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Alright. Just another list i am thinking about to convert my IG to a IM list for 30k. I dont have the artillery yet, but i have a good option to pick them up.

 

So. Artllery company. Again. Weird and heavy handed but this is probably going to be used along side 2 other players' 3000 point armies in 3vs3 3k per player games.

 

++ Crusade (Imperialis Militia and Cults Army List) [2,998pts] ++

 

+ Allegiance +

 

Allegiance:

Loyalist

 

+ HQ +

 

Discipline Master Cadre [260pts]

5x Discipline Master: Carapace Armour, Hand Flamer, Melta Bombs, Power Weapon, Refractor Field

 

Force Commander [170pts]:

Cyber-familiar, Flak Armour, Hand Flamer, Iron Halo, Melta Bombs, Planetary Overlord, Power Weapon (power sword)

Compulsory HQ

The Muster of Worlds: Warrior Elite

 

Platoon Command Cadre [160pts]:

Carapace Armour, Grenade Launcher, 7x Militia Bodyguard

Compulsory HQ

Platoon Commander: Hand Flamer, Melta Bombs, Power Weapon, Refractor Field

 

+ Elites +

 

Medicae Detachment [70pts]:

6x Medicae Orderly

 

+ Troops +

 

1st Fire Support Squad [200pts]

10x Militia Fire Teams: Mortar

 

2nd Fire Support Squad [200pts]

10x Militia Fire Teams: Mortar

 

3rd Fire Support Squad [200pts]

10x Militia Fire Teams: Mortar

 

1st Infantry Squad [95pts]:

Lascarbines, Vexilla

Compulsory Troops

Sergeant: Hand Flamer, Melta Bombs, Power Weapon (sword)

(1 sgt +1 vex + 18 riflemen)

 

2nd Infantry Squad [95pts]:

Lascarbines, Vexilla

Compulsory Troops

Sergeant: Hand Flamer, Melta Bombs, Power Weapon (sword)

(1 sgt +1 vex + 18 riflemen)

 

3rd Infantry Squad [95pts]:

Lascarbines, Vexilla

Compulsory Troops

Sergeant: Hand Flamer, Melta Bombs, Power Weapon (sword)

(1 sgt +1 vex + 18 riflemen)

 

+ Fast Attack +

 

1st Thunderbolt Heavy Fighter [210pts]:

Four Kinetic Piercer Missile

Ground-tracking Auguries

2x twinlinked autocannons

1x twinlinked lascannon

 

2nd Thunderbolt Heavy Fighter [210pts]:

Four Kinetic Piercer Missile

Ground-tracking Auguries

2x twinlinked autocannons

1x twinlinked lascannon

 

+ Heavy Support +

 

1st Heavy Ordnance Battery, [261pts]

Artillery Carriage Team 1-A

8x Militia Auxilia Crew

Earthshaker

Artillery Carriage Team 1-B

8x Militia Auxilia Crew

Earthshaker

Artillery Carriage Team 1-C

8x Militia Auxilia Crew

Earthshaker

 

2nd Heavy Ordnance Battery, [261pts]

Artillery Carriage Team 2-A

8x Militia Auxilia Crew

Earthshaker

Artillery Carriage Team 2-B

8x Militia Auxilia Crew

Earthshaker

Artillery Carriage Team 2-C

8x Militia Auxilia Crew

Earthshaker

 

3rd Heavy Ordnance Battery, [351pts]

Artillery Carriage Team 3-A

8x Militia Auxilia Crew

Medusa Siege Gun: Breacher Shells

Artillery Carriage Team 3-B

8x Militia Auxilia Crew

Medusa Siege Gun: Breacher Shells

Artillery Carriage Team 3-C

8x Militia Auxilia Crew

Medusa Siege Gun: Breacher Shells

 

+ Fortification +

 

Aegis Defense Line [160pts]:

2x Barricades,

Gun Emplacement with Quad-gun,

2x Tanglewire

2x Tank Traps

 

++ Total: [2,998pts] ++

I'd definitely recommend Alchem Jackers for this. There's some debate over joining Discipline Masters to Ordnance Batteries, due to the wording for DMs only joining Infantry units. However your group plays it, leadership 7 or 9 still leaves you open to falling back, leaving the guns behind. With Alchem Jackers, you get pinned if you fail, and won't leave the guns. Also helps to keep screening squads in front of your big guns.

My only other obvious advice, anywhere you have a power weapon, it should be an axe, marines will strike first and artificer armour is common, it's better in almost every situation.

Hope this helps. Also, have fun resolving 30 mortar shots per turn, that seems like some kind of psychological warfare.

There is definitely a psychological factor to 30 mortars, 7 grenade launcher, 3 meduaa breacher and 6 earthshaker pie plates.

 

The idea would be to deploy 1 earthshaker battery into my left corner, and deploy my other earthshaker battery to the right corner and put the medusas dead center. Bubble wrap each battery with a mortar squad which is further bubble wrapped with infantry. The commander and platoon command would also go center. Ideally the artillery is out of sight so shouldnt get shot too much at first.

 

No matter which of the 3 batteries the enemy goes after, the other 2 batteries can cover them. No real objective grabing beyond advancing surviving infantry at any smoking holes in the enemy line...

 

In the team game the other 2 players can go for objectives.

Ok. I change the liat with the suggestions.

 

Battleacribe doesnt let me set a power weapon, but obviously, yes power axes are the only sensible option. They have little hope in melee, but the axe at least means the weilder might bring something down before the lot of them are butchered.

 

And yes the stim upgrade is also definitly a better option too. Freed up 15 pointa which went into the force comander's war gear.

  • 2 weeks later...

Battlescribe is saying the Infantry Squads are only 90pts, did you not list something or am I not seeing something right in front of me?

 

EDIT: Yeah unless I'm missing something your Infantry Squads should only be 90pts, which free's up 15 points. Unless you plan on making bigger changes as a result, the only place I can see to put those points in your Force Commander. I'm thinking you could go for Carapace and Mastercrafted or Power Armor and Digital Lasers. Up to you though.

Edited by WolfLogic
  • 1 month later...

Battlescribe is saying the Infantry Squads are only 90pts, did you not list something or am I not seeing something right in front of me?

 

EDIT: Yeah unless I'm missing something your Infantry Squads should only be 90pts, which free's up 15 points. Unless you plan on making bigger changes as a result, the only place I can see to put those points in your Force Commander. I'm thinking you could go for Carapace and Mastercrafted or Power Armor and Digital Lasers. Up to you though.

 

 

weird.  on my phone they are 95pts.  but on my laptop they are 90 too.  hmm...  apparently the sgt power weapon is 10pts on my phone but 5 on my laptop.  i will update the data and see what happens.  thanks!

OK!  So I revised the list a bit, corrected point costs, and moved some things around.  reduced the size of the mortar squads to 3 squads of 5 mortars because 30 mortars total would be a pain to deploy and fire.  (I definitely see why fire support squads are only 3 teams in 40k)  I also dropped the breacher shells in favor of standard medusa which saved a few points and I like the idea of slinging 9 pie plates per turn more than I did the 6 pies and the 3 small blasts.  Brought enough medics for every single squad now,  that's 16 medics for...

 

  1 cmd squad

+3 fire support squads

+3 infantry squads

+9 artillery squads

16 squads and therefore 16 medics

 

also added a third thunderbolt and gave all 3 thunderbolts flare shields...

 

thoughts?

 

 

 

 

++  Crusade (Imperialis Militia and Cults Army List) [2,998 points] ++

 


+ Allegiance +  Loyalist (or traitor, does not change anything, just who i am allied with in our FLGS team games.)

 


+ HQ +

 


Force Commander [155pts]: Cyber-familiar, Flak Armour, Hand Flamer, Iron Halo, Melta Bombs, Planetary Overlord

. Power Weapon: Power Axe

. The Muster of Worlds: Alchem-jackers

 


Discipline Master Cadre [260pts]

1st . Discipline Master: Carapace Armour, Hand Flamer, Melta Bombs, Power Weapon(Axe), Refractor Field 

2nd . Discipline Master: Carapace Armour, Hand Flamer, Melta Bombs, Power Weapon(Axe), Refractor Field

3rd . Discipline Master: Carapace Armour, Hand Flamer, Melta Bombs, Power Weapon(Axe), Refractor Field

4th . Discipline Master: Carapace Armour, Hand Flamer, Melta Bombs, Power Weapon(Axe), Refractor Field

5th . Discipline Master: Carapace Armour, Hand Flamer, Melta Bombs, Power Weapon(Axe), Refractor Field

 

Platoon Command Cadre, Imperialis Militia [160pts]: Carapace Armour, Grenade Launcher, 7x Militia Bodyguard, Standard bearer, Vox-operator

. Platoon Commander: Hand Flamer, Melta Bombs, Power Weapon(Axe), Refractor Field

 

+ Elites +

 

Medicae Detachment, Imperialis Militia [70pts]: 6x Medicae Orderly

 

Medicae Detachment, Imperialis Militia [70pts]: 6x Medicae Orderly

 


Medicae Detachment, Imperialis Militia [50pts]: 4x Medicae Orderly

 


+ Troops +

 

1st Fire Support Squad, Imperialis Militia [100pts]

1-1 . Militia Fire Teams: Mortar

1-2 . Militia Fire Teams: Mortar

1-3 . Militia Fire Teams: Mortar

1-4 . Militia Fire Teams: Mortar

1-5 . Militia Fire Teams: Mortar

 

2nd Fire Support Squad, Imperialis Militia [100pts]

2-1 . Militia Fire Teams: Mortar

2-2 . Militia Fire Teams: Mortar

2-3 . Militia Fire Teams: Mortar

2-4 . Militia Fire Teams: Mortar

2-5 . Militia Fire Teams: Mortar

 

3rd Fire Support Squad, Imperialis Militia [100pts]

3-1 . Militia Fire Teams: Mortar

3-2 . Militia Fire Teams: Mortar

3-3 . Militia Fire Teams: Mortar

3-4 . Militia Fire Teams: Mortar

3-5 . Militia Fire Teams: Mortar

 

1st Infantry Squad, Imperialis Militia [90pts]: Lascarbines, Vexilla

. Sergeant: Hand Flamer, Melta Bombs

. . Power Weapon: Power Axe

 

2nd Infantry Squad, Imperialis Militia [90pts]: Lascarbines, Vexilla

. Sergeant: Hand Flamer, Melta Bombs

. . Power Weapon: Power Axe

 

3rd Infantry Squad, Imperialis Militia [90pts]: Lascarbines, Vexilla

. Sergeant: Hand Flamer, Melta Bombs

. . Power Weapon: Power Axe

 

+ Fast Attack +

 

1st Thunderbolt Heavy Fighter, Auxilia [230pts]: Flare Shield, Four Kinetic Piercer Missile, Ground-tracking Auguries

 

2nd Thunderbolt Heavy Fighter, Auxilia [230pts]: Flare Shield, Four Kinetic Piercer Missile, Ground-tracking Auguries

 

3rd Thunderbolt Heavy Fighter, Auxilia [230pts]: Flare Shield, Four Kinetic Piercer Missile, Ground-tracking Auguries

 

+ Heavy Support +

 

1st Heavy Ordnance Battery, Auxilia [261pts]

. Artillery Carriage Team: 8x Militia Auxilia Crew

. . Artillery Carriage: Earthshaker

. Artillery Carriage Team: 8x Militia Auxilia Crew

. . Artillery Carriage: Earthshaker

. Artillery Carriage Team: 8x Militia Auxilia Crew

. . Artillery Carriage: Earthshaker

 

2nd Heavy Ordnance Battery, Auxilia [261pts]

. Artillery Carriage Team: 8x Militia Auxilia Crew

. . Artillery Carriage: Earthshaker

. Artillery Carriage Team: 8x Militia Auxilia Crew

. . Artillery Carriage: Earthshaker

. Artillery Carriage Team: 8x Militia Auxilia Crew

. . Artillery Carriage: Earthshaker

 

3rd Heavy Ordnance Battery, Auxilia [336pts]

. Artillery Carriage Team: 8x Militia Auxilia Crew

. . Artillery Carriage: Medusa Siege Guns

. Artillery Carriage Team: 8x Militia Auxilia Crew

. . Artillery Carriage: Medusa Siege Guns

. Artillery Carriage Team: 8x Militia Auxilia Crew

. . Artillery Carriage: Medusa Siege Guns

 

 

+ Fortification +

 

Aegis Defense Line [100pts]: Comms Relay, 3x Tanglewire, 3x Barricades

 

++ Total: [2,998pts] ++

 

As someone that is going to be playing against this list, your shooting phase is going to be snack time, just tell me how man handfuls of saves after. Movement trays should probably be in order.

 

I can’t wait to team with this though, just gross.

Edited by CajunJynx
  • 1 month later...

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