Danarc Posted September 10, 2019 Share Posted September 10, 2019 I think that the new Telemon is underestimated. Yes, it’s true that the guns aren’t good, but for 220 points with two fists now it is a huge cc menace. Teleport him with a sc in allarus, a vexilla and 3 aquilons and see crying your opponent. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/page/4/#findComment-5385512 Share on other sites More sharing options...
shanewatts Posted September 10, 2019 Share Posted September 10, 2019 I think that the new Telemon is underestimated. Yes, it’s true that the guns aren’t good, but for 220 points with two fists now it is a huge cc menace. Teleport him with a sc in allarus, a vexilla and 3 aquilons and see crying your opponent. The problem is that we already have a plethora of melee threats from reserve, some of which don't cost CP to bring in (Aquilon.) Sidenote: Double fists on the Telemon is 252pts, not 220. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/page/4/#findComment-5385590 Share on other sites More sharing options...
Danarc Posted September 10, 2019 Share Posted September 10, 2019 I think that the new Telemon is underestimated. Yes, it’s true that the guns aren’t good, but for 220 points with two fists now it is a huge cc menace. Teleport him with a sc in allarus, a vexilla and 3 aquilons and see crying your opponent. The problem is that we already have a plethora of melee threats from reserve, some of which don't cost CP to bring in (Aquilon.) Sidenote: Double fists on the Telemon is 252pts, not 220. Actually, it is 220. According to the last PDF released bt GW Telemon is 180, pair of caestus are 30 and 2 plasma ejectors are 30. Battlescribe reports 252 but it is the old value. Battlescribe points value is wrong also for Aquilon, now they are 264, not 249. And I know that we are plenty of cc units but a telemon with vexilla is a great bullet magnet and could save your aquilon sometimes. All for 220 pts. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/page/4/#findComment-5385697 Share on other sites More sharing options...
swordofmandulis Posted September 10, 2019 Share Posted September 10, 2019 I think that the new Telemon is underestimated. Yes, it’s true that the guns aren’t good, but for 220 points with two fists now it is a huge cc menace. Teleport him with a sc in allarus, a vexilla and 3 aquilons and see crying your opponent. The problem is that we already have a plethora of melee threats from reserve, some of which don't cost CP to bring in (Aquilon.) Sidenote: Double fists on the Telemon is 252pts, not 220. Actually, it is 220.According to the last PDF released bt GW Telemon is 180, pair of caestus are 30 and 2 plasma ejectors are 30. Battlescribe reports 252 but it is the old value. Battlescribe points value is wrong also for Aquilon, now they are 264, not 249. And I know that we are plenty of cc units but a telemon with vexilla is a great bullet magnet and could save your aquilon sometimes. All for 220 pts. Yeah 180 base + 2 fists 30 + 2 plasma ejectors 30 + spiculus 12 180+30+30+12 = 252 Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/page/4/#findComment-5385707 Share on other sites More sharing options...
duz_ Posted September 10, 2019 Share Posted September 10, 2019 I don't mind 252 for dual fisting plasma spitting telemon :D Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/page/4/#findComment-5385711 Share on other sites More sharing options...
Danarc Posted September 10, 2019 Share Posted September 10, 2019 Ok, I miss the spiculus and my math probably was like a non-euclidian geometry. I'm sorry for the mistake. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/page/4/#findComment-5385738 Share on other sites More sharing options...
swordofmandulis Posted September 10, 2019 Share Posted September 10, 2019 If the double fist unlocked a sweep attack, 10 attacks at S user Ap-1 or 2 D1 is be all over it. But as it stands I'm still not sold. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/page/4/#findComment-5385842 Share on other sites More sharing options...
Hellex_The_Thanatar Posted September 10, 2019 Share Posted September 10, 2019 All dreads need sweeps. Or to fire their weapons into cc. Or both. Ill take both. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/page/4/#findComment-5386041 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 12, 2019 Share Posted September 12, 2019 Dreads are good enough now overall. They aren’t going to get sweep attacks. I never used the Grav Tank knowing a big nerf was inevitable... don’t miss it either. Link to comment https://bolterandchainsword.com/topic/358069-fw-custodes-finalised-rules/page/4/#findComment-5386927 Share on other sites More sharing options...
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