Demoulius Posted September 9, 2019 Share Posted September 9, 2019 Oooooh right, so if you can reach any of the targets its not a failed charge On the upside, if they heroic intervene you can bash their skulls in as well Link to comment https://bolterandchainsword.com/topic/358254-how-do-you-make-slamguinius-work/page/2/#findComment-5384745 Share on other sites More sharing options...
Majkhel Posted September 9, 2019 Share Posted September 9, 2019 On the upside, if they heroic intervene you can bash their skulls in as well Only if you declared a charge against an intervening unit ;) Link to comment https://bolterandchainsword.com/topic/358254-how-do-you-make-slamguinius-work/page/2/#findComment-5384749 Share on other sites More sharing options...
Remtek Posted September 9, 2019 Share Posted September 9, 2019 A mistake i noticed myself was taking Angel's Wing too often. I more often than not take the hammer that hits on 2s unless vs Tau or something similar. (note that it does not stack with dmg 4, the hammer) Link to comment https://bolterandchainsword.com/topic/358254-how-do-you-make-slamguinius-work/page/2/#findComment-5384763 Share on other sites More sharing options...
Indefragable Posted September 9, 2019 Share Posted September 9, 2019 Like so many things, you have to look at the circumstances. Is your goal to slip past the screens to get at the big scary thing? Then don’t declare charges against multiple other units so you can re-roll that charge. Is your goal to turn off Overwatch for follow-on units? Then declare against “all eligible targets.” Don’t forget you can also command re-roll a charge dice if you roll a 6 when you need an 8 etc... just play smart. Link to comment https://bolterandchainsword.com/topic/358254-how-do-you-make-slamguinius-work/page/2/#findComment-5385019 Share on other sites More sharing options...
ixzion Posted September 9, 2019 Author Share Posted September 9, 2019 Thanks brothers, this is really helpful! I have a game on Friday night, I will definitely be trying out some of this. Both times that I have used the captain I have been lucky enough to go first, but what do should I do if I go second? Should I Upon Wing of Fire him instead then or what is a good play? A mistake i noticed myself was taking Angel's Wing too often. I more often than not take the hammer that hits on 2s unless vs Tau or something similar. (note that it does not stack with dmg 4, the hammer) I have been thinking about that as well, but if you fail a charge then the extra damage won’t do you any good. On the other hand I guess you can always use a command point to reroll one of the dice. Link to comment https://bolterandchainsword.com/topic/358254-how-do-you-make-slamguinius-work/page/2/#findComment-5385120 Share on other sites More sharing options...
Indefragable Posted September 10, 2019 Share Posted September 10, 2019 Take two: one w/ Angel’s Wing and one w/ the relic hammer. Link to comment https://bolterandchainsword.com/topic/358254-how-do-you-make-slamguinius-work/page/2/#findComment-5385260 Share on other sites More sharing options...
Karhedron Posted September 10, 2019 Share Posted September 10, 2019 Both times that I have used the captain I have been lucky enough to go first, but what do should I do if I go second? Should I Upon Wing of Fire him instead then or what is a good play? That is normally the way I play it. Some CC armies will even come to you meaning Smash can just make a normal move. This is uncommon against experienced players but some lists depend on hurling everything at the enemy so they may decide to just take the hit and hope they can drag smash down before he does too much damage. Occasionally I actually keep Smash back and use him as a normal buff Captain for a turn or two. This tends to happen if my opponent has everything screened and I need some time to clear chaff or wait for them to break out of their DZ. Just because he can function as a nuclear heat-seeker, doesn't mean that you have to use him this way at the earliest opportunity in every game. I was today years old when I learned Gift of Foresight allowed you to reroll 1s for the FNP....The +1D is so popular it’s easy to forget there’s other options. Yes, I often take Gift of Foresight against shooty armies where I am confident I can delete stuff in close combat but need an edge to survive the hail of firepower that he tends to attract afterwards. Link to comment https://bolterandchainsword.com/topic/358254-how-do-you-make-slamguinius-work/page/2/#findComment-5385447 Share on other sites More sharing options...
Demoulius Posted September 10, 2019 Share Posted September 10, 2019 Only played 3 games but since its a store 'tale of x gamers' campaign im stuck with the config which ive picked for the first battle. So thats angel's wings and gift of forsight WT. Anyway.... What ive found is that either smashy kills something on the charge (or leaves it on very low wounds) and I die to the attacks that I get back (because I cant roll a single bloody 3++ ) OOORRRRR he doesent get to hit first and gets deleted instead (look at the 'fail to pass a single 3++ save for the reason why) so hes very hit and miss... That said, not having to many troubles getting him in combat. Mobility is good and that reroll is VERY good. Only reason id see myself giving it up would be if I got a reroll to charge from someplace else. Like maybe Lemartes nearby or somesuch. But how do make him survive longer? Hes got a 3+, a 3++ and a 5+FNP rerolling ones. And I cant seem to survive a single round of combat or am I just really bloody unlucky? Link to comment https://bolterandchainsword.com/topic/358254-how-do-you-make-slamguinius-work/page/2/#findComment-5386086 Share on other sites More sharing options...
brother_b Posted September 11, 2019 Share Posted September 11, 2019 Captain Blender... never thought of that. I'm going to build that and try that out. When I get back to Blood Angels, which will be pretty soon as I'm going to try and finally finish my Admech army this fall and winter. Link to comment https://bolterandchainsword.com/topic/358254-how-do-you-make-slamguinius-work/page/2/#findComment-5386256 Share on other sites More sharing options...
Karhedron Posted September 11, 2019 Share Posted September 11, 2019 But how do make him survive longer? Hes got a 3+, a 3++ and a 5+FNP rerolling ones. And I cant seem to survive a single round of combat or am I just really bloody unlucky? It does sound like you need some new dice. If Smash dies, remember to trigger "Only in Death does duty end" to try and take something down with him. Link to comment https://bolterandchainsword.com/topic/358254-how-do-you-make-slamguinius-work/page/2/#findComment-5386372 Share on other sites More sharing options...
Demoulius Posted September 11, 2019 Share Posted September 11, 2019 Yeah im loving that strategem and its so far contributed to about 50% of the things that hes dragged down. ^_^ Because of the Tale of X im very low on CP's though but its well worth the last ditch damage that he can throw out :) Link to comment https://bolterandchainsword.com/topic/358254-how-do-you-make-slamguinius-work/page/2/#findComment-5386476 Share on other sites More sharing options...
ixzion Posted September 14, 2019 Author Share Posted September 14, 2019 I had my game yesterday and while I lost I did much better than before. I was facing Admech led by Celestine with allied knights including two armigers and a castellan. I went second but decided to sprint my captain up the board anyway as I had scouts behind LOS blocking terrain so he couldn't be targeted. In my first turn I smashed an armiger to pieces and then charged the castellan. The castellan stomped my captain, but I used the stratagem that allowed me to fight even after death. I did a total of 20 wounds to the castellan, and while that was not enough to kill him I managed to swoop in with the rest of my army and take out the remaining wounds over the next two rounds. Thanks for all the advice I look forward to my next game to see other ways I can utilise him. Link to comment https://bolterandchainsword.com/topic/358254-how-do-you-make-slamguinius-work/page/2/#findComment-5388561 Share on other sites More sharing options...
Demoulius Posted September 14, 2019 Share Posted September 14, 2019 What I like about death company captains.....its no loss (lorewise) if they die. They are death company :P dying in battle is what the BA's want them to do Link to comment https://bolterandchainsword.com/topic/358254-how-do-you-make-slamguinius-work/page/2/#findComment-5388764 Share on other sites More sharing options...
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