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Looks like I will be selling off my eldar army VERY soon. Having space elves for a while was fun at the time (have not even barely looked at them in 8th) I NEED Ghaz and his little buddy Makari. 

 

Does any one have any idea about the ETA of rules reviews and what not?

 

Does any one have any idea about the ETA of rules reviews and what not?

 

https://youtu.be/9v-33jcEDk4?t=11

 

 

What I really want is a way to select unit as clan units all in the same detachment without all the extra HQ's that are needed if I were to field the same units in different detachments which is the only way to field units from more than 1 detachment.  

So I want a Goff warboss and boys with Evils suns bikers, for example with out having to put that in two different detachments. 

 

 

I read page 14, and ok, maybe they left themselves a little wiggle room for more clans but meh. I don't expect I will use those rules for my own armies. 

 

Edited by Warhead01

What I really want is a way to select unit as clan units all in the same detachment without all the extra HQ's that are needed if I were to field the same units in different detachments which is the only way to field units from more than 1 detachment.

So I want a Goff warboss and boys with Evils suns bikers, for example with out having to put that in two different detachments.

That won't happen. At least, not in a way that gives you clan cultures. You can already do it now, but the units don't get their clan culture ability.

 

As for when we'll start seeing rules, the answer is this week! Warhammer Community will do their previews throughout the week, and on Sautrday the embargo lifts on content creators, so the usual suspects will have their 100% reviews out by lunch.

 

 

The Klans are genetic, though. It's not something they choose to join. As such, if there are indeed others it makes no sense that they only pop up in limited locations, as the Ork genetics don't display "reactionary evolutions" in any other regards.

I know the different types of boyz are genetic, never read the clans are. Can you clarify where this is located? Just curious as I have never read this or don't recall it anywhere. I know there are/were other clans as I remember reading it in my original codex, I remember it because I was going to make my own up at the time, before there were any clan rules. Then they released some clan rules in a white dwarf and I went badmoonz with a bit of goff and never looked back. I am going to dig out all my old codex's, now I am curious.

 

I am really looking forward to the rules reviews, grot army! Going to have to sell some things to get the boxed set and the PA6. I am getting this for sure, so far love the models and love the rules that have been released up till now.

Given the teeth of Bad Moons grows faster, that indicates there’s a good chance of a genetic prerequisite to that clan, unless it’s another example of “belief shapes reality”.

 

 

The Klans are genetic, though. It's not something they choose to join. As such, if there are indeed others it makes no sense that they only pop up in limited locations, as the Ork genetics don't display "reactionary evolutions" in any other regards.

I know the different types of boyz are genetic, never read the clans are. Can you clarify where this is located? Just curious as I have never read this or don't recall it anywhere. I know there are/were other clans as I remember reading it in my original codex, I remember it because I was going to make my own up at the time, before there were any clan rules. Then they released some clan rules in a white dwarf and I went badmoonz with a bit of goff and never looked back. I am going to dig out all my old codex's, now I am curious.

 

I am really looking forward to the rules reviews, grot army! Going to have to sell some things to get the boxed set and the PA6. I am getting this for sure, so far love the models and love the rules that have been released up till now.

Given the teeth of Bad Moons grows faster, that indicates there’s a good chance of a genetic prerequisite to that clan, unless it’s another example of “belief shapes reality”.

 

Belief shaped reality is explained here.

 

https://www.youtube.com/watch?v=xfr64zoBTAQ

I really don't understand people that collect a certain klan for instance or chapter etc. and then want to use other models for it.  I choose Goff but If I chose any other klan I wouldn't want to play Ghaz.  I can understand people using the Ghaz model as it looks incredible and just painting him up another klan.  I do kinda feel sorry though that GW don't give enough love to other klans or Craftworlds etc.  Which is their fault as so many people wouldn't want to use other models for their own klan.  But with that extra rule you can use Ghaz he just won't have goff rules.

Edited by TorvaldTheMild

I've had death skulls since forever but I'm adding evil sunz. Because of ghaz I'll add a small Goff detachment.

 

Personally it'll give my force some diversity and different stuff to paint even though it's orks orks and more orks :D

 

I couldn't give a hoot about Ghaz's rules. The model is amazing and I'll happily run him for that.

 

Warbands comprise different clans so I've no issue taking a detachment from 3 different clans. I know myself it's not for rules advantages - running a vanguard and spearhead leaves me seriously short of command points but I'll survive :)

I've had death skulls since forever but I'm adding evil sunz. Because of ghaz I'll add a small Goff detachment.

 

Personally it'll give my force some diversity and different stuff to paint even though it's orks orks and more orks :biggrin.:

 

I couldn't give a hoot about Ghaz's rules. The model is amazing and I'll happily run him for that.

 

Warbands comprise different clans so I've no issue taking a detachment from 3 different clans. I know myself it's not for rules advantages - running a vanguard and spearhead leaves me seriously short of command points but I'll survive :smile.:

I'm not saying anything against you and I agree Ghaz should be able to be in any detachment because he's the lead Waaagh head like Guiliman is to the Imperium but I suppose I am talking more generally when people can't be loyal to the klan or craftworld or chapter they collect.  

Personally, I don't identify much with a particular clan. I like them all, and my orks have a very Evil Sunz scheme merely because red is my favorite color. Ideally, I'd love to run a multi-clan army featuring all the clans doing what they do best.

 

Because of that, I just want Ghaz because he's a great model.

Personally, I don't identify much with a particular clan. I like them all, and my orks have a very Evil Sunz scheme merely because red is my favorite color. Ideally, I'd love to run a multi-clan army featuring all the clans doing what they do best.

 

Because of that, I just want Ghaz because he's a great model.

That's cool if you don't want a particular klan as that's a choice, what annoys me are the people who choose a klan and then waver when a new model comes out with awesome rules etc.

Just remember, when the Klans were first introduced it was expected that you’d have multiple of them within the same army. The only restriction was that your Warboss and Big Mob both had to be from the “main” Klan, and the Big Mob had to be the largest of all mobs. For example, if you were playing a Goff army and wanted more than one Weirdboy, you’d have to bring some Bad Moon mobz, as they allow you to bring a Bad Moon Weirdboy along with them.

 

Edit: Almost forgot, the example Goff army, which I believe is the first time Ghazghkull ever appears, includes an Evil Sunz and a Bad Moon mob.

Edited by Lord_Caerolion

Just remember, when the Klans were first introduced it was expected that you’d have multiple of them within the same army. The only restriction was that your Warboss and Big Mob both had to be from the “main” Klan, and the Big Mob had to be the largest of all mobs. For example, if you were playing a Goff army and wanted more than one Weirdboy, you’d have to bring some Bad Moon mobz, as they allow you to bring a Bad Moon Weirdboy along with them.

 

Edit: Almost forgot, the example Goff army, which I believe is the first time Ghazghkull ever appears, includes an Evil Sunz and a Bad Moon mob.

When was that?  It wasn't 2nd edition.  

I shot myself in the foot twice somehow. I spend hours painting camo on my Orks and nobody even talks about the Blood Axes so the rules must be pretty bad. 

 

On the other hand, that is handy so that they don't even get noticed over every everyone else's flash paint jobs (except Goffs, they just can't be bothered with fancy painting :tongue.: )

 

Edit: I don't remember far enough back to those source books but I remember when a 40k army was one squad of each clan. The imperial guard armies that had a squad from each regiment look downright peculiar now.

Edited by Magos Takatus

I love Deffskulls but when i chose to start painting I really liked all of them and their lore is great.

 

Reading about the orks the clans all join up to fight under the banner or a waaagh boss anyway so with the prophet of Gork and Mork finally arriving he is uniting the clans.

 

Also rules and narrative don't always match.

 

Ghazz who is a goff goes to see maddog grotsnik and get his head fixed so we could stop holding his brain with his hands.

 

In the Rules Grotsnik i'm sure that he is a Deffskull although he is an integral part of the Goff retinue?

I love Deffskulls but when i chose to start painting I really liked all of them and their lore is great.

 

Reading about the orks the clans all join up to fight under the banner or a waaagh boss anyway so with the prophet of Gork and Mork finally arriving he is uniting the clans.

 

Also rules and narrative don't always match.

 

Ghazz who is a goff goes to see maddog grotsnik and get his head fixed so we could stop holding his brain with his hands.

 

In the Rules Grotsnik i'm sure that he is a Deffskull although he is an integral part of the Goff retinue?

If I didn't collect Goffs I would have collected Deffskulls, no doubt about it, also because I'm Scottish FREEDOM!!!!!!

Similiar to toaa I originally chose the badmoonz because they are yellow and that is my fave color. I just also happened to like thier background and rules at the time. I also ran some goff close combat orks. The first time I saw clan rules were in a white dwarf during 3rd or 4th edition, though I think it was in 3rd. I might still have the rules. 

 

 

 

The Klans are genetic, though. It's not something they choose to join. As such, if there are indeed others it makes no sense that they only pop up in limited locations, as the Ork genetics don't display "reactionary evolutions" in any other regards.


I know the different types of boyz are genetic, never read the clans are. Can you clarify where this is located? Just curious as I have never read this or don't recall it anywhere. I know there are/were other clans as I remember reading it in my original codex, I remember it because I was going to make my own up at the time, before there were any clan rules. Then they released some clan rules in a white dwarf and I went badmoonz with a bit of goff and never looked back. I am going to dig out all my old codex's, now I am curious.

I am really looking forward to the rules reviews, grot army! Going to have to sell some things to get the boxed set and the PA6. I am getting this for sure, so far love the models and love the rules that have been released up till now.

Given the teeth of Bad Moons grows faster, that indicates there’s a good chance of a genetic prerequisite to that clan, unless it’s another example of “belief shapes reality”.

 

 

That is an interesting point, though as you said "belief shapes reality" There is fluff that the ork guns do not even work right unless used by an ork, that their "belief" it works is why it actually does, and without an ork no one else can even use the gun, they imply all the ork "tech" is like this. Mabey because they become badmoonz they grow faster because they "believe" that's how it is or should be. 

 

 

I shot myself in the foot twice somehow. I spend hours painting camo on my Orks and nobody even talks about the Blood Axes so the rules must be pretty bad. 

 

On the other hand, that is handy so that they don't even get noticed over every everyone else's flash paint jobs (except Goffs, they just can't be bothered with fancy painting :tongue.: )

 

Edit: I don't remember far enough back to those source books but I remember when a 40k army was one squad of each clan. The imperial guard armies that had a squad from each regiment look downright peculiar now.

 

Stick with whatever clan you want, some rules synergize better with different lists. I am mostly badmoonz, but I did not choose them because of rules, mostly I chose them because I liked the color 20+ years ago. I happened to like the rules and story line at the time and still do.

 

I will see if I still have those first white dwarf clan rules still. 

Belief shaped reality was such a weird idea. On one hand it works because of how backwards the Humans have become but it falls apart for me with the whole "it only works because the Orks think it does side of the coin, which some writes ran with.  I've never liked that. I saw a documentary on the AK47 several years ago and the concept of very few very large hard to brake parts, so that it could be operated by illiterate peasants summed up Ork tek perfectly to me. 
The third side of that coin is it's effect on Orks. The growth and the red goes faster, which I have always view as psychological. If you repeat something enough it becomes the a "widely believed fact".  But it may or may not actually be true as there isn't a way to measure it at any given time. The whole Vorlon shtick, the truth is a three edged sword. 

How many ADmech does it take to crew in a light bulb? 

WOT!

tenor.gif
 

It explains 'red ones go faster' though, as the only reason they do go faster is because they believe it.  

It takes one to say a prayer before screwing in a light bulb, it takes another to attempt to screw it in, then it takes another to kill that one and decide to create a light bulb with artificial intelligence then it takes another loyalist one to kill him before he screws in the AI light bulb at which point he screws in the original light bulb.

Edited by TorvaldTheMild

It explains 'red ones go faster' though, as the only reason they do go faster is because they believe it.  

 

Did it really go fasta or did they all just agree that it went fasta? HUMMMM HuMMM Hummm... We may never know.

It takes one to say a prayer before screwing in a light bulb, it takes another to attempt to screw it in, then it takes another to kill that one and decide to create a light bulb with artificial intelligence then it takes another loyalist one to kill him before he screws in the AI light bulb at which point he screws in the original light bulb.

 

 To defy the laws of tradition is a crusade only for the brave.

On the subject of new units, I just noticed a new glyph I hadn't noticed before. There's one for a Boar now. Can't say if it was in the last codex just now. 

 

 

I love Deffskulls but when i chose to start painting I really liked all of them and their lore is great.

 

Reading about the orks the clans all join up to fight under the banner or a waaagh boss anyway so with the prophet of Gork and Mork finally arriving he is uniting the clans.

 

Also rules and narrative don't always match.

 

Ghazz who is a goff goes to see maddog grotsnik and get his head fixed so we could stop holding his brain with his hands.

 

In the Rules Grotsnik i'm sure that he is a Deffskull although he is an integral part of the Goff retinue?

If I didn't collect Goffs I would have collected Deffskulls, no doubt about it, also because I'm Scottish FREEDOM!!!!!!

 

 

Me it would be the other way round, I just got concerned about painting black and white which two notorious colours to get right.

 

 

I love Deffskulls but when i chose to start painting I really liked all of them and their lore is great.

 

Reading about the orks the clans all join up to fight under the banner or a waaagh boss anyway so with the prophet of Gork and Mork finally arriving he is uniting the clans.

 

Also rules and narrative don't always match.

 

Ghazz who is a goff goes to see maddog grotsnik and get his head fixed so we could stop holding his brain with his hands.

 

In the Rules Grotsnik i'm sure that he is a Deffskull although he is an integral part of the Goff retinue?

If I didn't collect Goffs I would have collected Deffskulls, no doubt about it, also because I'm Scottish FREEDOM!!!!!!

 

 

Me it would be the other way round, I just got concerned about painting black and white which two notorious colours to get right.

 

Not at all, it just takes more time, white takes ridiculous amounts of layers but it isn't harder to paint and if you want it to look good then the extra time for me is just an investment.  

Edited by TorvaldTheMild

 

 

 

I love Deffskulls but when i chose to start painting I really liked all of them and their lore is great.

 

Reading about the orks the clans all join up to fight under the banner or a waaagh boss anyway so with the prophet of Gork and Mork finally arriving he is uniting the clans.

 

Also rules and narrative don't always match.

 

Ghazz who is a goff goes to see maddog grotsnik and get his head fixed so we could stop holding his brain with his hands.

 

In the Rules Grotsnik i'm sure that he is a Deffskull although he is an integral part of the Goff retinue?

If I didn't collect Goffs I would have collected Deffskulls, no doubt about it, also because I'm Scottish FREEDOM!!!!!!

 

 

Me it would be the other way round, I just got concerned about painting black and white which two notorious colours to get right.

 

Not at all, it just takes more time, white takes ridiculous amounts of layers but it isn't harder to paint and if you want it to look good then the extra time for me is just an investment.  

 

 

Now I've been painting the white on the blue for deff-skulls I think I could do a better job and will be trying to this on Ghaz and his gang :)

 

 

I've had death skulls since forever but I'm adding evil sunz. Because of ghaz I'll add a small Goff detachment.

 

Personally it'll give my force some diversity and different stuff to paint even though it's orks orks and more orks :biggrin.:

 

I couldn't give a hoot about Ghaz's rules. The model is amazing and I'll happily run him for that.

 

Warbands comprise different clans so I've no issue taking a detachment from 3 different clans. I know myself it's not for rules advantages - running a vanguard and spearhead leaves me seriously short of command points but I'll survive :smile.:

I'm not saying anything against you and I agree Ghaz should be able to be in any detachment because he's the lead Waaagh head like Guiliman is to the Imperium but I suppose I am talking more generally when people can't be loyal to the klan or craftworld or chapter they collect.

You'll have to try a lot harder than that to offend :D

 

I'm so geekily happy at the moment, I've somewhat modified my gorkanaut to include a mek shop in the interior and shared pics on Facebook, I got a like from Adi Wood.

 

Oh the geeky honour!!!!

 

In other thoughts I'm intrigued to what we get in PA6. Kustom jobs for vehicles ala prototype weapons could be a lot of fun!

I was really hoping for a preview today, but we may be running out of time. So, some speculation about Kustom Jobs:

 

I imagine this will be like the IG's Tank Aces or whatever it is that Tyranids got. So instead of taking a warlord trait, you give a vehicle a Kustom job (with stratagem to give another out). However, none of our vehicles are nearly as good as an exocrine or Leman Russ, so I'm super curious what they could provide to make it worthwhile. Also, would it apply to whole squadrons of the buggies, or just one lone model?

 

For me, since I've been running bonebreakas and 'nauts, the things I would like to see are stuff like super grot Riggers for more repairing, maybe rerolls on a weapon, or maybe maxing the number of shots a weapon has (hello 9 shot Kustom mega-zappa). 'Ere we go for vehicles would be super solid, actually, but not just on a single bonebreaka.

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