emperorpants Posted September 15, 2019 Share Posted September 15, 2019 (edited) Classic GW. Lol. Still, doesn't change all the other op stuff. At all. And yes, at this point, it's op. Like I said, the part that is insulting is doing other chapters specialities on the same level or better. Again iron hands deserve to be the best for awhile. They really do. But the pendulum has swung to far in the other direction. Fighting any iron hands list that is even remotely optimized is going to be oppressively unfun. This a sentiment that see everywhere right now. It sucks, and makes me worried for iron hands players. I'd never do this, but some people are definitely going to make people feel guilty for playing iron hands. I've even seen people saying that anyone who plays iron hands in a casual setting is That Guy. That is obviously an unfair and stupid sentiment and anyone who shames someone for their army is a jerk and not worth playing with. I just worry about that sentiment spreading. It certainly happened to me a few times when I played gman, and I don't want it happening to an entire army. Edited September 15, 2019 by emperorpants Link to comment https://bolterandchainsword.com/topic/358311-iron-hands-supplement-calculated-fury-uses/page/5/#findComment-5389249 Share on other sites More sharing options...
Shuul Posted September 15, 2019 Share Posted September 15, 2019 From my point IH are not that cheesy, and we just entered the new times were every chapter (craftworld, regiment etc.) will be flashed out more, its too early to say. Also, IH are survivable but they do not have many additional strats or powers to deal damage in the same way as ultra and others. Link to comment https://bolterandchainsword.com/topic/358311-iron-hands-supplement-calculated-fury-uses/page/5/#findComment-5389370 Share on other sites More sharing options...
faithonwings Posted September 15, 2019 Share Posted September 15, 2019 (edited) They can't - it is explicitly stated in the supplement that VEHICLES cannot take relics or special issue wargear. A mistake was made, that is all. I'm actually glad they can't. Now I don't have to break my head about how to get all those extra CP to get my levi's warlord traits AND relics.. Now I think of it, having a Levi that can move back 6" when charged isn't that bad is it? Edited September 15, 2019 by faithonwings Link to comment https://bolterandchainsword.com/topic/358311-iron-hands-supplement-calculated-fury-uses/page/5/#findComment-5389421 Share on other sites More sharing options...
emperorpants Posted September 15, 2019 Share Posted September 15, 2019 What are the ultras strats that add more damage? Do they equal units hitting on twos and re rolling ones without captains from turn one along with the bonus to ap that iron hands will stay in all game? Do they equal strats to give units the bonuses of two doctrines at once so that every weapon on that executioner can get the extra ap? Do they equal psychic powers that straight give a plus one to hit? They don't. Sure, ultras rapid fire bolters will double tap while moving. On turn 2. Is that what you mean? How is that even remotely close to what i just mentioned? Plus there is a case to be made that stalker bolt rifles on iron hands intercessors that hit on twos while moving and re roll ones with no captain needed might just be better. They certainly are in marine on marine matches. So again, how are ultras better on offense? They have gman? For two cp and a Lt so do you. Wait, I may have found a actual weakness in iron hands! They might be cp hungery! What's that you say? There is a relic that generates cp for iron hands? Welp, there goes that possible weakness. See how utterly insane this is getting? Seriously, in 6 months when the nerfs come every faction is going to suffer because GW always fixes things with sledgehammers. Link to comment https://bolterandchainsword.com/topic/358311-iron-hands-supplement-calculated-fury-uses/page/5/#findComment-5389549 Share on other sites More sharing options...
quasistellar Posted September 15, 2019 Share Posted September 15, 2019 I think a lot of folks are vastly underestimating the value of an extra -1 on volumes of bolter fire. Link to comment https://bolterandchainsword.com/topic/358311-iron-hands-supplement-calculated-fury-uses/page/5/#findComment-5389556 Share on other sites More sharing options...
Khornestar Posted September 15, 2019 Share Posted September 15, 2019 Regenerating 1 CP per turn on a 5+ is what, probably 1 or 2 CP over the course of the game? Link to comment https://bolterandchainsword.com/topic/358311-iron-hands-supplement-calculated-fury-uses/page/5/#findComment-5389557 Share on other sites More sharing options...
emperorpants Posted September 15, 2019 Share Posted September 15, 2019 2 extra cp is actually pretty great, especially with such powerful strats. It's like having Calgars cp bonus. Link to comment https://bolterandchainsword.com/topic/358311-iron-hands-supplement-calculated-fury-uses/page/5/#findComment-5389576 Share on other sites More sharing options...
Ishagu Posted September 15, 2019 Share Posted September 15, 2019 If you burn 3 CP a turn, after 3 turns it's 3 extra CP on average. Link to comment https://bolterandchainsword.com/topic/358311-iron-hands-supplement-calculated-fury-uses/page/5/#findComment-5389578 Share on other sites More sharing options...
Khornestar Posted September 15, 2019 Share Posted September 15, 2019 It's definitely great, just don't agree about the OP perspective. Link to comment https://bolterandchainsword.com/topic/358311-iron-hands-supplement-calculated-fury-uses/page/5/#findComment-5389579 Share on other sites More sharing options...
emperorpants Posted September 15, 2019 Share Posted September 15, 2019 (edited) I think a lot of folks are vastly underestimating the value of an extra -1 on volumes of bolter fire. You mean bolter fire that is out ranged, hits on threes instead of twos due to iron hands abilities, can't re roll ones naturally, has one less ap and one less damage on a model that is equally mobile? Edited September 15, 2019 by emperorpants Link to comment https://bolterandchainsword.com/topic/358311-iron-hands-supplement-calculated-fury-uses/page/5/#findComment-5389583 Share on other sites More sharing options...
emperorpants Posted September 15, 2019 Share Posted September 15, 2019 It's definitely great, just don't agree about the OP perspective. Like many things with iron hands it's not op on its own. It's the combination of all this stuff that makes things op. Iron hands don't need it. It mitigates a possible weakness that iron hands honestly should have that would help to balance all this crazy stuff. Link to comment https://bolterandchainsword.com/topic/358311-iron-hands-supplement-calculated-fury-uses/page/5/#findComment-5389585 Share on other sites More sharing options...
Khornestar Posted September 15, 2019 Share Posted September 15, 2019 Maybe, we'll see how crazy it really ends up being as they release/re-release subsequent books. Link to comment https://bolterandchainsword.com/topic/358311-iron-hands-supplement-calculated-fury-uses/page/5/#findComment-5389587 Share on other sites More sharing options...
Rodrick Posted September 16, 2019 Share Posted September 16, 2019 being honest, the drawback of monocodex its almost 0 vs all the rules, i won a local tourney 3-0 , ITC rules , all matches like 20 ish vs 5ish just with basic marine codex not supplement repulsor executioners with dev doctrine alone are insane, plus 6++, almost no bracket chart and aura reroll chaptermaster, my opponents where playing 8th while i was in 9th edition Link to comment https://bolterandchainsword.com/topic/358311-iron-hands-supplement-calculated-fury-uses/page/5/#findComment-5389631 Share on other sites More sharing options...
emperorpants Posted September 16, 2019 Share Posted September 16, 2019 being honest, the drawback of monocodex its almost 0 vs all the rules, i won a local tourney 3-0 , ITC rules , all matches like 20 ish vs 5ish just with basic marine codex not supplement repulsor executioners with dev doctrine alone are insane, plus 6++, almost no bracket chart and aura reroll chaptermaster, my opponents where playing 8th while i was in 9th edition See, now add on all these new broken rules and what do you get? A complete stomp in the worst possible way. This kind of power imbalance is not good for the game. Link to comment https://bolterandchainsword.com/topic/358311-iron-hands-supplement-calculated-fury-uses/page/5/#findComment-5389695 Share on other sites More sharing options...
faithonwings Posted September 16, 2019 Share Posted September 16, 2019 being honest, the drawback of monocodex its almost 0 vs all the rules, i won a local tourney 3-0 , ITC rules , all matches like 20 ish vs 5ish just with basic marine codex not supplement repulsor executioners with dev doctrine alone are insane, plus 6++, almost no bracket chart and aura reroll chaptermaster, my opponents where playing 8th while i was in 9th edition Can you share the list you where playing? Bert curious about it. Link to comment https://bolterandchainsword.com/topic/358311-iron-hands-supplement-calculated-fury-uses/page/5/#findComment-5389725 Share on other sites More sharing options...
Rodrick Posted September 16, 2019 Share Posted September 16, 2019 (edited) being honest, the drawback of monocodex its almost 0 vs all the rules, i won a local tourney 3-0 , ITC rules , all matches like 20 ish vs 5ish just with basic marine codex not supplement repulsor executioners with dev doctrine alone are insane, plus 6++, almost no bracket chart and aura reroll chaptermaster, my opponents where playing 8th while i was in 9th edition Can you share the list you where playing? Bert curious about it.Something like 1498Batallion 3*5 intercessors stalker bolt rifle Captain primaris (chapter master) Normal leutenant Spearhead det 2 tech marines 2 executioner (+icarus rockets *2) 2 preds , preds autocanon , laser sponsons Games where vs orks, imperial guard, ad mech Edited September 16, 2019 by Rodrick Link to comment https://bolterandchainsword.com/topic/358311-iron-hands-supplement-calculated-fury-uses/page/5/#findComment-5389868 Share on other sites More sharing options...
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