronus keywords to the vehicle. Figured I would add that little tidbit because someone will try to fact check with the wrong information. There's clearly no substitute for having the actual rulebook. Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5379841 Share on other sites More sharing options...
Malakye Posted September 2, 2019 Share Posted September 2, 2019 Chronus' Vehicle is an oddity. It gains the Character keyword, so would be eligible to get its own Warlord Trait, regardless of whether Chronus has/is given one. I think the safest bet would be to use Hero of the Chapter to give Chronus' ride a Warlord Trait, rather than giving Chronus one. The Vehicle can't have a Relic (as stated in every Relic section) but Warlord Traits are not exempt. If someone tries to tell you the vehicle doesn't gain the Character keyword they are using battlescribe as gospel, which says the vehicle is treated as having it's original keywords only. The Ultramarine supplement clearly adds character and Chronus keywords to the vehicle. Figured I would add that little tidbit because someone will try to fact check with the wrong information. There's clearly no substitute for having the actual rulebook. Well so much for the Chronus idea, the new FAQ gave him Calm Under Fire for a warlord trait, making this strat dead and buried, and you can't apply the second warlord trait strat to a named character which can't take an extra trait. Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5380080 Share on other sites More sharing options...
Captain Idaho Posted September 2, 2019 Share Posted September 2, 2019 Almost proof that GW are monitoring this forum closely... :d Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5380109 Share on other sites More sharing options...
Daigo Cannon Posted September 2, 2019 Share Posted September 2, 2019 I tried the capain in bike this last weekend. It is a solid choice, you remove screen units easily, even at S4 you can hurt vehicles. Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5380234 Share on other sites More sharing options...
crazyterran Posted September 2, 2019 Share Posted September 2, 2019 I was wrong about the trait applying to his vehicle. On the other hand, shame on you dirty cheese monkeys. :P Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5380236 Share on other sites More sharing options...
Ishagu Posted September 2, 2019 Share Posted September 2, 2019 But at least he can still pilot a Scorpius. The mortal wound Warlord trait loss is a good balance, but it also saves a CP. FAQ was great for fixing the problem with fly too. Glad GW were so fast to address it. Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5380239 Share on other sites More sharing options...
Captain Idaho Posted September 2, 2019 Share Posted September 2, 2019 Agreed. Chronus is still great. Here's something great now the Index has been updated - Company Veterans on bikes with Storm Bolters... 8 shots per model! Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5380368 Share on other sites More sharing options...
gilt_imp Posted September 2, 2019 Share Posted September 2, 2019 With the new FAQ giving ‘Angels of Death’ to Index units, is Chronus piloting a Terminus Ultra Land Raider any good? Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5380409 Share on other sites More sharing options...
Seahawk Posted September 3, 2019 Share Posted September 3, 2019 Outside of tournaments, yes! Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5380578 Share on other sites More sharing options...
Captain Idaho Posted September 3, 2019 Share Posted September 3, 2019 Remains to be seen how tournaments will handle Index items vs this new Legends rules. I am hoping for the most part folk don't mind us continuing to take Index items. Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5380630 Share on other sites More sharing options...
crazyterran Posted September 3, 2019 Share Posted September 3, 2019 Has the legends document been posted yet or is it all knee jerk conjecture? Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5380805 Share on other sites More sharing options...
Brother Captain Ed Posted September 3, 2019 Share Posted September 3, 2019 Remains to be seen how tournaments will handle Index items vs this new Legends rules. I am hoping for the most part folk don't mind us continuing to take Index items.I hate to be a downer, but *strongly* suspect that "No Legends" will become the competitive norm. Since GW clearly stated that their datasheets will get no further support, closing the door on Legends will prevent any unintentional interactions or obsolete points values causing an issue. Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5380956 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 4, 2019 Share Posted September 4, 2019 I’m really wondering how ITC will go... they seem to cater towards the competitive crowd so you never know. Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5381269 Share on other sites More sharing options...
Aspecti Posted September 9, 2019 Share Posted September 9, 2019 So I just played five games with my Ultras last weekend and used the Vengeance of Ultramar relic storm bolter on a captain on bike. I also had the Paragon of War warlord trait on him. With the bike he has 12 shots, getting to reroll wounds with 8 shots against anything except vehicles, 6's causing mortal wounds. He was a beast, dishing out 4-5 mortal wounds every time plus the normal wounds from the bolter shots. Funny enough with the wound rerolls, the relic is more effective against targets you wound on a 5+ than if you wound on a 4+. Finally a viable and effective alternative instead of the standard boring melee captain :) Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5384866 Share on other sites More sharing options...
Shas Oh Dear Posted September 9, 2019 Share Posted September 9, 2019 Note on the vengeance relic it states reroll wounds not failed wounds so relative toughness is irrelevant, if you want to fish for 6's you always can. I also used him recently and he easily wiped a squad of death guard per turn. Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5384907 Share on other sites More sharing options...
Joukernaut Posted September 9, 2019 Share Posted September 9, 2019 This sounds very interesting, I might give it a go, thanks for sharing! Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5385081 Share on other sites More sharing options...
chapter master 454 Posted September 10, 2019 Share Posted September 10, 2019 Personally, not given that relic a shot yet however I am intending to deploy it in less of a fully built machine for it and more just an add on, having a librarian going to run around with it just be a further pain. Though I can see the popularity of the Dakka Captain. Now if only the phobos traits weren't complete garbo because they only go on phobos...imagine if you could give him marksmen honour XD That being said though, what new captains are running around now? I mean we still have good ol' Captain Smash but now I see two others. Captain Dakka, though he is ultramarine specific, not sure what white scars could do for that load out Captain Bash, Just a bog standard captain with jump pack and bolt pistol but you hand him the teeth of terra, imperiums sword and let him loose. Cheap and Cheerful fire 'n' forget missile. Again this captain is notable just because of how cheap he is for effect. (this captain on the charge has his 4 base attacks, +3 from teeth, +1 from shock, +1 from trait giving him 9 attacks at strength 6 I believe, AP1 and D2). Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5385232 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 10, 2019 Share Posted September 10, 2019 We don’t need Smash Captains because we shoot so well. Also the build for Chapter Champion that Captain Idaho cooked up makes it so don’t really need one in my opinion. I am really liking Captain Dakka... sweet !!! Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5385264 Share on other sites More sharing options...
Captain Idaho Posted September 10, 2019 Share Posted September 10, 2019 Agreed - a Biker Captain might be on the cards for me too - so many shots! Think I'll be stealing that build! I'm finding my Chapter Champion is incredibly dangerous in close combat. Solo'ing entire squads of even Intercessors! As for Captain builds, the Teeth of Terra makes for a cheap but effective build. Stack with The Imperium's Sword and you'll be feared by Ork mobz and Custodes alike. Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5385414 Share on other sites More sharing options...
Aspecti Posted September 11, 2019 Share Posted September 11, 2019 @Shash Oh Dear, that's a good point, I didn't notice at all. Another relic I was testing was the Seal of Oath. I gave it to the techmarine gunner of a TFC and parked three Whirlwinds next to the TFC. Combined with Devastator doctrine it was a really effective way to remove a strong target, making the Whirlwinds' vengeance launchers -2 ap. Their kill list: First game, a Voidraven bomber in one round of shooting. Second game, a chaos knight Despoiler in two rounds of shooting. Then he used 3CP to resurrect the knight... Telion killed it the second time :D Third game, a Riptide in two rounds of shooting because of the damn drones, killed 14 drones in the first turn. Fourth game, 9 Kataphron breachers out of a unit of 11 and they were in cover. Fifth game, chaos knights again, two rounds of shooting with one Whirlwind shooting again with the Suppression Fire stratagem. The Whirlwinds and TFC killed plenty of other stuff too, but these were the Seal of Oath targets I picked. Personally I think the Seal of Oath is a must have relic, but it needs more testing to perhaps find some better combo than Whirlwinds, although they are pretty cheap and ignore LOS. Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5386660 Share on other sites More sharing options...
Mcha0s92 Posted September 11, 2019 Share Posted September 11, 2019 Agreed - a Biker Captain might be on the cards for me too - so many shots! Think I'll be stealing that build! I'm finding my Chapter Champion is incredibly dangerous in close combat. Solo'ing entire squads of even Intercessors! As for Captain builds, the Teeth of Terra makes for a cheap but effective build. Stack with The Imperium's Sword and you'll be feared by Ork mobz and Custodes alike. May i ask you this champion build? Im curious Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5386664 Share on other sites More sharing options...
Captain Idaho Posted September 11, 2019 Share Posted September 11, 2019 Chapter Champion - The Burning Blade, Warlord Trait: The Imperium's Sword On the charge (re-rollable) this character gets 7 S8 attacks at AP-5 and D2, plus of course his Champion's Blade attack. He has a 2+ armour save already which amounts to a 5+ save against most power weapons at worse. Link to comment https://bolterandchainsword.com/topic/357681-sleeper-rulesabilities-from-the-um-supplement/page/8/#findComment-5386675 Share on other sites More sharing options...
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