Robbienw Posted August 30, 2019 Share Posted August 30, 2019 A new finalised version of the FW Custodes rules has appeared this morning with the Ares pre-order - https://www.forgeworld.co.uk/resources/PDF/fw_warscrolls/40K_Adeptus_Custodes_FW_Datasheets_Ares.pdf Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/ Share on other sites More sharing options...
CaptainMarsh Posted August 30, 2019 Share Posted August 30, 2019 I'm awfully tired. Can someone summarize the changes? Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5377846 Share on other sites More sharing options...
Ishagu Posted August 30, 2019 Share Posted August 30, 2019 Caladius went up by 10 points? Sagittarum are now troops. And importantly, no longer beta so no more tournament or player restrictions. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5377861 Share on other sites More sharing options...
CaptainMarsh Posted August 30, 2019 Share Posted August 30, 2019 Oh heck yeah I just saw that. And the Saggitarum went down 5 points (Well, their gun did). It is also flat 3 Damage instead of D3 and no chance of a mortal wound.Also, Custodian Guard with Adrasite and Pyrithite Spears are troops as well. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5377868 Share on other sites More sharing options...
Brother Tyler Posted August 30, 2019 Share Posted August 30, 2019 I've added the link to the resources topic pinned at the top of the forum. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5377871 Share on other sites More sharing options...
THUNDERFISTS Posted August 30, 2019 Share Posted August 30, 2019 Custodes weren't supposed to distract me from Space Marines, again. Now I have to stare at my ten unfinished Saggitarum every day @_@ Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5377881 Share on other sites More sharing options...
swordofmandulis Posted August 30, 2019 Share Posted August 30, 2019 Telemon arachnus down to S8 and range halved on both profiles. +5 points to arachnus and small base increase to chassis. Aquilon up 5pts base Caladius base 120, illiastus S7 D2 80pts, arachnus S9 Damage 3+D3 100pts, lastrum 20pts Venatari tarsus/kinetic down 8pts. It's not a good day for the Custodes im afraid. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5377907 Share on other sites More sharing options...
Master_Trajan Posted August 30, 2019 Share Posted August 30, 2019 The Caladius is dead (S7 and +20 pts), now I think the better use with Telemon should be with arachnus and caestus (which has been decreased in points). Sagittarium will be a must have... Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5377930 Share on other sites More sharing options...
MeatGrinder Posted August 30, 2019 Share Posted August 30, 2019 I am pretty happy with these changes. Sagg as troops is amazing. Same with the adrasite/pyrite spears. Dont think the aquillon needed to go up, but I mean, 5 points each isnt crippling, theyre still good. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5377940 Share on other sites More sharing options...
FelipeFlops Posted August 30, 2019 Share Posted August 30, 2019 So if I've added it up right the Ares is 415 points? The magna cannon looks mean, d3+6 damage per shot... Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5377989 Share on other sites More sharing options...
swordofmandulis Posted August 30, 2019 Share Posted August 30, 2019 So if I've added it up right the Ares is 415 points? The magna cannon looks mean, d3+6 damage per shot... Ares goes on pre order Rules are released nerfing all other anti tank options Coincidence Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5378012 Share on other sites More sharing options...
AfroCampbell Posted August 30, 2019 Share Posted August 30, 2019 Couple of stand-outs for me are: 1) Sagittarum are troops! and the cheapest troops option (just) now, whilst providing a bit of heavy shooting. You can take a squad of 3 sit them back field and they actually can dish out a fair amount of shots at GEQ/MEQ per turn. Not amazing at killing necessarily, but fantastic at being a list filler. In my opinion this is the single most important change in this update because it changes the fundamental list building options when thinking about getting a few CPs. 2) Melta-Guard in any vehicle as TROOPS!!! this is probably open to some abuse, but also reasonably priced. 3) Venetari with Buckler/Pistol is even cheaper, and this is good. it means they aren't so close in points to better FA options (bikes!), and thus can defs dish out the damage, but as a cheaper overall less effective option. It makes them useable. 4) Telemon.... well ok it needed a nerf, but its a heavy hit to it... oosh .... 5) the terminator conundrum.... now Aquilon have gone up, to me its making them less attractive, The Aallarus seem better... but I could chuck wardens down with the teleport strat for killing elites, or melta-guard teleport for vehicle busting.... Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5378022 Share on other sites More sharing options...
Master_Trajan Posted August 30, 2019 Share Posted August 30, 2019 The Caladius tank with the buffed Twin Arachnus heavy blaze could be also interesting for 220pt. I feel too bad for the Telemon...why gw? why? Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5378034 Share on other sites More sharing options...
librisrouge Posted August 30, 2019 Share Posted August 30, 2019 Oh god, why. I suddenly really, really want to try out custodes. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5378036 Share on other sites More sharing options...
dice4thedicegod Posted August 30, 2019 Share Posted August 30, 2019 I’m glad about the venatari. Seems pretty good overall. Weak stuff got improved, strong stuff got a bit nerfed. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5378054 Share on other sites More sharing options...
rcoon Posted August 30, 2019 Share Posted August 30, 2019 Excellent, our anti-armour can no longer shoot armour at range, and wounds T8 targets (Knights, the reason we bought these things) on 5s. Dropping the Str to 7 on the Caladius Accelerator's was the nail in the coffin to ensure people won't play these in tournament lists. As for the Telemon Arachnus Str and range nerf, it's gone from one in the odd list to a paperweight. Did they really nerf a Pure Custodes player's best anti-armour choice simply because other armies were bringing them in soup lists? Yet another nerf to custodes because of soup abuse. They really don't want Imperium players to run pure lists anymore. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5378081 Share on other sites More sharing options...
dice4thedicegod Posted August 30, 2019 Share Posted August 30, 2019 I don’t know, the space marines just got doctrines to reward playing pure lists. Maybe other factions might get something similar? (Would be positive imo) Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5378085 Share on other sites More sharing options...
CaptainMarsh Posted August 30, 2019 Share Posted August 30, 2019 Another change: The Talon option for the Aquillon not only re-rolls wounds but grants an additional attack. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5378104 Share on other sites More sharing options...
MARK0SIAN Posted August 30, 2019 Share Posted August 30, 2019 I’m a bit disappointed the Galatus stayed at S7 for the sword, it’s pretty underwhelming. I’m glad the twin adrathic destructors on the termies lost that silly mortal wound on a 1 rule though. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5378161 Share on other sites More sharing options...
Dallas Drake Posted August 30, 2019 Share Posted August 30, 2019 The Caladius changes can't be a surprise to anyone. I agree that it sucks that soup has ruined this but there's not much we can do about it. I have two Caladius that I just bought so I feel the pain too but I'm going to keep playing with them, I'll just choose not to play a tournament soup Knight list if I can help it. I actually think that the changes (in the rules writers head) are more about Custodes not being played as a gunline army and more of an 'in your face melee with some good shooting' style of army. The Telemon actually looks okay used with a storm cannon and caestus now... though nothing on the Galatus makes it worth taking still IMO, the Achillus looks unchanged and is prob the better of the pair but dreads don't have enough attacks or pistol type so that's that. Shame as I love the look of those dreads but just don't see a role for them that our infantry or bikes can't do. Sagittarum and Adrisite/Pyrithite Guard as troops is a very welcome addition. I think the Pyrithite could be an auto include if facing mech or high toughness lists (which is what I play a lot), they contribute to a battalion now and Assault 1 S8 AP4 Dd6/2d6 (melta) is just so much better for a few points than Rapid fire 1 S4 AP-1 D2 on units that want to get close to the enemy. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5378191 Share on other sites More sharing options...
Ishagu Posted August 30, 2019 Share Posted August 30, 2019 I think the Caladius is still perfectly good, but obviously not as strong as it was. And yeah, it's a shame that multi factions lists have resulted in lowering it's power. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5378226 Share on other sites More sharing options...
CaptainMarsh Posted August 30, 2019 Share Posted August 30, 2019 Saggitarum with a Misericordia are a really solid troops choice now. Solid shooting in terms of shot generation and quality at range, and then heavy infantry and light/medium vehicle mulching once closer. Then having a solid number of S5 AP-2 attacks in melee- not as great as other melee options, but a nice package nonetheless. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5378245 Share on other sites More sharing options...
MARK0SIAN Posted August 30, 2019 Share Posted August 30, 2019 I really wish they’d have allowed embedding the specialist spears inside squads rather than keeping them as a separate unit. I’m keen to try out the Venetari at some point so any points reduction is welcome. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5378258 Share on other sites More sharing options...
Ishagu Posted August 30, 2019 Share Posted August 30, 2019 Saggitarum with a Misericordia are a really solid troops choice now. Solid shooting in terms of shot generation and quality at range, and then heavy infantry and light/medium vehicle mulching once closer. Then having a solid number of S5 AP-2 attacks in melee- not as great as other melee options, but a nice package nonetheless. Yeah I agree. I think Sagittarum is the way to go with troops and you can still get dedicated CC with Aquilon and Vertus Praetors. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5378263 Share on other sites More sharing options...
noigrim Posted August 30, 2019 Share Posted August 30, 2019 Bikes look good and adrathic lost the overheat Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/#findComment-5378270 Share on other sites More sharing options...
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