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Seeing as there’s a few today in threads I thought I’d give us Kill Teamers one of our own. Probably won’t be as popular as the other similar threads dotted around the site but anyway here goes. 

 

TIKT I purchased a sisters of battle squad and a thousand sons start collecting box for use in this wonderful game to give me lots of options when playing. 

 

Also added a little more paint to my death guard kill team. I will get them finished sooner or later.

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TIKT I created a list for my 100-points Lamenters Space Marines roster and am trying to figure out which Chapter Tactic to use for them (since the Blood Angels one doesn't really fit their lore); any ideas?

... I completed the assembly of a battle sister box. magnetize the weapons for sister superior and one battle sister gunner. I have based coat them all as metal for the "argent shroud" theme.

 

@lordsloth. i was thinking of converting some marines as khorne bezerkers since i have so many odd bits and spikes i can add to the model. Renegades marines.

TIKTI had another go with my five aberrant brute squad, and they continued to rampage through whatever was put before them.

 

They chopped up some Tau (aside from a single drone that held up my zealot and combat hammers for two turns) to win Take Prisoners - a horrible mission draw for the Tau.

 

Then they successfully assassinated a marine sergeant before protecting their own leader for six turns in the return engagement.

 

Trying to stop five aberrants charging headlong into your leader is a tricky proposition. And psychologically, it made the marines very nervous about getting anywhere near my lines when coming after my leader in the next game. I was happy for them to stand off with no sight lines, and also had the good fortune to lose the initiative for the first four turns, helping me to keep well out of sight in the back field.

Trying to stop five aberrants charging headlong into your leader is a tricky proposition. And psychologically, it made the marines very nervous about getting anywhere near my lines when coming after my leader in the next game. I was happy for them to stand off with no sight lines, and also had the good fortune to lose the initiative for the first four turns, helping me to keep well out of sight in the back field.

 

Do you keep them all together on the board or split them up?

 

TIKT I played a four player game against Grey Knights, Eldar and Ad Mech with my Death Guard. And I got annihilated by the Ad Mech!! Turn 4 I only had a plague marine left on the board. I only managed to get a few flesh wounds on the Ad Mech and I killed one Eldar model and gained 1 vp for that. I didn’t manage to capture any objectives over the 4 turns. Was a fun game though which is all that matters to me. 

 

 

Do you keep them all together on the board or split them up?

 

Depends. In the first Assassinate mission I had them in three groups (two left, two right, one in the middle), but as soon as I knew where the enemy leader was, four of them converged into a single group, with one heading round the back of a container to cut off a line of retreat. he then couldn't gather his forces quickly enough to block me.

 

But in the reverse mission, I spread the non-leaders in a line across the front of my deployment zone, so that any attempt to move on my position could be met with a charge. I figured that the longer I could delay the advance of the marines, the easier it was for my own leader to keep out of sight.

 

Against the Tau, having two groups (two and three) turned out to be remarkably helpful. I made first turn charges into a drone and a stealth suit, but failed to kill either. Winning the initiative in turn two meant that I could charge in again with a second aberrant in both cases, preventing both the drone and the stealth suit from falling back and leaving me exposed to lots of shooting.

 

So, broadly speaking, small groups, close enough to support each other or converge if necessary, but with enough field coverage that the other side can't just run away and avoid them all.

TIKT ... I played a game of Tau vs Marine. Mission:escape from facility.

a non-competitive game

 

The marine team consisted of marines, intercessors, and reviers.

The Tau team consisted of stealth suits, pathfinder, and drones.

 

The marines were the attacker and tau the defender. it was a 6 vs 6 battle. It was a tough battle as tau didn't bring the model numbers and the intercessor/revier two wounds made it difficult to take out of action before their escape from facility. It was a game that was decided by a advance roll for the marine model on the field.

 

overall, it was fun to play.

Edited by Mechanicus_Adept
A few weeks ago in Kill team I decided I want to do an Alpha Legion Killteam and talked to Mikey, a staffer at my local GW, about how he painted his AL and found out his recipe was rather convoluted and uses paints that are no longer available, so I'm gonna play around with the contrast range a little. I've also since ordered some stuff from Bitzbox to kitbash my killteam. Edited by Captain Smashy Pants

TIKT I had a 4 player game with me using Deathwatch, against grey knights, necrons and tyranids. I finished third on 3 victory points by turn 4 grey knights won on 11 and necrons finished on 5 I think. Tyranids were tabled and got zero points. Makes a change cos lately it’s been me getting zero. Things are looking up :laugh.:

I made some objective measuring helper templates because I saw it on glass half deads YT channel and it seemed like one of those "Why didn't I think of that before" things.

https://photos.app.goo.gl/cLB3qQR4mokN97df7

Edited by lordsloth

TIKT I had my Blood Angels KT "Squad Seraphan" take on a trio of Tyranid warriors from Bhelik's Devourers.  

 

Veteran Intercessor Leonid Castivar baited a warrior with a lash whip into the line of fire of Demolitions expert Erasmus Beliarius's grenade launcher, and then retreated out of combat range.

 

A second warrior with a venom canon opened a bulkhead and layed down massive fire on Leonid and Erasmus in retaliation, with Erasmus's armor miraculously saving him, while grizzled veteran Leonid shrugged off a flesh wound.  

 

Intercessor Sergeant Rafael Moriar and Reiver Amareus Lorenso meanwhile flanked the third warrior equipped with bone swords and scything claws and brought it down quickly.  

 

Seizing the initiative, they then charged into the adjacent room and killed the warrior with a lash whip, whose last ditch attack failed to land.  

 

The venom cannon retaliated yet again, this time taking Erasmus out of action while the other 3 brother marines consolidated in the next room.  

 

Holding its nerve, the final warrior rushed Rafael but failed to wound, and was brought down by the Blood Angels, in retribution for the havoc that Leviathan had wrought on Bhelik weeks earlier.  

TIKT, The grey knights fought 3 games against various opponents.

 

night lords heretic astrates vs grey knights was the the most interesting. 4 models vs 7 models. I was using four models to keep back a cc focus warband.

 

The dark apostle was a really eye opener to me. It is pretty useful in buffing possessed daemons.

 

The brother captain aura ability was good. I found it useful in giving psybolts a longer range.

I've just finished painting the first 3 models for my Badab war inspired killteam - more about them here: http://www.bolterandchainsword.com/topic/361428-back-to-badab-a-badab-war-community-log-kill-team-edition/?p=5481006

  • 2 weeks later...

TIKT I just finished playing a 4 player game against thousand sons and necrons, I was deathwatch and my mate was grey knights so we teamed up and I ended up finishing second but our team won. Was a good game 

YIKTI had another KillTeam night in the den with a few friends. This time round I rested the aberrants, and instead went with a 9-hybrid team of 7 acolytes (three mining weapons, four hand flamers) and 2 metamorphs (leader with bonesword, one with an icon, both with hand flamers).

 

The team picked up two wins, out-outmaneuvering a five-man Deathwatch team to win the Recover Intelligence mission, and then ploughing through a Tau gunline to take a victory in Terror Tactics. 

 

I really missed the sheer stopping-power of the aberrants, and had to play a lot more carefully. But it also meant that my opponents felt much more in the game both times. Points-wise I won both missions fairly convincingly, but in practice they were both pretty close throughout - the sort of games where key roles could have turned things in another direction fairly easily.

 

And the heavy rock saw had a blast, hacking his way through marine veterans and Tau pathfinders all evening.

TIKT i played a casual game of shoot out. Salamanders vs Salamaders 200 pts.

 

the MVP on opponent side was the sniper plasma marine buffed by auspex and comms specialist.

 

the MVP on my side was the terminator gunner buffed by auspex and comms specialist.

 

The salamanders were training and wanted to know which was better old marines with terminator support or primaris marines.

YIKT played Mechanicus vs. My friend's Tau in Arena. Due to poor positioning (and dice rolls on the arena board), the Tau won 7-6, with most of my team shot off the board. Next time I'll see about using deep-striking infiltrators more movement to keep him off-balance. The fish-faces will suffer my retribution!

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