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The tiger shark is kind of bizarre. I guess you can have them do ground attack missions by just sniping targets dead from miles away. It's not clear if the drone weapons have a cost or if you just pick one.

It reads like you just pick one, although if that is the case it would have been better to just say it comes with drone X but can swap to drone Y for free.

 

You are spot on with the ground attack missions, the AX-1-0 was designed by the Tau as a counter to titans and super heavy tanks so being good at blasting ground targets from long range is true to the fluff :)

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I agree it looks like the extra guns are free. If that’s true then I think the tiger shark is a pretty great plane. It’ll also be pretty vulnerable to enemies that get inside its reach - almost as much as a Tau in 40k.

 

I’m glad to see the Tau planes will feel seriously different to Imperial and ork stuff. This manoeuvrable, long-ranged cannon isn’t like Amy other plans so far in AT

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The drones cost 3 points

 

You can also spend 3 points to mount either cyclic ion blaster drones or long-barreled burst cannon drones to add a bit of versatility to this otherwise highly-specialised plane.

 

 

Cool, ok. That looks like a reasonable price for those. I imagine you'd want the drones pretty much all the time.

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  • 2 months later...

New flight plan up today: https://www.warhammer-community.com/2020/07/21/flight-plan-reinforcements-inbound/

 

They show us the rules for the Arvus and Vulture, which are in the Talos book. Nothing too exciting there, but it's nice to hear they'll be released soon. I wonder if this means pre-orders will be up on Friday. There are a couple of nice pictures of these planes too. The Arvus remains cute.

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Le sigh - Vulture has a gunner position and a blatantly obvious chin-turret for the heavy bolter, so obviously it's fixed-front-arc only...

 

 

 The Arvus remains cute.

Indeed. It's growing on me a lot.

 

Edit the Second -

 

Am I reading the additional weapons for the Vulture correctly?

'Two additional options' means you can add two Skystrike/Hellstrike cradles, since they're not purchased as pairs. And, with Ammo 3, that in turn means a Vulture can take six(!) Skystrike shots vs. the two-three from a T-Bolt or Lightning. Oh, and at the same firepower as well...

 

Maybe they're TV guided and the gunner flies'em in?  :dry.:

Edited by Arendious
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Le sigh - Vulture has a gunner position and a blatantly obvious chin-turret for the heavy bolter, so obviously it's fixed-front-arc only...

Maybe flying the aircraft, firing, and appeasing the machine spirit exceeds the pilot's multi-tasking capacity? :P (or the second crew member is for working the targeting for the missiles?)

 

Am I reading the additional weapons for the Vulture correctly?

Your reading is the same as mine :)

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The vulture can carry 12 missiles but it can only fire 4 at a time. The trouble is that that's actually worse at medium range than the lascannons on a Vendetta, which is significantly cheaper. Actually it's roughly equal to (slightly better than) the Vendetta's 3 shots at long range, as those damage on a 2+. At medium range it's far worse. And of course the missiles can run out, and can only target either air or ground targets, depending which you take.

 

This is problematic because the Vendetta is way cheaper, 50% tougher and a transport, as well as having more firepower. Vultures are cool but I'm not sure they can compete with Vendettas in a ground attack role, where the Vulture's agility is not too relevant. Anything can outmanoeuvre a fixed gun emplacement.

 

A Vulture with punishers makes for quite an interesting dogfighter though. With its extreme agility and Jink, plus a reasonable points cost with Punishers, I think you can do good work.

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So, between the Vendetta (which I've always disliked simply for existing), the Vulture, and the T-Bolt Fury - what's the role for the Avenger again?

 

I feel like maybe Vultures needed to lose a few maneuvers from the middle. Make them less zoomy and more 'approach with caution'.

 

I get the impression sometimes that the Aeronautica designers are working to specific templates for each faction, and plugging in established aircraft that are 'close enough'.

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Am I reading the additional weapons for the Vulture correctly?

Your reading is the same as mine :smile.:

Urgh ... I shouldn't post relating to rules when sleepy. :blush:  Mandragola is indeed correct - you get two missile shots per turn for 3 turns (unless you're tailing, in which case you can do the standard double-shot to put 4 sets of missiles into something). 

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So, between the Vendetta (which I've always disliked simply for existing), the Vulture, and the T-Bolt Fury - what's the role for the Avenger again?

 

I feel like maybe Vultures needed to lose a few maneuvers from the middle. Make them less zoomy and more 'approach with caution'.

 

I get the impression sometimes that the Aeronautica designers are working to specific templates for each faction, and plugging in established aircraft that are 'close enough'.

I agree the Vendetta doesn't make sense. It mounts far more powerful weapons than a standard valkyrie, with no loss of transport capacity. 

 

Its downside in AI is its lack of agility. Throttle 1 is a real issue for landing troops because you have to come in slowly or you overshoot. And you probably need to do the whole run at altitude 1 or else you speed up again when you descend. So they're very vulnerable when they're doing their job.

 

Trouble is, that's not a weakness compared to the Vulture (or indeed the Avenger). It's a much better transport than either of those, given their transport capacity of 0. If you're doing a transport mission it doesn't make a lot of sense to bring Vultures and Avengers along to kill enemy ground targets, when the Vendettas are better at it. However, you could bring Vultures as fighter escorts. It's not what they're meant to be good at, but the jink rule and their agility makes them pretty interesting in a dogfight.

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  • 2 months later...

New Imperial and Tau ground assets (no release date): https://www.warhammer-community.com/2020/10/20/flight-plan-youre-grounded/

 

The models do look lovely (a noticeable improvement on the original ones, in my opinion), and the paint jobs on them are excellent, although I'm not sure I need any more ... well, maybe one set of the Imperial ones ...

Edited by Firedrake Cordova
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This is both absurd and hilarious. Basilisk AA cannon.

It's supposed to be using different shells compared to the "normal" Earthshaker, but it still feels a bit like using the 88mm Flak (anti-aircraft) gun as an anti-tank gun, but going the other way. :)

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I got this from the AI facebook page (edited for privacy). It seems the resin suspicions are correct. I'm glad I got the Imperial Set on day 1!

med_gallery_92870_12778_161.jpg

Must be a first, a discontinued model being replaced with resin :biggrin.:

The Ork/Imperial assets set seemed to be the '2nd line quality' plastic like some of the bases and terrain that is made in China but it did the job perfectly well.

Perhaps it wasn't economic to continue the 2 factions per sprue trend or there is some other factor preventing plastic production atm, or maybe this was always the plan.

Edited by Beaky Brigade
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It seems the resin suspicions are correct.

:facepalm::sad.:  I don't like working with resin (nor the FW prices :tongue.:), but I guess it explains why they look so much nicer than the original set (which I guess I will have to be happy with :)).

Edited by Firedrake Cordova
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Hopefully they're priced closer to the original kit vs the Vulture and the Mega Bomber... :huh:

 

I imagine these will be single piece kits? Or halves maybe? Which should mean less of a pain / concern about assembling

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I imagine these will be single piece kits? Or halves maybe? Which should mean less of a pain / concern about assembling

I can see the gun mount, gun barrels, turntable base, and emplacement all being separate parts, although I hope they're easier to clean up/assemble than that sounds :)

Edited by Firedrake Cordova
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The full size FW hydra was infamous for banana barrels you had to heat back into shape back in the day, hopefully these ones will be easier.

I wonder how these will be packaged? 1 of each previewed item in a set, or singles? I'm building 2 Arvus lighters atm and while the wings are mercifully straight there is the very usual minor moulding issues for 'experienced modellers' to deal with :huh.:

Edited by Beaky Brigade
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Well, had these been plastic I'd be spamming F5 on pre-order day. In resin, I'll probably be waiting till the traditional year-end largesse arrives and slip some into a bulk order.

 

They do look quite nice, and all except the '88' appear to fit nicely on a mobile chassis in addition to their static mounts. (Though now I want little resin gun crews.)

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The full size FW hydra was infamous for banana barrels you had to heat back into shape back in the day, hopefully these ones will be easier.

Hopefully, these shouldn't be as bendy, because they're shorter :smile.:  I don't know if it's relevant or not, but the barrel of the lascannon on my lascannon + twin-linked plasma Razorback turret (ah, nostalgia!) was ram-rod straight ...  

 

... there is the very usual minor moulding issues for 'experienced modellers' to deal with :huh.:

Would you care to elaborate? (as I'm curious as to the defects to be expected)  I only have a very limited number of Forgeworld items, and they were either perfect, or so bad they needed replacing (Rhino extra armour door frames where the opening was smaller than the door :facepalm:)

Edited by Firedrake Cordova
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