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If burning stuff is your jam might I suggest taking a look at the Legends option of Skorcha wartrakks. They could be a fun addition to a arsonist list.

 

I am not using legends (other than red gobbo in house games) and I am definitely not spending money on legends units. I do not have money now a days due to chronic illness, if I am spending money it is on things like the new ghazzy. Any new stuff I have has been gifted to me. 

 

Well, surely it'd be 11d3's? Since one of them has to be a spanner and they can't take "normal" weapons

 

I could skip the spanner and keep it at 12d3, the strat lets you reroll the number of shots fired. This concept was originally just a drive by suicide squad, I was not going to even disembark them, just drive up and flame away off the back of the truck. The new PA is just possibly shifting this up as with a spanner they become a lot better at close combat now. And who knows what other options there are?

 

 

 

If I was a betting man then the mentioned Grot army probably has some needed buffs for the Killa Kans.

 

I really hope so, I loved my kans and now they are just... terrible. Horrible close combat with 5+ to hit (they used to hit with 4+ for the most part in previous editions), no clan culture, no strats. Over priced. 

 

I am looking forward to the grot army! 

 

Well, surely it'd be 11d3's? Since one of them has to be a spanner and they can't take "normal" weapons

 

I could skip the spanner and keep it at 12d3, the strat lets you reroll the number of shots fired. This concept was originally just a drive by suicide squad, I was not going to even disembark them, just drive up and flame away off the back of the truck. The new PA is just possibly shifting this up as with a spanner they become a lot better at close combat now. And who knows what other options there are?

You're talking about the strat "klever spanner"? That one requires a spanner in the unit, so if you want them in a trukk then 11 burnas is the max. It's not the biggest deal, but it is worth thinking about since spanners are more expensive. It's also an argument against the KMB since the strat only works as long as the spanner is alive, so if he overheats and kills himself then the strat no longer allows for those rerolls,

 

 

Well, surely it'd be 11d3's? Since one of them has to be a spanner and they can't take "normal" weapons

 

I could skip the spanner and keep it at 12d3, the strat lets you reroll the number of shots fired. This concept was originally just a drive by suicide squad, I was not going to even disembark them, just drive up and flame away off the back of the truck. The new PA is just possibly shifting this up as with a spanner they become a lot better at close combat now. And who knows what other options there are?

You're talking about the strat "klever spanner"? That one requires a spanner in the unit, so if you want them in a trukk then 11 burnas is the max. It's not the biggest deal, but it is worth thinking about since spanners are more expensive. It's also an argument against the KMB since the strat only works as long as the spanner is alive, so if he overheats and kills himself then the strat no longer allows for those rerolls,

 

 

No I am talking about the strat pyromaniacs. It does not require a spanner. Also I usually take big shooters with my spanners, so he would not blow himself up anyway.

 

edit- So it is not a strat, it is part of the "specialist" mobs. 

Edited by XIXWYRMEXIX

The kustom mega blasta is a nice gun but he risks killing himself every time he fires it. If you're playing deffskulls then it's great due to all the rerolls

If I remember all 9 of the spanners I do have were given Kill saws. 

I think I have a few others with KMB's. After so many years it's difficult to not have lots of spanners hiding out. 

I don't recall really fielding them very often because they didn't bring anything useful to to my Burna boys or Lootas, until this edition anyway.

I will think on this further.

 

As far as Scorchas, maybe a small mob of from 3 to 5, keeps the costs down. think of it as min/maxing the reroll? There is a sweat spot there somewhere. For some reason I keep thinking Nob Bikers with Scorchas but I think I remember having lost that option... have to look. 

 

The kustom mega blasta is a nice gun but he risks killing himself every time he fires it. If you're playing deffskulls then it's great due to all the rerolls

If I remember all 9 of the spanners I do have were given Kill saws. 

I think I have a few others with KMB's. After so many years it's difficult to not have lots of spanners hiding out. 

I don't recall really fielding them very often because they didn't bring anything useful to to my Burna boys or Lootas, until this edition anyway.

I will think on this further.

 

As far as Scorchas, maybe a small mob of from 3 to 5, keeps the costs down. think of it as min/maxing the reroll? There is a sweat spot there somewhere. For some reason I keep thinking Nob Bikers with Scorchas but I think I remember having lost that option... have to look. 

 

 

All my spanners have big shootas on them. The ones put together anyway. I did use them, mostly because as I have said numerous times I field a decent amount of walkers, I used to take spanners so I could repair them easier. I might put together some with KMB just to have options. 

 

Definitely a lot to think about!

 

A small mob of 3-5 is probably best, I agree there is probably a sweet spot there somewhere. I do not think the bikers can take them now, it would have to be nobs in truck or chinork I think.

Skorcha nobs I've done in a group of 4, with the boss nob armed with a kombi-rokkit instead. Obviously have a ammo runt in there in case the trukk blows up (and he helps the kombi-rokkit -a lot-). They're not worth it because of how expensive skorchas are but with the pyromaniaks specialty there might be a place for them?  

Skorcha nobs I've done in a group of 4, with the boss nob armed with a kombi-rokkit instead. Obviously have a ammo runt in there in case the trukk blows up (and he helps the kombi-rokkit -a lot-). They're not worth it because of how expensive skorchas are but with the pyromaniaks specialty there might be a place for them?  

Yeah, but them being so damn expensive is what keeps me from taking them. Regardless of strat. Especially on a T4 SV4 body.  With their truk popping, and a "loot it" it would probably be a bit more worth it, maybe.

 

Every time I think "Skorcha"  I then think, it's only 2 pts more over just 1 skorcha for a whole 'nother nob with a big choppa.  My inner green tide always acquiesces to the latter.

Skorcha nobs I've done in a group of 4, with the boss nob armed with a kombi-rokkit instead. Obviously have a ammo runt in there in case the trukk blows up (and he helps the kombi-rokkit -a lot-). They're not worth it because of how expensive skorchas are but with the pyromaniaks specialty there might be a place for them?  

 

I was wondering the same. It is worth checking out and seeing I think. Points cost is why I went with the burnas. 10 points for a burna ork, cheap.

 

 

Skorcha nobs I've done in a group of 4, with the boss nob armed with a kombi-rokkit instead. Obviously have a ammo runt in there in case the trukk blows up (and he helps the kombi-rokkit -a lot-). They're not worth it because of how expensive skorchas are but with the pyromaniaks specialty there might be a place for them?  

Yeah, but them being so damn expensive is what keeps me from taking them. Regardless of strat. Especially on a T4 SV4 body.  With their truk popping, and a "loot it" it would probably be a bit more worth it, maybe.

 

Every time I think "Skorcha"  I then think, it's only 2 pts more over just 1 skorcha for a whole 'nother nob with a big choppa.  My inner green tide always acquiesces to the latter.

 

 

This. I would still like to check out the concept.

The preview sounds really promising; particularly in the hints of more variety in the Klan culture system. I currently field my orks as a Goff army, but I'd really like to do something more akin to the old tribe approach, with a bigmob of Goffs supported by mobs of different klans.

I really do wonder how that/those grot clan(s) are going to work. Is it more of a fun thing where you lose your kultur and get a grot kultur instead or do your grots get it even though they're part of say, an evil sunz detachment? If it's instead of one of the existing kulturs then I'm guessing it's rarely worth it seeing as how few grots units there are (unless it's something that buffs mek gunz because that can easily get out of hand). 

I'm assuming non-grot units don't break the detachment due to the fact that barring Makari there are no grot HQs, but those non-grot units almost certainly won't get to benefit from the grot kultur. I love grots and really would like something to improve them but the existing grot units as of right now aren't the most fun (mek guns are great but I'd hardly call them fun), if this is something that makes killa kanz usable then I'm all for it. Also, please give us some grot stratagems. 

Imagine something like "deafening nuisance" 1CP - Select a grot unit that's within 6" a friendly ork unit making a charge move, the opponent may only fire overwatch into the selected grot unit instead of the charging unit.

I am looking forward to seeing what they will do with the grot clan. I am guessing it will require makari. As you said he is the only grot HQ, so unless they make a new grot HQ makari looks like he is it. As I have said in other posts I wish grots could get a "grot rifle" with lasgun stats for one more point, they could be alot more useful then. It is not like they would be OP or anything as they are literally the worst unit in the game. Other than taking wounds for character units (which costs CP) or taking a capture point they are useless. The only other thing they do is farm CP in force organization charts. People should take them because they can do something not just to min squad farm CP. I love them for storyline and fluff reasons but they just straight suck. Hopefully they will add strats for them and as you said buff kans. 

I am looking forward to seeing what they will do with the grot clan. I am guessing it will require makari. As you said he is the only grot HQ, so unless they make a new grot HQ makari looks like he is it. As I have said in other posts I wish grots could get a "grot rifle" with lasgun stats for one more point, they could be alot more useful then. It is not like they would be OP or anything as they are literally the worst unit in the game. Other than taking wounds for character units (which costs CP) or taking a capture point they are useless. The only other thing they do is farm CP in force organization charts. People should take them because they can do something not just to min squad farm CP. I love them for storyline and fluff reasons but they just straight suck. Hopefully they will add strats for them and as you said buff kans. 

I'll be honest, if the grot clans are effective tied to Makari then I'll be pissed. I hope there's some way around that otherwise my hype for it will die down quick

It's stupid, they only mention it in the video in that article

 

Edit: By that I mean it's dumb that, since they're willing to share that information, then they should write it in the article as well

Edited by PiñaColada

 

I am looking forward to seeing what they will do with the grot clan. I am guessing it will require makari. As you said he is the only grot HQ, so unless they make a new grot HQ makari looks like he is it. As I have said in other posts I wish grots could get a "grot rifle" with lasgun stats for one more point, they could be alot more useful then. It is not like they would be OP or anything as they are literally the worst unit in the game. Other than taking wounds for character units (which costs CP) or taking a capture point they are useless. The only other thing they do is farm CP in force organization charts. People should take them because they can do something not just to min squad farm CP. I love them for storyline and fluff reasons but they just straight suck. Hopefully they will add strats for them and as you said buff kans. 

I'll be honest, if the grot clans are effective tied to Makari then I'll be pissed. I hope there's some way around that otherwise my hype for it will die down quick

 

 

Why be pissed? I do not understand why that would anger you or make you not like the concept. I would rather it not be tied to makari but if it is it is all good. If you are going to run a grot army ghazzy probably wont be showing up anyway.

 

 

I'm curious as to where everyone is getting this notion there are going to be grot clan rules? I read through the preview article a few times and didn't see anything in there about it.

 

As others have said its mentioned in the video. So it is on the way, it is just a matter of how they will implement it. 

 

It's stupid, they only mention it in the video in that article

 

Edit: By that I mean it's dumb that, since they're willing to share that information, then they should write it in the article as well

 

That is just the way GW "leaks" stuff. As you said kinda stupid, it would have been a whopping 1-2 sentences to stick it in the article. 

Found the video everyone was talking about. Given the fact there aren't any grot HQs besides Makari, this makes me want to double down on my prediction that these new subkulture rules aren't going to be like the "pick two and create your own" type of chapter/hive fleet/etc rules other armies have gotten. Definitely leaning towards the 6 clans we have being the only ones you get, and then you just sub in these rules for specific units while retaining your clan keyword.

 

Or I'm completely wrong :D

Isnt Da Red Gobbo an HQ character though? Would fit thematically with Da Revolushion that's for sure

Barring that he may be in PA6, what book is he even in? where are his stats?  Does using him cancel clan culture in a detachment? (Yikes that got weird...)

Not that I would ever consider sticking that runt in a detachment to fill slots or anything.....  Nope, never..not me... 

He is an HQ choice, but he's been relegated to Legends. GW have been pretty clear about units in Legends not getting any kind of further support, so I highly doubt they'd write any rules related to him in a PA book.

Fairly certain Da Red Gobbo is actually an elite slot (and of course, legends, so sort of moot anyways)

Well, having just looked your correct he's an elite choice. 

No idea how they're going to get a grot clan playable, unless a grot clan piggy backs on to an a detachment. Ork clan detachment with grots from a grot clan? 

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