Aothaine Posted October 17, 2019 Share Posted October 17, 2019 So, the article says to use it on a Invictor. Yeah that is nice. I'm thinking of rocking three units of three Land Speeders with dual heavy flamers. Using this on one of the units with all three speeders is going to give you 36 auto-hit S5 -1 D1 attacks. Pretty crazy, especially if we get something that increases the dmg of our flamers as well. Link to comment https://bolterandchainsword.com/topic/359262-stratagem-flamecraft-discussion/ Share on other sites More sharing options...
Kallas Posted October 17, 2019 Share Posted October 17, 2019 Assault Centurions, if you can get them there, can pump out 72 autohits! Obviously hard to get them there, but would be pretty hilarious! That's an average of 39 successful wounds/19 unsaved wounds vs a Knight (assuming Tactical Doctrine and Vulkan). Link to comment https://bolterandchainsword.com/topic/359262-stratagem-flamecraft-discussion/#findComment-5409454 Share on other sites More sharing options...
Dumah Posted October 17, 2019 Share Posted October 17, 2019 So, the article says to use it on a Invictor. Yeah that is nice. I'm thinking of rocking three units of three Land Speeders with dual heavy flamers. Using this on one of the units with all three speeders is going to give you 36 auto-hit S5 -1 D1 attacks. Pretty crazy, especially if we get something that increases the dmg of our flamers as well. ...and wounding T8 on 4s with Tactical Doctrine! Did they just make flamers an Anti-tank weapon?! Link to comment https://bolterandchainsword.com/topic/359262-stratagem-flamecraft-discussion/#findComment-5409456 Share on other sites More sharing options...
faithonwings Posted October 17, 2019 Share Posted October 17, 2019 (edited) I was thinking of 10 sternguard with combi flamers for 60 auto hits wounding anything other than T8+ on 4's. There is a rumor for a strat for sally's that ignores purpose of movement for 1 unit. How about stikking 5 aggressors in a repulsor for a total of 120 auto hits.. I know, only theorycrafting but hey.. a guy can dream Edited October 17, 2019 by faithonwings SickSix 1 Back to top Link to comment https://bolterandchainsword.com/topic/359262-stratagem-flamecraft-discussion/#findComment-5409463 Share on other sites More sharing options...
CaptainMarsh Posted October 17, 2019 Share Posted October 17, 2019 So I may have missed something, but I am looking at the Land Speeders profile. I can see the option to put a single Heavy Flamer on the Land Speeder, but not two like I am seeing people quote? Link to comment https://bolterandchainsword.com/topic/359262-stratagem-flamecraft-discussion/#findComment-5409582 Share on other sites More sharing options...
Charlo Posted October 17, 2019 Share Posted October 17, 2019 Yep the Sternguard route was my first thought too, in a drop pod of course. The only issue is that it doesn't get going until turn 2 so your opponent can prepare for it, but It's not a huge issue. 285pts isn't bad at all. You also get to fire the bolt shots, albeit hitting on 4+. You need to take the Long Ranged Marksmen trait to use this from a pod though. So I may have missed something, but I am looking at the Land Speeders profile. I can see the option to put a single Heavy Flamer on the Land Speeder, but not two like I am seeing people quote? Index options. The Marine book is based on the options included in the kit whereas the index land speeders can go dual HF. I'd treat it as a dead option though as we don't know how it may work after the Legends Compendium is released. Link to comment https://bolterandchainsword.com/topic/359262-stratagem-flamecraft-discussion/#findComment-5409584 Share on other sites More sharing options...
CaptainMarsh Posted October 17, 2019 Share Posted October 17, 2019 I'm not sure Legends would have an impact in this case, since the model, weapon, and profile exist in a standard codex, it is just wargear options. Could be wrong.Thanks for the information. I have never really looked at the LS before, but this may not be too bad. 73 points per Land Speeder, 35 points per Aggressor, so 2 Aggressors. 2d6 HF vs 4d6-8d6 Flamer. Same Toughness, 6w vs 6w, though you cut firepower in half from the Aggressors once reduced. Of course, 16-20'' of movement almost out and out guarantees something is in HF range turn one.Very interesting option. Link to comment https://bolterandchainsword.com/topic/359262-stratagem-flamecraft-discussion/#findComment-5409587 Share on other sites More sharing options...
jeremy1391 Posted October 18, 2019 Share Posted October 18, 2019 Salamander flamers just became a very real solution to flyers lol Link to comment https://bolterandchainsword.com/topic/359262-stratagem-flamecraft-discussion/#findComment-5410100 Share on other sites More sharing options...
Charlo Posted October 18, 2019 Share Posted October 18, 2019 Salamander flamers just became a very real solution to flyers lol Ha,very true. But sadly due to the way the rules go, there is no way to really change this in the rules so go nuts. Link to comment https://bolterandchainsword.com/topic/359262-stratagem-flamecraft-discussion/#findComment-5410201 Share on other sites More sharing options...
Galron Posted October 18, 2019 Share Posted October 18, 2019 Redeemers just got even better. Yeah, its only two flamestorms but its two on a fairly strong chassis which gets a nice bonus on either devastator or tactical doctrines, then there is the 12 auto-hits using this. Link to comment https://bolterandchainsword.com/topic/359262-stratagem-flamecraft-discussion/#findComment-5410263 Share on other sites More sharing options...
L30n1d4s Posted October 18, 2019 Share Posted October 18, 2019 Yes, a Redeemer with Flamecraft, +1 to Wound from the Tactical Doctrine being active, and another +1 to Wound from a Chaplain's Litanies can move 10" and shoot its Flamestorm Cannon another 12" (so net threat distance of 22").... against a standard Eldar Crimson Hunter or Hemlock Wraithfighter, that yields 12 auto hits, 10 wounds, 6-7 unsaved wounds, and 12-14 dmg inflicted.... so, one Eldar Flyer deleted in a single volley, even with up to -3 to hit it (you just get your LR Redeemer within 22" of the flyer, which could be challenging if your opponent knows how dangerous it can be to his aircraft). Link to comment https://bolterandchainsword.com/topic/359262-stratagem-flamecraft-discussion/#findComment-5410276 Share on other sites More sharing options...
Jacques Corbin Posted October 18, 2019 Share Posted October 18, 2019 Yes, a Redeemer with Flamecraft, +1 to Wound from the Tactical Doctrine being active, and another +1 to Wound from a Chaplain's Litanies can move 10" and shoot its Flamestorm Cannon another 12" (so net threat distance of 22").... against a standard Eldar Crimson Hunter or Hemlock Wraithfighter, that yields 12 auto hits, 10 wounds, 6-7 unsaved wounds, and 12-14 dmg inflicted.... so, one Eldar Flyer deleted in a single volley, even with up to -3 to hit it (you just get your LR Redeemer within 22" of the flyer, which could be challenging if your opponent knows how dangerous it can be to his aircraft).Difficult or not, if you force that Flier off the table edge, or at least force your opponent to fly safe, and his flier never do any real benefit to his game, then totally worth it. Link to comment https://bolterandchainsword.com/topic/359262-stratagem-flamecraft-discussion/#findComment-5410295 Share on other sites More sharing options...
Charlo Posted October 19, 2019 Share Posted October 19, 2019 There is a Stratagem that makes any Salamanders unit count as being stationary. Pop this on Aggressors with Flamecraft and drink the burning tears if your enemy. Flamer weapons might finally be back for me. Sea-People and Frostglaive 2 Back to top Link to comment https://bolterandchainsword.com/topic/359262-stratagem-flamecraft-discussion/#findComment-5410528 Share on other sites More sharing options...
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