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Got some casual games this weekend and decided to give the new codex a whirl.

 

I'll be using my Heresy Death Guard minis so there's a little count-as in here but I felt like Iron Hands fit the fluff best as the Chapter Tactic.

 

Looking at this

 

Battalion

Captain

- Relic: The Primarch's Wrath

- WLT: Storm of Fire

 

Lieutenant

- MC Bolter

 

Tactical Squad

- Missile Launcher

 

Tactical Squad

- Missile Launcher

 

Tactical Squad

- Missile Launcher

 

Dreadnought

- Twin Heavy Flamer

- Fist with Stormbolter

 

2 Company Veterans (filling points, extra wounds for the buff characters)

 

Devastators

- 4 Missile Launchers

- Cherub

 

Contemptor Mortis

- Twin Kheres

- Cyclone Missile Launcher

 

VANGUARD

Chaplain

- Terminator Armour

- Combi-Flamer

 

Cataphractii Terminators

- 5 Storm Bolters, Grenade Harness

- 3 Power Fists/ 2 Chainfists

 

Aggeessor Squad

- 4 Twin Flame Gauntlets

 

Relic Contemptor

- Dread Fist/ Chainfist, 2 Plasma Blasters

 

Basic plan is stand back and shoot missiles at things with Ap3 from Devastator Doctirnes (or ap1 frags). Dreads are effective well into the low wounds due to doubling the damage tables too. Captain and Lieutenant buff things.

 

9CP will probably mean making him a chapter master, orbital bombardment, +1 to hit on Terminators and letting the Mortis move and shoot with no penalties.

 

What do people think? :D

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Needs more dreads IMO

I second that. An Iron Hands army does not say it has "too many Dreadnoughts" before it runs out of Techmarines to maintain them; it does not say it has "run out of Techmarines" before every single non-Dreadnought, non-Scout member is dead.

Edited by Bjorn Firewalker

Well I don't have anymore (yet...).

 

I've played three games and it has worked well enough so far!

 

AP3 Kraks/ AP1 Frags are utterly amazing with Devastator Doctrine. Really impactful and much more versatile than Lascannons. Also AP2 Kheres Assault Cannons are beautiful.

 

The 6+ FNP is never bad, it won me a game today where my captain tanked enough wounds to survive a tesseract vault and claim the last objective.

 

Aggressors with FNP are RUDE (and also Rude in general with the new rules....)

 

The bubble is a little weak, being full of one wound models but can take enough of a hit for a few turns.

 

Cataphractii terminators with FNP are RUDE too. Even just combo bolters, swapping to Tactical Doctrine makes them very nice.

This is my current list, I just give 1 dread rerolls each turn while staying in dev doctrine until turn 3 and just march up the table while the agressors hold back field objectives and the intercessors move forward as needed. It's won 3/3 so far but yet to face any knights or similar

 

 

+++ Dread heavy (Warhammer 40,000 8th Edition) [105 PL, 8CP, 1,998pts] +++

 

++ Battalion Detachment +5CP (Imperium - Space Marines) ++

 

+ No Force Org Slot +

 

**Chapter Selection**: Iron Hands

 

Battle-forged CP

 

Detachment CP

 

Relics of the Chapter (1 Relic)

 

+ HQ +

 

Captain in Gravis Armor: Boltstorm gauntlet, Master-crafted power sword, The Burning Blade

 

Primaris Chaplain: - Litany of Hate, 4. Mantra of Strength, Benediction of Fury

 

+ Troops +

 

Intercessor Squad: Auxiliary Grenade Launcher, Bolt rifle

. . 4x Intercessor

. . Intercessor Sergeant: Chainsword

 

Intercessor Squad: Auxiliary Grenade Launcher, Bolt rifle

. . 4x Intercessor

. . Intercessor Sergeant: Chainsword

 

Intercessor Squad: Auxiliary Grenade Launcher, Bolt rifle

. . 4x Intercessor

. . Intercessor Sergeant: Chainsword

 

+ Elites +

 

Aggressor Squad: 2x Aggressor, Aggressor Sergeant

. . Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

 

Aggressor Squad: 2x Aggressor, Aggressor Sergeant

. . Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

 

Relic Deredeo Dreadnought: Anvillus autocannon battery, Atomantic pavaise, Twin heavy bolter

 

+ Heavy Support +

 

Eliminator Squad

. . Eliminator Sergeant: Bolt sniper rifle, Camo cloak

. . 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak

 

Eliminator Squad

. . Eliminator Sergeant: Bolt sniper rifle, Camo cloak

. . 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak

 

Relic Leviathan Dreadnought: 2x Heavy flamer, Storm cannon array

. . Leviathan siege claw: Meltagun

 

++ Vanguard Detachment +1CP (Imperium - Space Marines) ++

 

+ No Force Org Slot +

 

**Chapter Selection**: Iron Hands

 

Detachment CP

 

+ HQ +

 

Chaplain Venerable Dreadnought: Storm of Fire, Warlord

. . Melee weapon: Dreadnought combat weapon, Heavy flamer

. . Melee weapon: Dreadnought combat weapon, Heavy flamer

 

+ Elites +

 

Redemptor Dreadnought: 2x Fragstorm Grenade Launchers, Heavy flamer, Heavy Onslaught Gatling Cannon

 

Redemptor Dreadnought: 2x Fragstorm Grenade Launchers, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon

 

Redemptor Dreadnought: 2x Fragstorm Grenade Launchers, Macro Plasma Incinerator, Onslaught Gatling Cannon

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