Grotsmasha Posted December 19, 2024 Share Posted December 19, 2024 So glad to see you back on this one PeteySödes, Dr_Ruminahui and Firedrake Cordova 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/360491-undivided-renegade-knight-petey-returns-to-chaos/page/7/#findComment-6081768 Share on other sites More sharing options...
PeteySödes Posted December 19, 2024 Author Share Posted December 19, 2024 17 hours ago, Dr_Ruminahui said: Have you done anything on her wardog assistants or their accompanying rabble? Just experiments but since you asked... My original vision was based more off the lost and the damned style list with mutants and stuff so i had made a few tests of some ghoul rabble. I was really happy with it but its pretty high effort for the amount of bodies i need AND since i last worked on them some of the parts are discontinued (warcry faceless). Next to the larger ghoul is a lil' guy i recently thought would be fun to use as nurglings given the jungle setting that would have the wonderful side effect of trigging several friends for whom Diablo 2 lives rent free in their heads. Spoiler Next experiment is a traitor guard house retainer: Spoiler Still needs a lot of love modeling wise but i think the concept is good. I think the creep factor here needs to come from the paint job vs the modeling but im hoping im not wrong. Really trying to maintain the line between realistically getting the amount of these id need done and something awesome. I do think though the volume of blank faces once a unit is done should be a force multiplier though. We'll see. This one's not even what id call half baked but i was just testing sizes etc but im looking forward to making this one: Spoiler Dont want to get too far ahead of myself though. Baroness first! Dr_Ruminahui, Tallarn Commander, Gnasher and 1 other 1 3 Back to top Link to comment https://bolterandchainsword.com/topic/360491-undivided-renegade-knight-petey-returns-to-chaos/page/7/#findComment-6081887 Share on other sites More sharing options...
Dr_Ruminahui Posted December 20, 2024 Share Posted December 20, 2024 (edited) Those are awesome! That laughing baby head on the wardog is especially freakish - are you planning on keeping it a head or turning it into a mask like on the big girl? Hopefully you can find some new bits to be able to do the number of cultists you want - I can understand the amount of work that might be , though I'm not familiar enough with the base mini to know what on your model above has changed other than the obvious head and dagger/shard. I love the mini mutant to give your Diablo 2 playing friends PTSD. One thing I would suggest was to group 2 (or maybe 3, depending on how much they fill the bigger base) on a 40mm base if they are going to be nurglings (I think that's the base size nurglings use). That way you'll better match the original models and the expectations of opponents as to how big a nurgling base should be. Plus, it better replicates the swarm effect that had in Diablo 2. Also really like your guardsman - I think the mask is a really good match for your Castigator's and I think it will be plenty creepy when painted to match your knights (indeed, its pretty creepy already). Did you sculpt it yourself? It looks really good, and I agree that it doesn't need much (or any) more work. Some thoughts, though: a) You may want to change to contours (so the outside edges) of some of the masks so as to match the shape of the Castigator's (so, with a flat edge on top). Maybe for your sergeants/squad leaders? b) You might want to think of how you want the masks to be attached - you could add a strap across the back of the head like a hockey mask, you could add staples like Handsome Jack has in the Borderlands series or something like sutures, or you can keep it as is and have it not obvious how they stay on. Don't know what the right answer is, but I think its worth a thought as what best suits your image. Edited December 20, 2024 by Dr_Ruminahui Firedrake Cordova 1 Back to top Link to comment https://bolterandchainsword.com/topic/360491-undivided-renegade-knight-petey-returns-to-chaos/page/7/#findComment-6081951 Share on other sites More sharing options...
PeteySödes Posted December 20, 2024 Author Share Posted December 20, 2024 3 hours ago, Dr_Ruminahui said: I love the mini mutant to give your Diablo 2 playing friends PTSD. One thing I would suggest was to group 2 (or maybe 3, depending on how much they fill the bigger base) on a 40mm base if they are going to be nurglings (I think that's the base size nurglings use). That way you'll better match the original models and the expectations of opponents as to how big a nurgling base should be. Plus, it better replicates the swarm effect that had in Diablo 2. Oh yea for sure they'd be stacked and packed on those things, im actually really looking forward to basing this whole thing. 3 hours ago, Dr_Ruminahui said: a) You may want to change to contours (so the outside edges) of some of the masks so as to match the shape of the Castigator's (so, with a flat edge on top). Maybe for your sergeants/squad leaders? b) You might want to think of how you want the masks to be attached - you could add a strap across the back of the head like a hockey mask, you could add staples like Handsome Jack has in the Borderlands series or something like sutures, or you can keep it as is and have it not obvious how they stay on. Don't know what the right answer is, but I think its worth a thought as what best suits your image. Yea the shape is a good suggestion, i hadnt really gotten that far as to consider it. The plan is to do a strap in the back sort of thing but had to wait for the rim of the mask to cure so i didn't mess it up. Some may also get a scarf or headwrap/hood that would obscure it too, I wanna play with some variation so it doesnt come off so much culty (genestealer or otherwise). The heads are printed but i had to add that mask rim effect with putty. I was playing around in blender to see if i could add it but big shock, 3d modeling is a whole thing. Dr_Ruminahui and Firedrake Cordova 2 Back to top Link to comment https://bolterandchainsword.com/topic/360491-undivided-renegade-knight-petey-returns-to-chaos/page/7/#findComment-6081957 Share on other sites More sharing options...
PeteySödes Posted December 28, 2024 Author Share Posted December 28, 2024 Got some paint on models finally after too long, forgot how much fun oils are. It just feels more relaxing. Spoiler I definately forgot my recipe for the armor color but i think its close and im pretty sure it had some steps to filter it after the initial base dried so im not too worried. Plus when i do the seals and sigils i think it'll tie it together. Got to try some of the paper plants id been looking forward to using for flippin years as well. I went way too bright initially and toned them down a bit and like them. Im figuring out the best way to apply them too as in figuring out the lighting etc, i think i can be careful and give another highlight but it may not be necessary. Still sculpting the shoulder plates but im darn close to being done there too. Thinking i need to go a bit bolder on the accent colors, in trying to make it creepy and grim i worry its kinda bland? I think the jungle stuff helps so we'll see. Tallarn Commander, Mana, Firedrake Cordova and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/360491-undivided-renegade-knight-petey-returns-to-chaos/page/7/#findComment-6083544 Share on other sites More sharing options...
Firedrake Cordova Posted December 29, 2024 Share Posted December 29, 2024 Looking great Link to comment https://bolterandchainsword.com/topic/360491-undivided-renegade-knight-petey-returns-to-chaos/page/7/#findComment-6083569 Share on other sites More sharing options...
Dr_Ruminahui Posted Sunday at 11:06 PM Share Posted Sunday at 11:06 PM I think you've done a really good job at capturing the colour at the edge of your previous armour plates, but that it extends too far into the plate. Your older armour seems to be muct lighter, greyer and colder in tone (except at the edges), while the shin pads are much warmer and greener. This isn't necessarily a problem, though I think I prefer the contrast your older plates have with the face over that of the shin plates, which are much closer in tone and colour to the face. Plus, if you have a bunch of greenery on the base, the increased greeness of the shins might cause them to blend in more than you might like. Personally, I think the overall effect of the model will be best if the face is the warmest non-metallic portion of the model, and at this point I feel that the shins might be warmer in tone than the face. Again, not necessarily a problem, but it may pull attention away from the face. Tallarn Commander and PeteySödes 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/360491-undivided-renegade-knight-petey-returns-to-chaos/page/7/#findComment-6085220 Share on other sites More sharing options...
PeteySödes Posted 16 hours ago Author Share Posted 16 hours ago (edited) Yea i hear ya. To your point i suspect, i used the incorrect pre-shade in a beige (warm) vs. grey (cool) for under the initial oils. Lots of moving parts to tweak. Im currently doing the sigils on the shins, then will do the trim which will lighten it up and i feel could cool the armor color a bit. Once thats done, i'll look to any additional filtering i need to unify it. I think doing damage will help a bit too. Order of operations here is a mess TBH :D Edited 16 hours ago by PeteySödes added context Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/360491-undivided-renegade-knight-petey-returns-to-chaos/page/7/#findComment-6085658 Share on other sites More sharing options...
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