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I think Black Knight is right. I don't think you can compare the new cavalry to either Dragoons or Ironstriders. The first is a very hard hitting melee unit, the second a mobile heavy weapon platform. Hounds don't look like they have the same job.

 

I am hoping for a flank function and maybe 12" flamers on the dogs (like our Robos have). This would be ideal to get rid of screens or backfield campers.

For the lighter looking scout cavalry I am hoping for some utility options: Deepstrike denial, target selection, buffs, debuffs... anything. Otherwise they just look like Rangers with extra movment and durability which would be no help at all.

 

There might also be some stratagems that make the units worth it. Look at Dragoons. they wuld be only half as good without the +2 to hit stratagem. Same with Mars Dakka Bots and Wraith of Mars. Some units seem to be very poor when looking at the datasheets but shine after looking through the rest of the rules.

Good Machine God though, I'm tempted now more than ever to try out an actual Mechanicus knights list.

 

Not Imperial Knights or poxy Quaestor Mechanicus fooliahness, but proper CAVALRY!

 

These c0wb0y5 all r00t1ng-t00t1ng, actual Sydonians and Ballisterii for the more formal cavalry, Onagers for the wagons...

 

Then some birders to be the icing on the cake. Because why the heck not!

 

It's surprisingly pleasing, and horrifyingly tempting.

 

The big question, however, is: Skitarii HQ?!

The big question, however, is: Skitarii HQ?!

If GW doesn't release any - Skitarii HQ conversion? Daedalosus' stats and rules for example seem like a pretty good fit, and the new releases should give some nice new bitz for a conversion.

  • 2 weeks later...

Honestly this release is rekindling my interest in the 40k hobby.  Been in a bit of a rut, but those Sulphurhounds are something I just wanna build and paint.

 

Though it also brings the question.  What do you think those guns will do and what special rules do you think they'll get? 

 

I mean the Hounds have what looks like Phosphor Rifles and one's running Dual phosphor revolvers.  So to me it looks like they're going to be the hard hitting close range (18in) that basically ignores cover eternally.

 

With the Raiders they have a revolver and what looks like a Galvanic Rifle shortened into a carbine.  Which if the Galvanic Rifle doesn't change then I don't really see these guys being all that useful.  Maybe the carbine version will get Assualt 2 with 24in range.

 

And in the end what slot on the Force Org do you think they'll fill?  Personally I think they're both dropping into the FA.

I am hoping that the Phosphor armament paints targets like the rules used to. It wasn't complicated and added some interesting synergy between units. I suppose the ignoring cover completely with the firing unit might be more powerful but I kinda liked the idea of target painting similar to markerlights.

 

Part of me wishes we were going to get some beefy Radium weapons but that's just to fit the background I came up with for my own Forge World.

I am hoping that the Phosphor armament paints targets like the rules used to. It wasn't complicated and added some interesting synergy between units. I suppose the ignoring cover completely with the firing unit might be more powerful but I kinda liked the idea of target painting similar to markerlights.

Well, it's possible GW includes some of the old effects, but as strats instead of inbuilt effects.

For comparison, in 7th, grav-amplifiers had an inbuilt reroll to wound, lost it in 8th index, then got it as a 1CP strat. Same for the AdMech dataspike. Similar things could happen to phosphor weaponry (especially for pushing that newly released kit).

 

But for now, I hope they revise the Canticles with PA.

The current best canticle gives decent armour, or rather cancels out Astartes doctrines. Rerolling 1s to hit is nice too. But everything else is niche or entirely useless - if that stays our mono-faction bonus, it would not really be an incentive not to soup stuff...

If PA somehow revitalises Litany of the Electromancer, I will be very happy.

 

It's an awesome name, it shouldn't have annoyingly crap, depressing effects.

 

Let us have some Daft machine cult Punks with guns going Ratatat to dish out some Justice.

No idea about the mounted guys' weapons, but the vanguard version of the cavalry also has an obviously flamer-like weapon mounted in the hound's head.

Yes, the community article described as mechanical quadrupeds that breathe fire. And they are called Sulphurhounds.

 

I am hoping that the Phosphor armament paints targets like the rules used to. It wasn't complicated and added some interesting synergy between units. I suppose the ignoring cover completely with the firing unit might be more powerful but I kinda liked the idea of target painting similar to markerlights.

Well, it's possible GW includes some of the old effects, but as strats instead of inbuilt effects.

For comparison, in 7th, grav-amplifiers had an inbuilt reroll to wound, lost it in 8th index, then got it as a 1CP strat. Same for the AdMech dataspike. Similar things could happen to phosphor weaponry (especially for pushing that newly released kit).

 

But for now, I hope they revise the Canticles with PA.

The current best canticle gives decent armour, or rather cancels out Astartes doctrines. Rerolling 1s to hit is nice too. But everything else is niche or entirely useless - if that stays our mono-faction bonus, it would not really be an incentive not to soup stuff...

 

Honestly a 1CP strat that gave Phosphor it's markerlight abilities back for a turn would be awesome. 

 

Though I do agree, Canticles needs a serious rework.  While I personally want my Skitarii +1/-1 WS/BS abilities back I do agree it'd make Admech maybe a bit too strong in 8th.

 

Though with both units who knows maybe there's another weapon option hiding in the sprue that they didn't show off. 

 

Plus both units were shown with new Revolvers, which while I despise from an IRL firearm perspective because of they're inferior to semi automatics, am curious as to what their stats will be.  Personally I think both versions are probably just going to be a 12" Str 4 pistol, with Ap-1 on a 6 for the Raider version and standard Phosphor rules for the Sulphurhound one.

 

Though the more I look at them the more I'm expecting a baseline stats of. M10" WS4 BS3 STR3/4 T4 W2 A2 L6/7 and a 4+ Save

Edited by SpiritFox22

These new units, and the Archeopter, will get rules in the Psychic Awakening 6 book, right? Any idea if the Tech-Priest Manipulus will get rules too?

 

But the Tech-Priest Manipulus already has rules (and his price was decreased to 65 points on CA 2019):

 

manipulus-40k-datasheet.jpeg

 

These new units, and the Archeopter, will get rules in the Psychic Awakening 6 book, right? Any idea if the Tech-Priest Manipulus will get rules too?

 

But the Tech-Priest Manipulus already has rules (and his price was decreased to 65 points on CA 2019):

 

manipulus-40k-datasheet.jpeg

 

Well I'll be... never seen that. Thanks.

 

edit: any idea from which publication/Codex/Chapter Approved/White Dwarf that datasheet is? 

Edited by Quantum

 

 

These new units, and the Archeopter, will get rules in the Psychic Awakening 6 book, right? Any idea if the Tech-Priest Manipulus will get rules too?

 

But the Tech-Priest Manipulus already has rules (and his price was decreased to 65 points on CA 2019):

 

manipulus-40k-datasheet.jpeg

 

Well I'll be... never seen that. Thanks.

 

edit: any idea from which publication/Codex/Chapter Approved/White Dwarf that datasheet is? 

 

AFAIK, the datasheet was only available with the mini (in the Kill Team kit).

Although I haven't checked to see whether it was included in CA2019.

 

You might be right GW might add it in our incoming PA supplement.

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