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Unit of the Week: Infiltrator Squad


Jolemai

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Welcome to part two of the Blood Angels Unit of the Week Series!

Following the release of the 8th edition Codex, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still).

Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed.

Without further ado, here's this week's entry:

sml_gallery_62972_10568_1098.jpg Infiltrator Squad
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Infiltrator Squad, Majkhel


What are you thoughts here folks? How best would you use an Infiltrator Squad?
  • To compliment a list, or to build a list around? Will the beta rules affect your list(s)?
  • Will you be running multiple units? MSU or Combat squads?
  • Footslog or transport?
  • Are you taking a Helix Adept and how are you utilising him?
  • How are you making use of Concealed Positions, Infiltrator Comms Array, Omni-Scramblers, and Smoke Grenades?
  • Are you buffing this unit? If so, how?
  • Stratagems of note?

Over to you.

Edited by Jolemai
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I've been using a 10 man squad with a helix adept. I tend to put them mid-board in cover and leave them there. They are surprisingly durable. Obviously they aren't invincible or anything, but I've found opponents don't want to spend the firepower necessary to remove them. They act as more of a harassing unit rather than a true threat. The helix adept helps keep the alive or bringing models back. 

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Their ability to auto-wound on 6’s should not be overlooked. Together with the scramblers, they’re perfect for holding infiltrating and big targets “at bay”. Turn 1 or 2 charges from DS are almost impossible if you pay for it, and when massed, their bolters can inflict a respectable amount of wounds on monsters and vehicles. They’re better with IF or Raven Guard though.
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  • 1 year later...

I have revised my opinion of these guys in 9th edition. I am really impressed by these guys. They are not a powerhouse unit but they have a lot of tricks up their sleaves. Deploying forward to snag Objectives early is really useful and their combination of Smoke Grenades and Helix Gauntlet makes them just a bit of a challenge for your opponent to remove. Even if the Omniscramblers don't come into play they can earn their points I think. These guys are going to become a regular part of my army.

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